Fulmens

Forum Cartel
  • Posts

    5168
  • Joined

  1. ... I can't believe I'm the first person to mention Healing Flames.
  2. Turbo said:
    [paraphrase]Mez protection and end protection and perfect defense ain't all that in the end game[/paraphrase]

    Malta group. Paging the Malta group, eight person team on line 1.

    ... what's that? Nobody fights Malta in the endgame because they are HARD? Huh.

    My first force fielder was a REVENGE tour when I got to the 40's. Malta and Carnies still remember that skinny lil' bastage with the four blaster backing band.
  3. I'd prefer a rad/sonic defender to a rad/rad. A sonic/rad corr would probably be even better. Rad gives you a LOT of safety and a few "oh spit" buttons; sonic gives you scaling damage (team or solo) and Siren's Song (for soloing). You've got a part-time self buff to end recovery and damage. There's a reason Jock Tamson's Rad/Sonic guide was called "Best at Everything."

    (as far as "teams will kill your anchors" - I consider it a win if the anchor lives to the second half of the fight. Set thy expectations low.)
  4. Captain Freak: We DID have Moment of Glory like that. We couldn't heal for 3 minutes and thousands of posts died complaining about it.

    Eva: "Not Fun" is very hard to quantify. But complaining that the toughest things in the game are tough is an argument that seems to require some kind of backup.

    Timeshadow: There's a LOT of ways of dealing with parapros. I've run a couple Manticores lately.

    Manti 1: Sheer overwhelming firepower with a little bit of knockdown. When they lose 60% of their HP between "falling down" and "Getting back up" very few of them MoG. There may also have been some psi damage on that... because the Moggers didn't live very long even after hitting it. (I don't remember, do parapros have the psi weakness like Regens did?)

    Manti 2: Holdarama. Every time a Parapro showed up, it got turned into some sort of flaming, dark-covered icicle which got beaten down.

    Manti 3: Stalker. It took me a few Parapros to figure out what was happening, because they'd go from like 3/4 health to dead with no stops along the way.
  5. Elec is probably a different discussion, which is a shame because I have a LOT of opinions on it. (Elec already DOES have a better-than-standard nuke, because you can fly behind a box, hit Thunderous Blast, and fall to safety.)

    Nuking having "downtime", DrMike, depends on your definition, really. I carry about eight blues, and I'm not shy about asking teammates for reactor fuel. Nukes are an all-the-time treat for me.

    Having said all that, I think giving Scrappers and Brutes half-nukes was probably a design mistake, no matter HOW much fun Lightning Rod has given me. One more thing that used to be blaster-only...

    (Also, it's hard to say "Half-nukes are The Way Forward." Sonic has a true nuke, Archery doesn't. Have they added any other blast sets since 2004?)
  6. Quote:
    setting another mission will do that.
    that's the way I've always done it, on the few instances where I wanted to . I haven't tried it lately.
  7. I'm going to guess that A) is the intended behavior. What it actually does... no idea.
  8. There are some "dev-brain" things that I've reverse engineered. They may or may not be accurate, but here goes:

    1) They do want to give us what we want. Sort of. They gave us accurate heal, for instance, because people complained about giving up the 6th slot in a heal set on the Dark or Kinetics heal. They didn't add a seventh IO to Numina's and Miracle. Either that's a deep dark code change or it's a tremendous amount of rebalancing work or... or something.

    2) There ARE cases where they've deliberately balanced against certain things, both in frankenslotting and in specific sets. Touch of Death gets you to the damage cap at level 40... Mako's gets you ALMOST to the damage cap at level 50. Mako's provides extra damage in the set bonuses. It's a choice. There are only three ranged AOE sets, and all of them are short on Recharge. I think they were trying to keep people from having fast cheap ranged AOE builds, and [again] force the choice between running up Positron and having good recharge in the power.

    It's Enhancement DIVERSIFICATION and I think that they wanted to see diverse builds. There are tiers- Crushing Impact will always be a better choice than Smashing Haymaker- but there are at least three ways to make a powerful Blaster with Set IOs. (dam/regen/HP, recharge, Defense. Maybe procs as well.)
  9. No objection- it's hardly original to me, though.
  10. well, there's always the "knockback IO needed" problem. (Theoretically you don't need KB io's. In practice, I always do on my squishies.)
  11. Quote:
    Originally Posted by all_hell View Post
    Which is mildly annoying.

    When I bid for multiple stacks of ten, they fill a little off of one stack and little off of another instead of clearing out each bid one by one. So I have to go back in and clear out all bids that are now for less than 10 items and then re-list with a full bid for 10 items.
    you can bid/list for 5908, 5909, etc. to avoid that problem.
  12. or list it for 1,111,112 and get the "next highest bid" (2 million, probably). Lots of little games.
  13. Nethergoat: PROBABLY you will never want for inf just by selling your drops. I always have the fear that I wil have a cash crunch sometime in the early levels, which is why I build up a million to 10 million kitty on every character in the first 10 levels.

    OP: I hate to ask silly-sounding questions like "What do you think you need?" but I'm going to anyway. With experience, it takes roughly the same order of time to go from 0 to a million inf, 1 million to 10 million inf, 10 to 100M and 100M to a billion...
  14. I made the point in the channel that "Fulminate" comes from the root, "Fulmens", but if "Fulmenate" is the people's choice, "Fulmenate" it is.

    (I didn't throw away 2 billion on a whim, ever. I throw away billions with a plan, in cold blood. I'm antifarming to keep prices down.)
  15. (you coulda done better than that, klaw, probably. But not bad for an instasale. )

    That's one way, and a very good one.

    I have a thread where I went 0-100M using the market only, recently. You could look that up, as well.

    Most of the old ways work just fine- craft and sell thunderstrikes at a million profit each, like that.

    How much inf did you want?
  16. Does this thread answer some of your questions? What questions does it not help with?
  17. Fulmens

    I want it.

    I'd totally forgotten about this!

    Still for sale - that's a permalink to the latest Ebay sale.

    The artist had a collection called "The value of nothing"- in which "nothing" actually had a fairly low value. The internet is cheap; news at 11.
  18. WASD: I can hit 1-4 from the WASD keys very easily. If there is one thing I could go back in time and change, it would be to get a job I love ten years ago. If there was another thing, it would be to rebind, and train myself to use ESDF when I started this game six years ago, so I could have more hotkeys within easy reach.

    Another "Amen" on frustration with the full insp tray, dead on the floor people. I mean, what are you saving them for, if not to save YOUR LIFE?
  19. Aside from "another Emp/arch" (1 more fort on everyone, one more Assault, one more rain of arrows) how bout a Kinetic ? Get those Rains of Arrows down to, like, 15 seconds from 18.
  20. 1) Welcome to the 40's. They're a lot tougher than the 1-39 game. Well, they put in easy modes like Council newspaper missions, but fundamentally you've got yer ugly enemies there. Malta and Carnies have done a lot of ugly to everyone I know.

    2) You're playing a the most offense-heavy defender, solo. Sometimes you're going to die a lot. Compared to, say, Rad or Dark(mostly floored enemy defense, lowered enemy damage, heal, enemy slow, enemy stun, possible fear) you have virtually no tools in your primary to keep yourself alive. This is what you gave up for the ability to put your whole team to the damage cap with huge recharge and end buffs. Did you think that came for free?

    Other people have covered the tactics pretty well. I'm going to say "play like a Blaster". Assume that if anyone shoots you you are very likely to get Sudden Blaster Death Syndrome, and plan your fights accordingly.
  21. Quote:
    No AT is absolutely necessary in COH at any level.
    This.

    A lot of people who come to this game and play support, and I'm going to try to be generous here, are used to being ABSOLUTELY NEEDED for the team to succeed. And they play healers. When CoH changes, and they need to be buffers more than healers, and they're not quite as ABSOLUTELY NEEDED, they react badly.

    Screw generous. Healers show up and expect to have their ***** kissed for using 1/3 of one powerset, and they get to level 20 and all of a sudden the tank doesn't actually need healing, and the controllers are cutting incoming damage to very low levels, and the Scrapper is somewhere entirely different, and the Blasters are binary (HP at 100% or 0), and nobody's saying "Nice Heals", and they flounce.

    I'm one of the very few people who likes to actually play Force Fielders. (there's a lot of people who like to play WITH force fielders.) It is very possible that you will end up with a late-game team where only a few people on the team get a lot of help from the Force Fields. Stick to those people, throw out the bubbles on the Shield scrappers and Ice tanks and whoever else, and play blaster lite.

    Even in the endgame, Defenders and Controllers and Blasters don't have mez protection, which you provide just by gracing them with your magnificent presence; even in the end game, Defenders and Controllers and Blasters aren't softcapped to EVERYTHING.

    If you want to be the player that nobody can live without, the one people beg to join their team, you won't be that. Ever. That's the sign of a bad team, in this game.

    If you really have problems in the late game, on your force fielder, building a team where you feel needed: start your own. Layer 1 is Force Fields. Layer 2 is one other support character of any nature. Layer 3 is blasters. As long as you never let the bubbles drop, you will have friends for life.
  22. Grumble has correctly translated Fulmens-to-English.

    As far as I can remember, this is what you can do with Hero/Villain Alignment Merits:

    1 HVAM = 5 "random rolls" - just like you'd get with 100 reward merits. Recipes will be your level (or as close as it can get), weighted random "pool C" .
    1-2 HVAM = custom "pool C"- whatever you want, whatever level you want.

    20-ish HVAMs = custom purple- whatever you want, whatever level you want. Umm, as long as it's 50.

    25-30 HVAM's = custom PVP - whatever you want, whatever level you want.

    PVP's are _probably_ a huge waste of HVAM's. There may be exceptions. Some people pay crazy amounts off-Market for some things. I'm not in that tax bracket.

    Purples are a huge waste of HVAM's. I don't know anyone who disputes this. 100 random pool C's or 10 "most expensive pool C on the market" (LoTG?) or one Purple.

    I think you make about the same money on the market with the randoms or the "most expensive" but there's a lot of inefficiency in the market... so it may change from day to day or moment to moment.
  23. Outrageously high?

    I've converted around 14 H/V merits into recipes (5 recipes per merit) and I've averaged over 100 million inf per H/V merit. That's rolling on characters in the 30-35 range, even though traditionally level 50 is where the big money is.

    Outrageous is in the eye of the beholder, I guess.
  24. I think the problem may be that there's a tremendous number of ways to make inf and you're probably getting different people pointing you in different directions.

    One problem is that the better the niche, the less stable it [probably] is. Just after the market merged, I managed to buy a few level 30 Regenerative Tissue: +Regen for 23 million, craft them, and sell them for over 70 million. That collapsed FAST. There might still be a niche there, I don't know, but if there is it's likely to be more like "buy for 40, sell for 50". (I just checked, and it looks like "buy for 63, sell for 90" at the moment. Pretty good money, before I opened my big mouth.)

    Another problem is that supply tends to creep up over time, and demand goes in huge spikes (Going Rogue being one of those) so you have a sort of sawtooth price chart.

    I'm not going to tell you what I look for, because I don't play the market the way you want to.
  25. Crimson: you can run Sister Psyche for 50 merits, spend 20 million and buy an a-merit; run 10 tip missions over two days and buy another a-merit; and boom, LoTG. You can run another TF, do a few ouros [or get those explore badges you've been putting off] and get 50 reward merits THAT way.

    ... or you can turn two a-merits into 10 rolls, sell the rolls, buy the LoTG, keep the change.