Fulmens

Forum Cartel
  • Posts

    5168
  • Joined

  1. Your base numbers are right, and so is your calculation.
  2. There have been a few comments to the effect of
    Quote:
    CoH places a MUCH higher emphasis on preventing damage than on taking it and then healing it.
    but not much explanation as to WHY. I'm going to get a little bit of math in your game; I hope that's not too much of a problem.

    Let us consider one of the simplest Defender types, the Force Fielder, and totally unprotected teammates, like Blasters. Force Fielders have only three major powers that prevent damage to teammates: two "small bubbles" that defend against different types of incoming damage, which you put on each ally, and one "large" bubble that is centered on you. It takes around 25% of your playtime, or less, to keep the whole team protected.

    The small bubbles stop about 50% of the incoming damage [from level 22 on]. The large bubble stops about 30% of the incoming damage [again, from level 22 on.] So your teammates can have about 80% of incoming damage prevented, with just those three powers. Meaning 20% gets through. This is the equivalent of everyone on the team being five times as tough to kill.

    To get the same level of protection through pure healing, you'd have to heal every teammate for 4 times their total HP, every fight.

    (A Force Fielder with maneuvers will block roughly another 10% of the damage, meaning only 10% gets through and teammates are TEN times as tough.)

    To make healing look even worse: as levels go up, difficulties go up, and fights get tougher. There's more danger of teammates getting hit 2 or 3 times in quick succession and dying on the spot. You need VERY fast reflexes to save such a teammate using heals only.

    If you love healing and don't want to do anything else, you can play a healer in this game. It won't be terrible. You will probably even have time to shoot badguys!

    If you want to be the most effective support character in the game, pure healing isn't the way to go. (Force Fields isn't the way to go either, but that's a slightly more complex discussion. )

    Welcome to Paragon City, and I hope I was clear and not [too] rude.
  3. I love the way that a couple people went "Well, let's see, there was this ONE guy who ate his children, and this OTHER guy that married one of 'em" and people are like, "Yeah, yeah, but Al Bundy DRINKS BEER in front of his kids."

    Cronos is hard to beat, but if we're restricting ourselves to humans I call Laius of Thebes. I'm sure other people have equally valid stories about how Peter Griffin crippled his his child and left him on a hillside to die.

    (I'm not quite sure if we can count Leland Palmer. At the risk of spoiling a 20-year-old show, he was awfully possessed at the time.)
  4. There are people I hate to agree with... but system DOES matter. Although any essay which assumes you understand and agree with the "Narrativist, Realist, Evil Munchkin" division of players or whatever it's called comes out of the scabbard blunt.

    There are game systems where the rules get in the way of EVERYTHING and don't in any way produce a better game.

    There are game systems with virtually no rules that are equally bad.

    And the fact that a "Who wants to play?" thread turned into a "I hate the way you play" thread by page 2 does tend to show the problems with the genre. There are people working on theories of game design; I know a few people who are involved in indie gaming to some extent. [Yeah yeah, 50% of tabletop gamers have made up their own RPG...]

    I think the ideal beginner RPG is probably Feng Shui. Awesome is rewarded and realism is punished. (Or as a friend of mine said, "Every time you bring real physics into Star Wars, God kills a kitten." ) Everything moves fast and it makes perfect sense to jump out a 20th story window, grab a flying cybernetic demon-thing by the neck, and ride it down to ground level, using its shouldermounted death ray to shoot the OTHER cybernetic demon-things on the way down.

    The only problem with that is trying to convince that same player, later in their gaming career, that they should care about attacks of opportunity, charge bonuses, and whether a goblin with a polearm has reach.
  5. Quote:
    Its a simple zero-sum game
    I do not think this word means what you think it means.
  6. The Crazy 88s have been around for one month as of tomorrow.

    We've burnt 48 billion and reached #20.

    The #1 slot is at about 374 million prestige, currently, so 177 billion inf.

    Wow. We're moving fast.

    EDIT: Those were last night's numbers. Now we're #19 and have burnt almost 49 billion.
  7. In other news, someone just spent 600 million inf for a crafted purple that I _know_ I didn't list over 500 million inf; I'm pretty sure I listed it at either 401 million or 451 million. The recipe is still in the last 5 for 327 million inf.

    /e weeps for the casual player, dabbing at his eyes with 100,000-inf bills
  8. Quote:
    I also stink at long term predictions on the market, so I guess we'll see what happens. =)
    This.

    I can imagine the case where people play their pre-purpled 50's more and generate surplus purples. Or the case where the market runs short of money due to a huge prestige war on Virtue slurping up all the inf. Or something. But I can't do any sort of sensible modelling so any guess about where purple prices would go and why is ... well, see quote.
  9. Fulmens

    Kinetic Combats

    Quote:
    Originally Posted by Minotaur View Post
    I'm cheaper than you, I just do 2 days worth of tips
    Fair enough, but there was mention of a large stockpile of Reward Merits. If there were AM's mentioned I didn't see them.
  10. I burnt the whole billion I had allocated, but I'm willing to throw in another 200 million. What are your normal play hours?
  11. AzureSky said
    Quote:
    Base item linked buffs to SG members.
    ... you mean like a 20% Recharge buff for an hour, which only people with access to SG bases can use?
    Or 5% [specific] damage resistance? Or KB protection? +17% Recovery from level 1? Yes, they're limited-time buffs, and most of them are useless, but the ones that are useful are VERY useful- and it's a crying shame how underused they are.

    I also agree with Justaris that there's a difference between "less useful" and "useless".

    1) "other ways of getting around" don't go to Crey's Folly, Dark Astoria or Terra Volta [heroside]. To give three examples of really inconvenient places to visit.

    2) There's no real replacement for the "rez ring + inspiration storage" combo you get with a base. Yeah, you can usually go to Wents and buy your tier 3 insps at Buy It Nao prices like 300,000 inf each- I've done it- but base storage is terribly, terribly handy when things go really wrong. I'm thinking of an STF from Hell or two, but I'm sure everyone has their own stories.

    3) Being able to store most of the enhancements for a big-time respec is also really useful- mailing them to yourself is really limited.

    4) Sometimes you need to do a lot of moving around in a hurry, on a TF or whatever. Let's say you're going There And Back Again (fedex mission of some sort): Ouro gets you one way, Wentporter gets you back, then ten minutes later you need to go There And Back Again. 24-month TF porter is pretty handy.

    I know I'm more of a visitor than a hardcore basebuilder, but I've gotten a lot of use out of bases, a lot of times.
  12. Almost everything has this sort of sawblade graph: you get a huge spike of demand [Going Rogue, for instance] and then prices gradually go down until the next huge spike of demand.

    So my default guess would be "Slowly drop in price". However, I don't make long term bets on anything in this market. I'm wrong too often.
  13. Fulmens

    Kinetic Combats

    I've had a few of them (3 out of maybe 150 random pool C rolls since I18 hit?) drop randomly and I've beat a couple acc/dams out of badguys over the years. I haven't done the mass quantities of recipes plan; I'd go with Minotaur's idea if it was me. 50 merits and 20 million inf for a D/E looks pretty good to me.
  14. Sounds like your problem is more "half an hour at a time, unpredictably" than "playing at weird times".

    I sort of figure that if most people can put together an hour block of time to watch a TV show, they should be able to put together an hour to play a game. Of course with Tivo I don't know if people DO put together an hour block of time to watch a TV show these days. And you may have something (tiny baby or "press button every 23 minutes to save world" or whatever) that limits your abilities in that direction.

    One possibility: Teambuilding faster. How big do you make your teams? I find it easier to build teams of 2-4 than 6-8 . For my teambuilding I tend to use uparrow a lot: something like "/t $target, interested in a small team, 2-4 players, level 17 missions at +1/x2?" allows you to shotgun out invites to 10 or 20 people just by clicking on them in the search window and hitting enter,uparrow,enter . With a 2-4 person team you are usually fine with 10 or so invites.
  15. Fulmens

    Wtf?

    Someone bought one of my generic IO's for 222 million last week ("Did you mean 222 thousand? Are you sure? Sure sure?") In a sane world, that couldn't be an inf transfer gone wrong... but people made mistakes on inf transfers ALL the time back in the day. Was it Gnomercy who made like 2 billion inf just buying low level junk and listing it for 1?
  16. ok, think I just have to catch up with CaptSammy now!
  17. Weird, nethergoat, I thought I got that trick from you. Wasn't sure though.
  18. One trick for cutting into someone's niche (I don't remember where I got it) was to bid EXACTLY what they're bidding- so you'd get about half of the 3,001,100 sales and they don't figure out that you're in there till they have trouble selling.

    I haven't tried this myself- I'm happier jumping in at N+908 and jumping out two sales later while the person tries to figure out where to price - but it sounds really plausible.
  19. Quote:
    Originally Posted by Misaligned View Post
    No offense Puce, but I really gotta ask...

    Why do people feel compelled to come to these threads and give long *** explanations about why they aren't going to buy the item?

    I mean really - its an item for sale - not "let's debate what its worth or who would pay what amount for it" now is it?

    The guy is asking 3 bil. You want to offer 2, offer it and move on. If you don't think its worth 3 bil *gasp* don't buy it.
    Here's my view. Off-market stuff doesn't have a "last 5" so if we don't have discussions about what people think it's worth, we have no idea what it's worth. Maybe 2 billion IS a better price for it than 3. I don't have any opinions on the specific matter, but we have no transparency in off-market transactions, so I'm totally willing to have this discussion.

    Personally I've not optimized anyone to run tips- certainly not to the point where I can keep my tip jar full AND run five missions in fifteen minutes. I've learned from the Eden trial, among others, that if someone claims to be able to do things insanely fast... they usually can.

    So 16 hours spread over 70 days gets you a shiny PVP of your own. I don't really know what I make on the market, but I estimate around 150 million a day. It's probably a little more than half an hour a day even when I'm not futzing around, because I run two marketers twice a day (roughly) with a 5 minute timer on the invention table. Let's say I make 100M a day if I limit myself to 30 min/day (because my timer runneth over, always.) So my 16 hours gets me, over a month, around 3.2 billion inf.

    For me it's worth 3.2 Bn, logically, while for Puce it's worth... whatever 16 hours of clock time and two months of elapsed time is worth to them.
  20. Quote:
    It's Earthquake, better or not: it doesn't fit in sonic resonance at all.
    It doesn't? I mean, compared to Healing Flames [for plausibility] or Moment of Glory [for out-of-set effects]?
  21. Hmm. I'm not sure what I'd do if I was only logging in twice a week. Much of my thinking is based on the idea that I can grab a couple of sales before the prices change much.

    Thing 1: Prices for rare salvage vary CONSIDERABLY over a day, and over a week. Sometimes they move up and stay up, or move down and stay down, but usually they have a couple of different bands that they stay in. Most people don't realize this- if you only buy and sell stuff from, say, 8PM to midnight Eastern, and your friend only buys and sells stuff from, say, 8 AM to noon Eastern, you may both see very consistent prices for salvage... you may "know" that Deific Weapons always cost about 2 to 2.5 million, while your friend may "know" that Deifics always cost about 1.5 to 1.8 million . That's an imaginary example there, but the point is that someone would be buying for 1.5 to 1.8 and selling for, probably, 2 million and 1 inf. They give up 200K per item to Wents but they keep the bonus ("2 million didn't get it? I'll try 2.5 million.")

    Normally I'd recommend yellow recipes that move FAST (level 50 Doctored Wounds, Crushing Impacts and Thunderstrikes are the classics.) If you're logging in a couple of times a week, you can probably go for something that moves slower, or hits lower price levels on occasion. You could still go for the Thunderstrikes, but bid half a million less and sell for half a million more- someone on Friday night or Sunday night will most likely oblige you.

    I should mention that most of the times I've tried flipping I have made it out with most of the inf I started with. Usually I am crafting, because it's not as obvious to people that the recipes are selling for 3 million, salvage for 2 million, and the crafted item is selling for 20 million.
  22. I have enough inf to handle Captain Iron and CaptSammy (maybe one more as well.) What are your respective globals, and when do you normally play?
  23. Eric: Apparently I do.

    Mr Enigma:It's the field at the top with the "autocomplete" button.
  24. I want to clarify a little bit on the "like scrappers with tank abilities" description: Brutes, unbuffed, are essentially just as tough as Scrappers with the same powersets. They have a few more HP, but they get the same powers with the same effects. There's none of this business where 70% on a Scrapper becomes 87.5% on a Tank and they're two and a half times harder to kill.

    Brutes can be BUFFED to higher levels- they have a 90% max for resistance, compared to the 75% max for Scrappers- so they can reach Tanky levels of toughness with a little help from their friends. But they don't start out there.
  25. How long have we been able to go up to the name field and arrow up/down to go from [eg] the crafted to the recipe?

    I approve of this UI upgrade.