Fulmens

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  1. I thought about mentioning that, but people hardly ever want to do something with their money "in a month".
  2. You can pay extra for my redside cash (1 billion blueside -> 850m redside), but I recommend finding a better rate from someone else.

    I'm @boltcutter, on frequently but irregularly.
  3. Fulmens

    What is it...

    My guess would be the AI somehow sees "Wow, there's something on the player side that's one attack from death. I'm gonna be that guy in the Zig that took a player down!"
  4. Fulmens

    Field nerdrage

    So I had 3 things left to craft for my last Heal badge, then Field Crafter would be mine. At that point you know the HULK SMASH feeling where you're paying half a million for stuff and deleting the final product because you just don't want to be reasonable any more. You want to be done.

    HULK SMASH ECONOMY! HULK CRAFT !

    ... hulk not get puny table?

    I left out a whole category- the debuff/taunts.

    I ripped the head off the nearest Luddite friar, cause he had an expression on his face, and bought MORE salvage at stupid prices and deleted MORE IO's.

    So, yeah, if you sold something for 1,000,908 this morning that was me.
  5. Quote:
    Originally Posted by GECCo View Post
    I have a lvl 15 Steadfast Protection Resistance/Defense unique for sale relatively cheap on the blue market. Going price is 40M+. You can pick it up for less than 30M.

    Use it, flip it, whatever. Looking for a quick sale.

    GECCo
    Bought! Relisted! Still under 30 million.

    Go ahead, guess my price.

    HINT: You should be able to buy it, relist at 30 million one more time, and still make a slight profit.
  6. Quote:
    I have an Emp/Psy Defender right now that is very boring to play solo.
    There is a distressing possibility to bring up: ANY character may be very boring for you to play solo. Admittedly, if you're playing [say] a blaster you'll do damage about 2.5 times faster, but you're still going to be, pretty much, shooting small and simple groups of badguys and reading [hopefully interesting] text in between.
  7. My particular bizarre RNG moment came when I took a Force Field defender to the shadow shard to see how tough it is to kill a +2 eyeball boss (hint: it's very hard to FIND a +2 eyeball boss in the shard...) and after a couple hours, there was something really juicy like an Apocalypse triple in my possession. And yet I can play an Elec/Inv brute for days...
  8. Quote:
    It's the IO set version of trying to use the exit area to board a train.
    ... only trying to use the exit area doesn't cost you 209,000 inf to craft it.

    The good news is, with a little patience, you can PROBABLY make money on that mistake by selling the crafted item. My first big-ticket sales on the market came from planning out a blaster build, screwing up the plan, and selling my mistakes.
  9. Quote:
    Originally Posted by streetlight View Post
    ...

    I am likely to reslot Hover with BotZ -KB, Karma -KB, LotG 7.5%, Freebird +Stealth, and Freebird +Flight. That should give the best possible bonuses while keeping mobility up.
    It's rare for me to get hit by more than 4 mags of KB at once (on my blasters, anyway.) Nemesis Staffs are around 10 KB, so 8 mags won't stop them either... there's just not that much between 4 and 8 KB. You might be able to save fifty or 100 million on that BoTZ.
  10. Fulmens

    AoE lawnmowers

    Well, when you're allowing fixed pairs there are a LOT of ridiculous results possible. (Brute and a Sonic/Kin, for instance.)
  11. Fulmens

    AoE lawnmowers

    Fire/mental/ice blaster has about a 10 second cycle on groups of 10 or so, but the incoming damage is problematic. I suppose you could carry 16 medium purples and reload when you run low.
    My spine/dark was always on point for a big group, and was also a pre-inventions critter. It's a whole new world out there and I'm sure spine/dark works VERY well.
  12. Quote:
    How rare is rare darn it!?
    I've got a friend that's gone 6000+ baddies since she started counting, all level 50+, with no purple. She's getting frustrated.
  13. Note frankenslotting miniguide in sig, if you like that sort of thing.
  14. Fulmens

    Fortitude

    Dechs Kaison wrote
    Quote:
    I take that back.
    ... I was glad to read that, because I had the "Wait, didn't you literally write a guide on the softcap?" moment.
  15. If "Back in the day" means "four months in mid-2004" you are correct.

    The main thing that makes a Blaster isn't really the build- as long as you have all the Build Up/Aim powers you can get, and you use them frequently, you should be fine. I'd recommend some sort of Stealth (Superspeed, IO, concealment pool, whatever) and a KB protection IO.

    Mainly it's shooting the right things at the right time, and applying your other active defenses correctly.

    Fire/Ice is a good combo of active defenses and firepower, in my opinion. Fire/Elec is all firepower and nearly no defenses, and I love it unreasonably.

    There are also good arguments to be made for Archery and Assault Rifle as I understand it, but I don't have any high level blasters using those powersets so I am not the one to make them.
  16. Off the top of my head, there's a Rikti sleep/hold combo. There's a Freak lieut with a sleep. And one of the Crey armor suits may have a sleep in it. I'm not sure because if there is, they wake you up fast and unpleasantly.
  17. Quote:
    (which reminds me to check my notes - I owe the group some escrow funds from sell-offs, which I'll forward to Fulmens)
    err, I never put anything in there... I feel like I should take the money and buy the group pizza and ice cream, or something.
  18. Quote:
    Well I guess one more person does today
    Technically they only have 810 million to accidentally blow.

    Sorry about your ouchie, Kahlan.
  19. Fulmens

    -def

    Quote:
    Against really hard targets like a Paragon Protector in god-mode, the -DEF from most powers (eg Radiation Blast, PeaceBringer attacks) isn't enough to make a difference and you can get stuck in the catch-22 where you need ot hit to apply the -DEF.

    Autohit powers with good numbers like Radiation Infection are different, they do help against hard targets.

    The two main advantages I see:

    1) You can slot the Achilles Heel proc for -Res in your attacks.

    2) It allows temporary powers to hit more reliably. Thats a big bonus for a solo-ing Controller, Defender or Tank with the Sands of Mu 12 month vet power.
    There are a few situations [mostly CoT] where moderate -ToHit is inflicted on you. I found it to be kinda handy back in the day- my first character was a Broadswordie and going from that to something else, I did notice a difference.
  20. Graul: What do you want that build to DO? Very brief scanning shows a number of bread-and-butter powers are underslotted for damage and/or recharge, but if you're building something to throw Rain of Arrows as often as humanly possible and do nothing else, that's not a problem. If you had something else in mind, that may not be the build you want.

    Gamina: You also have a couple of powers that are underslotted for their primary function. Frozen Armor needs more Def, Aim and Concentration need more recharge, Fire Breath needs more Accuracy.Fire Breath AND Fire Ball need more recharge. Drain Psyche [basically replacing Stamina?] is kind of a gamble because you're hanging out in melee range of two or more guys to give yourself a slow heal and a ton of End Recovery.

    Maybe this build, also, isn't designed to play like a traditional blaster?
  21. One thing that I would expect, just from eyeballing it, is that your end problems will entirely go away. I don't know how you were slotted on your attacks [1/5 acc/dam?] but looks like you've got 40%+ endred in nearly every power.

    Another thing, and this is minor I know, is that you could frankenslot Charged Armor and get more for less- four high level Res/End (Aegis, Titanium, Reactive and *flinch* Impervium) and you should be capped on both. I will admit I have trouble NOT putting a Steadfast Res/Def into every build because it's just so good. 6% off incoming damage, bare scant minimum. So you could swap out the Impervium for a Steadfast Res/Def.
  22. Fulmens

    Fortitude

    For frankenslotting, def/rech is usually one of the cheap ones. Slot Serendipity, Red Fortune, and Kismet D/R and one each generic D and R, and you're capped for both Defense and Recharge, from level 30-ish on, for a few million and 5 slots.
  23. Quote:
    Originally Posted by Kitsune Knight View Post
    A lot of people don't consider 5k worth the effort, and even 50k isn't worth much of the effort (I, personally, just drop them at WW/BM for 1 inf, to get the badges and I'd never use them anyways).
    People considered 50K worth the effort when it was a Luck charm. Admittedly we've gotten more jaded as a playerbase, but I find that when I need it, I'm willing to pay a lot more than that.
  24. Quote:
    Originally Posted by Sailboat View Post
    Well, I don't know that I hold them in active disdain, but I generally feel like if I'm a decent player, I should be able to group with any random powerset combination unless we're doing specialized content like a Hami raid.

    So it's a point of pride for me to try to make any old weird random team work smoothly. If asked "What does the team need?" I usually say "Bring whoever you like." When pressed, I sometimes go so far as to list what we currently have, and let the player figure out what he/she wants to bring based on that, but I seldom request anything myself.
    I would put this in the ALMOST true category. I've failed an STF because we had three different people, each of whom you would normally expect to have a certain power, and none of them did. I don't remember the details but I remember backup plan after backup plan failing.