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Quote:As Frogfather has said, that's a terrible example- it's terrible in so many ways that it almost has to be a troll. But, y'know, bait is tasty so here I go.I'm going to weigh in on this point because I disagree with this concept that supply and demand is driving up costs.
While there is a limited supply, demand is easily 10x what it should be. And that's simply because any single player can have dozens of characters across nearly a dozen servers each with at least a dozen bid slots that can stack nearly a dozen high.
So ONE PERSON can place hundreds of bids for a single item, buy ALL of them and then list for whatever they want. I'm not saying that's easy or even fun, but it is possible and it is being done. I wouldn't call that 'demand'. It's control.
There a plenty of examples of salvage for which there are hundreds of them in stock and there are ZERO bids, yet the minimum price is thousands of inf. There's no way you can convince me that there are 1000 sellers out there all wanting at least 10,000 infamy for an alchemical gold. No, instead there are more like 10 sellers with 100 alchemical golds each that control that market and buy up any of the 'under priced' supply with the dozens of standing orders they have placed.
1) There are an estimated 50,000+ people playing the game. Is it entirely unreasonable that 2% of them could have an Alchemical Gold for sale at any given time? I've probably put one or two up for sale this week.
2) I actually [with some help from the other Luck Charmers] controlled the market in Luck Charms for a little while. At that point there were, if I remember correctly, about 500 LC's a weekday moving through Wentworth's- two or three times that on a weekend. And Luck Charms are a low-volume item, because there aren't that many naturally generated. They drop half as much from 20 to 25 and not at all beyond that. If you do Synapse or Sister Psyche you will get very little salvage during those levels, and a lot of that will be from tech-only droppers. In short, "controlling" an item of salvage is a LOT of work. It's easier if you don't want to make a profit, of course, but it's still a lot of work.
3) There's very little money in it. I can find a recipe for 5 million, salvage for 3 million, craft and sell for 35 million. I think that was, umm, some sort of level 40 Decimation? Anyway, the profit on that ends up being about 22 million inf. If I was buying Alchemical Gold at ELEVEN INF and selling for 10,000 (9,000 of which I keep) I'd have to flip over two THOUSAND Alch Gold to make the equivalent of one mid-to-low-end recipe. That's two hundred stacks bought, two hundred stacks sold. If it takes you five seconds to flip a stack [which is aggressive- I timed myself once and it took me longer than that] you're talking about one thousand seconds, almost 20 minutes of grinding tedious work.
4) There's nothing that stops YOU from seeing THEIR standing orders and buying for one inf more. After all, if it's a standing order than it's going to be picking up around half the sales, so there's very likely one in the last five.
5) There's ALSO nothing that stops you from playing an AE mission and buying your own damn Alchemical Gold with tickets.
So ... am I saying that there's nobody flipping salvage at a profit? I am not. I'm saying that people profit off salvage BECAUSE THERE'S SO MUCH INF OUT THERE. I myself, when I'm crafting that 35,000,000 inf IO, will tend to bid like this on common salvage:
5,908
55,908
155,908
If I don't get it at 155,908 I go back down to 55K and let it sit while I buy the rest of the stuff.
Cause, you know, I am making 22 million, I can afford to give someone half a percent to save myself a couple minutes. -
Quote:... the old game inf sinks were never really all that. (Although I did know three people who went broke on costume changes, it didn't really last. )
The old game inf sinks are virtually gone. Tailors are essentially free if your characters have been around long enough and then we got the day job coupons and vet rewards. Common IOs eliminate the constant restocking of enhancements every few levels once you get to, well for me, level 27. I don't know anyone who uses the inf to prestige converter. And the market's 10% off the top fee barely scratches the surface. And while crafting can take what was once a nice chunk of change, it too isn't an appreciable inf sink any longer.
And the market 10% does get rid of SOME of the incoming inf. I tried to calculate that here and came up with, pretty much, "1/3 to 1/5 of what you make farming is new inf." I don't really trust my analysis, though. -
I'm going to address je_saist quickly and then go to the OP.
je_saist said:
Quote:abuse Quote:abuses Quote:abuses Quote:abused Quote:abused Quote:abuses
To Killer Krock:
First, welcome to the forums!
Second, sorry if we seem a little hostile. We see similar questions a LOT, although I have to say yours is polite and has a lot less subtext than most of them. One guy this last weekend was offering to kill people in Real Life. In the desert. For disagreeing with him.
Third, the specifics of your post. I had a co-worker who used to say (in an Argentine accent that I cannot replicate in print) "What is the question behind the question? "
There are several possible "Questions behind the question" and people often don't know which one they mean.
Some people think the question is "How do I get the nice stuff?" and what they really mean is "What horrible cruel methods do you people have for getting more stuff than me?"
Some people think the question is "What horrible cruel methods, etc?" and in fact they really mean "How do I get the nice stuff?"
Some people think the question [statement, really] is "I don't have nice stuff and it's YOUR FAULT". And, really, what they mean is "I don't have nice stuff, I don't know how to get nice stuff, and I don't want to learn."
One handy way of figuring out the question: If I gave you a billion inf, and next week I gave you another billion inf: Would you still be seriously concerned about the prices of IO's?
For myself? I think I have one PVP IO and zero purples slotted, across all my characters. I play hard, I beat the hell out of the [computer-controlled] opposition, and I do it with [relatively] cheap builds.
I _also_ make a lot of profit on the markets, and I do so with the explicit goal of destroying inf (turning it into Prestige mostly) to fight inflation.
Taking myself as an example, you could conclude that expensive builds aren't all that important to enjoyment, and you could also conclude that you don't need to justify marketeering and profit. It's ok to be making money even if you aren't, for instance, building schools and saving lives with it.
So what is the question behind the question? Do you want to know the details of inflation, what causes it, what fixes it and what the ebil marketeers think about it? Do you want to know how to get nice stuff for yourself? Do you want to know how to make a kick-tail bargain build? Do you just want to blow off steam? -
Quote:HERESY!
I could just switch it to three RI's, I dont really need the damage boost from EF with Perma 3X AM and 2X assault going at all times.
You ALWAYS need more damage!
... ok, maybe that superteam where we had five sets of Sonics, six Assaults and we could drop Dominatrix in under a minute, maybe we had enough damage THAT time.
Maybe. -
"That depends" is the only answer I can honestly give.
I did a very small informal poll when I first saw the hollowing-out problem, on the market forums. Most people didn't care much about specific level. A couple people voted level 33.
(33 was desired for PVP back in the day, and it was the level you got for Katie Hannons*, so it was sort of the de facto "not 50" level.)
Last time I looked at a few recipes for the sweet spot in the 30-40 range it varied from recipe to recipe. Some peaked at 30, some peaked at 33, some at 35. 31 and 34 seemed relatively unpopular. Some people like 32's so they can Ouro to 29 and keep their bonuses. Some people like 30's and some like 35's.
With under-40 supply so low, I think you've got the same customers no matter WHERE you roll.
* that is, if you outlevelled a KH in the middle because of all the Marys and whatnot, you stopped at 33 and that's where you got your recipe. as far as I remember. -
Quote:Don't take this the wrong way, but you've just accomplished what many Empaths DREAM about. You're the closest thing in the game to napping your way to 50 and still being a very useful member of the team.
I rolled a FF/energy defender that I intend to be completely support
I would, as DrMike suggested, go for personal defense. With Maneuvers, big bubble, and little bubbles you can put everyone ELSE to the softcap in Defense. Why shouldn't you get some of that for yourself?
Red Fortune and Thunderstrike, as mentioned, give you all the Ranged defense you could need. Some AOE defense, if you can find it, is also nice.
My personal belief is that if you have any power on your character that produces green numbers for someone else, then idiots will blame YOU when THEY get killed. Even if they're three rooms away, herding on a blaster. In my experience if you have Maneuvers and the bubbles up, and you are reasonably easy for the team to find (so they can stay IN the big bubble), normal regen rates will provide all the healing people need... almost always.
So that's why my Force Fielders tend to have Tough and Weave [with the Steadfast Def/Res in Tough] and nothing from the Medicine pool. Cause I just don't believe Force Fielders need to do any reactive defense. If you can't take care of people with the bubbles and with occasional slap-to-the-horizon Force Bolts (oh, mr. Tsoo Sorceror, I don't THINK you're going to be hurricaning my team...) you probably can't do it with that plus a tricorder. -
Quote:...ok, so much for Elec/Fire blaster. I think Scarlet-Letter is the most dead I've ever gotten on a single character, and that's including ones that took me 500 hours to level to 50.
AT isn't important, although a good defense is.
If you've got force fields on the team or something, you can build an entire attack chain out of PBAOE and still skip some of the bad ones. -
Quote:I think billz didn't SAY it was a scrapper, he just said that he KNEW scrappers. I could be misinterpreting the post.
Kinda bummed through that it's Ill/controller or a scrapper though. It would be nice to be surprised by another AT.
Anyway, for high single target damage I have gotten impressive results (for cheap builds anyway) with a Fire/Elec blaster. The inbound damage is a little rough at times though. A Fire/En gives you pretty close to the same tools for melee damage, for all I know it may do more, but I prefer the zappy visual/audio effects to the muffled bass drum effects. -
Quote:Enhancements come in multiple levels, in general, because they've always come in multiple levels. in the old TO/DO/SO system you outlevel your enhancements and have to buy new ones because they rot in place.Next question:
Why does the +stealth IO come in multiple levels? Does its affect vary? Does it have to be the same level as the other IOs in a set to get set bonuses?
For IO's, in general, they don't rot but the higher level ones work better. The lower ones have advantages (in terms of keeping set bonuses) when you're exemplaring- if you have all 33's you keep your set bonuses from level 30 up. If you have five 33's and a 50 you keep all but the "six in a set" from 30 to 46, and get the six-of-a-kind bonus at 47. But the level 50 dam/rech gives you 26.5% damage and 26.5% recharge, while the level 33 one gives you [...looking up...] 22.4% of each. It makes a difference when you've got four or five IO's adding up.
The +stealth IO's (or other "special" IO's) come in multiple levels because the devs would have to write extra code to make them work differently, and they didn't choose to make extra work (and add extra bugs) for themselves. -
12 rolls at level 33- crafted for sale including Unbounded Leap:Stealth [2], Devastation A/D/R, LoTG 7.5%, Aegis Psi/Res [alas, I got two of those], Oblit Quad.
More to come as my slots open up. -
As far as finding people to team with: it's a lot harder when you're on the trial version, because every communication feature we have got abused by goldsellers on trial accounts.
However, if you decide to join the game, there are two or three avenues for finding good teams:
1) The N P C project (see here ) is a mentoring thing. I'm not involved in it but I've heard good things.
2) Global channels for your server- things like Victory Badges- are full of very experienced players. We don't generally bite newbs.
3) Sieving teams. Join a bunch of teams. Use /friend or /gfriend to keep a list of players that were good and you got along with. (/friend lets your character keep track of that character. /gfriend lets your account keep track of that account and lets them keep track of you. /gfriend is a lot more powerful , requires people to accept your invitation, and there is a limit to how big your global friend list. So people may not accept your global friend invitation; don't take it personally.
Eventually, from joining enough bad groups with one or two good players, you'll log on and there will be people playing from your friend list. See what they're doing and if they've got any room for you. Since they're good, their teams will probably have more good players... which you may be able to /friend. -
aside from advice best applied with a time machine (Go back and don't list 10 at once):
What was your investment per item? What amount of profit would you be happy with?
Let me make up an example: You spent 2 million per recipe, plus 3 million on a piece of rare salvage, plus 500K crafting, for something selling on the market for 35 million.
You spend 5.5 mill per, in advance, plus 3.5 in wentfees (1.75 in advance) and for each one you sold, you made 24 million.
For an investment of 5.5 mil I'd be happy (not AS happy) with an 8-mill profit, so I'd be willing to dump them onto the market at 15 million if the niche collapsed.
Did the price drop from [say] 35 million to 20 million? Or did it drop to like 10 million? -
Quote:... is that not a market mechanic?
Playing tricks with the market mechanics won't impact any of these, increasing the listing fee would but that has it's own set of issues. -
I started looking at this thread, with the idea that if 11-14% was "max" then 12.5% was aggressive. On the other hand, I think that we've got less than 25% hidden, so I may end up with the same total numbers.
From 10:56 PM to 11:28 Eastern (1 hour earlier Central) all American servers except the top 2 were between 200 and 300 (210 and 274, precisely.) So estimating 250 for each, that's 2250 not counting the big 2. A little lower since there were more under 250 than above.
Freedom had 1176 and Virtue had 1293. So we're at approximately 2450 on the big 2. 4700 total. Maybe 4600 since I was generous on the smaller servers.
So that's a weekend night, just about the same time- matches pretty closely with Billz's data point.
I would guess that's a bit below the 11-14% range rather than right in the middle, but that's an unsupported guess. With 10% online sunday night and 25% hidden I get 61,000 subs, but that's two big handwaves. -
Timeshadow: You're half correct, I think. Weekend players have both sold me some of my greatest bargains and bought some of my most profitable sales.
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Quote:http://paragonwiki.com/wiki/Enhancem...ts#Travel_SetsSo, Stealth IOs... At what level can they be gotten? What can they be slotted in? I'm afraid I haven't been able to find this with a couple of casual searches.
You can only slot one, from any set. Sprint takes both Celerity and Unbounded Leap, which a lot of people don't realize; Unbounded Leap was a lot cheaper last I looked. -
Yeah, the game is a little oddly particular about "what stacks and what doesn't" with Stealth.
If I remember, two Steamy Mists from two different teammates stack with one Stealth power of your own.
For solo play, it's a max of "one from A, one from B, and one from C" where A is a Stealth IO, B is Superspeed, and C is [I think] EVERY OTHER POWER IN THE GAME THAT GIVES STEALTH. Base enhancement might be column D- I'm not sure. Two stacked stealths will let you stand on an Archon's toes.
There are some critters that have improved senses, and others that ignore stealth entirely. Yeah, NPC's cheat, but they're butt stupid. It all works out. -
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Quote:There are two answers to this and both are right.
Hey, this thread just gave me a question...
Where does all this money come from? People are making tens of millions playing the market, yes... But those tens of millions are coming from other players, and the consignment house takes a cut.
For this to happen, those tens of millions have to be less than the total that people are bringing in through some other means. What are those other means? Where is the inf really coming from?
The answers everyone else has been giving [level 50 players beating things up] is the core of the money. (It turned out when I9 went live I knew two billionaires. There was nothing much to spend inf on in the first couple years of the game, so it just built up.) But that's not the entire answer. You have to spend inf ten times to get rid of it. An example might make this clear.
Let's say I punch a lot of badguys in the face and make 1,000,000 inf (probably half cash and half from selling level 50 generic recipes.)
I buy something from Appalling-Man for a million. 100K goes to Wentworths. Appalling-man has 900K.
Appalling-man buys something from B0mbsh3ll for 900K, 90K to wentworths and 810 goes to B0mbsh3ll.
B0mbsh3ll buys from Canadian Rage for 810K , Canadian Rage gets 729K and Wents gets the rest.
Canadian Rage buys an SO for 29 K to make my life easier and spends 700K buying from Dbagge, who gets 630K.
Dbagge buys from Eagle-Scout who gets 567K.
Eagle-Scout buys from Firekinsylvania for 510K.
Firekinsylvania buys a jetpack for 10K and has 500K left to spend on the market.
We've still got half the original money left and we've spent 1M+ 900K + 810K + 700K + 630K + 567K + 510K on the market, for a total of about 5.1 million.
If we run the half million through 7 transactions we get about 2.5 million to get to a quarter million, then 1.25 million to get to 125K... it end up that "the market" buys just about 10 million inf of stuff with a million inf of new actual money.
And that's why stuff costs more than it did a year ago. -
I recommend a test email with no inf, to make sure that it's working right. If that lands in your inbox, you can reply to yourself with the money.
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Vel_Overload, I have to disagree on what Kin brings to the team defensively. Not because what you said was wrong, but because what you said isn't very much protection, COMPARED TO OTHER SETS.
So a few seconds into the fight, a Kin has lowered the effective damage of one enemy by 50% [if they're even con] and all the others around him by 25%. (those numbers are 40% and 20% for +2s. And Siphon Power stacks linearly with itself. ) So half damage from the toughest guy and 3/4 from the rest. If you would live 20 seconds with no defenses, with Kinetics you live 27 seconds.
A few seconds into the fight, a Rad has lowered the effective damage of all enemies around the target by a factor of FIVE for +2s (radiation infection) and then another 20% (Enervating field). Or a factor of TEN and 25% against even-cons.
20 seconds becomes 120 seconds against +2s, or 266 seconds against even cons.
Kinetics is very, very good at what it does. But really, "what it does" is almost entirely offensive. -
As far as frankenslotting Fearsome Stare: I'd tweak that for more -ToHit and less Fear, myself. Replace the Nightmare - Fear/Range with another To Hit Debuff/Rech and you should be golden.
That may well be personal taste, though. I'm not a huge Dark Miasmist. -
In order to know whether it's viable, I have to know what you want to do with it.
I get really good results from frankenslotting Blasters- 70-95% recharge in five slots, typically, with sufficient Acc and softcapped Dam and usually some End as well. Two Acc/Dam/Rech, two Dam/End/Rech and a Dam/Rech should get you sufficient performance for most purposes. (I tend to get a couple global Acc bonuses from sets and call it good.)
But you can't get, for instance, super ranged defense or huge global recharge that way. I find that if anything's still standing after Fireball/Fire Breath/Fire Sword Circle you're going to want to single-shot it anyway and everything'll be back in time for the next spawn. -
Quote:That wins 1000 Fulmen Points.
I know one who bragged of getting someone all the Zone exploration badges before killing him.
...otherwise it would be beautiful, but pointless, and we can't have that. -
Hulk now have table to pound shoe on!
(Hulk mix metaphors. )
Ed: in case it wasn't obvious what I was referring to