Fulmens

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  1. Fulmens

    Question Ahoy

    As far as the "search limited to 50"- it is rare that I get over 50 on my servers. In the case that I do, limiting to [say] "l40-50, defenders" gets me down to a reasonable number. Then "L40-50, controllers" and so forth.

    It's a workaround.

    (Personally, I'd like L50 to be its own button, with 40-49 separate.)
  2. TopDoc covered everything well. There are a couple of things I'd like to mention, because I'm human and correcting things that are basically correct to start with is what we DO.

    1) TopDoc mentioned a couple million profit per item from crapping. I don't have too much trouble making more than that. There are a LOT of niches where it's like "1 million for the recipe, 1 million for the salvage, crafted items going for 10 million, I list it for 8.1 and get the 10 million anyway". Given the 10% fee to Wents, that is only 7 million profit on a 2 million investment. Once you get up to a certain price you'll make less percentagewise but more overall. Ffor instance, if you can crap LoTG +Recharge level 50's for 70 million buy price and 100 million sell price, you're making 20 million on your money. I don't have any idea if those specific numbers are right these days. People watch that particular niche very very closely.

    2) I don't bust people's niches. I don't hold onto a niche to bust. I like to get in, move a couple of items, then do something else. I fear and hate being stuck with inventory. There are probably people running in most of the niches I've made money on, they were probably there at the time, and they probably never noticed my inroads. I like zooming in and grabbing bargains and zooming out.

    Most people probably are looking for something they DON'T have to pay attention to, instead of something they DO, so running a couple niches is probably a smarter way to go.
  3. Wow. That's determination.
  4. UberGuy- I have two points of dubiosity. (Not disproofs, but points that MAY be wrong.)

    1) At one point I heard Defender "Pet" powers (Rain of Arrows, Blizzard) were spawning the same pet as the equivalent Blaster powers, so a Defender might be doing MORE damage than a Blaster with them.

    2) I'm pretty sure that Defenders still have a 400% (or +300% if you like) damage cap. Blasters definitely cap at 500% these days.
  5. Fulmens

    Efficiency Tips?

    Again with the people trying to solve the "bored, hateful" problem instead of the "how to make big money" problem:

    Quote:
    I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing.
    /gfriend ManWithClue

    You do that on six crappy PUGs and you've got enough people that ONE of them should be on when you want to play. And once you have a 2-person competent core you should have a lot less problems building a decent team. Cause, y'know, sometimes good players have friends.

    As far as the "rare login, big money" playstyle: I've never done that. I'd be afraid that the purple market would collapse or something. How bout something like "blessing of the zephyr -KB" lowish bids across a variety of levels, then craft them and resell for much more?
  6. Fulmens

    Efficiency Tips?

    Again with the people trying to solve the "bored, hateful" problem instead of the "how to make big money" problem:

    Quote:
    I've formed my own teams, only to end up with half a dozen players with a pulse and an internet connection and one guy who knows what he's doing.
    /gfriend ManWithClue

    You do that on six crappy PUGs and you've got enough people that ONE of them should be on when you want to play. And once you have a 2-person competent core you should have a lot less problems building a decent team. Cause, y'know, sometimes good players have friends.

    As far as the "rare login, big money" playstyle: I've never done that. I'd be afraid that the purple market would collapse or something. How bout something like "blessing of the zephyr -KB" lowish bids across a variety of levels, then craft them and resell for much more?
  7. There are, as everyone's said, a ton of "right" answers.

    level 15 IO's are about as good as +3 DO's. I almost never use those because DO's are not that different and those levels go pretty fast.
    Level 20 IO's are better than DO's- I very occasionally slot them. If I have a slow-moving character that needs every ounce of goodness. Or sometimes I slot four L20 IO's to get the same performance as three SO's. (For force fielders, where you're hitting the team defense cap when fully slotted, it makes a big difference.)

    For generics, 30 or 35 is the "use instead of SO's" point.

    I know you didn't ask this, but I'm going to go on a tangent here. I'm a big fan of frankenslotting sets around level 32 and keeping those until I'm bored and/or rich. The idea here is that any set IO (no matter how bad the set bonuses) is like a mini-hamidon enhancement. Three Acc/Dam from different sets is like two Acc, two Dam. Two Acc/Dam/Rech (again, you can't slot two of the same IO from the same set in the same power, so this would be like a Thunderstrike A/D/R and a Ruin A/D/R) is like one Acc, one Dam and one Rech.

    So you can get "extra slots" into a character. One extra EndRed in a few big attacks and almost nobody had endurance problems any more.

    Put up medium bids and leave them over a weekend and you should get most of what you want.
  8. Tastes like the underside of a bridge in here.
  9. Quote:
    Originally Posted by marc100 View Post
    Ok well I made a Kin/Rad defender and worked him up to 33 and now I regret it, I could have made something else lol.
    I should have asked before, oh well
    You realize a */kin controller at 33 doesn't HAVE Fulcrum Shift, right?

    Just checkin.
  10. Quote:
    Quote:
    Originally Posted by ___TK___ It does make a difference when you try to team with people but you can't because your build is too weak.
    Seriously, I cannot relate that to the game I play in any way, to the extent that I don't even feel like we're both talking about CoX.
    This. How much do you have to spend on IO's to get the equivalent of Adrenaline Boost?
  11. Sounds like a pretty lousy deal for the guy with the star.

    "Would you rather have the lowest damage character in the game* or the equivalent of a SK'd level 8?"

    * It is possible that there are characters that do slightly lower damage; I haven't played EVERYTHING.
  12. Ooh, liquid, can I put your "100% of your attention" Emp up against my "25% of my attention" Force Fielder?
  13. Quote:
    If people use the items bought, that inf is destroyed.
    I think this is the crucial point. Instead of taking the hypothetical 2-person universe, which is an illustration you seemed to dislike, let's go through the history of a hypothetical Empowered Sigil and a hypothetical 800,000 inf. I go to Dark Astoria, hit a zombie, and an Empowered Sigil drops out.

    This Empowered Sigil wasn't bought [yet], wasn't sold [yet], it was created.

    You, Snow Globe, run a Bloody Mary and create new inf that counts for the badge, and is also an increase to your net worth. This is also new inf to the game. Didn't come from another player. Never been spent. The total amount of inf in the game world goes up by 800,000 inf. It may be unrealistic to say you get 800,000 inf-I don't know the exact numbers- but let's pretend for a moment that you do. After all, perish and forbid I introduce an irrelevant oversimplification, on which you can leap.

    You discover that you have a need for an Empowered Sigil, slightly after I list mine for 790,000. You bid 800,000 and lo! And behold! You buy my sigil.

    You craft something and your empowered sigil disappears into the crafted item. That salvage is, in fact, destroyed.

    80,000 inf of your original 800,000 inf is also destroyed. It's a Went-fee.

    But 720,000 inf is NOT destroyed. I spend it on, let's say, a Smashing Haymaker Acc/Dam, put up on the market by my friend Michelle. Michelle now has 648,000 inf. which she spends on, I don't know, Black Blood of the Earth. The oversimplification here is that we're spending exactly what we got from the previous transaction. Notice that nobody here is flipping, crafting for profit, or doing anything other than selling something they don't want and buying something they do. Which is the REASON for the market to exist.

    At that point, 2,168,000 inf has been spent of the 800,000 inf we started with. And whoever sold that diamond has 583,200 inf.

    This is why market prices are so high. Because

    If people use the items bought, that inf is not destroyed. The items bought are.
  14. A lot of people have yelled at you about Blasters and Melee. I'm going to give my view of the matter- hopefully less "yell" and more "explain", but I make no promises.

    Most of the "Support" powers in a Blaster's secondaries don't work very well. The "melee damage" powers in a Blaster's secondaries, on the other hand, work exceptionally well. Charged Brawl/Havoc Punch is about 60% more damage than Headsplitter (the biggest hitting melee attack Scrappers have, or close to it) in the same time, and you can run those two from level 10 on.

    I have a miniguide to Blasters in my signature. Alone or on teams, melee or range, your job is to drop enemies to 0 hit points. 5 HP is no good. Big damage attacks, Build Up, and Aim, are your tools. Do not merely anger the enemies. Kill them.
  15. Quote:
    Originally Posted by Snow Globe View Post
    Yeah, I'm one of them. I checked that character last night. I have 153 million inf on that character and about 211 million to go to get the last badge.


    Then, like I said, the problem is the market. People are NOT generating the "ten times" use of the Inf, the market is. Solution: Fix the market.


    Funny, I should have a couple of billion Inf if that were the case. I don't. You are applying faulty reasoning to a situation. I destroy inf by actually slotting the IOs I buy. Perhaps if there were no speculators, you wouldn't have this rampant inflation.


    I would say that the majority of people are not as effective as TopDoc, and not just on the market. If there were more people that were as effective, the situation would be far, far worse.

    Unrealistic premise and it still completely side-steps the problem that you want to eliminate in the first place: the "ten-time" use for the Inf.

    This whole thread shows how the original suggestion is a bad idea both for badge hunters AND the market. You need to stop looking outside the market to fix the market's problems.
    You aren't reading what I wrote. You're skimming it and making up the rest. That's a problem.

    But let's go through, in painful and patronizing detail, how "the market" inflates the value of an earned influence by a factor of ten. Then tell me where the speculation happens.

    We've got two people, call them SnowGlobe and Fulmens, who each need ten items for their build. We do one mission and, through an amazing coincidence, we each get ten items and 1,000,050 influence. Through a MORE amazing coincidence, we each have the items that the other one needs. We spend 50 influence listing all ten of our items at 1 inf each.

    First, we each buy the nicest thing for 1,000,000 inf. Wents takes 100K, we collect our money, we each have 900,000 inf left.

    Then we buy the next-nicest thing for all the money we have left. Wents takes 10%, we have 810K left.

    These are the numbers:
    1,000,000
    900,000
    810,000

    729,000
    656,100
    590,490

    531,441
    478,297
    430,467
    387,421
    __________
    6,513,216 (still have 348,679 inf left.)

    We each started with a million. We still have 349,000 left. So we've destroyed 651,000 inf. And yet we've each BOUGHT 6.51 million worth of stuff.

    Who's speculating? What's to fix?


    By the way, I gave a slightly abbreviated version of what TopDoc did, in a failed attempt to avoid the wall of text, and you seem to have misinterpreted it. What TopDoc did was sell his drops, mostly at below market price, because he had a lot of stuff to move. That's all. If the crafted item was worth a lot more than the recipe, he'd craft it. But his efficiency is all in GENERATING items at high speeds. That's what he likes doing.
  16. Wakies are 150 inf.

    (heh.)
  17. Couple of people on one of the badge channels were talking about farming up a couple hundred million cash inf towards the "inf created" badges over 2XP weekend. Let's discuss three things about this:

    1) People are still working on the "inf created" badges, so there's still a continuing stream of badge-related money going into the game. Not as big as the surge when badges were new, but it's still real.
    2) There is a huge leverage effect on the market. Let's say those two people generate 100 million inf each that counts for the badge. 200 million inf total. That has to be spent ten times before it goes away, so that's 2 billion inf of spending to get rid of that 200 million inf.

    They have also generated something like 400 million or more of "new cash equivalents"- generic IO recipes that get sold to vendors, creating new inf that was not there before. That's another 4 billion inf of spending.

    3) They've leveraged their own net wealth by far more than 200 million. Let's say they aren't working hard to raise their net wealth. Let's say they are only a quarter as effective as TopDoc in turning "farm time" into money. He was not doing anything magical- mostly he was crafting the stuff that was worth a lot more crafted, and selling purples- but let's say that people are only getting a quarter as much good stuff for some reason. They'd raise their own total net worth by a billion inf total.

    So these are people who ARE FARMING. People who CAN AFFORD a 125-million or 250-million inf badge. And people who ARE GENERATING that amount of inf, right now. Not "using the market heavily" .
  18. ... assuming you have something you want to buy that requires a ridiculous amount of money, that isn't a purple, yes.
  19. Snowglobe: I am talking about giving money to an NPC and getting a badge for it- and nothing but a badge.

    If we had one "giveaway" badge for every "inf earned" badge, what would you consider a fair ratio? If you have Trendsetter (50,000,000 "inf earned") what would you consider a fair price for "Trendsetting donator" or "Trendsetting squanderer" or whatever?

    Keep in mind that Topdoc, admittedly a better farmer than you or I, made 29 million inf cash (that counted for the badge) and 524 million inf total in his published numbers. If you do a quarter as well as him, that's roughly 5 to 1.
  20. Why does everyone think I'm advocating new switches in the software, instead of new ways of playing?

    IF people agree that this is a good idea, THEN everyone makes characters that are level 49 or lower, turning off XP as needed, and IO's [or SO's] up their build so that they don't have 2 of a set, don't have any "single-slot powers" and don't, in short, get any set bonuses.

    People can look at your character and see if you're street-legal.
  21. From TopDoc's numbers it looks like profit is something like 20x "cash inf". Although his goal was profit and not cash inf...
  22. Quote:
    Solo on Relentless and tell me there's no skill involved and I'll show you someone who's in denial.
    ... Team on a force fielder with a timer on your desk and tell me there's no skill involved...
  23. Quote:
    the funny thing you could probably get almost the same out of another set that would cost a tenth of the purple set.
    I'd say "a fiftieth". Except the purples have things like +53% damage in them that you really can't get anywhere else. (...hmm. One purple +53% damage, one level 51 Acc/Dam Hami-O, I could practically 2-slot a power. Hmm.)
  24. My thinking was this: SO's only would be on the honor system.

    "No set bonuses" is something people can check. You can still get stuff like the frankenslotting example I always use, "1 acc/3 dam/2 rechred/1 end red in 5 slots". But it would really cut the expense required to join the fight.
  25. Start at post 10.

    I think I figured out what I left out of the guide. The lab work.

    Usually I recommend this for fire/* blasters. (Fire/Ice, Fire/Mental, Fire/Elec and Fire/En are four of my favorite things in the game.)

    This is a good thing to do every 10 levels or so. Let's say you are level 17 and doing this in Boomtown.

    1. Go to a contact and fill your tray with Lucks. I'll explain later.
    2. Go to the lab. Somewhere in Boomtown, say, where there's a nice arrangement of Lost sitting around a campfire.
    3. Put on your protective gear. They always say this in lab courses. There's a reason. Take three Lucks, in this case.
    4. Experiment. Pick a badguy in the middle of an even-con group. Hit Build Up, Aim, Fire Breath, Fireball.
    5. Take data: did you get the whole group with the fire breath? Did everyone die? Who's left alive? Did people scatter when the breath hit, so you missed some of them with fireball?
    6. Clean up your lab area (blaze, fire bolts, etc. on lieutenants and survivors.)

    Repeat steps 3-6, going back for more lucks as needed, on even-cons, on +1s, on +2s, using "no self buff", Build Up alone, Aim alone, and both together. Pretty soon you should be able to look at an entire group of badguys and know where to stand and what to use to turn them into two half-dead lieutenants and a bunch of XP. Soon you can try it in a non-lab environment, ie "without the protective gear."

    Do this again around level 22 when you're SO'd out. Again around level 32, cause badguys got tougher. Again whenever you feel like a little target practice.

    Remember the protective gear!