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I go a lot cheaper than the OP. Like 8 million profit is OK with me on cheap items these days [<40 million]. There does seem to be more competition.
But I do sometimes find a 100-million-inf profit out there, which pleases me greatly. -
Given that I've put out several threads saying "I sold an item for too much, was it yours?" and I never got a "Yes" answer- I agree with 37. It's just numbers.
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JamesDonner: I've got a character I just level-locked at 33, and another one coming online shortly. Do you want to place an order? [Something like twenty random level 33 Pool C's at 20 million inf each, or fifty random level 33 bronzes at... I don't even know, a million each? Lemme go find that "Silver vs. Bronze" thread.]
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Sorry to hear. Doesn't seem to be mine.
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Market is not QUITE self correcting in all ways- inf supply is increasing, I'm pretty certain, and it's hollow outside max level stuff- but supply and demand mostly seem to level out pretty well.
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Man, for a minute there I thought I was going to have to shout "88s assemble!"
But you're not #1 on Virtue.
Yet. -
I assume, but did not check, that server time is on GMT.
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This is CoH2- nothing is guaranteed to be present or absent just because we have it in CoH1. [Well, I suppose super strong guys with capes are pretty much guaranteed.] We can aim for a system that is [twitch] intuitive.
My suggestion:
Add up all the Defense, add it to a basic 100% "Defense", and divide the to-hit by the total.
100 defense: Hit normally [100% of incoming "hits" land]
200 defense: hit half normal amount [50% of incoming "hits" land]
300 defense: hit 1/3 of normal amount [100/300]
1000 defense: hit 10% of the time [100/1000]
Likewise, 1000 resist would take 10% damage.
It would give the same sort of curve as Recharge does.
There could even be two different types of Defense [Elusivity, anyone?] if we wanted extra stacking. Dodge-type and deflect-type, or whatever.
I'd expect normal numbers to stop around 300 Defense and 300 Resistance, with ridiculous levels for things like Hibernate/Phase Shift. Or eight Force Fields. Or something.
We might need to have a separate stat for "Vulnerability" or... "targetability?"- negative Defense would get seriously ugly seriously fast.
Multiplying your Defense by your Targetability doesn't seem like it would be too hard.
*summons Arcanaville* -
Quote:Ricktu: I direct you to the responses the last time you said something like this.Naive comments like this drive me wild. Not everyone wants to spend their entire time playing the game waiting for bids in WW to go off. When we get to the point where we want to set out our characters we may have over a hundred or so recipes to make enhancements to fill all our slots. And each one of those recipes may require 4 or 5 salvage purchases. Now as we only have a limited amount of slots to use in WW imagine how long it would take us to make all those recipes if we forced ourselves to wait for every piece of blasted salvage that way. People who play the game only a few hours each week don't want to spend half that time checking WW and putting in their next 20 bids. Not the mention the weeks or months it will take to set out a toon that way.
Marketeers make their billions by screwing over the casual player. And worse they even have the nerve the blame their victims for being impatient. The comeback "you don't have to pay these prices" does not absolve you from setting them so high in the first place.
The seller sets the price. Simple as that. He may not get any buyers but he still sets it. He may then reduce it till he gets buyers but he is still setting the price. If the buyer was then items would be selling for a lot less than they seem to end up being traded for.
Also, as mentioned earlier in this thread: A person could overpay for every piece of common salvage they buy and it would only come out to the cost of, roughly, ten rare salvage. I think Ricktu is the "Bad at math" guy, but I suppose you can be both bad at math AND love to be outraged. -
James: One thing I'm not going to defend is the "hollow" market- there's always been a problem with supply at levels below max. I tried, and occasionally still try, to push some Pool C stuff out the door in the 30-35 range. But there aren't many people doing that, and throwing a couple hundred recipes [WHICH I HAVE DONE] out there solves less than 1/10,000 of the problem. Hopefully more than 1/100,000 of the problem.
Given that: people will always have problems affording the highest-end, purplest, stuff because there's only so much of it, and as TopDoc says "Other players can be very unreasonable." LEt's be honest, if putting 100 staples into your face got you a purple, there'd be a guide called "Tetanus and you" and there'd be circus geeks bragging about fully purpling themselves without ever stepping into Wents.
Now let's be honest about midrange salvage. If you're complaining about midrange salvage costs AND lack of ultrarares, there are three choices. You're bad at math, you love complaining, or you're being deliberately dishonest.
Let's say you pay too much for every piece of common you buy,and you pay 100,000 inf too much. You fill 100 slots (I think there are 93 on a normal character) and you use 2 common salvage on each slot. You're paying 100,000 inf above desired price for the Alch Silver. You're paying 100,000 inf too much for your Demonic Blood Samples, for your Improvised Cybernetics- You're Buying It Nao and you're throwing money around like it's nothing.
200 slots * 100,000 inf = 20,000,000 inf.
With careful shopping, that's the cost of TEN orange salvage. It's the cost of crafting those hundred IO's- if the IO's are level 40.
And it's ten percent of the cost of a single high-demand purple- a year ago. It's ONE percent of the cost of a high end build, such as you might fill with purples and PVPs - a year ago.
I'm personally going to guess you love being outraged. There may be a fourth option that I'm not seeing. -
Quote:I'm trying to get a better idea of what your playstyle is and what your complaints are,so that we can discuss them in a reasonable manner.Just need to get this off my chest, I was at first very excited that the markets were merging but now it would seem that this Global economy has all but taken the fun out of the game for me. I like playing my toons and building setting them out, but lately even the common salvage is going for such a high and unreasonable price that it's just plain frustrating to build toons. It's expected that we will pay a bit for recipes and rare salvage but these folks purposely marketing cheap common salvage is too much.
I really don't even want to build my toons any longer and if I don't build them why play them, and you see where that leads. I have spoken to many of the people that I play with and most share similar views on this subject. maybe this game is getting long in the tooth.
I mean I have been playing for a while, I have the means to make the inf in order to build what I need, but it is no wonder with an untouchable economy and unforgiving reward system that we do not retain more people in the game. If it weren't for the PVP-IO farmers there would be none on the market. As well I have run TF's and Trials out the wazoo and still as long as I have played this game cannot say that I have had enough purples dropped to me to make a complete set, I have had some don't get me wrong but now with the economy the way it is I would sure sell it before I would ever consider using one.
I am sorry but the Devs for not wanting people to farm are making this a farmers game that it pretty much all folks can do to get by any longer. All that aside the market needs looked at, it is out of control.
That's my grip and no I have no possible solutions this time only grief. but then again that's not my job, I would like to continue playing this game for a while but man every time I set foot in Wents, it hurts.
1) Can you give an example of an item of common salvage that you paid too much for? Under what circumstances?
2) What do you consider "building" a character? Generic IOs? Frankenslotting? Five sets of purples?
3) What do you enjoy doing: generic missions [like radios or Ouro arcs], TF/Trials, downtime activities, or "other"?
4) How do you use Wents: buy only, sell your drops, craft and sell your drops, buy things and resell them, other?
5) Do you direct-buy any recipes with Reward or Hero/Villain merits?
6) Do you want me to look sympathetic and comforting, or do you want me to try to solve your problems?
#6 should probably be #1, but I'm not going to renumber NOW. -
I, too, was beaten to the punch.
But I found it from 23x's thread where he offered to give 5.7 million inf to anyone who asked.
Ah,good times. -
There were at least three people on the Market forums saying "I have all the money? Really?" We believe they meant "56 trillion" but nobody really knows what they were thinking.
MeanNVicious: We're coming for you. At a stroll, maybe, but it's a really menacing stroll. -
But! We've already got the firepit!
Note to self: get someone to make firepit for Freedom base. -
#35. We were really close to the Hive of the Damned, so I burnt a quarter billion inf.
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Are you obnoxiously rich? Like purples in Brawl rich? Inf capped on several characters?
Are you, in short, running out of ways to say "Money can't buy good taste?" Well, look no farther.
The Crazy 88s are making a push on Freedom. We bought the #1 SG slot on Virtue and Guardian, and we're making our way up the Freedom boards.
Just to clarify, you don't have to spend an influem to JOIN the Crazy 88s. But if you want a promotion, well, we take Prestige muling to new levels. You can either work very, very hard for your promotion... or convert 2 billion influence.
What does this investment get you? That's the best thing of all! NOTHING. We're not a particularly active SG. We don't do things together on our SG characters. Even walking around with "The Crazy 88s" over your head doesn't do much, because we're #36 on the list.
Someday we're going to be #1, bought all the way with a notorious lack of practicality, but for now... we're JUST a waste of inf.
Join the Crazy 88s. Fight inflation. -
Quote:Well, those look like the three things I did.
So... now what do I do? Mad spending spree? Do it again? Teach others to do it?
You can also make a huge fire, throw your inf in, and encourage other people to do the same. -
There will always be people who run the highest level stuff hundreds of times and complain that they're bored with it.
There were people who were complaining about hamidon runs when THAT was the only top level content. (There were people complaining about running their daily tip missions last month.)
There are also people like me who have run the two trials zero times each and feel that they're having a pretty good time with the game.
(OK, some of that is indolence, some of that is the feeling that the reward system is still in extremely open beta...)
Edited to add: level "50+shift" means your stuff doesn't go obsolete on you. -
20 million inf! Why, you'd have to sell like 200 generic level 50 recipes to make that kind of money!
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My apologies; I did not know your level of experience and I aimed low.
I will say that if you HAVE to profit off everything, you WILL spend all your time at Wentworth's.
I use the metaphor of the penny tray: People take a penny, or leave a penny, because it's TOO SMALL TO WORRY ABOUT. If you're building an IO and the cost is 200,000 and the sale price is 300,000 (270K after went-fee) that's probably TOO SMALL TO WORRY ABOUT. Especially if it takes a week to sell.
If you want to be a billionaire, in minimal time, don't worry about the pennies- the half-million-inf crafted IO's, the 55K pieces of salvage, the generic IO's, etc- spend your time and your Wentworth's slots on the big stuff. -
Storage vs. sell and rebuy:
"The market is a mechanism for transferring money from the active to the patient."- Warren Buffet
One of the common ways to make inf is to buy a recipe [something people use frequently] and craft it and resell it. If you leave a somewhat low bid in for a couple days, it will probably fill; but even if you pay the going rate for the recipe, the crafted item usually sells for a lot more. (Level 40 Serendipity recipes, I think you can buy 'em for under half a million, craft, and resell for five or ten million. And those aren't a big seller.)
Why do I mention this? Because if you craft something and sell it, then buy the recipe later if you need it again, you make exactly the same money.
Storage, workaround: Each of your characters can hold ten to twenty recipes, right? If you decide to hang onto them, just spread 'em around evenly.
What not to store: As mentioned, there is zero reason to hold onto the generics [white] recipes. Literally no reason. They sell them at crafting tables. You can buy them cheaper than sale price at Wentworth's. And in most cases you can buy the CRAFTED item for cheaper than crafting price, with patience. For yellow and orange recipes, most of them are really unpopular, so there are fifty for sale and no bidders and the last 5 listed are, like, ten thousand inf or less. Check your recipes, and if they look like that, it's a pretty safe bet that if you want one of those later, you can pick it up for pennies. A few of them are worth a lot of inf. This will be obvious by the "0 for sale" and price in the millions. Those ones are worth keeping, if you like holding onto stuff. -
Pretty much "what they said."
A hard cap is a "Thou Shalt Not" built right into the rules of the game. Thou Shalt Not fly faster than x speed, Thou Shalt Not get more than 75% damage resistance on a scrapper, whatever.
A soft cap is "there's no point, most of the time". As far as Defense, specifically: most of the time, 45% Defense works exactly like 245% defense (if you, I dunno, took sixteen small purple inspirations.) There are times when more than 45% Defense is an advantage- but they're relatively rare.
Edited because I'm a weenie: There are SOME times when additional Defense helps. Devouring Earth Quartz drops, nothing helps; Ruularu [sp?!?] eyeballs, nothing helps; but lethal damage cascading failure [e.g. Malta or large numbers of Council] can be avoided. Rikti drones have to-hit bonuses, and so do Malta Gunslingers [those might be too large to work around, I don't know.] -
So. Anyone else here try flipping Super Inspirations?
Anyone else here make the mistake of left-clicking on an item to list it, and that item was a Super Inspiration?
If you're wondering about the taste of the goose that lays the golden eggs?
Delicious. -
I dunno.
I think some of them got bored and wandered off. It's always cooler doing something for the first time.
Some of them were there because of some Heroes they had a grudge against.
I haven't found a good way to get the masses fired up.