Fulmens

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  1. I've said this before- I'd like to see merit buying on a 24 hour timer: first merit half a million, second a million, third two million, fourth five million, no fifth: something like that. If you're more than four merits short, you're not there yet.
  2. Quote:
    Originally Posted by Bloodminion View Post
    It is very nice of you to do this give away. I doubt there is another game with a community as charitable as this one. (None for me thanks)

    --

    I don't know why I think this is a good place for my musings but...

    Is there another game where the Market causes such angst? (Wrong word, someone else supply a better one)

    I have played many MMOs. It has been a while since I was logged on to another one but I don't remember sitting in front of the PC and feeling kind of lost on what to do. Is it just me? Is it the 14,873 different recipes? or the 326,854 pieces of salvage? Is it the 421 IO sets?

    Is it the fact that I don't know which of all that is what I need/want? Is it the fact that the secret nature of the sales obscure the values and trends that are more apparent in open, non-secretive markets in other games?

    I like the fact that the core elements of CoH are designed differently than other MMOs. I wish they hadn't broken new ground on the market design though. It is the only part of this game I hate and it is much too important to ignore. I do ignore it though, until I am drowning in things to sell and wanting to buy and still I know every transaction I make is a bad deal for me and feeding somebody that is a market analyst in real life. The fact people come to this forum and talk about the sheep isn't real helpful either. (very few I know)
    The Fulmens mini-guides [see sig] include some basics on the market and on frankenslotting. "mini" may be a misstatement, because I never freakin' shut up, but give em a try: posts #16 and #23, respectively.
  3. Quote:
    Originally Posted by seebs View Post
    Hmm.

    If you're buying things and selling, then 10% of the amount you spend buying should also be counted.

    That said... I would guess that I'm making well over 90% of my inf at wents, just because, well, I've yet to get a single character past 35. So the bulk of my income, by far, is WW -- and I also spend tens or hundreds of millions there on recipes and enhancements.

    Say I buy 10 recipies, for 10M each, and salvage for 10 craftings, for an average of 2 million each, and sell the resulting stuff for 30M each. I've got 42M in transactions per item, so that's 4.2M removed from the game, and I get 15M in profits after the WW fees I pay. (I'm not paying the WW fees on the 12M I bought, just the 3M for the sales at 30M.) So for that example of purely crafting, the WW fees are actually more than 25% of the income.
    My thinking is this- and I'm not married to this, I'm willing to listen to counterarguments:

    If you weren't there, A sells to B. A->B .B pays 10% .
    Adding you into the system, it's A->Seebs->B. You pay 10% and B pays 10%.

    You've only ADDED 10% of your sale price [or if you lose money, 10% of your buy price] to the total removed from the game.
  4. What is your goal with this character? Are you taking an existing Empath and kitbashing it into a solo beast? Or are you starting from scratch?

    ... my personal choice for a solo defender would be Rad/Sonic, but nobody actually asked me.
  5. Fulmens

    Fire/mental

    An excellent point comes up, nearly peripherally, in the previous post: How much effort and influence would you like to spend on this character? Frankenslotting is a 10-to-50-million inf process, gets you quite good results. Or you can spend 10 billion [that may be rhetorical, I'm not even sure any more] and get a character that plays utterly unlike its former self. There are several steps in between.
  6. Eryq2 was quoted as saying
    Quote:
    Unless people want the better bonuses like the 3.75% melee from stuff like Oblits, compared to like a .9% fire/cold resist or crap from the "cheap" sets. I'd rather go for the bonuses that actually matter. Those other sets are only good in frankenslotting builds, imo.
    ...All my builds are frankenslotting builds until level 40-50. How bout yours?
  7. If you've burnt a billion and been promoted, we can't technically stop you. (I suppose we could undo your work.) Check with Teutonic Rogue for a corner he's not using. I like to think we're going so fast that we need a second firepit for rush hour.
  8. There should, in theory, be a steady state solution, Shred. But it may take a long time to get there- months instead of days, in which case the system is changing long before we reach equilibrium. I don't have any good guesses as to how to estimate this.

    Additionally, as Uberguy mentioned, you need a constant rate of making money and a constant ratio of money to stuff for equilibrium. Farmers have gotten faster and more efficient since issue 9 hit.

    Back when I worked some of Topdoc's numbers, it looked like he was adding about 20% net inf to the system; I attempted to take his change in personal level of wealth, figured how much was from selling things on market vs. how much was from vendoring and cash. Subtract 10% [or 20% if he got flipped] of the on-market sales from the cash numbers and you get the total he was adding into the system.

    Let me make up an example: Farmer Alpha makes 60% of his inf from recipes sold on market and 40% from vendoring L50 generics and actual inf from beating guys up. We would subtract 6% [wentfees removing inf from game] from 40% [inf added to game] and conclude that 34% of Farmer Alpha's earnings are new inf to the game.

    Farmer Beta farms at level 50 and gets purples- 80% of his inf is from Went-sales and 20% is from vendors and critters. We subtract 8% from 20% and only 12% of Beta's earnings are new to the game.

    We can have other examples- Farmer Gamma does PVP and so 100% of inf is from Went-sales , and they actually remove inf from the game and add none. Farmer Delta runs AE farms and 80% is direct pay, so 78% is new inf. And so forth.

    I guess my point is that until you're making 91% of your inf by selling stuff at Wents, you're still inflationary.
  9. There are people raising their children to be native Klingon speakers. That's right, they speak Klingon at home so their children will pick it up .

    This gives me great hope for the survival of dying languages.

    ... all we need are more Osage nerds.
  10. Quote:
    Originally Posted by Donna_ View Post
    There is a high % of sink on every transaction made through the market... i'm sure that is more than enough for now.
    You're quite sure? Then it should be easy enough to prove.
  11. The actual progress bar is tiny and goes across the top. It's a mistake many people have been made. Of which I was one.
  12. As others have said: from the standpoint of the MARKET there's nothing wrong with selling too cheaply.

    From the standpoint of your personal economy, if it bothers you that someone bought a thing for less than it cost you to make it and sold it for fifteen million, then you shouldn't list for near-zero prices. The advice I heard [and repeated] in the early days of the market was, never list for a price you'd be unhappy to actually get.
  13. Fulmens

    Theoretical Math

    ... and I'd list the crafted for 160M.
  14. I can only think of one thing that would really hurt the market: a supply shortage. If there isn't enough stuff out there, that's a problem that nothing can fix. I think Ego's Shadow described it as the KING OF NOTHING feeling when she had a billion inf villainside and couldn't fill her slots.
  15. Arbegela, quoting Blue Centurion, said
    Quote:
    Invulnerabilty: Dull pain. The best heal for brutes.
    That's, umm... that's ...

    that's wrong enough to make me dig up a quote.
    Quote:
    You couldn't be more wrong if you were upended in a vat full of toxic wrong by Captain Wrong and his Wrongbots.
    (Lady Sadako, originally.)
  16. Quote:
    Best part are the studies that show people in highly polarized us-vs-them mindsets actually get a hit of endorphins for rejecting "them" comparable to many drugs. Was first discovered in studies on politics, how strongly democratic people get a major jolt of endorphins for rejecting actually correct information presented by republicans and how republicans get the same from rejecting truth presented by democrats. Then later studies came out expanding on the initial findings to any powerful us-vs-them mentality. This is the key underlying process behind victimhood. Define "them" and then claim "they" are victimizing you. Then sit back and rake in the natural drugs your body rewards you with for denying the truth about "them" regardless of source or presentation method.
    ... I did not know that. I'm going to have to seriously mistrust the workings of my own brain now.
  17. Quote:
    I have a lot more money than I thought I did.
    ... been there, done that. I put it into the Loyal Opposition [guardian], Crazy 88s [virtue], a couple dozen of other people's bases through inf-matching, Pandaemonium [Freedom] and now I don't have that problem any more.
  18. Quote:
    Originally Posted by seebs View Post
    What level are these? I have a use for a couple lowish level ones...
    ... fitty.
  19. How am I supposed to catch up? It's nearly time to donate to the base builders! (Man, between base builders, enyalios, and the two [!] Crazy 88s... good thing I like cheap builds. )
  20. Quote:
    Originally Posted by ricktu View Post
    I don't think I have ever seen so much effort to rationalise a morally ambiguous act. By their own admission marketers end up stinking rich. Which means people are paying more than they need to without you. That 600 million per day doesn' come out of thin air it comes from the virtual pockets of other players.

    Okay so you add a little stability to the price ranges. This stability obviously comes at a great cost to the rest of us or else how could you make so much money doing it?

    You guys have fun playing the market and this is a game so go for it. But for crying out loud stop trying to sell us on the fact you're the good guys. The cold hard facts are for every hundred million you make out of the markets is a hundred million the rest of us had to pay more than we really had to.
    Let me crystallize the reason I don't care about your pain: YOU DIDN'T HAVE TO PAY THAT MUCH.

    Did I pay that much for the item? I did not. How much did I pay? Well, you could probably find that out by looking for a repeated number in the "last 5"- maybe in the recipe, if you're looking for a crafted item. You could bid that number, plus one inf, and probably have the item by tomorrow.

    You can get a level 30 impervious skin triple, recipe, for under half a million- probably 16 THOUSAND if you want to wait- and the salvage for like a million and a half, and you can run off and craft that. Two million, you have yourself a shiny new IO. They're in stock, they're really that cheap, you can do this TODAY.

    Or you can buy the crafted IO for eleven to fifteen million from me. I've sold dozens of 'em. Why do people pay more than they really have to?

    I don't know. But I'm pretty sure the person to yell at isn't ME.
  21. If you can't imagine how ONE flipper lowers prices... what do you think happens when you have TWO flippers working the same niche?

    The Sell It Nao price goes up, the Buy It Nao price comes down, and people get stompy mad.
  22. It occurred to me today that I have, on my 3-4 main market characters, an awful lot of things that meet the following criteria:

    1) I bought them, crafted them, and listed well below market price

    2) The market price has collapsed

    3) They've been listed for weeks.

    According to *cough* some people, flipping RAISES prices. So today's rhetorical question: How can this be? (all are crafted, max-level)

    Miracle: Healing, listed for 40,100,908. Apparently this was going for 50M + at one point. Now it's around 25M, high 30 and low 15.6.
    Blessing of the Zephyr: KB reduction. Listed for 30-31M, so apparently in the 35-40M range. Now selling for 25-30M. (I have four. Oops. )
    Reactive Armor: Res/End, listed for 35.3M, selling for 10-25M.

    Eradication Quad: listed for 41, selling for 40. Apparently that was 50 million at some point.

    Steadfast Res/Def: listed at 30, selling for 20-25.

    I'm going to have to pull these things down and *gasp* lose money on some of them! That's unpossible! I'm told I RAISE prices on things! With my market mind control!

    (... in other news I left Celerity: Stealth alone for a couple weeks and it kicked back up to 50 million.)

    So, friends, share your tales of woe. What's stubbornly sitting in YOUR slots?
  23. A lesson I keep having to relearn: You can spend half an hour crafting a well-written, well-supported argument and the person you're talking to can go "NO U" in 30 seconds. That's why I try to /ignore the write-only devices on these forums.

    There's something really enticing about this particular troll. The bait... so tasty.