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Posts
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Joined
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The problem, really, is getting us to shut up.
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You can still spend Reward Merits as fast as you like, but if you want the 2-for-1 bonus, you have to pay a little inf and jump through a few hoops.
*shrug* -
Quote:Would you be happier if they went back and throttled how fast you could spend reward merits and tickets?
Inconsitency is in restricting the spending of the rewards. All other reward systems have trottle how fast you can earn reward, and as soon as you earned these, you are free to spend them as you like.
Or is your problem not actually the inconsistency but the limitation itself? -
I'm left handed. I can hit the "enter" key with my ring finger.
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Oh, man, I'd forgotten the truck-wipes in that video.
oh, right, thread...
Where are the Snowdens of yesteryear? -
On the topic of MA: My normal response in the Blaster forums is to discuss how the level 10 power from Electric or Energy hits roughly as hard(1), in 2/3 the time, as the level 32 power from Martial Arts.
Chad said
Quote:(1) With no buffs at all, the Scrapper power should hit 12.5% harder and have a good chance of critting. But Blasters get damage buffs just for attacking, so it's closer than it looks.Some people just wanna build Blappers, even though they end up less effective than someone who takes a more mitigative secondary(2). It's a different play style which some people enjoy, and those people want something other than Energy Melee available for their Blapping fix.(3)
(2) Depends on what you mean there. The only respectable mitigation in my opinion is Ice and Devices, and I'd rather break my right pinky than play Devices to 50. I believe on Fulminator I can drop a boss in melee range, 12 seconds start to end, but I haven't timed that. BU and Aim are 10 seconds each and the boss drops about when Aim does... hard hitting melee attacks are a core part of my blaster playstyle.
(3)Electric and fire both have some fast-activating, heavy melee hitters. The good Energy Manip attacks are very similar to the good Elec Manip attacks. -
Misaligned: You've got an 88'er and you are worried about wasting inf?
I don't think I have any purples slotted (I could... I've been wrong before in public.) But I'm not going to say that I do anything smarter with my inf than a purpled-out crazy person does. -
I don't try to keep track of normal prices. I go for a very short timeframe- buy it and sell the crafted the same day, ideally. So far I have only gotten my fingers pinched once or twice, and you can make ... buy for 256M, sell for 350M, minus 6.1 million of salvage, 0.6 million crafting fee [round that all up to 7M], and a 35M wentfee, that's a 51 million inf profit.
It's dangerous, true, because sometimes prices just drop by 50 million, but there's good money in it.
And it burns a lot in market fees. -
It's been almost a week with no takers. If nobody steps up by tomorrow I'm going to do something else with the money.
Going once... -
Some of the things you're asking for, Angelman, are very, very specific ["martial arts secondary for blasters"] and aren't going to solve the basic problem you're having ["gameplay gets a bit repetitive".]
It does create the impression that you have a dream of an exact, particular game and you are angry that City of Heroes is not that game, and isn't necessarily going to become that game. It even seems like you're angry that they're working on OTHER PEOPLE'S features [animated tails] instead of what YOU want.
If you're hostile and you don't care what anyone else wants, you will get much the same treatment back.
(On the plus side, recoloring for epic/patron pools was suggested at the NYCC panel and Noble Savage was not actively hostile to the idea. I hope I'm not putting words in the mouths of the art department saying that. ) -
There's a lot of "Buy for 20, sell for 40" stuff that you can start getting into (if we extend the "sell for 10" up to say 100 million) for the 100-300 point.
I'm not sure what the "300M to a billion" stuff is. I think "high end orange stuff" has gotten moved into, or close to, the "buy 20, sell 40" range by tip missions.
At some point, around a billion maybe, purples are the way to go. -
TL;DR: You're wrong.
Longer version:
The "noob low level player" who sells one Alchemical Silver at 50K is halfway to buying their first full set of DO's. Even if they put it up for sale at one inf. You're not proving what you think you're proving.
We ran experiments. Last time we tried it, the average "sell all your salvage and recipes for 1 inf" character had around 100K by level TEN. That pays for the level 12 DO's already.
But that was a while ago. Last time I tried something like this, I had a level 7 character (the "going to 100 million thread") who sold everything for 1 inf and ended up with 55K. LEVEL 7.
So unless you can produce an actual underfed, miserable noob low level player I'm going to have to call you wrong at best. (The spectrum of worse cases makes you look really really bad. I'll settle on "wrong" for now. )
I remember the days when lowbies had to decide whether to slot DO's at 22, or let things go red and try to fill in with SO's. Those days ended on May 1st, 2007 . -
Hi all ! Glad to have met some of you, sorry to have missed others. I got my main issue in front of War Witch, who was very patient with me and my attempt to visually explain the issue in question.
I'm on video- or at least audio- arguing with the "inherent fitness is bad" guy in part 4 of the panel around the 8-9 minute mark.
*waves to MouseDroid, Phillygirl, Venture, PWNZ, the protectorites and marketeers and everyone* -
Misaligned said
Quote:It depends greatly on the power. If you can take Foot Stomp from once per 22 seconds [unenhanced] or once per 12 seconds [95% rech] to once per 7 seconds [200% global plus recharge] you've darn near doubled your AOE damage. My numbers could be off, I'm not all that familiar with Super Strength, but when you start having a Foot Stomp-Knockout Blow-[something else] attack chain you're looking at a WHOLE LOT OF DAMAGE IN A HURRY.Assuming you can get away with the "cheap" purples and you get all 5 sets for 500 mil for each set, you've essentially invested 2.5 billion in cutting about 8 seconds off of a power. Personally, and this is definitely a personal choice, that's not even close to worth it. -
My "First 100 million" thread started with something like 55K of cash and goods. I scavenged to a few hundred thousand and went from there.
I think of it as "doing different things at different levels of wealth." Under a couple hundred thousand it makes sense to buy up level 50 recipes for 501 inf and sell them for 10,000; it makes no sense to do that when you've got a billion inf.
Memorizing (or crafting) generics makes a lot of sense at 1 to 10 million. As does flipping crafted ones- buy six at 55K, list for 201K, sell for 250 or 300 K.
10 to 50 million it makes a lot of sense to craft low end set IO's (buy for 1 million, buy a rare salvage for 2 million, sell crafted for 5 or 10 or 20 million.)
Actually, it still makes a lot of sense to do that up to a couple hundred million... my test case on that is coming up on a billion, but I had a good run on a buy for 3MM, sell for 40MM thing or two. -
OP: I agree that it seems to be the mission bonus adding up.
Je_saist: I hate to say it but you ARE wrong so often that my default assumption is "you're wrong." -
When I say "Great" it's because it actually is. People like you remind us of what it was like when all this stuff was shiny and new.
(I miss Temp_Extremes. He was a great guy.)
... I usually limit myself to one or two pieces of advice per new player. For this one I'm going with the classic: "The door to get OUT of the tram is not the same door you use to go IN to the tram." Yeah, I found out the hard way. More flippantly, if you're in [say] Steel Canyon, around level 14, and you think you see some giant mushrooms walking down the street: Do not take a closer look. They are real, and they will kick your ***. -
There's a difference between "getting lynched" and "getting told that you're wrong." There's also a difference between being wrong and lying. Once you start changing your story? You're crossing that line.
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Continuing the threadjack: Congrats, banshee, on your new home!
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I think our biggest spender is 5B, but I haven't had a chance to look for a couple of days.
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Rad/Dark should give you very, very good effects with SO's or Frankenslotting. I'd maybe go for a few +Rech bonuses- I don't personally need permahasten, but I like to get kinda close- but you can do a very cheap, very effective build.
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Quote:... increased damage with snipe and targeting drone, the turret power upgraded to gun drone. May not be enough, but there HAVE been some changes.
while AR/Dev was nerfed early on, it never saw any love since. -
Angelx: I don't see the problem with "you want new stuff, now." The problem for me is your style of argument.
I may be a fanboy, I may be old and fat and going bald, I may be smelly and live in my parents' basement but THAT DOES NOT ACTUALLY PROVE ME WRONG. Arguing on slander instead of facts is lazy and implies that you'd rather not think.
I believe, as you have said, we are at the end of the discussion. -
Quote:... go to AE, run a mission, roll 10 times?
But we really need a good bartering system for white salvage to help the noobs and lowbies get what they need. -
Someone needs to put a bookmark on this thread so we can show people what a pile-on REALLY looks like.
Je_saist, I'm going to add my voice to the hordes crying "You're wrong." Because you are. There's a shadow of a doubt about off-market transactions, there's maybe a 1% chance your twisted interpretation is correct, but as far as "players in their 50's having no inf" ... you're just flat out wrong. You could be running in SG mode, 8-person teams, never get the first debt badge, and keep all your SO's green [except for level 5N+2, where they're white] and you would STILL have 5-10 million left at level 50. How do I know? That's how I PLAYED for the first 8 issues and that's how much inf I had left over at level 50.