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Posts
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I buy max-level trendy recipes, craft them, and sell for about 4 million profit (depending on the IO; some are 20 million profit) I'm semiretired. 10-billion-inf burnout.
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I guess you COULD purple out your guys, TopDoc... but everyone's doing that.
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Something to spend the inf on ? You could always leverage the destruction like I did.
It took me from June 10 to July 20 to get rid of 10 billion inf altogether in this game. Around 4 billion of that was in Prestige donations and overhead (I matched other people's, and had to pay 10% to move the money to that server) and the last 1.1 billion was a flat out burn (listing items at 2 billion.) Around half a billion was spent moving money to do inf exchange. So something like 4.4 billion was in Went-fees (and badging and mistakes and miscellaneous.)
How long would it take you, TopDoc, to get rid of ten billion inf? -
I didn't even know they HAD meat cleavers in this game! I want one now.
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My rate on Freedom is "10 gets you 8" going either way You can probably do better; if not, I'm @Boltcutter in game.
good luck! -
GENERAL: I am still exchanging influence for infamy. My current rate is balanced- 10 gets you 9- and I can usually move up to about a billion unless I'm short on one side or the other. If one or both sides of the exchange are not on Infinity, Victory, or Pinnacle I have to charge an additional 10% fee- 10 gets you 8- to move it back where I store it.
SPECIFIC: Someone wanted to move a billion inf and I've lost track of who it was between double XP and the forum changeover.
They wanted inf on Virtue heroside, I think.
Anyone know who that was? -
At one point I was trying to encourage the 32-40 market. I applaud you and your noble efforts to work against the "hollowing out" of Wentworth's.
P.S. still buying rolls if anyone wants to sell. -
"I'm rich! I'm wealthy! Yahoo! I'm comfortably well off!"
-D. Duck
I set the "comfortably well off" line at 10 million and "rich!" at around 200 million.
Half a billion is banksta money (LINK IS NSFW FOR TEXT) . -
Hercules- I tried to send you a PM but was unable to do so.
Quote:First thing: You're certainly not poor. For which I applaud you. There are a couple of questions here:i am admittedly new to this game, but i'm clearly doing something wrong. i've got 3 50s and none of them have over $30 mil inf. granted, i have done my best to keep them tricked out all along, but i still haven't managed many purples on any of them. i'm not a farmboy. my 50s all have between 150-200 badges. i play solo often because my schedule doesn't often permit me to commit to a team. when i team, it's largely tfs, because i want the badges (almost got my PJ and TFC on all three 50s) i've only seen half a dozen purple drops in the 5 months i've been here. so how is it when i'm playing regularly, playing dev content, using the market appropriately (i have some understanding of economics 101- buy low, sell high, don't be in a hurry) i'm NOT getting rich? what am i doing wrong?
1) Where do you set the line for "Rich"?
2) How much inf do you want?
3) How much time to you want to spend getting that rich?
I don't mean to sound patronizing (I may be giving you the bonus package) but basically, you can get as rich as you want or need.
Until very recently, the most expensive build I ever did was around 150 million inf, so that's where I sort of set the top of "upper middle class." This is obviously a personal thing- I almost never use really expensive toys because I almost never do anything that requires really expensive toys. To put it another way, no amount of IO'ing out your build will do you as much good as teaming with an Empath, Kinetic, etc. even if they're only paying attention half the time.
So, let's assume you want your next project in this game to be "Become Rich." There's nothing wrong with that project, and you don't need a good reason[sic], but you should sort of set your goals and expectations so you don't get there and go "But I thought it would get me chicks!" or something.
Now there are a couple methods. One is what I think of as "Brute force." You farm, or run TF's, or whatever, and you collect one to ten million inf per hour- depending on your level of intensity, skill of teammates, whatever you wish. I think the best use of Merits is still random rolling in the 35-39 range. The ITF/LGTF are probably your best earners on Task Forces, because you can get Purple drops as well as regular cash and prizes. I don't know optimum farming tricks, because I don't do that.
Another is PVP. I don't know anything about PVP and the fabulous prizes you can get therein. The best ones are reputedly selling for half a billion or more, but I suspect the vast majority are selling for 10 to 30 million.
Then there's the Market, where I make my money. If you look at the price of a crafted recipe, and the price of the salvage, and the recipe, and the crafting cost... it doesn't add up. The crafted usually sells for a few million more. You can, therefore, buy ingredients, craft, and sell final products to the impatient for more. There are other ways of making money, but this is the one I use. Don't go into mass production, because if you dump 20 crafted items on the market they won't sell at the price you want. Find three or four things that you would want in your build, and buy up a couple of each and sell them judiciously. Then find three or four others. Never get stuck with a ton of inventory.
You should be able to make (on "low end stuff") half a million profit at least, on each, and on high end stuff... well, I made something like 50 million on a single item once, and there are people who've made a lot more. I'm happy buying for 10-15 and selling for 20-30 million, or buying at 25 million and selling for 40. On a new character I'm happy to buy for half a million and sell for a million or two. Then buy for a million and sell for five.
Right now the market's kind of crazy because, as mentioned, double-XP. It's a great party until the bubble bursts, so only do one or two deals at a time until things calm down. -
AlienOne said
Quote:You think it takes a day for the market to recover from double xp? It's only BEEN a week since 2XP. The fastest the market has ever recovered from 2XP is about two weeks. The slowest was two months; I was starting to think that one was a permanent change in prices...On top of that, the original statement WAS (and yes, again, still IS) that I made 50 on a Brute during double xp weekend. I didn't say that I spent all that same day.
Over this last weekend some of my leftover "list for a million" common salvage sold. So the madness is by no means over. Your argument is like saying "I went shopping the weekend after Thanksgiving, and the mall was insanely crowded. I don't understand- it wasn't Black Friday!" -
OK... welcome to the defender boards. Whether you know it or not, you're sitting on the biggest hot button we have.
To splain...
Imagine two Defenders. One drops every enemy to the "to hit" floor, the other heals every teammate for their entire HP bar every fight.
The "to hit" floor makes your Blasters up to ten times tougher to kill. Depending on the other teammates, it can make them two to ten times tougher to kill. The healer essentially gives everyone twice as many HP, making them twice as tough to kill.
Various Defenders do various things; in many cases they make their teammates more than ten times harder to kill (through resistance, damage debuffs, etc.) So calling Defenders "healers" is sort of like calling Sword scrappers "Defense debuffers". Yes, they do that, but it's not the most effective thing they do.
Looking at Empathy specifically: Your heals will be the main source of mitigation for about the first fifteen levels. Then you start getting the other powers. Fortitude, if slotted for defense [please slot Fort for defense] stops about 40% of incoming damage on the more delicate members of the group. Regeneration Aura gives Instant Healing levels of Regen to most of the group, most of the time. Adrenaline Boost is both wild and crazy.
Pretty much, healing falls behind the capability of the enemies to damage as the levels go up. Conveniently, about the time healing falls behind, you start getting other- very effective- tools to keep your teammates alive.
... and the cry of "We need a healer!" is nearly synonymous with "We suck and we don't know why, so we're going to blame you!"
So, umm, use those nanites wisely. -
OP said
Quote:... meaning "I'm posting my honest opinion; please only discuss if you agree with me."Now before anyone starts to flame me I'm posting an honest oppinion and feel its something we have to discuss.
And that's where I stopped reading. -
Hmm. If I recall Viridian is a MA scrapper, so there's a built-in To Hit bonus there on almost every attack. Scirocco has at least one crazy ranged AOE attack. And Woodsman is just a b-tard in almost every way shape or form.
I'm not sure why the Quarry or Crystal are getting such good results against you. Are they even level to you? -
[rhetorical]What's the point of me putting people on ignore if other people are just gonna quote them?[/rhetorical]
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I don't know what else to say that hasn't been said. Yeah, buying stuff the week after 2XP, and buying enough to fill 50 slots with high-end IO's, is a stupid way to go bankrupt. Maybe you could spend, like, 500 tickets on common midrange tech salvage, put it up for 60K each, and make a few million back to get your feet back under you?
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I go with the "it's free, it doesn't hurt me to use it, therefore it is worth it."
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There's "Faster" and there's "clearly exploitative."
For instance, the [closed] exploit where you could shoot at boss-class badguys that did not shoot back, but gave XP and rewards normally... that was broken. Nobody even tried to pretend that was working as intended.
If you use obvious exploits, and some sort of hammer comes down on you, you should not be surprised.
Now the only things I've heard about were "losing the character" and "losing the AE arc"- that is, the arc is locked so you can neither play that arc, nor replace it with something else. It is possible that you can get actually banned for sufficiently horrible exploiting. I don't keep track of who gets what kind of punishment for these things, and most of what I do hear is second hand rumor anyway.
My personal rule is "If it's full of dangerous enemies that hit hard, and you get XP really fast on a large team, that's probably working as intended." But I am not a dev. -
Technically, there is another way to get Purples.
Play the market, make a ton of inf, start buying purples and selling them for more, make ten tons of inf, buy purples and keep them.
(I will note for "starting in the market" that most crafted IO's sell for at least a million more than the uncrafted IO's. Look at your build and see what you want; chances are other people want them too. Buy low, sell high. Become hated.) -
I'm going to vote for a slightly more complex way of doing it: the "nearly generic Set IO" technique.
Level 1-21 I do TO's and DO's. Yeah, they're rotting from the moment I slot them but I don't care that much. They're not that big a bonus anyway.
Level 22 I do "mostly" SO's. I do some pairs of IO's, as I will explain below.
Level 27 I replace the SO's.
Level 32 or so I do a full IO "frankenslot".
To explain- and I know this gets a little mathy for a non-detail person- one Acc/Dam IO gives you almost 2/3 of an Acc IO and almost 2/3 of a Dam IO. That's ignoring the "set bonus" part altogether.
If you are ignoring the set bonuses, you can slot really cheap sets that nobody otherwise wants.
So if you slotted one Accuracy IO and one Damage IO at level 25, you'd get 32% Acc and 32% Damage. If you slotted two Acc/Dam IO's, you would get 40% Acc and 40% Dam instead.
So at level 22 (or 23 because people like even multiples of 5 a lot, so I can get 26es) I tend to do pairs of cheap Acc/Dam IO's and fill in the rest with SO's.
At level 32 I "Frankenslot" heavily. You can get, in five slots, the equivalent of up to seven IO's. And 35 IO's are measurably better than 25 IO's or any SO's.
Then around level 43 or so I start going for expensive sets, which give good set bonuses. Not because the frankenslotted stuff works badly, but because I have a whole lot of extra money, I'm bored with what I have, and I like to play with the set system. -
My version of this speech goes something like this:
The last 5% of Defense blocks as much damage as the first 40%. -
It would certainly be convenient if nobody ever disagreed with me.
That's different from me being right all the time, though. Y'gotta earn that. -
Quote:This makes me flinch. Many of the people who really want you for a team are... incompetent. Rather than learn what THEY are doing wrong, they look for outside support, continue to die, then blame their outside support. Usually for bad "heals".
As every other mmo i have ever played i have never been able to get teams as i tend to pick a class that no one wants so this time i'd like to be a team player
My advice is this: Join groups. Make groups. Team with anyone who'll have you. About 10% of any given team will be people who don't suck. Friend [or global friend if they'll have you; if not, don't take it personally] these people and next time you see them online, ask what they're doing. If they have friends who don't suck, get to know them.
Eventually you will have a network of people to team with, and have to get on fewer and fewer pickup groups [or "poor lonely me in the corner, soloing" sessions.]
As far as "What Defender to choose?" The primaries all play VERY differently. A lot of times, I like Force Fields. Because I'm a bad defender. I don't want to be the last-minute-saviour Empath; that's too much like playing chicken with someone else's car. The first time someone thanked me for rezzing them, I wanted to yell "IF I WAS ANY GOOD YOU WOULDN'T NEED IT, WOULD YOU?" Force Fields is for your relaxing experience. You cruise along, keeping people bubbled every 3-4 minutes, and the team does not lose and nobody gets hurt very badly. And if they do? Not your problem. You've already DONE your job. They've got only themselves to blame.
It's been too long since I went force fielding, apparently. I need to relax and turn a buncha blasters into tanks, I think. -
"Oh look, there's Phil posting in the Defender boards about how much Defenders rock."
Opinions vary, and people with 10,000 posts aren't really allowed to get on the high horse about repeating ourselves.
To the OP: I don't like Controllers, as heroside characters. They basically torture enemies to death slowly. So they could be made of pure damage and I still wouldn't play them. But one time when I did look at them, because double damage all the time is incredibly tempting, someone on the Controller boards made a case that a typical Controller does about the damage of a typical Defender. I don't remember the math, maybe I got suckered by the PLEEZE NO NERF CONTROLLERS party line.
As far as your viewpoint on things... it's kind of odd. It's like you're describing Defenders as "Controllers without control", like describing Scrappers as "Tanks who don't tank". Defenders don't have one job... maybe "Do stuff that makes the team win"? Because a Trick Arrow and a Kin and a Force Field play NOTHING alike.
I can't tell you "Why to play a defender instead of a controller." I can tell you why to play a Force Field defender. I can tell you why to play an Empathy defender. I can tell you why to play Dark, or Rad. But it's not the same answer every time. The best I can say is, maybe, "Controllers HAVE a job. Defender powers are a hobby for them."
Get out there, support your team, SHOOT PEOPLE IN THE HAYYID. -
I was going to say something... then I realized that I don't even NOTICE the time spent forcefielding my teammates. It's like the commute to work that you don't even notice. shift-1, 6,7, shift-2, 6,7 ... I will say you don't have to do anything BUT buff them and it's only around 25% of your gametime.
I find it incredibly relaxing looking at them get hurt and knowing that I've already done MY job, so that's all their own stupidity... I may be a Bad Defender. -
I've done a few high-level blasters.
Ice/Ice/Force with "frankenslotting plus damage procs". This works really well but I don't know how much of it is due to the power combo and how much is the IO's. It's not quite the buzzsaw build it was, but it's still awfully good and awfully safe.
(Total side note for Destinee: Have you tried spamming Shiver on those carnies? I only remember real problems with the bosses...)
Fire/Elec/Cold with Tough and Weave and quite a lot of Smash/Lethal/En/Neg defense. One little purple pill makes me very tough in most situations. (Cheap build, mostly. The Steadfast res/def costs, and there were some Posi's in there, but Thunderstrike is cheap and I could frankenslot or go with cheap sets for the rest.)
Fire/Energy/Elec built for HP, Regen, Damage, and three ranged AOE's. This was "expensive" for me, maybe 200 million inf at the time. I built for HP/Regen and the Damage sort of came for free, so I put in Assault. The three AOE's are good; the HP/Regen was not greatly impressive to me at the time, but this was before they gave Elec the "force of nature" clone.
En/Fire/Force built for Recharge. The En/Fire combo has been frustrating me since issue 2. The mostly-Hasten nuke is quite good, though.