Fulmens

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  1. People are wacky. They look at the last 5 prices, think "Oh, I have that much" and don't actually bid. This is my theory, anyway.

    In other news, I've been trying to start a character from zero or nearly zero.

    I had someone who managed to get to level 22 without me doing any ebil whatsoever. On a villain. I ask you, when did I lose my edge? Pathetic. So I decided to start from near-zero. It was an interesting experience;I couldn't do my my normal "round up to 55,908" or "assume crafting cost is trivial" stuff.

    So the current way forward from near-zero looks something like this:

    Vendor 40-ish confuse and snipe recipes (bought for 500 or so, sold for 4000 or so) until you have half a million or so walking-around money.

    Blow most of it on a Karma Def/End which still hasn't sold.

    Buy a level 40 resist damage recipe (20K), appropriate salvage (10 or 20K), craft it (60K), list for 300K, sell for 600K. Do that a couple times.

    Buy something level 50 for 55K, salvage for less than that, craft for a couple hundred k, list for 1.2 million, get paid 3 million in the morning for it. I don't even remember what it was- capped at level 40, common set, something like a Focused Smite acc/dam/rech .

    Couple more generics (200K in parts and crafting, 400K sale price) and a Kinetic Combat Acc/Dam (recipe for 1.1 million, last 5 crafted in the 8 million range) and that's where we stand. Should be about 24 hours to my first 10 million.
  2. Quote:
    Originally Posted by Prof_Backfire View Post
    You can also play AE missions without PLing (gasp!). Although if you're feeling lazy, since AE missions are almost never kill-alls you can stealth them easily for quick and easy XP and tickets.
    err... you don't get mission completion XP for AE missions for just that reason.
  3. Fulmens

    Inf Making FAQ?

    They divide up recipes into pool A, B, and C/D (used to be separate, now combined.)

    Pool A subdivides into "uncommon" and "rare". Look at the top of this page.

    If you're not in the AE, pool A is "What drops from badguys" (uncommon something like eight times as much as rare.) Pool B is "mission complete". Pool C/D comes primarily from cashing in merits OR taking gold rolls on the AE.

    There is a tiny, something like 1/2000, chance that a boss will drop a pool C/D . To put it another way, if you run ten respec trials one person on one team will get a boss to drop a pool C/D; the respec trials will generate (for 7-person teams) 140 rare recipes worth of merits.
  4. Nethergoat:
    Quote:
    What architecture can I see in IP that I can't see in any other city zone?
    I put forth that its only standout feature is its immense, annoying size.
    I think it's the only place in Paragon City you can run up a suspension bridge cable and down the other side.

    Golden Girl:
    Quote:
    And I'd also like to see him get a "base" zone, like other factions have - like Skulls in Kings Row, and Trolls in the Hollows - although, I guess the Shadow Shards could sort of be that, and they might make them more Nemesis-ish if they revamp them sometime.
    You want Nemesis's base zones?
    Atlas Park.
    Kings Row.
    Skyway, Steel, Talos, Indy, Brickstown, Founders, and Peregrine Island.

    He controls the composition of nickels. He picked the spectrum for cellphones. Why is there selenium in glass? Ask Nemesis. Who killed Gabriel Farenheit's parents? Are you sure?
  5. My latest brain... storm.

    In case you want a "much better than SO" build while you're levelling up, for not much more than SO prices: here it is.
  6. To the OP:
    Start at post 19.

    ( I haven't figured out how to get the whole thread from post 23 on. )

    Basically if you slot [for instance] three Dam/End from different sets, you get the equivalent of 2 damage, 2 endurance, in 3 slots. And you can use, in most cases, any level that's available in cheap-bag sets like Focused Smite, Detonation, Serendipity, etc.

    Having frankenslotted a Spine/Dark and very nearly solved my entire endurance problem at less than 100K per slot, I suspect that you'll be able to solve most of your problems for nearly that low a price.
  7. Fulmens

    Inf Making FAQ?

    As mentioned, a key factor is that "30-34" or "35-39" include sets that top out at 30, or at 35, respectively.

    This link, linked above by Adeon Hawkwood, shows that there are 30 "10-30" and two "15-30" recipes that you can get if you roll 30-34.

    Most of those recipes are very, very undesireable and sell for almost nothing.
  8. Fulmens

    Earning money

    Personally I never work in anything but the top level of any given IO. I did a test once - something like Mako's Dam/Rech- and the top level had about as much movement through Wents as the bottom 19 levels combined. It wasn't DESIGNED as a test, it just ended up that way as I watched 190+ Mako's not sell.
  9. Fulmens

    Brute? MEH!

    Dear Devs: Please make Brutes clearly and visibly better than every other AT in the game.
  10. Fulmens

    Blaster Balance

    Comparing "average" to the best of the pack can go both ways. How does a Broadsword/Inv scrapper compare to AR/Mental in AOE?
  11. It's a new horse to me, I didn't know it was dead, etc:

    I think there's a flaw comparing "the 'empty' UK servers " and "the mid-population US servers":

    If I can't find anything to do on, say, villainside Pinnacle, because there's 200 visible players on the whole thing: I can log off and go to Freedom and have a whole different set of problems.

    A Defiant player doesn't have that option.
  12. My conversion to the cause of money-wasting happened during my project to burn 10,000,000,000 inf .At some point I just said "OK, if I have to pay 200K for an uncommon salvage to make my 40,000 K recipe into a 60,000K final product, I will do that."

    (Actually what happened was I realized that I'd bid 1 million on rare salvage instead of saving 200K by coming back in half an hour; that wasn't all that different from bidding 300K instead of 100K on the uncommon.)

    Anyway, I guess the answer is "Big rollers, that's who pays those prices."
  13. Fulmens

    Inf Making FAQ?

    We've maybe been giving overly advanced answer to basic questions. And the time for the basic answers may have passed. Nonetheless, in case it hasn't been covered, here it is.

    Quote:
    Obviously, there is getting inf from killing mobs and mishes, but for example, how do people turn AE's/tickets into inf, or does that even work like that? I just do them for XP, and use the tickets to buy so's, I dont see where the inf comes from.
    Here are some things you can buy with tickets:

    COMMON SALVAGE IN A CERTAIN RANGE: If (to take an example) you "roll" a level 25-40 common tech salvage you will get one of six things. lemme see if I can do this off the top of my head: Scientific Theory, Iron, Improvised Cybernetic, Stabilize Mutant Genome, Inert Gas...dammit, had to cheat. Circuit Board . So Scientific Theories might sell for 50,000 inf and Improvised Cybernetics might sell for 300. [Don't trust me on these numbers, I'm making them up.]

    So you roll, say, 18 salvage- it costs 8 tickets each, so that's 144 tickets- and get "About" three of each. Then you go to Wentworth's.

    Improvised Cybernetics: probably toss them out, list them for 1 inf at Wentworth's, or sell them to a store for 250 each [1]

    Scientific Theories: List them for 49,000 inf and let them sit until there's a shortage. [2] Probably, in this example, they'll sell in the next 24 hours because the "normal price" is 50,000 inf.

    And so forth, going through all six items and selling them.

    You can also buy uncommon or rare salvage. This isn't a roll, it's a straight up purchase of an individual item. Rare salvage goes for around half a million to a million, depending on item and time of week and so forth. There's more demand for Pangaean Soil than for Diamonds. Yes, dirt is worth more than diamonds. At this precise moment, uncommon salvage is fairly expensive [many are selling for 100K to 200K] at Wentworth's. Check what's short at wents, go buy some at the AE, go back and put it up for sale.

    So that's where you can get some money.

    Recipes are a different way to get money. This is all random rolls, three categories. Bronze, Silver, and Gold. Silver is thought to be kind of a sucker bet, last I checked. Bronze is cheap and you throw out most of them, but some are worth a million or ten. Gold rolls are expensive, and about 40% of them are trash. The ones that aren't trash, are worth up to hundreds of millions.

    I hope this helps.


    [1] 250 inf is like "a penny" in this game. I'll pick up a penny but I won't walk around the block for one.

    [2]Notice the "Sell for 49,000": most people buy and sell on even numbers like 50,000 . The highest bid goes to the lowest sale, so for 49,000 you will beat all the people who listed at 50,000 . And some smart guy will list for 41,000. And some OTHER smart guy will bid 41,111 . The point is, at some point the price will go over 49,000 and someone will buy your shiny item.
  14. I dunno. I've gotten into teams where it was my wife and I and six people from SG's with names full of Rainbow and Pride and Bears and whatever else. 2/3 of the way through the Task Force the penny finally dropped for me on the name Nova Gina. It was probably Victory, but coulda been infinity or virtue. I don't remember that well.

    ... those players were skilled, fast, professional and they played hard. A+++ would join again.
  15. Hmm. You're hitting my weaknesses... never played a Controller past level 10 or so, and a pretty mediocre Empath.

    Questions:

    1) Is this mainly a team build?
    2) How "high end" are you thinking? 100 million? 300 million? a billion? Or did you just mean "high level"?
    3) Are you more interested in the how-it-plays-at-50 game, or the levelling up process?

    Talking about what I _do_ know: In the high-end game, Empathy seems like a natural to pair with squishies. Most of your crunchies don't NEED Fortitude [there are exceptions, of course- it works very nicely with Fire and Willpower] but it puts a Blaster in "I can survive the people who survive my Alpha " territory.

    Adrenaline Boost is great for a lot of things, but one of the less obvious uses is that you can put one EndMod in, and throw it on a Blaster who's either just nuked, or is just about to nuke, and they regain endurance immediately. As a side benefit you get more nukes per hour out of that Blaster, and they're much more likely to survive the process.

    It's probably also good for Last Stand situations: 1000% regen, unlimited endurance and huge +Recharge can turn an ordinarily tough character into an extraordinarily tough one.

    I don't know if you're in a situation where you can have a dedicated duo, but one of the most wicked combos I know is two Empaths boosting each other. You can toss out Fitness and replace it with Leadership, you can keep AB on each other, you can get perma-hasten, you have Super Reflexes levels of defense and Instant Healing levels of regeneration... you even have respectable damage (I'm used to thinking of this from a Defender POV), with Fortitude and double Assault.
  16. As a side note on DM/SR: You're building up considerable -Acc with your attacks, so that "Only" 30% [or whatever it is] is actually higher than you might think.

    DM is a very solid set; shame I don't like playing it.
  17. Quote:
    Then again I'm a bit spoiled. My wife runs a kat/SR scrapper, and I run a Sonic/MM blaster, so we debuff both def&res quite a bit more than a defender really ever contributes.
    ... you may also be bad at math. Check out the proverbial Rad/Sonic defender sometime. 70% -Res is sort of standard on any badguy that stays standing for more than about four seconds, and it might be significantly higher with the shriek-shout-howl combo. My very rough math says 90% to 110% extra damage vs. an even-con, for you and the other seven people on the team.

    Also, duos don't necessarily translate smoothly into octets.
  18. Check from post #23 on.

    (Err... HAY GUYS I WROTE A GUIDE.)

    Someone else is going to have to help with the details of "normal speed" attack chains and whatnot, but once you know what you need for recharge, you should be able to frankenslot for it pretty easily.
  19. Good catch.

    There are jumps in crafting cost at 25, at 40 (corresponding to the "new salvage") and there's a jump in crafting cost for the top level of the set.

    There's also spikes in market cost for "divisible by 5" levels and there's a spike in cost AND availability for the top level in the set.

    For instance, there will usually be level 40 Impervium Armors for sale, while there will be "0 for sale" on level 38 and 39 (they sell almost immediately) but the level 40's will cost ya a lot more.
  20. Quote:
    Still don't have the lvl 25 acc crafting badge for some reason, but I estimate these IOs are worth 4-6m, so if I can move them they're another 3-5m profit.
    As mentioned: craft some (under 10.. .I'd guess 7 but not sure) level 30 accs and you will have it memorized.

    My cash cows, before I memorized everything and got field crafter, were memorized EndMod (and EndRed) and Recharge Reduction, in the 35/40 range. Now it's those plus Defense in the 35/40 range. I'm listing everything at 190K since the AE hit, up from 140 before AE, and still selling an awful lot for 300K or more. . .so there's lots of room in the market. It sounds like you play V-side from the price of Luck Charms, anyway. Right now I'm only H-side; markets may differ.

    The biggest demands have got to be Damage, followed by Acc; I have no idea how supply is. I like EndMod because it's almost setproof. EVERYONE needs three generics at some point.

    Enjoy your painless inf! I made a couple billion on generics...
  21. Aaand timing is everything.
  22. I almost always end up with a 2-word name. Much larger name space. . . "Living Flame" or "Human Blaze" is much more likely to be free than just "Flame" or "Blaze". There's also titles (Dr. Inferno, Commander Flashover, etc.) if you don't mind the inevitable mocking. "Dr. Pyrocaust, I've got this problem with my shoulder..." And first or last names. ("Bond. Incendiary Bond. And this is my friend, Pyroclastic Jack Caustic.")

    I have a friend who works hard on getting one-word names. But she ends up with Sidereal, Elementary, names like that.

    Good luck.
  23. [http://boards.cityofheroes.com/showp...stcount=23]Bam.[/url]

    I finally wrote the damn frankenslotting guide. Now we have somewhere to point the people who can't afford to purple their warshade.