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Posts
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The traditional response is not to relist, but to wait for the next double-XP.
On the other hand, that usually applies to people with more time than money, and if we are dealing with a big-money operation that is not the case here. -
As people have said: It's a defensive tool that happens to do "one damage scale" of damage. Which is respectable (if a tiny bit low) on a Scrapper, and virtually unnoticeable on a Blaster.
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Other than the Dominator changes on Test - have there been any large scale changes to Endurance usage?
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... well, in issue 6 they dropped base endurance for everything by 15% or so, because you could no longer 6-slot Stamina. That improved life for lowbies by 15% or so.
Yeah, that was about 4 years ago. -
"Oh dear, politics" warning...
Moving slightly off topic to Buffet for a second: This is the guy who said something like "If there is class warfare in America, my class is definitely winning." Yes, he thinks other people's taxes are too low. And what he's saying is that if you raise the taxes on them [and him] he will pay his share without complaint.
There was a lot of money generated over the last 20 years or so and pretty much all of it went to the top 2% of the country, while almost none of it went to the bottom 98%. You might think that the government shouldn't be disproportionately rewarding those people (for instance, having a capital gains rate LOWER than "Actual money for doing a job" rate.)And yet, here we are. -
Endurance usage is proportional to damage.
So yeah, fire's an end hog...
Fire/Elec is a great combo. Plays a lot like Fire/Energy, but slightly different utilities. I prefer Power Sink to Conserve Power, and I haven't ever done much with Boost Range. (I have both Fire/Elec and Fire/Energy at level 50.) The melee damage is monstrous, the AOE is monstrous, it's just a generally brutal combo.
I don't really use a lot of immob. In the late game most badguys either die really fast, or have strong ranged attacks. -
My miniguide on blasting might help , as far as playstyle.
As far as what you want:
Your big AOE primaries are (I've only run one of these personally) Fire, Archery and Assault Rifle.
Mental has a ranged and a melee AOE. It goes nicely with just about everything.
Remember that you have singletarget attacks to get you through the boring period of time while someone else starts the fight with the rest of the spawn. -
Couple minor IO points:
* You don't need "level 50" of most things. If you look at Thunderstrike, for instance, the difference between level 50's and level 45's comes out to something like 3% on acc, end, and recharge, and far less than that on damage. You may have just slotted level 50's because everything is free in Mid's.
* For that matter, you don't necessarily need or want full sets of the same thing in everything. Looking at your level 47 LRM slotting, for instance: You're running about 22% recharge. You could slot three Dam/Rech from different targeted AOE sets, an Acc/Dam, a generic Recharge, and be launching rockets about twice as often for much cheaper in five slots. You would lose a little global accuracy [not IMO a big deal] and a little global recharge [possibly a big deal] but you would gain 70% recharge in that one power.
Your sixth Detonation in M30 Grenade (if you take out the Dam/End) gets you only a little endurance and, like, 3% more damage in that power. The set bonus is "toxic resistance"... which is not on my list of must-haves for a blaster.
There are a few other things in there, I'm sure, but I just wanted to give you a general idea of what to look for. Also, I don't use Mids much, so I'm doing this by eye. -
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I'm looking for a new project.
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Stabilize redside uncommon salvage. It can easily spike at 500k.
It's what luck charms only dreamed of being.
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If you want to help? You can.
Buy at the low price and sell at twice that price. So if it's got a range from 10K to 500K, buy at (for instance) 11K and sell at 22K.
I'm going to try and keep 10 of each in stock, checking once a day or thereabouts. Wish me luck, I'll need it. -
OK, yesterday I burnt 30 million flipping purples at "pretty much even" and accidentally got 10 million of it back, for a leverage ratio of 1.5 . Not bad, but slow moving.
So far today: Working on a 45-50 crafting badge. Unfortunately the market is low on them so I've burnt about 5.5 million and only gotten back around a million of that. (Still got some sales up.) My regular, profitable generic-crafting-and-selling turns out to burn about 2 million a day, mostly in crafting fees.
... If I burn 100 million a day it will take me three months to go through 10 billion inf. Even if I destroy the last two billion outright it'll take some work and some bigger thinking to get this done. -
Ideas presented without support can be rejected without support.
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I don't know if I'd stack two Dark Defenders- well played, ONE dark defender provides sufficient mitigation- but I didn't come to the DD side until I'd been playing for several years, so I don't know how it works out in the hands of the inexperienced.
"Overly safe" isn't a real complaint, I suppose. -
Stillhart: you willing to spend 200 inf per prestige point? I'll cover the other 300.
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Better yet, establish a fee system whereby you convert influence to prestige in exchange for a fee paid by a supergroup's members. Now you are not only removing influence from circulation and providing a public service, but beginning to take a slice of other people's bankrolls as well.
Essentially you'd be converting inf to prestige at a better rate than City Hall. I'm willing to bet you could do a ridiculous amount of business this way, actually.
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This is actually pretty good. All I would need to do to start this would be start a thread in the Base Builder's Forum.
Yeah, that'll work. -
KeepDistance: I was hoping for something more efficient than that. Flipping purples at a slight [less than 10%] profit might do it. . .
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unsure of the OPs intent here other than destroying inf.
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Art, my friends, art.
It's very easy [for me anyway] to make billions more than I spend on my characters. The challenge, then, is to find a way to spend my money that entertains me and does [by my standards] some good.
I was involved in trying to crash the demand for Luck charms. I was the guy who tried to stabilize midrange common salvage for over a year. I'm looking for a new project. Destroying ten billion inf might hold my interest. -
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Web Nades should only be used on tanks, scrappers, targets with movement powers or under 20% health
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If you're soloing /Dev is intensely frustrating. The webnade/caltrop combo (both of which get spammed by groups) produces immense recharge AND movement slow. I logged out of a mission once (admittedly, on a Brute) because I couldn't reach the enemies and they couldn't kill me. -
Postulate 1: Inf sinks aren't keeping up with the inf sources. That is, the amount of inf in the game is ever-increasing.
Postulate 2: Reduction of inf would be a good thing.
Now these postulates are not necessarily true- they've been argued about extensively, in fact.
However, if they WERE true, what would be the most efficient way for one person to remove inf from the game?
I'm trying to find a "leverage factor" - better names are welcome- so that by removing 1 inf from a character of mine, I destroy more than 1 inf in game.
Leverage factor 1 would be "transfer to a level 1 mule, delete the mule."
If I could sell something to a flipper for 10 million, and that character sold it to an end-user for 10 million, that would destroy 1 million of my inf (went fee) and another 1 million (the flipper's fee), creating a leverage factor of 2.0.
However, me buying something for 10 million and selling it to an end user for 10 million is, I think, a leverage factor of 1.0. The end user would have bought it ANYWAY for 10 million, so all my extra step did was destroy a million of my inf.
Ideas? -
Truly, the internet ain't what it used to be.
(Contents nsfw. Site may grab your computer and rip its guts out. Not a good idea to follow link in any way shape or form. Save yourself! Go outside! Do something!) -
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i haven't quite figured out how folks make hundreds of millions in this game yet
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Here.
Maybe here.
Or here.
And definitely here.
TL;DR version: Buy a recipe for a million, salvage for a million, craft and sell for five million. If you don't know what to buy, look at what you're buying for yourself and see if you can make money buying two of them, crafting and selling the other. -
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But there are only so many times that you can hear things like, "slow down, guys, I'm not getting a chance to kill anything!" from a newbie scrapper after you and an SGmate have been cajoling him into speeding up.
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To be fair... I've been that guy. I was SK'd up to 49 from 35, on an issue 3 team of an old school Spine/Regen and an Empath, and badguys were going down WAY faster than I was used to.
Learning the "tab, tab, f,1,2,f, 6 " dance - or whatever I'm doing- to attack people is NOT intuitive and DOES take time to become part of your nervous system. I don't even know what I'm doing on a mechanical level any more. I just zip over to that guy and stab him, slide a little left for the AOE, etc. I don't know when I turn sprint on and off. I don't know when I'm toggling "follow" on and off. Last night I noticed myself toggling a melee attack, jumping over a badguy to tap him with it. I noticed because that's a Tank move (the cones don't end up pointed towards the party) and I was doing it on a Blaster. Quite automatically. -
Hmm. So Dominator Snipes are going to be "the equivalent" of 3.0 damage scale Blaster Snipes.
Good news... I suspect that Dom snipes are the test case and Blaster snipes will "catch up" if it turns out to be a good change after it's been live for a month or two. Or maybe Blaster snipes will catch up next patch.
These are my guesses. I have no evidence for them. -
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I picked Cyborg
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Look in your powers list (next to enhancements/inspirations, above your actual powers trays - bottom right in standard setups) and see if "Self Destruct" shows up.
If it does, you did it right. Otherwise, I think you have to email support.