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Posts
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If it's ridiculous, it's still ridiculous at half the ratio.
1 million Inf -> 2000 Prestige. 100 million inf, therefore, becomes 200 thousand prestige. If I match that, 100 million inf becomes 400 thousand prestige.
There are a lot of people for whom 100 million inf isn't a lot; there are even more for whom it IS. -
So I'm willing to put about a billion inf into inf-to-prestige matching again.
Here's how it works, if you're new to this:
You send me a PM here or a tell to @Boltcutter. Let me know what your global is, which side, what server, how much you want me to match, and [important!] when you play.
( I'm @Boltcutter in game. )
Then we set up a time to meet up at the SG registrar. I give you the money, you convert my money plus an equal amount of your own into prestige, I watch the SG prestige go up at the registrar and warm my hands at the pile of burning inf.
For instance, if I were to match 100 million, I'd give you 100 million inf, and you'd immediately turn 200 million inf into 400,000 prestige.
Who's in? -
Yeah, it's always funny until I assign YOU the homework. "Read my '0 to 100 million inf' thread, do the first post, tell me what you get..."
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Lock a character at 30 and roll tips.
All the cool kids are doing it. You can join Midlevel Crisis. We've got a clubhouse. -
There's a LOT of backed-up Rare Salvage in the system, and people reach 50 at different speeds. It may well go up in value, but it's actually gone down since GR hit so it may just be returning to previous levels.
I guess what I'm saying is "I'm not confident making that bet with my own money." -
Before GR: Always 20 minutes or less.
Sample size 1, after GR: The GM did not show up after 2 hours (mission in Praetoria, on Sister Psyche TF) and we gave up.
That's literally my first bad experience since June 2004. -
Someone gets onto my account and deletes three thousand hours worth of characters, including ones from 2004 with badges you can't get anymore? That's bad. Yeah, you could require passwords for deletion.
Someone gets onto my account and mails off 3 billion worth of cash, 5 billion of "liquid" IO's, then strips another couple billion out of my characters? That's bad, too, and the passwords aren't going to stop it.
When you get a postcount as high as mine, you can assign homework. Your children's homework is this: practice waiting 30 seconds for something they want. -
Rokig: Were you around in, I think it was October '04, when they opened up the Shadow Shard and level 18 Ruularuu were cruising the streets of Steel Canyon?
It isn't any more of a fair fight when you're the level 50 and the NPC's are balanced for level 18.
This is a very easy game, especially in the upper levels, but it's still trying to be some sort of game; that is, there's some attempt at challenge.
Let's say a level 25 broadsword/invuln scrapper is somewhat balanced against... I don't know, warriors.
Now let's crank that scrapper up to level 50. They will get the following additional tools:
1. Disembowel.
2. Headsplitter.
3. Unyielding.
4. Invincibility.
5. Weave.
6. OVER FORTY SLOTS.
7. Ranged AOE attacks.
8. 10% more benefit per slot from IO's (32% at level 25 is 42.4% at level 50.)
The warriors get:
0. Nothing.
Just take your level 50 to Perez and slap greys around. It's not going to be any different. -
Quote:... stay at the floor over a fight? A TF? A mission? A career?
exactly 45% is almost never good enough to stay at the floor. -
If you buy a generic level 50 for 5 inf and vendor it, that's 1000:1 ... 1.5 million would become 1.5 billion...
no, you still have me beat. Although with the 10% Wentfee, I'm not that far off. -
If the bottom of the range is within 3 you should be able to reach it. (so 32's get 35-39.)
It's possible you had some odd settings ("purple only" or whatever) that carried over. -
Quote:I had that thought at one point, then I realized a couple things:
Just too few tip missions right now for *real* variety.
1) I'm the tip farmer; the problem is with my playstyle. I've only done hero tips, making it worse.
2) There's no way they could avoid the problem- if they put in three hundred missions instead of 150, I'd be taking TWO weeks to be like "Sigh. Invert the Tesseract again."
3) I'd rather have fewer, better missions. Which I think they've provided me. (Freaklympics good, radio missions bad.) -
So "I left City of Heroes, came back and it was City of Heroes"? Is that roughly the summary of the OP's complaint?
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Few unsorted notes:
1) Probably through coincidence, you picked the highest-price Hecatomb. (I stocked up on melee purples and I'm sitting on a lot of high bids.) On the other hand, Level 50 Numina recipes went down to 33 million [!!!] and you didn't happen to have that documented.
2) Are people really getting through 11 tip missions in 90 minutes? I'm startled but not, I guess, really surprised.
3) Tip missions are throttled. One farmer on one character will never add more than 7.5 rare recipes/day (2.5 through tips, 5 by converting merits) which is only 3x what they would have added just by doing 50 reward merits of work. Maybe there will be enough people doing enough tip missions, in a month or three months when it's grindy and not new, to make a huge difference in overall supply.
4) Playing with math in public:If you do six days of The Full Grind mentioned above, you have created 45 Pool C's and destroyed 120 million inf. Pure tip grinding- you've created 15 Pool C's and destroyed nothing. Old school grind of 300 merits - you would have created 15 Pool C's and destroyed nothing. I don't think you're going to generate a LOT more recipes, typically. We'll see if the demand for TF's picks up.
5) Quick Katies generated eight pool C's at a time; HVAMs are not inherently team-based so you're not dragging in bystanders. I think this will limit the size of the supply a little compared to Katie days.
6) I _think_ we will see Pool C prices drop by a bit more than a factor of 2 (twice as much per-merit, plus a convenience bonus because it's way easier to make 2 A-merits than 200 R-merits). We will not see purple prices change significantly, because I don't think the best purple is worth 10 times as much as the best pool C. I'm going to guess that PVP prices, except for the three or four items that are really really good, will go UP and for the good stuff they won't go down. (Alternate ways of getting the good PVP recipes may bleed off some of the PVP farmers.) I'm not convinced of that, though, because the supply of PVP-generated PVPIOs _and_ the supply of HVAM-generated PVPIOs are both small numbers.
7) I think we're going to see inflation drop off, finally. If 100 merits = 50 merits + 20 million inf = 5 rolls, that sets a merit to 400K. The previous value was roughly 1 merit = 1 million inf on the market (roughly 200 million for a LoTG) and that 20 million inf is 100% destroyed (instead of 10% destroyed, 90% transferred.) Now we have to create 50,000 HVAMs to destroy a trillion inf, and my very rough estimate is that we have between 10 and 100 trillion inf out there, but we're at least moving in the right direction. Add to that, the first HVAM reward per side REQUIRES a 20 million investment- so if you change sides, you have to pony up cash. Change sides twice, you're paying 2-3 times. -
Quote:The self res has a heal (per player in range) and everyone in range gets a recovery debuff for the next few seconds. I don't know how significant- I hovered over it once, saw that it WAS a recovery debuff, and I think I saw "-0.34" but there was a lot going on at the time. They also have a PBAOE lightning field of some sort, possibly an immob and hold too. I think they've pretty much got Elec control powers.Originally Posted by golden avarielEven knowing what their powers do and what if anything to watch out for would be good.
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Aaaand just got a LoTG 7.5% off a Hero Merit.
I should clearly start threads like this more often. -
I've used hero merits to roll about 35 recipes, mostly in the 35-39 range (5 or 10 in 30-34) and have gotten zero of the "Big three"- no LoTG, no Miracle unique, no Numina's unique. I've gotten lots of other shiny items (obliterations, stealths, Zephyr KB's) but none of those.
Have other people received "big three" items from HAM/VAM rolls? Random number is random, but I thought I'd check. -
Market's in flux right now.
Hero/Villain Alignment merits seem to be the best choice for rewards- you can trade 50 reward (old-style) merits and 20 million inf for [roughly] 100 reward merits worth of stuff. Two HVAMs gets you a supershiny, like a LoTG +Recharge, while one HVAM gets you five random rolls.
What does "in flux" mean? earlier this week I was flipping Regenerative Tissue +Regens, buying for 26 million and selling for 70 million. Nobody knows what anything's worth. A few things are settling down (numina healing, c. 30 million) but there's at least one thing where I'm setting the price all by myself, because I've generated and sold all the 30-37 recipes of that type since Going Rogue went live.
Is five randoms better than one ideal item? I don't think anyone knows. I like the five randoms, but that may just be personal preference. -
I saw some differences in playstyle, possibly faction-based, earlier today. It seemed like the "villain way" (everyone can more or less take care of themselves and a team looks a lot like "eight people soloing with some extra buffs") was clashing with the "hero way" (someone's on point and everyone should in theory stay together and support each other.) It may have just been that the blueside brute with 700+ badges did not have TIME for people who couldn't take care of themselves, but there were a couple-three very tough guys on the team going really fast, and everyone else got roadkilled a lot. The team should have had enough control/protection/whatever that everyone could stay alive, but it didn't play out anywhere near that way.
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The invention system can make an already-complex game really, really complex.
I say "Yes! It's worth it!" You can get free recharge reduction and endurance reduction on your powers quite cheaply and easily, and all sorts of gaudy stuff by spending a lot of money.
Possibly of interest- although I have a horrible fear that I no longer speak the same language as the people I'm writing the guide for- is this recent thread of mine:
0 to 100 million
Each step takes, very roughly, the same time: 0 to your first 100K, 100K to a million, 1 million to 10 million, 10 million to 100 million.
I came out of the sewers with 5,000 inf and a handful of salvage, and turned it into 105 million in about nine days. The only difference between this market and a late-night infomercial is that this market works.
You can leave a low bid overnight and it will probably fill; you can leave a high sale price overnight and it will probably sell. The there is a transfer between the people with more time than money and the people with more money than time. That is why marketeers talk about the "Buy it nao" price. Spend 5 minutes waiting and get it for 11K? Or get it RIGHT NOW for 75K? The choice is yours. -
That's beautiful and I already want to pick it apart. What sort of sick, sad, disgusting person am I?
(why is the boomtown sewer a different color from the rest of the sewer network?) -
One of my favorite urban legends involved the christmas presents- the first year, one type gave you XP.
Someone claimed to have opened one of those presents, gotten bumped up to level 51, and had their character become unplayable until support fixed it.
It's a great story, and it's even BETTER if it's true! -
Check max level and min level, crafted and uncrafted. And if there's really none out there anywhere NEAR your level, round up to slightly below a bigger number.
Example: you have a level 37 Fulmen's Ego: Chance for Spammage. The level 30 crafted sold once for 2 million, the level 50 crafted have sold 5 for mostly 10 million (with a 55,000 in there) and the level 50 uncrafted sold repeatedly for 2 million.
You could try listing it (Crafted) for 12.1 million and maybe get 15 million eventually, or list it for 8 million and 10 million much sooner, much higher likelihood. . -
For reference, 33% enhancement in Health (roughly one SO/generic IO) is about 17% Regen. The main advantage of the unique is that you can slot it in addition to slotting Heals in the Health power.