Fulmens

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  1. Quote:
    Originally Posted by Sailboat View Post
    A Martial Arts-like set, sure. Martial Arts itself with anything like its current numbers would be pretty overpowered on a Blaster, wouldn't it?
    Like most scrapper sets, it would be UNDERPOWERED on a Blaster.

    Blaster typical good melee attack (Havoc Punch, for instance): damage scale 2.6, 1.5 seconds, available at level 10.

    Eagle's Claw: DS 2.65, 2.67 seconds, available at level 32. It has a 100% of large stun and increased critical, true, but that's the top of the freakin' line for MA scrappers.

    Mental manip does not have big melee attacks in the secondaries, true, but that's the only new blaster secondary in six years. They could do ANYTHING THEY WANT.
  2. You can usually sell something for more than you paid for it. It may take a few weeks to sell, though.

    (Worst case, if you're totally short on money, you can buy level 40-50 IO recipes for 100 or 200 each, sell them to the vendor for 4-10 thousand.)
  3. No, it's "Buffed" if something buffs it.

    If Nova has a 140% To Hit modifier, that's not buffed. If I hit Build Up, that buffs the to-hit chance.

    You can try to make the language mean what you choose it to mean, but I don't think it will work...
  4. If you listen to broadcast, that's a self-inflicted wound right there.
  5. Fulmens

    Super Stunners?

    They're new. Freaks are no longer the default punching bags they were for the last six years.
  6. As a more general statement:

    There are "caps" for nearly everything: resistance, HP, etc.

    A blaster's HP are hardcapped at about 133% of base. So if you have +20% from Accolades, and +6% from IO's, that's 126%. If someone throws Frostwork on you, you will get 7% more HP and no more. If six people stack Frostwork on you, you will still not go above 133% of base HP. You just won't.

    Different AT's have different hardcaps for HP- I don't remember any of the specifics.

    Resistance is also hardcapped- 75% for almost every AT. (90% for tanks, 80 or 85% for kheldians; other exceptions exist.) So whether you take four large orange inspirations or nineteen, you will still be at 75% resistance to everything.

    There is also a hardcap for damage, depending on AT again. "Default" is 400% (the 100% you start with +300%), with higher caps for Blasters (500%), Scrappers (500%), Brutes (675% ? They just changed it), and some other exceptions.

    Enhancements give an interesting softcap. One SO gives you 33.3%, two give you 66.6%, three give you about 95%. After that they become about six times less effective- four gives you 100%, five gives you 105%, six gives you 110%. Bonuses that are NOT directly from enhancements are not effected by this: if you're at 95% damage and you munch a small red insp you will get the full 25% damage, bringing you to 120%. Some enhancements are on a 20/40/57% schedule, mostly defensive powers.

    So those are most of the caps you're likely to run into.
  7. Nova isn't KB. KB is when they get up afterwards.
  8. I started down this path. In my defense, I have a reason: I'm trying to correct the deficiency in the level 30-40 market (with a little help from my friends.)

    I started out with the "One per two days if I do all the ones it lets me" mindset and now I'm more in the "one per three days if I do what I feel like" camp. Possibly interspersed with some "50 merits of TF" days.
  9. Fulmens

    Fame Points ????

    If your fame points are full, you don't get any more credit for doing tip missions. They're a limiting measure.
  10. Another 10 gen'd: five l30, five l37. I think I'm up to 35 generated.
  11. Fulmens

    Field Crafter

    Acc, Dam, Defense, Resist, Healing, EndMod/Red, etc. will make money.
    Usually not quite as much as right now, but they will.

    The only stuff I had to throw out was... mostly taunt/hold type stuff.
  12. Fulmens

    New Merit System

    "not having to waste time on the market "and "the extra weeks it will take" sounds like an ... odd... combo to put into the same sentence.

    Your $15, though.
  13. Fulmens

    Some Questions

    Traditionally, level 50 stuff sold for MORE than lower level stuff, even when it was no better (procs, for instance) even though there was 5 to 20 times the supply. This only seems senseless if you don't know about the Buy It NAO effect.

    My answers are not necessarily typical- I don't run niches much- but keeping low inventory is usually a good idea in general. I put in bids for the rare salvage when I put in bids for the recipes, and prebuy anything that is selling for Jerk Prices . Everyone has their own definition of a Jerk Price- for me it's 100K for common and 200K for uncommon. I'll still PAY the Jerk Price, because I'm making 2 million or 5 million or 30 million, but I don't LIKE it.

    I don't worry too much about liquid funds, maybe keeping 20% liquid.

    If your niche has collapsed it may well be permanent, but I wouldn't stress too much until next Tuesday. Friday night, Sunday night and Monday night are big big shopping days. 400% is not usually a stable niche, but congrats on getting a lot of money while it lasted.
  14. It worked and I didn't get quartered ! Excellent!

    Quote:
    Originally Posted by arcanaville
    My guess is that all timers, including DoT timers, regeneration timers, and recharge timers, are decremented by the 30/sec server clock. When they reach zero, stuff happens. For things like regeneration and fast DoT, their timers could decrement to zero twice before they are processed. My guess is that when those timers decrement to zero a counter is incremented and they wrap around like an odometer in reverse. The next time the server comes around to check on them, it reads the counter, does their thing that many times, and resets the counter. So if the regen counter decremented to zero once, you get one health tick. If it decremented to zero twice, the game pulses you with two ticks. In this way, even though the game has a relatively slow combat clock (8/sec) it can process correctly (albeit in a slightly delayed fashion) events that take place much faster than that or events not aligned perfectly to that clock.
    My guess would be a separate entry into the queue for each item every time the timer hits zero. This would be simpler code and would give correct results in the case of, for instance, a race between Regen Rate and Fast DoT. . . but in almost all cases, you'd get the same results either way. And my opinion on the right way of coding it does not necessarily align with the actual code.
  15. I don't know a thing about Peacebringers. However, here are a couple of generic "unfair advantage" moves:

    1) Inspirations. This is the #1 complaint on the NPC boards. If you take 3-4 small purples at once [basically aiming for 45% or so Defense- more probably won't help] you have 60 seconds of tank mode. A medium purple is exactly the same as four small ones- you can leave a bid and have a bunch waiting at wentworth's.

    2) Temp powers can cover a lot of holes. "Base empowerments", like this one for knockback, can help with a few things. They've got a one hour duration. Stealth, more Recharge, Perception, and anti-KB are four of the good ones; there may be more. Wentworth's sells a bunch of temp power recipes- I've gotten good use out of the Plasmatic Taser, Kinetic Dampener, Med Kit, and Ethereal Shift (maybe others that slip my mind.)

    3) Pulling, if needed, is an OK thing to do. Don't worry if you pull and get three or four guys. Not a problem. Beats bringing two or three full spawns.

    4) "lack of funds": I don't know if you have lack of funds for SO's, or lack of funds for Miracle +Recharge, or what. Some of my suggestions are non-cheap. Worst case you can buy unloved level 40-50 set IO's for 100 and sell them for 4000-5000 to a vendor, make about a million an hour, but there are lots of ways to make better money faster than that. You should definitely be fully SO'd out if nothing else.
  16. One per character.

    Freespecs can be used with the /respec command, but many other respecs actually involve going to the person who handles these things [Jack Wolfe in Galaxy, heroside; don't know villainside] and clicking on them.

    You also have a second build available- although that requires you to buy all new enhancements to fill it up. A respec only works on your current build.
  17. Most common mistakes:

    1) Tips are in your "contact" list- it goes active/inactive/detective/tip.

    2) There are five "Fame" bubbles, which are big and obvious, and two progress bars across the top, which are small and easily overlooked. You want to get the progress bar to 10, then do a morality mission. When your fame bubbles are all filled, you can't get any more credit (they take 20 hours to go away.)
  18. Fulmens

    New Merit System

    It's never going to be worth it, in morality-free economic terms, to do the A-merits to purples thing. It _may_ be worth it to do A-merits to PVP, for the two or three really good PVP recipes. I'd be surprised, though.

    The 60 merits for vigilante morality missions is interesting, though. 5 missions+ 120 million inf = (potentially) 6 merits. So you could walk on the wild side for a couple weeks and get ahead on A-merits, maybe. Maybe.

    I suspect that the price on "nice oranges" is going to drop by about a factor of 2. Maybe a little more due to the convenience factor; it's a lot easier to accumulate 11 missions and 50 merits than pile up 240 merits.
  19. At the vendor, you have to scroll down beyond the inspirations to get to the recipes.
  20. Imadinu: Are you interested in a better build or tips & tricks for better play? We may be able to help you...
  21. Regen's pretty much always had a problem with big hits and alpha strikes- well, maybe not in the old days of issue 2, but always after that. They did add a new boss type to Freaks, but I'm guessing what you're seeing is something like a 1200 hp shot to the head by a Freak Tank, followed by nearly anything else.

    Maybe you used to be using Moment of Glory to soak up the alpha?

    Also, tip missions, and Praetoria, are indeed harder as mentioned.
  22. My prediction would match up with the DSorrow one.

    I believe the correct summoning spell - and I only do this about once a year, as I fear being torn to shreds horribly- goes as follows.

    Arcanaville. I summon thee, I summon thee, I summon thee.
  23. I just had - not the WORST PuG experience of my life, but one that I was blatantly unprepared for. A batch of fresh going-Rogue newbies, somehow had gotten into Ouroboros and invited my tank. I couldn't keep aggro for drool. Two blasters firing in two directions, the traditional "open with AOE immobilize" controller death trick, a warshade and ... me. At least one of 'em had skipped the tutorial altogether. Many did not have Stamina. The fire/rad controller did not seem to have the toggles. I wouldn't be surprised if some of 'em were running no enhancements at all.

    I brought in a force field defender, gave 'em the Force Fields lesson, picked someone to follow and eventually they learned to keep close to me.

    I don't know if I really taught them anything. Hopefully I wasn't a jerk - it's easy to say things on the forums like "Hey, we were all young once." It's harder in realtime.
  24. Fulmens

    Nemesis Staff

    You could always, umm... wait another 27 months and get it as a vet power.