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Quote:This is pretty much the shining example of "Why Frankenslotting is good sometimes". If I recall, you can get around 20% acc, 95% end reduction, 80% damage and 95% recharge on Short Circuit. You can presumably do a similar thing to Ball Lightning to get 95% damage and 80% end reduction.
You have far more time to solo than I'm willing to spend if you slot up on end mods for both AoEs.
Yes, you have to live the 10 seconds to doublestack the Short Circuit, or hope they use a lot of big-end attacks early. Or you can use Power Build Up to boost your end drain even farther [admittedly, that's not up every fight.]
My experience [FF/Elec] may not be that useful, but that's what I remember working the few times I soloed. -
10X seems a bit much for the rares. I could see capping prices at half a mil for a common, 1.5 mil for an uncommon, and 8 or 10 mil for a rare. Because those prices ARE ridiculous in my eyes.
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Quote:The seller didn't mind getting a low price for the convenience of ten-minute pickup and cash payment. ( I specifically told them they could get a better price from nearly anyone else.)Ah so then they _are available for 2.6bil; cool - I guess I should be able to find one for 2.75 then
Sweet deal, which sucker bought the same proc for 3.2 that you bought for 2.6??
The buyer didn't seem to mind paying a high price for the convenience of twenty-minute delivery.
You can see much the same phenomenon at work, on a smaller scale, in the price of ANY IO. Right now a level 50 Numina's Heal, I think, is about 20 million cheaper raw than crafted.
Upon checking my PM's, it wasn't 3.2, it was 3.0 billion. My mistake. -
In a moment of "no, we're NOT making a signficant difference" pondering, I decided to figure out how to destroy a trillion inf, if the Devs were to dupe rares and sell them and destroy the proceeds.
If they sold one of every PVP IO and one of every PVP recipe at level 50 at current prices, that would be about 30 billion inf.
If they sold one of every purple recipe and one of every purple IO at current prices, that would be about 22 billion inf.
As a guess, if they sold one of every other thing on the market at its max level they'd get another 10 billion or so. [orange crafteds at 50 = about 2.5 billion. ]
So 62 billion, big sale on "one of everything." You have to do that sixteen times to get rid of a trillion inf.
There's by my unscientific guesses around a hundred trillion inf sitting around in the game.
There were at least 50,000 RM-to-AM conversions when Alignment Merits were new, maybe five times that, and the game swallowed that trillion-plus inf burn like it was nothing.
(Yes, we destroyed a couple hundred billion and so did PsychotiX. But we need more. So very much more.) -
I bought one for 2.6 and sold it for 3.2 a week or so ago.
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I haven't tried the Barracuda SF.
But this makes me laugh and laugh:
Quote:My first Manticore took seven hours. Zero defenders, zero controllers [well, one who we lost in the first 15 min], one server crash, one power outage to the house where 3 of us were playing.who wants to be on a 3 hr tf?
Truly we've lost our edge. -
Getting back to the OP for a second:
Quote:I'd like to extend this into an example.Two dual aspect IOs are the equivalent of 2.5 single aspect IOs
Level 35 Acc IO is about 36% [chosen for simple math over accuracy]. Level 35 Dam IO is also 36%.
Level 35 Acc/Dam IO is 22.5%/22.5% of each. Another level 35 Acc/Dam IO [let's say the first is Smashing Haymaker and the second is Crushing Impact] gives you a total of 44.5% Acc and 44.5% Dam in two slots. -
Hell, at those prices I'll play. I'll buy one for 2.8 bil, any level. @Boltcutter in game.
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My XP measurements [years ago, measured in the low 20s] gave me 30% more XP going from 0 to +1 and 30% more from +1 to +2. If that ratio holds true at 50, and holds true for inf, the level shift will give about a 30% boost to top-end prices.
daaaaamn yoooooooooo level shift! -
When I was generating Reward merits for rare recipes [equiv to Gold] I would never roll just one at a time; when you roll two at a time you're much more likely to get ONE thing that doesn't suck. Of course, I didn't want to be discouraged because I was going to keep doing it anyway.
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I don't know if Alchemical Silver is ever going to crash all the way. If you play SR, Force Fields, Ice Armor, Ninjitsu, etc. etc. and you slot with generics you're using about six Accuracies [one Alch Silver each] and about twelve Defenses [one Alch Silver each]. The demand is high and legitimate.
I like Intrinsic's idea of a "three to one" [or maybe six to one? ten to one?] conversion between high level and random mid level commons. It seems inelegant to me that there be 20,000 of one common salvage [mathematical proofs? Don't remember the specific one] and 7 to 14 of another, although that's an aesthetic judgement and not something I can defend. I'd even narrow it down and say arcane goes to arcane and tech goes to tech.
I've been trying to figure out a way to do conversions that doesn't suck, and I think this more or less works. It doesn't flood the market with rares [temporarily or permanently], it doesn't take the work out of the game, it doesn't allow cherrypicking and it doesn't massively devalue anything. A 6-to-1 conversion sets the price of an Alchemical Silver to be about 36 "some tier 3 common" which means, as we've seen from inspiration combining, that the price of a spirit thorn/regen flesh/kin weapon/whatever will go up, eventually.
For people like me who want to see inf burn, maybe they could put a 250 inf charge on the conversion. 1500 inf here, 1500 inf there, pretty soon... no, you're still not talking real money.
It might be simpler to allow 10-to-1 [or 6-to-1 or 20-to-1] conversion into Brainstorms. If we say that 1/2 of rares are valuable [most of the middle and high end, and none of the low end] that pins the value of a valuable rare to about 400 of the cheapest commons in the game. Right now there are 25,000 Mathematic Proofs [I just checked] so that would become, hmm, 125 Rare Salvage, of which about 62 are vendor trash. Doesn't seem like it would flood the market. You'd get a bit more than that because there are well over 25,000 Mathematic Proofs that got deleted as a waste of space... but the market could absorb another 62 Rare Salvage pretty easily. -
... that's how far behind Psychotix we are. One hundred billion influence.
On Feb. 21 I aim to make that... ninety billion influence.
Anyone else have any rash promises to make?
(Congrats, PsychotiX, on #1 on Freedom. Ya stinkers.) -
Quant: You're not wrong about the stun. I will now go through what workarounds I know.
Something that helps on the "layered defense" is to have more layers. Stun is [sort of] a layer, Fluffy autohealing is a layer, Defense is a defense, and stacked ... what's the one that gives stealth and resistance? The resistance from that one's a layer. [Fluffy does stack that with yours? I'm not that solid on Dark Miasma.]
Check this one because I'm not that solid on the set: I think the Fear from Dark is, in addition to being a great Fear, also a great acc debuff. And it's a click debuff so if you DO get stunned it doesn't disappear immediately. -
By that definition, Black B, would some secret way to buy salvage for cash really help them?
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A lot of casual players don't know that they can get commons with tickets. Some of them may not realise that you can leave a bid up overnight... or for five minutes. I don't know how much they are educable, either, unless I want to rant in Freedom broadcast every night.
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My the theory of random commons for cheap in AE was "People will roll till get what they want, and dump the rest on the market at a profit." But I have no more inside information than you do.
Right now, yes, things cost half a million inf apiece if you buy it nao. [I'm thinking of Steel, which you can specifically buy with tickets... but there's over a thousand Scientific Theories at really high prices, and maybe a dozen at reasonable prices at any given time. It doesn't look like a shortage, but it is. ]
But right now, we're still in the double XP hangover. I don't know why the AE people haven't been giving in to the obvious demand and throwing giant chunks of salvage up on the market, but they haven't.
EDIT: Or if they have, it hasn't been enough. -
Quote:Actually, I would recommend that, for your very first time through, you do the missions from your very first contacts. It's a good way to get your feet wet and learn , for instance, "the R key is autorun and will charge you into enemy groups unexpectedly."
you'll want to join a race-to-level-10 sewer team.
Once you've done the 1-10 content a couple of times, yeah- there's nothing wrong with grabbing a sewer team and getting up to level 7 or 8. But there's something to be said for the traditional way of starting the game.
I'm going to say two things:
1) The game may get kinda boring if you're soloing. It's more interesting on a team.
2) Money is weird in this game.
To give more details:
1) When you start, you won't know anyone. Global channels ( search for ones with your server name in them: http://www.cityofheroes.com/game_inf...yer_guide.html ) are good. Another thing that's good is to build your friends list. You'll start out getting on teams where almost everyone sucks. I think of them like bar bands- 6 out of 8 suck, and the rest are worth following. "/friend [name]" lets you put a character on your friends list. "/gfriend [name]" - if they accept- lets you put a PLAYER on your GLOBAL friends list. The difference is that you can see them whenever they're on, whatever character they're playing, and they can see you likewise. Global friending is more of a big deal -for one thing, there's a limit to the size of your global friends list- so don't take it personally if they're just not that into you.
Anyway, once you have a few friends and global friends, you may be able to get on their teams when you log on. Then you find THEIR friends and eventually you have a pretty good community of people to play with.
2) There are two systems of Enhancements [which are permanent boosts to your powers.] The old system is Training Origin, Dual Origin [works for, say, mutant and magic origins but not for tech, science, or natural; five different types], and Single Origin [works for science origin ONLY] of increasing power- generally referred to as TOs, DOs and SOs. You're limited to 95% enhancement in a single feature [95% Acc, 95% Dam or whatever] which is about three SO's.
The new system is Invention Origins [IOs] which are somewhat more effective, and very very very much more complicated. I'm going to give you some bad advice, that is good enough for your needs: Every piece of salvage, every recipe that drops, sell it at the auction house for 1 inf. [Wentworth's heroside, the Black Market villainside. There are Praetorian equivalents that I don't remember the name of.] If it doesn't sell instantly, take it back and sell it to a store.
The way the system works, low bid goes to highest outstanding bid. You will give some people bargains- things that normally cost a million inf, they might get for half a million.
But Inventions are SO much more expensive than old-style SO's that you will have all the money you will need, for the entire game, using SO's. If you decide you want to try the Invention system, money falls from the sky in this game and the Market Forum regulars will be happy to help you out. Just remember that spending ten times as much money gets you maybe 10% better performance, and there are four or five levels of "ten times as much money." -
Rhysem helped clarify what I was trying to say. A lot of people are going to be narrowing the number of 50's they play. People who'd otherwise play six level 50 characters might play two, and people who'd play twenty might play four. Not everyone [see Gavin], but some. (For myself, I'm going to be narrowing down to about six.)
So the number of wanna-be purple warriors, compared to the amount of time generating purples, is going down. I think. -
-Recharge is more comparable to Damage Resistance. Basically 50% -Rech works roughly like 33% Damage Resistance. [Powers recharge in 150% the time, or powers do 2/3 the damage: in both cases you live 50% longer.]
However, there are SOME differences. I can think of three offhand. First, -Recharge scales down with the purple patch, and with AV multipliers. So that 50% -Rech would scale down to 40% against a typical +2 and much less against a +2 Archvillain. Second, -Rech will not do anything against an alpha strike- "Regen Death Syndrome" is still going to be vivid and real. [scream, leap, vaporize in midair.] Third, -Recharge is limited to something like 75%, which would quadruple your lifespan. [Resistance is limited to 75% for most people as well, but not all.] I suppose "Four" is that -Rech and Resistance multiply: if you have enough -Rech to live twice as long, and enough Resistance to live five times as long, you live ten times as long. -
Quote:I think 25-30 gets you extra salvage space and 45-50 gets you extra recipe space. I wouldn't bet money from my OWN pocket on that, though.
Memorizing the 25-30 recipes gets you extra salvage space. Memorizing the 45-50 recipes gets you extra salvage space. -
My workaround is "check my auction fee warning. " Cuts my mistakes by about a factor of 5.
Still not a great workaround, as mentioned.
EDIT: Cuts the mistakes that cost me money. -
Quote:A generic, memorized level 35 Damage IO costs 31,400 inf to craft. Not 314,000: 31,400 .
A crafted IO is between $300,000-$600,000 influence to craft and that's not including the price for additional salvage.
But, hey, don't let me stop your rant.