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Joined
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... terribly sorry about that. Anyone else want one?
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Good advice, but the character is part of a "we all play at the same time once a week" SG team, so I can't.
Madame P: Thanks for the IO! Enjoy your 67.5 million inf! -
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Or give me some, i could actually USE it. But then again, this is coming from eryq.
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Hey, eryq! Recognize this? I sent it to you on May 25th. It took me about an hour to write it, and I'm pleased to see that you didn't pay any attention. These are the exact techniques that I used to make about 1.7 billion inf on a level 18 character. I fail to see why you're still begging for money.
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TL;DR version- buy nice level 35 and 40 recipes at "Going price", craft em and sell for 10% under "Going price".
There are thousands of niches and I try to not get into a habit. Only have one or two of the same thing in inventory, in case you get bit.
There are two parts to finding a niche: 1. Know where to look, and 2. know when you've found one. I'm doing 2 (Due diligence) first.
Before anything, make sure the "for sale + bidding" is set to "All".
2a. Is the price of the last 5 crafted considerably higher than the price of the ingredients + recipe + crafting cost?
2b. Did the last 5 crafted sell in a couple of days?
2c [optional] are there a LOT more crafted for sale than there are bids? Are there any bids at all? If so, these are warning signs.
Taking a few examples.
Level 40 Miracle End/Rech/Healing (picked because I've sold them recently):
2a. the recipe sells for around a million. The Mu Vestment sells for around a million. Crafting cost is around 200K. The final crafted product sells for 6 million.
10% goes to Wents, so 5.4 million minus 2.2 million is 2.8 million.
2b. Last five sales of the final product are over the last 2 days. You _can_ sell it.
2c. There are zero bids and 10 for sale. Possible warning sign that the price could collapse... some of those might be for sale really cheap. I'd do it anyway, because the sales are really consistent and the chance of getting stuck with it is low.
Level 37 Red Fortune Def/End(picked at random as a "possibly good" one)
2a. Cost of materials: around 400K. Cost of Crafted: Mostly 2 million-ish with some really low sales. Looks like you can make a million or so on it.
2b. "last 5 sales" are going back a month. Bad sign!
2c. None for sale, none bidding. This could be that nobody's buying because nobody's making them, or it could be the other way around. You might sit on this for a really long time.
Last example: Ghost Widow's Embrace, level 50, Acc/Rech/Hold.
2a. About a million for the salvage, "cheap" for the recipe, half a million for the crafting cost [!], so 1.5 million or so to buy it. Last 5 sales 2.5 to 4 million. So you can make a million or two on it.
2b. Last 5 sales in the last day.
2c. 0 bidding, 3 for sale. Some oversupply but not bad. It doesn't have far to collapse.
An example of something where I'd worry about a crash... can't find one right now. But Miracle Heal/Rech at level 40, if you look at the crafted. JUST had a crash. Price was 27 million, 27 million, 5 million, 15 million, 15 million. Cost of the raw materials is around 11 million. So people were making 15 million and then the bubble popped.
Part 1- where to look for niches. There's a lot more traffic in the top level of any given recipe than in the lower levels. More people buy, more people sell. Level 50 gets kinda weird though, because those are a side effect of people looking for purples. And there's only really money in the things that a lot of people want. The high end recipes for melee damage, ranged damage, AOE, Healing, Defense and Dam Resist. There may be money in things like Knockback and Accurate Healing, but it's going to be a lot harder to find than if you're selling Crushing Impacts and Miracles.
If you find a good niche, you can make 8-10 million inf per flip. If you are only making a couple million per flip, you might want to look for something better. It's a good starting place, though.
If you're not making, like, 50% on your money, you should find something better. Eating a listing fee is a lot easier when it doesn't wipe out your WHOLE profit.
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Edited to note: The paragraph breaks are gone for some reason in the quoted material. Sorry about that. They show up when I go to edit... -
Stillhart: I'm willing to buy random rolls for 6 million each, so that is indeed where I got the number. It's a guess; I only bought about 10 recipes at 6 million, so I have no actual idea whether that's a fair price or not these days.
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Never settle!
(seriously, it's easy for ME to find a niche. Look at the top level in a "relatively good" set. You'll know it because the recipes are selling for a million instead of 2.5 K. Pick something that gives you about a factor of two, keeping in mind cost of salvage, and move around a lot. Ruts are comfortable, but you get run over.) -
I prefer the travel -Stealth IO's to "Stealth" the power. (names like Unbounded Leap and Celerity, I think. Celery? I dunno.) You can fit either of those in Sprint and stealth FASTER than regular movement. Exciting.
You can also, as mentioned, get a Karma -KB and put it in Combat Jump. It won't give you as much anti-KB as Acrobatics but it stops about 90% of incoming knockback. Nemstaffs are the main thing that knocks you around. Also if you get bad timing on a couple different things hitting you at once... -
Dear self. If you have someone on /ignore and you quote their posts to see what they're saying: you are making a mistake.
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I've got something like 218 merits. MOST annoying. This is something I'd seriously consider burning the merits for.
I want it on Infinity, but if you post it way higher than "normal price" and let me know what level, I'm pretty sure I will be the person buying it. -
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why is my damage not double or triple other ATs?
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So all you really want is to 1-shot even-con minions with Energy Torrent, alone, without Build Up or Aim. Where's the sarcasm font? I think I might need it for this. -
Some people in the Acc Weenie Club slotted 95% Acc in the power AND had global acc bonuses.
I pretty much set "weenie" level at +70% total, but it's a pretty casual club. Bring what you like. -
*shrug* game is not for everyone. At least they entertained themselves with the forums.
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My basic feeling is that it's nearly impossible to build a team without SOMEONE who will help you keep it alive. No controllers, no tanks, no other defenders? Pfeh. You'd have to be hunting for just Blasters and Scrappers and actively rejecting other defenders/controllers/tankers.
Given that, I'd suggest Sonic/sonic. FF is still my preference, but that is kind of defensive overkill.
I like overkill. -
Responding to myself, earlier:
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I'm going to try and keep 10 of each [uncommon enhancement, redside] in stock, checking once a day or thereabouts. Wish me luck, I'll need it.
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Now I remember why I stopped doing this with commons. It sucks and it's boring.
If anyone else wants to do it you have my blessing. -
The things are hideously rare and hard to come by except at level 50.
Yeah, I _could_ get it for 15 million if I wanted to put 20 or 30 bids down for a week or two. I've got SCHEMES, though.
... plus my self control is no better than anyone else's when I'm shopping for myself. -
My fire/elec was a beast from about level 8 on. I love it.
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For a "rolling 8 man team" I would say Force Fields or Sonic are the good choices. They provide simple, guaranteed, near-foolproof, effective mitigation.
On an 8-man team there's a good chance that, when something goes wrong, it goes REALLY wrong really fast. Force Fields [and to a lesser extent Sonic or Cold] prevents that.
FF will turn all your Blasters into people who can start the fight, and when you have several Blasters starting the fight, those are some short fights. -
I think Bank of JoJo may be the way to go. I have three "home servers" so I would only destroy money if someone used my services going to or from another server than Infinity,Victory, or Pinnacle.
But if someone moved a billion (on a home server), and someone else moved a billion BACK, I'd make probably 200 million inf [move to own account].
If someone moved a billion (to or from another server) I'd get rid of 100 million [removed from game]. And at least some of it would be their money.
Plus, providing a service. -
I can do Justice, but it's not one of my home servers.
So I'd have to charge 1.15 infamy per influence. Basically I'm charging you one transfer fee and eating the other. -
Dragonkat: when you say [ QUOTE ]
When was the last time a scrapper did it without a little extra boost to heal from a nuke or a little extra damage?
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Careful with that rhetoric; someone could lose an eye. I b'lieve there are people on the Scrapper forums who have beaten two AV's AT ONCE with no nukes and no insps.
Scrappers love that stuff. -
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The numbers Im seeing show this as a decrease in dps over time instead of an increase.
Example:
Sniper Blast: Increased this powerÂ’s damage scale from 2.76 to 3.56, increased its recharge from 12 seconds to 20 seconds and increased its endurance cost from 14.4 to 18.51.
Old scale 2.76/12rech=.23/sec
New Scale 3.56/20rech=.178/sec
Shots/min Old: 60seconds/12sec rech=5
Shots/min New: 60sec/20 sec rech=3
So youre doing LESS damage over the SAME amount of time for MORE endurance. All snipes would be better served by removing 2 of the 3 accuracy checks they go through for a power that is supposedly going to be more accurate due to the time it takes to make the shot. Missing 2 shots in 5 with %96 to-hit and %1.93 accuracy is ample evidence of this.
This is yet another stealth nerf like Domination received.
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Your math is really, really bad. I know I'm not the first person to mention it, but I have to say it.
1) Your DPS only goes down if you have NO OTHER ATTACKS. Once you have a full attack chain, the only seconds that matter are the ones where you're firing the specific attack.
2) "Less damage for more endurance" implies that you are spending more total endurance for less total damage. 18.51* 3 is in fact less than 5*14.4
3) 2 in 5 misses is not ample evidence of ANYTHING. 200 in 500 is statistically valid. 20 in 50 is statistically plausible. 2 in 5 is freakin' whimsy.
... oh, and I don't remember seeing you around. Welcome to the Blaster forums. I'll be your local inconvenience.
Edited to notice that your math is even worse than I thought. Recharge doesn't start until the activation time finishes, so we're talking about cycle time of 12 (or 20) seconds + 3 seconds (interrupt) + 4.33 seconds (activation), so 19.33 seconds vs. 27.33 seconds. (based on the Red Tomax numbers for Zapp and Sniper Blast.) -
The other question being "What was the character you usually played before this?"
I know some people who started the game on Regen scrappers who don't EVER believe they should have endurance problems. -
One thing that is significantly different from WoW is the powerlevel (as I understand it.) In WoW, I'm told, basically you are pulling individual critters and the entire team beats them down. In City of Heroes [depending on who you are] you can jump into a group of eight or ten guys (or twenty) and just start whaling away. Heck, my Fire Blasters can take down ten guys in two shots total... well, three because I'm gonna miss SOMEONE and have to finish them off.
Another major difference is "Strength of buffs." One high-end, but very common, buff, is Speed Boost. +70% to recharge, +70% to endurance recovery, some bonus to runspeed, lasts about two minutes and a Kinetic can keep that on the entire team easily. You get that at level 12 or 20 and your entire team becomes considerably more brutal and only stops when they run out of enemies.
Why am I here after five years? Well, I tried WoW (only 10 levels or something, admittedly) and everyone looked like mud, I had to trudge everywhere slowly (You Sprint in this game at 20-something miles an hour, can go up to 70 or 80 MPH with the right travel power) and, my least favorite thing, hills.
I have ALWAYS hated pathing where you can't climb a hill if it's over some arbitrary steepness. In City of Heroes you can climb up to about an 80 degree slope- assuming you're not just going to fly or superjump or teleport up there. It's very hard to go from that to the idea that "you can't get there from here." I liked CoH in the first hundred yards, when I leapt clear over a bus stop without hitting the top.
Some character looks-taken from random pages on the virtueverse.com website:
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I'm willing to pay up to 75 million for a Blessing of the Zephyr -KB, level 33 or less, heroside, crafted or not. I'm not willing or able to put out 46 bids at 75 million, though... anyone got one? What level?
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... although with the Architect Entertainment system, it's not *quite* the same content, Epic.