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Posts
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"Pretty much the same stuff you did from level 1 on."
There's nothing wrong with being goal-oriented, but this isn't a game where you suffer until max level and then "really start playing."
Some of the "pretty much the same thing" is quite literal- you can go to Ouroboros and time-travel back to do the missions you didn't get through on your first trip. You can go do task forces at any level. You can start alternate characters and run through to level 50 again. (I've done it twice villainside and about six times heroside. )
There are a few things that are "50 only" or nearly-so. Three or so Task Forces [or Strike forces villainside], two big (and infrequent) raids.
You can take your level 50 and put a lot of time and influence into tuning them up into a crazy death machine, and set up your own ridiculously hard challenges.
You can start a supergroup and be social, and work on your base. Interior Decoration is something a lot of my friends have a lot of fun with.
You can PVP (at any level, really, I suppose.)
For me, the answer is usually "Get together with my friends and shred through content in a hurry." But different people like to do different things. -
I burnt 300 million in about 10 minutes. I know, I'm small time.
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What's the DPS on Electric Fence?
What's the DPS on Havoc Punch?
Come. Join us. Live fast, die young, do a lot of damage in a hurry.
(I don't really joust- I do tend to jump in, throw havoc/charged brawl, and jump out.) -
I like 'em. I have about five at high levels.
But here' the thing. Blasters have a playstyle change (midlife crisis?) somewhere roughly around level 30. Before that they just run in and blow everything up, very simple. After that they have to learn new skills- WHEN and WHERE to blow everything up.
My mini-guide -
I'm up to like 590 million burnt. Flipping high-end recipes for a bit over 10% profit was a good chunk, but most of it (400 million) was subsidizing someone's base.
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I guess now that people are playing in the Mission Architect, respec recipes are a lot rarer.
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Short version... well, attempted short version.
Rolling random gets you about as much money as picking the best recipes and selling them. It's a much better deal than picking almost any other recipe. You get 10-12 random recipes for every "get exactly what you want" recipe.
Random recipes are random; I've seen people roll three times and get one of the "super" recipes (there are three or four that are worth a tremendous amount); I've seen people roll ten times and get bad stuff every time.
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Because I have money and like to encourage certain behaviors, I will buy "merits". I give you a fixed sum of money, you roll and give me whatever you get. 6 million per roll, hero or villain, any server, between level 32 and 41. I think that's a fair price these days, but it could be off. Those 10 crap recipes in a row? I bought 'em.
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The tram door timing was right when I started the game (June '04). I don't remember when they messed up the door timing, but it was pretty early on. For some reason they keep fixing higher-priority bugs. . .
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Depends on the character. I only play the market hard on about four characters; everyone else has plenty of time and slots to leave things up for a while. It's always kind of disappointing to me when something has to get pulled and deleted, but that isn't usually till level 30-something. So the low-level stuff can stay up and visible for a week to a year, depending.
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higher highs, lower lows. Mostly we only see the friday night/sunday night spikes.
(... at least that's what I'm hoping. I've got a lot of big bets down this weekend without doing my research.) -
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the mission now says "Heroic =" and all the mobs are red and purple to her.
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Was this mission something like "hunt 10 Hellions" (outside) or was this something like "Arrest Bonebreaker" (an instanced mission )?
Outside, when you get into certain zones, it's tougher. If you look at your map of (for instance) Kings Row, you'll see yellow parts, orange parts and red parts.
In Kings (which goes from about level 6 to 10) your yellow parts will be 6-7 or so, orange 8-9 and red around 10-11.
Oh. if you took the train from Atlas (level 1-6) to Kings (level 5-10) you may notice guys on the street getting a lot tougher in a hurry.
If you've got a regular mission and all of a sudden the guys inside are red and purple, and you haven't set your difficulty higher... I don't know what would cause that.
Welcome ! -
I love it. Four people have responded to this thread and two of them have said "I've never had any problems with communication; everyone I know uses it for [x]" and they're using different meanings.
I use "spawn" and "guy" myself. "Mob" seems like it's for people who are just dying to tell you their stories about Meridian 59 and the good old days. -
Fire/Elec blaster for me.
But then I'm a bit addicted to big orange numbers. -
Per Red Tomax:
Shockwave, at level 50 with 95% damage boost, does 128 points of damage on a Scrapper.
Proton Volley, at level 50 with 95% damage boost, does 195 points on a Defender. Without taking Aim or resistance reduction into account.
Were you perhaps thinking of some other Claws attack? -
This is where I'm going to try to not be patronizing... and it won't work.
Basically once you hit a certain level on a Scrapper (could be as low as level 8 or as high as 26) you will have a full attack chain. Which means you ALWAYS have some attack ready to go. At this point the reason to add recharge is so a BETTER attack is ready to go. If you sacrifice some damage for some recharge, you're making that attack worse and so you're probably not going to want it when it is up.
p.s. helincarnate, your avatar is hypnotic as always. -
I remember my BS/Inv opening a door in some Crey mission and there were about fifteen guys in power armor behind it. I _think_ they stunned me and then killed me through the low resistances, but it happened so fast I couldn't tell you.
Takes a lot to mez a scrapper. -
You ARE close to softcap. I don't know if you're close enough to softcap to play tag with AV's; I don't play in that league.
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I personally like the "I already did everything for you that I'm going to do" style of play. Once you've put the bubbles up, you can do whatever you want. Playing with tricorders? I guess, if you like that.
I mostly save "out of the will" for people who don't bubble the team, but if I get some backtalk that could get you out as well.
Oh, and here's that guide. -
Don't have one- but in general the fastest movers are max level (created by 50's rolling) and min level (created deliberately with merits). Leave a bid on those two for 24 hours.
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Back in the really early days of the game (back when Unyielding Stance nailed your feet to the floor, and it was either/or with some other armor, and there were no Break Frees) I went without mez protection to level 32 or 33. It got bad in a hurry. I spent about eight levels flattening Crey power armor in revenge.
Level 30: Mez becomes big and ugly and frequent in melee range. Freakin' riot cops will stun you and they are minions.
Level 35-40: Ranged mez starts getting really prevalent.
Level 41-50: Is there anything in this powerband that doesn't knock down, stun, sleep, hold, immobilize, or drain endurance?
As a test, see if you can find an AE mission that has Crey power armor in it- should auto SK you up to about 30 or 35. Do a couple missions, see how it goes when those big-damage, mezzing hits land. -
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Controllers got hit the hardest, becuase they had AOE controls doubled in recharge time AND had duration cut in half.
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Ah yes, the first 12 months of a game that's been going for five years. Hard to say who got "hit the hardest" from issue 4 to 6.
INV Tankers, going from 300 times tougher than a Blaster (and 10 times tougher than an Ice tank) to only about 10 times tougher?
Fire/kin controllers, going from like 15 imps to 3?
Blasters, going from nuking 300 guys at once at 400% damage (and dying on the spot from the return fire) to only 16 guys at 360%?
There's plenty of balance to go around.
... ask a Dark Armor scrapper about the good old days. I dare ya. -
Also consider that Sparky, to our eternal frustration, shoots who HE wants to shoot, not who you think he should shoot. For Archvillains without any friends, yeah, you can straight up add Volt Sentinel's damage to yours. But for any other circumstance, Voltaic Sentinel may decide "Oh, I shouldn't attack him- he's mezzed!" or "This guy's closer!" or "I feel this person is intimidating" or "huh. I can get first shot on this guy!" (Link is NSFW for ads and things)
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Welcome!
I will mention that MOST tanker secondaries [where the attacks are] tend to be slow starters. As one example, Super Strength is an excellent set, eventually, but I think you have to be level 20 or 28 before your big hitters start showing up. At level 1-10 I think you're using attacks that feel like "Slap", "Annoy", and "Hassle".
Disclaimers: I'm kind of addicted to big orange numbers, and not much of a tank player. I looked it over once for my wife's classic Invuln/Super Strength flying tank. -
Platypiel!
... must not generate characters while drunk...
I had some vague idea that theologically there was a "Second fall of angels"- not to hell with Lucifer, but to earth to mate with women- and those were Nephilim.
I was off by a generation, apparently.
Man, I brought up politics and religion in the same week. Watch this space for sex!