Fulmens

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  1. I might have a level 2 ATM character on Champion... but if I build them on Victory (or whatever) and put them up for sale at a specific price, we can try to synchronize so you buy for that exact price. I don't know how much stuff we'll "lose" in shipping.
  2. Everybody clear on that? Right.
  3. I make mine on the market.

    If you don't want complex directions: When you can afford to buy one recipe of one thing you want: Buy two. Craft both. Slot one, sell one. If it's a REALLY good seller (more than double your money, fast) consider "Buy three, sell two." Don't buy more than three of the same thing. Last weekend hero-side Celerity: stealth dropped by a factor of two. Don't get caught holding twenty of them.

    Step 1: First 1-5 million.

    IMMEDIATE BUT TEDIOUS #1: Buy snipe,confuse, etc. recipes for 101, when full sell to vendor for 100 per level (usually lots in the 30-46 range; if there aren't 20 for sale and 0 bidders, don't bother.) Makes around 50K per run, depending on how many recipes you can hold.

    IMMEDIATE BUT TEDIOUS #2: Buy SO's at wents for cheap, when full sell to vendor for many thousands more. Makes around 100K per run, but the bidding SUCKS.

    LESS IMMEDIATE #1: Leave bids up on stacks of "generic" recipes for low prices, sell to vendor.

    LESS IMMEDIATE #2: Put in bids for midlevel common IO's (end red, damage, things people actually use) for 26K or something. Wait a couple days. Resell for 101K or 201K or whatever- lower than the last 5 but still a lot higher than you bought it for.

    Step 2: 5 million to 50 million.

    METHOD 1: Memorize a recipe- buy salvage (bid low and wait) , buy recipes (bid low and wait), craft 10 at level X+5 and 10 at level X+10 (25 and 30, or 35 and 40.) Sell results at, probably, slight loss. At some point you will memorize the thing and not need recipes, AND pay half for crafting. Continue to sell at same price, make many thousands more inf. Churn out 10 of these every time you log on. That's a million or two every time you log on.

    METHOD 2: Find a cheapie set recipe- I used to use level 30 Karma Def/Rech or Def/End- and buy one, buy the salvage, craft it and sell it. This should get you half a million or a million. Do this a few times with guaranteed winners at the top level- Crushing Impact, Thunderstrike, Doctored Wounds. Million inf per IO, it adds up pretty fast.

    50 M and MORE: I do this by crafting and selling expensive IO's. Think about the stuff people want (look at some builds) and see what you can afford, what it's selling for crafted and what the recipe is selling for. Check crafting cost and salvage cost. Find something where you can pretty much double your money and build a FEW of them. Niches collapse without warning, so don't get overly invested in any one thing.

    Continue along this path and you can be an Ebil Billionaire too.

    There are other ways in the 50+ million game.
  4. Fulmens

    PVP IOs

    It is strongly rumored that the arena no longer gives PVP drops due to people farming themselves.
  5. Given how easy it is to farm in the arena... I'm thinking "not a bug." (I'd have two firetanks, one sitting on the respawn spot of the other, swap once you get a recipe, but I haven't given it much thought.)
  6. Smurphy iterated, but he was a lot more available as a bank than I am.

    He started at about 1 infamy = 1.1 influence (plus profit margin either way) and ended up at about 1 infamy = 1.4 influence (plus profit margin). Then he quit. Then I started.

    I started at 1 infamy = 1.1 influence and my business dried up REAL fast. I think I need to be on and exchanging all the time.
  7. I am a man with a large, quixotic bladder.

    ... There's some need for me to recast that sentence.
  8. It's not quite that simple.

    You get roughly a constant amount of prestige per "boss kill" no matter what level you are, while the inf per kill goes up.

    Bosses give disproportionate amounts of prestige compared to XP.

    Roughly speaking at level 50, I believe 50 inf = 1 prestige. This doesn't count drops and such, and it doesn't count mission complete bonuses.

    At the registratrar, 500 inf = 1 prestige. This is a deliberately extortionate rate for various reasons, which may be obsolete or may still be valid.
  9. There aren't any people like you, TopDoc.

    More seriously, this is probably a power distribution and I don't know any of the constants.

    90% of the people make X or less in a month.
    9% of the people make X to 10X in a month.
    .9% of the people make 10X to 100X in a month.
    .09% of the people make 100X to 1000X in a month.
    TopDoc, Smurphy and 8 other people make the rest.

    Are you generating 100M of influence per day (or generic recipes, SO's, etc. that turn into influence)? Or are you making 100M of personal wealth, counting things that sell at the market ?
  10. I've got about 30 characters. One of them needs a respec, maybe two. I have about four vetspecs and I like doing respec trials.

    *raises hands*
  11. The problem with "destroy through capping" is that you could cunningly put up a bid for two different level 53 recipes , for 1 billion and .75billion, and cancel it if you ever needed the money for any reason.

    I mean, I'd end up with a Miracle that I could sell for 100 million... destroying ANOTHER 10 million in the process. But that's not much of an efficiency improvement.
  12. [ QUOTE ]
    I don't worry about recipes, I just vendor them

    [/ QUOTE ]
    /em flinch
  13. They don't go with my red wine secondary.
  14. Quick estimate: 100,000 players, 2 hours a day. (More on weekends, less on weekdays.) Half of that on highbies, making a million inf an hour after taking into account time spent on base stuff and marketing and "LFT" and whatever.

    I'm burning 1/10 of one day's worth of influence.

    If you give me a shopping list, Bang, I'll buy em and make em and sell em to you, through Wents, for 10% under my cost. How's that?
  15. ... still got about half a billion to match, if anyone wants it.
  16. Fulmens

    The best DPS?

    EmperorSteele:

    Umbral is right and you are wrong in a dramatically obvious way.

    88 feet per second is 60 miles per hour no matter how far you go.
  17. Fulmens

    Taking a break

    Enjoy life. Don't get sunburnt too badly.
  18. Fulmens

    Teleport Self

    Range IS, actually, end reduction, sort of. You go 20% farther on the same amount of endurance.

    Blessing of the Zeph is very good, but one End/Range and maybe an End will do you fine.
  19. 3.7 billion or so, and hitting a slow stretch.
  20. Werner said:

    [ QUOTE ]
    I suspect the actual study was just poorly represented. Of course that would change prices. So the numbers themselves are meaningless. All that matters for purchasing power and thus the distribution of goods are the ratios. In other words, I am indeed richer with the $60K per year (20% better off than everyone else) than the $80K per year (20% worse off than everyone else).

    [/ QUOTE ]

    I spent some time in England and my perception was that people there made less, paid more taxes, and goods cost more, with some exceptions (good, cheap beer in pubs. . . I don't drink beer ) than the US.

    So we're not just talking about "the new zorkmid is worth 1.6 old zorkmids and you get a 50% raise". There are, potentially, real different economic situations.

    Now if we take "engineers in college" as an example of the low end and "engineers in their first job out of school" as the high end... having an 8-year-old car when nobody else had a car at all = social status. Having an 8-year-old car when everyone else has 4-year-old cars means you're not the go-to guy on Saturday night. (People still want your help moving, though.)

    A studio apartment with no roommate and a bottle of vodka in the freezer is suddenly not worth mentioning.
  21. If anyone wants to sell me rolls in the 32-39 range, by the way, I'm still buying. 6 million a roll.
  22. I wanna see LOLSCRAPZ captioned pictures now. Get to work, people.
  23. Fulmens

    Leveling sucks.

    Boy, I'm on the early track to "Cranky old man."

    LOWBIE TEAMS FIX ENDURANCE PROBLEMS.

    I start new characters with a couple of friends, and it's really pretty smooth. Yeah, there's some "area rug" moments. But the endurance lasts as long as the HP, mostly.

    The AE has a few lowbie missions that are fun and good storytelling. Finding them is kind of a chore, at the moment. I will admit that.

    To the OP (or whoever said "level 50 is totally different from 49") - My experience is entirely different from yours. Maybe if it still took 400 hours to get to 49, you'd know what the hell you were doing when you got there? Just an idea. It takes me more than 20 hours to figure out which hole the thumb goes in on a new character. Maybe you do too.
  24. [ QUOTE ]
    How can the average, casual player complain about being poor?!?

    [/ QUOTE ]

    They did a study and asked people whether they'd rather make $80,000 a year (if everyone else made $100K) or $60,000 a year (if everyone else made $50K). Assume that prices do not change.

    A lot of people picked $60K a year. How rich you feel depends on how rich the person next to you is. Or technically, how rich the person next to you looks.