Fulmens

Forum Cartel
  • Posts

    5168
  • Joined

  1. Quote:
    Originally Posted by dave_p View Post
    (a) 10 ebil marketeers, each worth 20B never ever spend another inf they've ebilly accumulated, they'd affect the economy not one bit.

    (b) Same 10 ebil marketeers each destroyed some or all of their 20B instead of merely hoarding, this in and of itself also has zero effect on the economy.

    (C) Those 10 ebil marketeers decide to buy things w/their barrels of inf, they will by definition drive up prices. By what factor is irrelevant. They raise demand, thus prices go up.

    But doing (b), they're guaranteed of doing less of (c), thus the demand side pressure is eased and prices, while they may not go down, will go up slower. If they are merely doing (b) instead of (a), they're not helping or harming the economy. I get the feeling the OP is stuck on this point, but there will be *some* less of (c) going on as a result of (b).

    If Buffett and Gates both had no intention of spending another penny of their billions, no more charity, no inheritances, etc, they no longer affect the economy any more than if they just had a giant bonfire. However, the bonfire guarantees that they'll never spend their money, thus decreasing overall money supply and lessening inflationary pressures. Without that bonfire, they're almost certain to spend more of their money, thus increasing inflationary pressures.
    Taking me, personally, as an example: I burnt somewhere around 10 billion inf recently. 8 billion on the base for the Loyal Opposition , a billion on the Crazy 88s, and I matched a few base builders. I am, by comparison to where I was this time two weeks ago, POOR. (I mean, I'm down to my last billion or something. Two weeks ago, I had characters with 500M sitting on them that I'd forgotten about. Seriously, there was a level 12 villain with half a billion that I hadn't logged in for two months.

    Two weeks ago, I had very little incentive to make money at the market. If I needed something, I bought it, no big. I made money, because I played the game... I was increasing the money supply.

    This week, I'm out there grabbing recipes for a million, grabbing salvage for 2 million [not 3, I'm not made of money or something] and selling the product for 10 million. I'm putting money back in my pocket out of everyone else's pockets [well, rich peoples' pockets... anyone who needs to keep track of the difference between 3 million and 10 million is not a customer of mine] and so, assuming that I'm going to hoard this new money until I'm comfortable again: I'm removing money from the economy.

    And, of course, every time I sell something for 10 million Mr. W takes a million off the top. .. even more inf destruction.
  2. Fulmens

    Disaster averted

    So one of my "big risk" items just came in. I've never gone into PVP recipes, or anything that cost nearly that much, before. I found something that was selling for, on the low end, a billion and on the high end, 1.5 billion. Put in a bid, waited all week, got the recipe for 1.01 billion. Crafted it. Listed it for 1.4 million.

    With an "M", yes.

    Turns out the low bid for crafted was... 1.11 billion. Covering my expenses almost exactly.

    I feel like the heroine in a silent movie.
    [dialogue card]
    "Saved from an earthquake by the Invisible Hand of the Marketplace!"
    [/dialogue card]
  3. The character doing the conversion does, indeed, show up as having earned that amount of prestige.
  4. With defense, people tend to go either ranged or S/L for people who start with none.

    I've never been softcapped on a "start with none" character, but one thing I find very handy is to get to about 32.5% in the key areas. One small purple then softcaps you for 60 seconds, and you can carry 20 of them...
  5. There should be a 1,000,000 inf elite market teleporter- 30 second cooldown. For people who don't want to wait half an hour.

    EDIT: and if they made a temp power that worked like the medpack, only with Break Frees? I'd be on that like a cat on an asthmatic. They'd be like 5 million inf at wents and I'd be in there kicking and gouging with everyone else. You could make it not drop in the 40-50 range, for extra rarity!
  6. Fulmens

    Alpha Slot

    I'm not paying any attention to how it was in GR beta, for the following reason:

    When the devs don't like a system, traditionally, they pull it out and totally redo it until it does what they want. They destroyed two invention systems before building the one we have.
  7. Fulmens

    Cold vs FF

    Hmm. Most of the people in this thread are talking about Defenders in the third person.

    Most of the people in this thread are assuming that "everyone on the team has a certain amount of self-defense."

    Yup, this is a classic FF discussion.

    I actually play Force Fielders. Why?

    * I can cap EVERYONE on the team. Blasters, Rads, Empaths, everyone.
    * No matter what goes wrong, Force Fields still work.
    * Blasters who aren't scared of repeated horrible death do about 30% more damage than Blasters who are. In my experience, only FF can really give a Blaster the confidence they need. I like what multi-blaster teams can acheive.
    * 5% more Defense, when it's 40% vs. 45%, means "half the incoming damage." (5% more Defense, when it's 50% vs 55%, means nothing.)
    * Force Fields means everything ELSE keeps working. Debuffers don't get mezzed, for instance.
    * Force Fields can softcap the team's Defense from level 22 on. Level 17 on with a little work (4-slotting the bubbles with L20 IO's, specifically.)

    Are Force Fields overkill on Defense? Sometimes. Especially if you're playing at level 50 with a group of heavily IO'd billion inf babies.

    Are Force Fields for everyone? No. Almost nobody actually wants to PLAY the set, even if they want to have the set on their team.

    Last, I ask the following question:

    When have you had more Force Fielders wanting to get on your team than you've had spaces?
  8. Brutes tend to do well with +EndRec and signficant End Reduction in all powers. (I know, "Water is wet".)

    Blasters get enormous benefits (at least I do) from Stealth-in-sprint .
  9. In the long term, you want for the amount of inf coming into the system and the amount leaving it to be ... similar. Not necessarily exactly the same, but similar. I think reward merits-to-hero-merits will help a lot with that. Wents helps less than you'd think, because you have to spend the inf ten times to get rid of it.

    Anyway, even if we're getting close to "parity" that leaves us with six years of built-up inf to get rid of.

    And if people do it for the lulz, that's fine with me as long as they do it.
  10. I started a new thread for operations & maintenance, and edited the original post in this thread to reflect that. I'm so leaderly!
  11. This thread is for status updates and overhead requests: "I put in 2 billion inf, I deserve a promotion" or "Anyone for doing a Sister Psyche at 8 Eastern?" or "I need an invite for Annie Warbucks" or whatever. (Hey, I wonder if that's taken?)

    8:35 AM Eastern, Friday, Sep. 24, less than 24 hours in: The Crazy 88s (Virtue division) are over 15 million prestige, about 30% of the way to the #100 slot (and about 3% of the way to #1!)

    Potlatch and Lucre the First need promotions to Truly Ebil Marketeer.

    There is also a Guardian division- of the four variant names, you'll know them by their Prestige count. Feel free to kick some inf over @Cyvert's way; he's doing this more or less alone, a little support would be nice.

    Oh, and we've got a new term for destroying inf: 88'ing it.
  12. PRetty much what Fleeting Whisper said, but I'd like to clarify that in ALMOST ALL cases the attack vectors are what you'd expect. Fireball is one of the few cases I know of that breaks that rule. Rikti blasts doing energy and smashing? Ranged, energy, smashing vectors. Sword doing lethal? Melee, sword. Sword going around in a circle doing lethal? AOE, lethal.

    There are few psi attacks that have no "positional" vector- they're not considered ranged, AOE or melee at all. They just show up.
  13. Fulmens

    neverselling ice

    A mod actually, specifically warned me to not call people "stupid" in so many words.

    I would like to point out that there's a difference between calling someone a "hater" and actually disproving their argument. I'm waiting for the "loveless geek living with parents" level of argument to start.
  14. Right. I could click on Sprint for 1/4 second and get 2 minutes of stealth. I could enter a mission and have 2 minutes of STACKING stealth. (I guess you can still do that with teleport but... then you'd have to take teleport.) Prestige Sprint + stealth IO was better in nearly every way than the actual Stealth power.

    Anyone didn't see this coming?
  15. Fulmens

    neverselling ice

    I believe the metaphor fails because Walmart was bringing feta out of the back and people were buying it at regular prices in the middle of the so-called shortage.

    I mean, a LOT of people are really concerned with keeping anyone from buying up the salvage and yet are not actually willing to do anything about it.
  16. It Has Begun. Fortunately I had an old character (Foce Multiplier) who'd long since lost his SG. Yes, he dates back to the days of the "Foce of Nature" typo. He's got a really awful costume.
  17. Quote:
    Originally Posted by Misaligned View Post
    Dang... I'm going to have to work harder at this.

    Take that as you will >.>
    *runs off to Virtue to namesquat misalgined*
  18. Quote:
    Originally Posted by Jibikao View Post
    Holy cow.. 50% lethal resist? Can't they reduce some? That's a bit outrageous. And Longbows also have the most resistance against lethal if I remember correct. Crey Tankers have huge resistance against lethal/smashing too.
    ... where have YOU been the last 4+ years? Freak tanks and robots have always had 50% lethal resist. I remember running Boltcutter along the back wall in Bricks, hitting Whirling Sword, and seeing the numbers come up -exactly half the damage on the bosses as on the minions. And that was in 2005.
  19. My first thought was sword/dark armor scrapper, but the lethal might get a bit annoying. And in the exceedingly high level case (where I don't live but you guys do) you can probably get your melee defense capped without needing Parry.
  20. Hey, I was trying to quietly duck this project!

    (I pretty much leave "Midlevel Crisis" to its own devices... I'm a Bad SG Leader.)
  21. If you're L40 or under I'll pay 100M for every five random recipes.
  22. Fulmens

    neverselling ice

    Dumple: Did you post them for 49K and wait?

    Quote:
    You know what? You guys are right. Nobody died.

    Sure some people probably got frustrated yet again with the market being so screwy but a little frustration is probably good for 'em. Help them deal with it in real life.

    If a few more players throw up their hands and give up on the market, no big deal. More for all of us.

    I am sure some noble purpose was fufilled by doing this, I guess I am just too n00b to get why this was a good idea.

    So again- well done!
    So there has been extensive coverage of three or four possible ways to prevent this catastrophe from ever occuring to anyone.

    I'd like to mention here that levelling isn't like getting hit by lightning. You can usually kind of see it in advance and plan for it.

    ... or is that crazy talk?
  23. Is it too late to change my guess to 867,530,900? I have no idea how I not only gave myself the song in my head, but typed it wrong, DID THE MATH AND REPEATED THE MISTAKE.

    I got it! I got the number written on the wall!
    I got it! For a good time call...
  24. Gavin: A few trivial and not-so-trivial nits to pick with your post:

    1) There are more like 93 slots to fill (maybe more, but 93 was the number I worked with for the 6,000,000 inf man so it sticks with me.) This actually works to burn MORE inf.
    2) Almost all yellow recipes require no rares. Most sets have at least one yellow recipe, and some popular ones have six.
    3) For the common IO's, you can buy them for 300K at level 50 (lower in many cases- I saw damages going for 100K each) on the market because people like me have them memorized. 240K or less crafting cost [153K for a memorized Resist Damage], zero recipe cost, in the case of damage 10K or less total cost of salvage- 1K of which is destroyed- and 30K of Went-fee on the crafted product, for a total of 271K destroyed.
    4) Going from L50 to L45 lowers your crafting cost by more than a factor of 2.

    It is true that the maximum you could spend on crafting alone is on the order of (93 slots * 2 builds * 0.49 million/slot) = about 92 million per character. But the low end (L35 generics, one build, 93 slots at about 30,000 each) is 3 million.

    I ran a L50 through a Citadel the other day, with no stealthers on the team so we steamrolled through. Two hours, almost no common IO drops, and I still got about 3 million inf, cash. That's about the minimum one could make playing a L50, I think.

    The good news is it almost got me enough reward merits to burn 20 million inf making 5 recipes, which sold for around 100 million inf (and cost around 10 million inf in salvage) -burning another 11 million inf in Wentfees and 2.5 million in crafting costs. So total inf in system is down 30 M or so.

    H/V merits are going to do a lot of good, going forward, but it's a slow process and we've got a lot of built up inf to destroy.
  25. Tolerance: If you really have been here since Aug 2005, you should have seen a few "OMG Acc Nerfed" threads by now.