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Posts
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This is some amazing advice. Ive gleaned a little from everyones responses and applied this info to my main blaster (who, until now I thought was good enough). Now that I know what I know, I see much more room for improvement. Ive refocused my efforts on the blaster below. Hes a Fire/Fire (and recently changed) Mace ancillary (for more defense).
Take a look at what Ive done below. I did what I could to get the defensive numbers that Im happy with, but I had to sacrifice some things I normally would not have.
The following points are my concerns:
#1. Instead of 5-slotting Health, Ive reduced it to just two slots for 2 healing globals. Bad idea?
#2. Hasten and Stamina went from a 3-slot to 2-slot (now at 83%). Bad idea?
#3. Summon Spiderlings is a power I will never use (for theme reasons). However, I 5-slotted it for the set bonuses. Same probably goes for Ring of Fire, and 2 more slots in Kick. Bad idea?
Ive included some of the values at the top. Can anyone spot any deficiencies, such as recovery, regen, etc? This does not include accolades or incarnate and such.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Hotdamn: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(40), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 2: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Ksmt-ToHit+(9)
Level 10: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 12: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(19), ExStrk-Dam%(19)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(23)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(39)
Level 26: Aim -- RechRdx-I(A)
Level 28: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def(37), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(39)
Level 30: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 32: Blazing Bolt -- ExecCtrt-Acc/Dmg(A), ExecCtrt-Dmg/EndRdx(33), ExecCtrt-Dmg/ActRdx(33), ExecCtrt-Dmg/Rng(33), ExecCtrt-Dmg/Rchg(34), ExecCtrt-Stun%(34)
Level 35: Inferno -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Consume -- EndMod-I(A)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(42)
Level 44: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- Heal-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7) -
Wow! I'll look into switching to Boost Range for sure! Loading up these builds now...
This community rocks! -
Ok Hawkwood, I completed all of your suggestions (with the exception of Boost Range). You have some great ideas! Many of my stats have changed; Damage increased from 11% to 15.5%. Accuracy decreased from 41% to 32%. Ranged Defense increased from 21% to 35.6%. AoE Defense increased from 17% to 22.2%. And Smashing/Lethal Defense increased from 10% to 13%. Not to mention I have a few more status resistances now. Heres the improved build:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Megaburst: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (11) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Damage/Recharge
- (23) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Chance of Damage(Lethal)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (42) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (27) Adjusted Targeting - Recharge
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (29) Aegis - Endurance/Recharge
- (29) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Resistance
- (42) Aegis - Psionic/Status Resistance
- (A) Healing IO
- (A) Accuracy IO
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (40) Luck of the Gambler - Recharge Speed
- (A) Healing IO
- (31) Healing IO
- (33) Healing IO
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (34) Multi Strike - Damage/Recharge
- (A) Sting of the Manticore - Accuracy/Damage
- (45) Sting of the Manticore - Damage/Endurance
- (46) Sting of the Manticore - Accuracy/Interrupt/Range
- (46) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Disorient Duration IO
- (A) Defense Buff IO
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance
- (50) Reactive Armor - Endurance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (36) Endurance Modification IO
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I’ve been retired from this game for a long time and I decided to invest some time into my Energy/Energy/Force character. I’m doing my best to educate myself about defensive caps and wise power selection, but I think I need a little help. Below you will find my build idea. I’m going for a decent amount of defense, but I notice many blasters favoring Ranged Defense. I’ll mostly start off fights hover-blasting but I’ll quickly melee anything that comes into range.
I basically have three questions:
#1. Should I concentrate on Ranged Defense like everyone else or should I add a little to all the defenses? I solo a lot so I need to survive. Currently my build allows for 10% Smashing/Lethal Defense. Is that decent for a blaster or can I get that a lot higher? I have Ranged Defense at 21% and AoE at 17%. Are these numbers alright?
#2. Am I making any obvious errors in my power/slot/enhancement selection? I enjoy global enhancements but I thought I had to have them added to “always on” powers to enjoy their benefits all the time. For example, I’m guessing I’d have to have Hover on for the Kismet +6 global accuracy bonus to effect me, right? Am I missing any obviously beneficial global enhancements?
#3. Without lighting off Power Boost, Build Up, or Aim, I have an Accuracy bonus of 41% and Damage of 11%. How do these numbers look to you guys? Do blasters usually just worry about Defense, or should I be looking at other things as well?
I appreciate anyone’s constructive comments/criticisms with this!
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Megaburst: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Power Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Range
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Chance of Damage(Energy)
- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Thunderstrike - Accuracy/Damage
- (17) Thunderstrike - Damage/Endurance
- (17) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (A) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (23) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Damage/Endurance/Recharge
- (25) Touch of Death - Chance of Damage(Negative)
- (A) Flight Speed IO
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (27) Adjusted Targeting - Recharge
- (A) Accuracy IO
- (A) Aegis - Resistance/Endurance
- (29) Aegis - Resistance/Recharge
- (29) Aegis - Endurance/Recharge
- (42) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Resistance
- (42) Aegis - Psionic/Status Resistance
- (A) Healing IO
- (A) Accuracy IO
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Healing IO
- (31) Healing IO
- (33) Healing IO
- (A) Recharge Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Extreme Measures - Accuracy/Damage
- (45) Extreme Measures - Damage/Endurance
- (46) Extreme Measures - Accuracy/Interrupt/Range
- (46) Extreme Measures - Damage/Interrupt/Recharge
- (46) Extreme Measures - Damage/Endurance/Recharge
- (50) Extreme Measures - Accuracy/Range/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Disorient Duration IO
- (A) Defense Buff IO
- (45) Defense Buff IO
- (45) Defense Buff IO
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (48) Reactive Armor - Resistance
- (50) Reactive Armor - Endurance
- (50) Steadfast Protection - Knockback Protection
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Endurance/Recharge
- (37) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Numina's Convalescence - Heal
- (43) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (36) Endurance Modification IO
- (36) Endurance Modification IO
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Thanks a lot. I don't know how you guys know what you know, but you just saved me a lot of hair pulling. According to the CoH Demo Content Resources, there are 4 arena maps: Office, Cargo Ship, Perez Park, and Tech.
Cargo Ship is the one that won't record FYI. Switched to Tech and most of the action stays out of the walls.
Thanks again! -
PLEASE HELP ME Z! I just recorded a massive arena match while I was in observation mode. I recorded the whole thing from start to finish. I did not give the /demostop command as I had forgot. But since it stops recording when you leave a zone I wasn't worried. But here's the deal: IT CRASHES WHEN I LOAD IT! Ack! That was a once and a lifetime event for us and my demo won't open! Any help for saving this footage?