Fulmens

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  1. Jojo offered 100 million to people who would come up with a way to game the market that worked in the long term. (maybe a billion?) Eventually he said "I'll do the work, I'll put up the money, just DESCRIBE it to me" and still never had any takers.

    I have been known to offer people 100 million if they'll shut up about how hard the market is.
  2. The main thing is, this isn't that tough a game- especially not the first 14 levels. Run around, shoot/hit things, have fun.

    For your first time through the game [if you decide to join us for real] I recommend going with training/dual/single origin enhancements. To clarify:

    A couple years into the game they added a new, parallel enhancement system- the invention system. It gives slightly better results for the same money, or much better results for slightly more money, or VERY much better results for RIDICULOUS amounts of money. It's much more complex, as well. (The Market Forum is where we play with RIDICULOUS amounts of money. You're welcome to swing by and say hi if this interests you; just be aware that no matter what assumptions people make, you don't need this stuff.)

    The TO/DO/SO system is what the game is balanced around- you can play with the regular enhancements, just fine. You'll get a lot more benefit from having teammate buffs than you can ever possibly get from the Enhancement System.

    If you master the basics of the game fast, you can move onto the Invention System early; if not, you can stick with SO's and do just fine.

    Welcome to the game!
  3. I, too, have done this. Often and in public.
  4. Quote:
    Edit: Oh and get ready for some verbose responses. The marketears, as a rule, really enjoy when someone "discovers" the market and encourage it with unbridled enthusiasm
    ...
    oh hell, here I go with the wall of text anyway.

    Quote:
    1) Should I just wait to see if they move at my listed prices? And if so how long should I wait? Or just get rid of them at reduced prices, taking a loss on those items?

    2) Generally speaking, is it better to craft a recipe for an IO that is in lower supply but has a fewer bidders (but still more bids than supply), or one that has many more bidders, but is in higher supply. Is there a certain number/ratio I should look for?

    3) Since I'm a beginner, I've stuck to relatively inexpensive recipes/IO's (selling in the 10M-15M range). Is it worth gambling on buying/crafting some big-ticket items, or should I wait and see if get lucky on drops?
    Many of these answers will vary from marketeer to marketeer.

    Having said that:

    1) Leave it through another weekend.
    2) I mostly look at how long the last 5 crafted took to sell.
    3) The times I've gotten bit have, by and large, been on items in the 50 million range where the price collapsed. Things in the 200M+ range seem to (usually) be so rare that SOMEONE will be the damn fool, and things in the sub-10 million range seem to be relatively cheap by the standards of AH shoppers. Stuff in the middle can change dramatically and fast- this week Impervium Armor: Resistance is 20 million, last week it was 50 million, next week it may be 80 million. I'm sitting on a batch of level 50 Numina's Healing right now... it looked cheap and I bought a lot.

    In the long term prices tend to sawtooth- drift down slightly over time, get a fast spike upwards [new issue, usually], then drift down again.
  5. I have it.

    I am the only one who has it.

    And it is SHINY.
  6. and below level 10 I don't think you can email stuff from that character...
  7. Quote:
    Originally Posted by DrMike2000 View Post
    FF provides 95% protection, including Psi and End Drain, and no offensive buffs.
    Sonic proivdes around 60% protection, with Psi and End drain holes (except Liquefy), but increases team damage by 30 to 60%.

    Both sets leave you as the most vulnerbale member of the team. Force Field provides you with the means to protect yourself when you do draw aggro off a Freak Tank, through Force Bolt ot PFF. Sonic doesn't. So I'd recommend a secondary to go with Sonic that allows you to protect yourself, which really rules out Rad Blast. (Plus, you get good -Def debuffs in Liquefy for when you do want it.)
    I mostly agree.

    Tiny tweak #1: FF provides the team with 90% protection on the "woulda hit you without buffs" shots, whereas Sonic provides [I think] 55% on the "woulda hit you" shots.

    If you're counting the miss-anyway shots you get 95% and 77%.

    Tiny tweak #2: It is fairly easy and cheap to slot/IO out a Force Fielder for very good ranged and AOE personal defense, in which case you're not dramatically less safe than any other member of the team.
  8. Quote:
    Originally Posted by Maurader View Post
    I swear, the next time someone recruits me for a "Invade Loser Earth" ouro arc, and I find out they set to Elite Boss, No Deaths, No Insps for the Master of Invasion badge, I'm going to shove my gauntlet up his *** and do a slow clap.
    Nobody EVER gets that badge.
  9. Olle said
    Quote:
    see the point, that the base damage of a Blaster is noticable higher than that of a corr, but they still seem rather exposed, and if they lose the upperhand in a fight they go down, were a corr or def could simply pull a bit back and start over so to say.
    This is very true.

    One thing that I've noticed [admittedly, I play a lot of Force Field defenders- all defense, very little offense] is that there is such a thing as "more than enough survivability"- once the enemies aren't killing any of the team, the only limiting factor is your ability to throw damage.

    Blasters give up a LOT to be able to throw more damage than anyone, anywhere, any time, guaranteed*. But they can do it.


    * Technically a Brute at their damage cap can do more than a Blaster at THEIR Damage cap with the same attack. Blasters tend to have better attacks available, though.
  10. I feel that Billz has a high number as well, but I don't flip out about it. (How many of the people in the game have multiple 50's, compared to the forum population?)
  11. Quote:
    1) I would avoid Energy primary on blasters and Corrupters for now, that set has a lot of knockback in it and tanks that are a little on the short fuse side will get mad if you knocking the baddie around like a rag doll.
    To clarify this a little: When you're the tank in question, sometimes you feel like people are playing "Fetch" with you. You got the badguy? Fetch!

    I had a friend of mine, nice person, but she targeted through me [so she attacked whatever I was attacking] with powers that did knockback. I was on a Scrapper. It took me a level and a half to figure out what was going on. I ... may not have been diplomatic when I figured out what was going on.
  12. Anyone want to let them know the etiquette of buying something that costs over the 2 billion market cap? I mean, the general theory is that you trade for 999,999,999 a couple times, you both go to the market to get/drop off that 2 billion in trades on imaginary items, you trade for the rest... but at what point is the good actually exchanged for the cash?

    I've never done such a deal before, myself.
  13. ... what did you do from 1 to 49 ? Did you enjoy it?
  14. ... and be ready to fork over YOUR half of the money.
  15. Quote:
    Read through your story arcs as you play.
    I also recommend this highly.

    It's not so much WHERE you beat people up in this game, it's WHY.
  16. I'm with Dechs and Claws. "ten times tougher, most of the time" will do you better than "1.2 times tougher, all the time".
  17. Fulmens

    Refunds?

    Quote:
    This post is only my opinon and needs no replies thankyou for reading and carry on having fun
    ... MySpace is over there.
  18. Doubleposting because 10 posts went by before I came back to this window.

    Quote:
    But know that most toons don't actually become a lot of fun until their main power is unlocked at level 32.
    That's ... not entirely true. Different sets have different "signature" powers, and in most cases you will have your bread-and-butter powers by level 20 or so. There are some sets with game-changing Tier 9 powers [Stone tanks have Granite Armor, which is slow and frustrating but damn near unkillable; Kinetic Defenders have Fulcrum Shift] but there are a lot of sets- Rad Defenders for instance, where your best powers are unlocked at like level EIGHT.

    People tell me the game starts at level 50, level 38, level 32, level 22, level 20... I still like running around Atlas Park knocking the teeth outta muggers.
  19. A clarification on Stamina: A lot of people build with the assumption that you MUST MUST MUST get Stamina the second it's available, which is level 20. (A lot of people also talk on the forums with the assumptions that you are already level 50, that you have a ridiculous amount of money, etc. )

    I would recommend aiming for Stamina between level 20 and level 24. There's a lot of good powers in the teens in most sets, and I'd rather have good powers and an endurance shortage than endurance and nothing to use it on. A lot of potential teammates have powers which increase your endurance recovery some or all of the time.

    I try to keep myself to one topic per new kid thread, and I'm going to go through "gear, or what passes for gear".

    There are two types of Enhancements: the original path (training, dual-origin, single-origin) and the invention path ("IO's"). For the first 3 years or so there were no IO's. They make the game more complex, which may not be what you need if you're new to it, and they produce improvements (small to large) in performance over SO's, and they can be two to a thousand times more expensive than SO's.

    My recommendation for your first character is to go DO's (from level 12 on) and SO's (from 22 on) . It's simple, it works well enough. You need to replace them every 5 levels. I'm going to give you bad advice now, that is "good enough" advice. Sell every piece of salvage at Wentworth's for 1 inf; if it doesn't sell in five minutes take it down and sell it to a store. Sell every recipe at Wentworth's for 1 inf; if it doesn't sell in five minutes take it down and sell it to a store.

    This is bad advice because you'll sell almost everything for less than you COULD get for it.

    It is good enough advice because the few thing that are worth millions will still sell for millions- they'll just sell for 1.6 instead of 2.1 million, or whatever- and you only need 1 or 2 million inf every 5 levels for new SO's. And it's simple.

    The market works by matching highest bid to lowest reserve (so the 1 million inf bid will go to the "for sale, 1 inf or best offer" selling price, then the 500K bid will go to the 5 inf offer) until there are no more matches. At that point every bid is below every offer- sometimes WAY below- but if you put something up for 1 inf you will get the best bid that is sitting around. Lots of people have lots of "lowball" bids sitting around; there are stories of people getting 50-million-inf recipes for 10 THOUSAND. But if you have all the money you need for your lifestyle, who cares that you made someone else rich?
  20. Quote:
    The things you use Prestige to buy are not purchaseable with Inf.
    ... unless you count the straight 500-to-1 conversion. 1 million inf -> 2000 prestige.
  21. Quote:
    I thought my position clearly through long time. Been observing the market closely, learned how to use it, see what really shakes and moves it, see what happens if one player decides to use his/her infamy to buy out a particular item and low price and artifically control demand by releasing one or two at time during high bid times set at double price or triple price. Then I made my suggestion and my idea.
    You can always buy it at the "low price" that the ebil player sets, plus one inf. If you can't do that in a reasonably short time [I suggest leaving bids overnight], the item is in fact in somewhat low supply.

    If the ebil player is still selling items comfortably fast, then there are plenty of people who don't find the price intolerable.

    INTOLERABLE is not ANNOYING. INTOLERABLE means they won't or can't pay it.

    It is possible to create short-term demand spikes and make considerable money- every time I've tried it I've lost money, but someone put out a guide on the topic- but the cure, if you're an angry consumer, is to buy at one inf above the other player. If you're really angry, you sell at one inf above the other player, PLUS NINE PERCENT OR LESS. If you do this over time, you buy everything and sell everything, and they cannot in theory compete and make a living.

    I have also done this, and it was lot of work. But if you really take offense at their machinations, the power to stop it is in the palm of your armored hand.
  22. I've been wrong before, and as I said: you could test it.

    Edit: I'm wrong RIGHT NOW. All global everything is down right now.
  23. After seeing the new market interface, compared to the old market interface, I'm not sure I want a new Respec Interface.

    The new interface is... better in some ways. Worse in others.