Fulmens

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  1. Quote:
    You only get one PBAoE (no cones or anything) with a short radius. I don't know if the radius of Dragon's Tail is smaller than that of the other generic Scrapper PBAoEs, but it sure does feel like it...
    The damage got cranked up on Dragon's Tail a while back. Although, now that I look at it, the damage also got cranked up on (claws) Spin and Whirling Sword/Lotus Drops always had that DOT effect. As Sailboat said, it's a pretty good AOE. (1.5 second activation, all the damage lands NOW.)
  2. Quote:
    Some of us prefer a slower, more deliberate playstyle, and Devices is good set for that.
    I played /Traps to 50. Slow and deliberate. (Dark/Traps, for extra leisure.) I played some /Devices. Deleted at 29. I have to disagree that "it's a good set for that."

    [ My initial answer was "You could play /Energy and take a bite of sandwich before every spawn and still be faster than /Devices." Which is true, but you do need to be a twitchy player for that style. ]
  3. Quote:
    Originally Posted by MrLiberty View Post
    Isn't that kind of like saying. "You can still be considered rich if you can only afford to eat Ramen Noodles the rest of your life" Even if you do really like them and want nothing more.
    You don't get malnutrition from SO's.

    ... maybe this is a better metaphor than I'm giving it credit for.
  4. Storm Summoning, in my opinion, needs love and a lot of it.

    I can't give a lot of detail because I looked at it for about two days (helping a friend) but here's a couple of things I noticed from watching her play:

    Tornado takes so long to chase something down that it hits about three things over its entire lifetime.

    Lightning Storm does enough knockback that it can't reach an enemy it's already hit. "Never hits the same guy twice" is not really a feature in my opinion.

    Storm in general seems to hit a lot of people with a lot of effects, most of which last about a second and a half.

    I've figured out what I'd like to do to Force Fields, if there was no cottage rule:
    I'd replace Repulsion Field or Force Bubble with a power much like Sonic Dispersion. A big +Resist bubble that does mez protection. The kicker is, you could run EITHER Dispersion Bubble OR pseudo-Sonic Dispersion. Currently Force Fields caps Defense for the team and provides local mez protection, but if you have other sources of Defense it doesn't have much else up its sleeve. "Knockback, or Repel!" This would give you the option of either all the Defense a blaster could need, or a lot less Defense with some Resistance to give a +Defense build some extra pain absorption.
  5. I can't believe I'm the first one to be this particular type of weenie in this thread.

    Quote:
    1.Fastest for Influence/Infamy
    I made most of my inf on a L20 rad/sonic defender in the Steel Canyon Wentworth's.
  6. Heck, Shivans aside that 4some might have trouble with most normal AV's. In fights like that -resist and -regen are your friends, and you brought neither.
  7. Fulmens

    FF Question

    Quote:
    In general once you hit 45% you're softcapped and more defense is only useful to counteract defense debuffs or to hit buffs on your enemies (for PvE at least).
    This. The defense equations in this game are somewhat intricate, but probably 90% of the enemies you'll fight have a chance to hit that's (50% - Defense) * X where X varies with level, rank, etc. and the (50% -Defense) has a 5% minimum floor.
  8. Ow. My brain. I'm having flashbacks to the bad old days on the Blaster boards (back when Blasters had a 400% total damage cap and Scrappers had a 500% damage cap, except for the people that referred to the Scrapper cap as "+400%" . People were angry and very confused in those days. )
  9. Goodwill... you're draggin up a lot of old threads. Why?
  10. Quote:
    Originally Posted by trainway1 View Post
    Is there anything specifically that people sell and resell?
    "Everything" isn't a useful answer, so I'll go through some of the strategies as I understand them. Now I've made several billion crafting recipes, a billion or two on currency exchange and almost nothing doing anything else. So I'm out of my field of expertise.

    FLIPPING RARE SALVAGE: My understanding is that you buy orange salvage "near the bottom" and sell "near the top", in stacks of 10. I tried it a couple times and, at the time, couldn't make it work. So let's say, making up all numbers, that Hamidon Goo has "last 5" sales prices of 1,300,511/1,300,511/2,000,000/1,300,511/1,900,908

    Someone's got a stack of bids in at 1,300,511- or several stacks of bids, totalling a couple hundred probably- and is selling for...you don't know what. It's probably under 1,900,908 and over 1,500,000 ... if it's too low people won't round up to 2 million. If people buy for 2 million consistently- most people use round numbers-they are getting 1.8 million per sale (Wents takes 10% of the total) and making just under half a million per sale, or 5 million per stack.

    You can fight with them, running up the buy price and running down the sell price. You can try sneaking your bids in (bid exactly what they do and split the purchase) but you'll still have trouble figuring out the "right" sell price.

    FLIPPING RECIPES: You pick something that there's a lot of movement in (Doctored Wounds, level 50, for instance) and do much the same thing. Unlike salvage, you can probably buy for 1.5 million and sell for 3 or 4 million if you pick the right recipes. I have only done this a couple times. I'm told that with the right choice of recipe the profits can be ENORMOUS.

    CREATE ARTIFICIAL SHORTAGES: This one is a lot harder than it seems. The idea is that you buy up the entire existing supply, put in bids to catch the new supply as it comes in, and sell your stuff at an extortionate price. I tried this once, in the middle of another experiment. I had almost a billion invested in Respec Recipes villainside and nobody was buying mine. At all. I ended up taking a slight loss and shoveling them out the door a little below what I paid. If it's an expensive item, people will wait for you to run out of money. If it's an inexpensive item, you won't make enough to blow your nose with. (People DO run the market in various items from time to time, short or long-term. It's stupid, it's a lot of work and it doesn't make you squat. But people do it. )

    CURRENCY EXCHANGE: You need to be a known and trusted person to do this, and a multibillionaire. Offer to take influence and give people infamy, or the other way around, and charge them for the privilege. I do this- I charge 10% on some servers and 20% on the ones where I don't keep my money. If I don't have to move my money from one server to another- I just take their money redside and give them less money blueside- it's a 10% profit. If I have to move money from server to server that takes up 10% of it. Worst case, I move the money twice and break even (within a percent). Best case, I move the money zero times and make 20%. I think on average I make 5% or so; 50 million on a billion inf transaction.

    CRAFTING AND RESELLING: (aka "Crapping" for crafting and flipping) This is what I do. It's very easy to find something that will make you 5 or 10 million inf per transaction, although there are a lot of niches that someone "lives" in. 30 or 40 million inf per transaction is possible. In those cases it's very possible that you'll get into a price war. I'd start by finding a level 50 recipe that
    1) moves frequently (you want "last 5 sales" over a couple days at most)
    2) has around a 10 million inf spread between price of recipe and crafted
    3) Does not have a LOT more selling than bidding for the crafted IO.

    Put in bids for 3 recipes, and 3 of each salvage needed. Wait a day or so. Collect everything (if any common or uncommon salvage didn't fill at your price, pay BUY IT NAO prices). Craft your 3 items. Put them up a little below "market" prices- let me take a minute and explain this.

    [ START EXPLANATION]
    If the last 5 sales are all 20,000,000 and you put your doohickey up at 20,000,000 it will not sell. Sales will go on and on, and yours will not sell. Why? Because buyers throw round numbers out there. If you put up ten items for 18,000,001 then probably nine of them will sell for 20 million. Regular sellers know this and sell for 19.5 million, or 19.1 million, or 18.6 million- the game is to be higher than the buyer's "Cheap" guesses and lower than the competition.

    There's not a LOT of competition, by any sane standard. I threw up a Regenerative Tissue: + Regeneration once for something like 32 million. The next day it had sold for 45 million. Nobody tried a number between 32 million and 45 million... people are throwing money around like it's imaginary.
    [STOP EXPLANATION]

    And then wait a couple of days for someone in a hurry to buy your stuff. It's very good, very easy money and I've done it on fifty or a hundred different items.
  11. Welcome to the Market forums, plusone!
  12. I know at least three people who are fairly long-term players who have, on at least one character, burnt all their vetspecs, and some respec-run specs, and several freespecs. (I myself have one character who's gone through... hmm... at least five respecs. Two characters like that. One was started in June '04... I got to level 32 without mez protection on a scrapper, let's just put it that way. )
  13. 200 million left... and one person still in the queue. Whoosh!
  14. Our SG refers to them as XP-on-a-stick.

    They can be a distressing surprise, though, I will grant you that.
  15. KB magnitude: It is possible for different KB effects to stack, but the duration is very very short. I don't know exactly but I'd guess under a quarter of a second. I've had a bunch of Council throw grenades at me and knock me back, when one council grenade alone will not.
  16. Quote:
    Originally Posted by Verene View Post
    Crushing impact seems to be one of a handful of recipes that drop way too much lately when one actually does get an i/o, along with, e.g doctored wounds, t-strike, and efficacy adaptor. Those used to be nice drops but as you point out, they've tanked.

    Part of this may be their commonality from bronze ticket rolls, something I've unfortunately been reduced to lately simply because I've been getting absolutely nothing from regular content.
    Trick-or-treating.
  17. There's been some supply related crash on "recipes worth more than a million inf"- Crushing Impacts dropped from the million-inf mark to, last I saw, 50K each. I don't know if drop rates changed or not.

    To the OP: I use this page a whole lot.

    Numina's has two rare drop-from-badguy IO's (should be MORE common during trick-or-treating), one drop-from-mission (probably less common lately) and three roll-from-merits IO's.

    The end/heal, almost every level from 43-50, has sold 2 or more in the last week.

    End/rech (the drop-from-mission) has dozens available for sale at each level.

    Heal, one or more at each level from 43 up.

    50's and 49's are selling much much faster than the other levels I checked.

    To my surprise the end/heal/rech and heal/rech were also selling at a couple per level in the last week.

    Are you sure you're talking blueside?

    EDITED: Verene- if that's not farming what is it?
  18. I'm not the most experienced Elec/* blaster around here... you're probably better at it than I am. Nonetheless I'll open my mouth and talk for a while. Here's what I would recommend:

    1) I recommend mild chemical dependence. If you get your Defense to 32.5% to "some things" then you can cap with a small purple. If you get it to 20% you can cap with a medium purple (if you can't buy a medium purple at Wents, you can often buy three medium orange or yellows and combine.) The medium-purple option is a lot worse because you can't casually refill your emergency locker, but if necessary it is there. If you need to hit the cap ALL the time, you're probably doin' it wrong. Even 32% Defense turns 2/3 of hits into misses.

    2) I think -KB IO's are the best thing in the game for blasters. Stealth IO's are probably second best. For a PBAOE'r you may need extra stealth (stealth, superspeed, whatever). Cause landing Short Circuit uninterrupted is probably incalculably important.

    3) Speaking of Short Circuit, that's one of the living arguments for frankenslotting. You want a little Acc in that, a lot of Recharge, End Drain, and if you have spare room some damage.

    ... you have spare room. Two 45+ EndMod/Rech/Acc and two EndMod/Rech should get you to 90+% Recharge, 90+% EndMod, and enough Acc to hit. That leaves you two slots for damage, which gets you to 80-85%. Two performance shifters, two efficacy adaptors.

    4) Not an IO thing, exactly: Extra hit points help sometimes. Atlas medallion, Freedom Phalanx, that's +15% HP (blaster max is +33% for arcane historical reasons) and it's relatively easy and cheap, if you have the powers to spare, to get another 5-10% from IO's. Remember you can only stack 5 of the exact same IO bonus- there are a LOT of 1.5% and 1.13% HP bonuses available. (Efficacy Adaptor in SHort Circuit will give you one, for instance.)

    5) So how would I go about getting 32.5% ranged, and KB protection, and how would I build?

    I'd go, very roughly, with one travel power (I like Flight, but whichever you like will work fine.) I'd spend really, really big bucks on one of these and get another Zephyr.

    Tough (with a Steadfast +3% Defense in there-that's expensive) and Weave will give you around 8% Def to All. 6-slot Red Fortune in Weave, and 6-slot two sets of Thunderstrike (Any level works, really, for Red F and Thunderstrike- those don't need to go with level 45+ .) That's around 10% Ranged.

    If you can get 6 slots into Aim with a full set of Gaussian's, potentially expensive, that's another 2.5% to all positionals. So 20.5% Ranged, and 10.5% everything else.

    We've also gotten about 15% Accuracy Bonus (plenty, for me) and 5.5% HP along the way, with a couple other nice minor bonuses like a 5% Recharge bonus in there. The full set of Gaussian's does have one problem: It shorts you on Recharge.

    I've also spent probably two hundred million of your money, mostly on the Zephyr -KB. Now that I think about it, you can slot a Steadfast or Karma in your vet armor, get the other two Zephyrs, and save 50-100 million inf.

    You should have three powers free (from only taking one travel power) so you can get the elec cone AOE and Ball Lightning back. (I think if you slot a little EndMod into ball lightning it takes around 10% of enemy endurance, which might make a big difference combined with Short Circuit. This is where my lack of actual Elec blaster experience shows.) I'm not normally a fan of "PBAOE-jump back-AOE-cone" as an attack combo but you might like it better than I do.

    Interrupting myself: You have veteran sprints? You can slot an Unbounded Leap stealth in one of them and save yourself a good chunk of inf. by not needing a Celerity stealth.

    I don't really like Mako's- I know, it's great ranged defense, but it shorts you on actual damage. I think it tops out at 92% or something. Using a set bonus for something that the actual set screws you on really annoys me.

    Before I go any further, because I am losing attention span, I'm going to ask what your budget is.

    Luck of the Gambler +7.5%s were around 100 million, last I checked. Blessing of the Zephyr -KB around the same. Right now for all I know your budget could be 40 million, could be 400 million.
  19. You know when you call Customer Service and they ask you all the basic questions like "Is your computer plugged in?"

    My version of that would be "Have you tried leaving a bid up for a day or two on three different levels?"

    It is possible that there's legitimately nothing out there in the level range you want. . . it's also possible that ur doin it wrong, or whatever the kids say today.

    What level, what side, are you looking for?
  20. I've got a blaster miniguide in sig (about post #9 I think- link in first post is broken). Basically, you have to ask a couple questions:

    What am I going to use this Blaster for? (What makes a Blaster so much better than any other character I could play?)
    What makes me happy?

    For me, the answers to both are roughly "I do a lot of damage. A LOT."

    I'm guessing your answers are "It's my first character and I'm attached" and "Soloing, or playing in small groups, and winning fights." But those are guesses. Feel free to explain.

    What I'm trying to get to here is... you have five travel powers, three fitness, three fighting. You're trying to make a Scrapper out of pool powers, and the risk is that you end up with a bad Scrapper who is also now a bad Blaster. If you're attached to the character for the character's sake (roleplaying, or "signature character" or whatever), and not so much attached to the Blasterly parts of the character, you can do that and it's a valid approach.

    If you want to be the best Blaster you can be, it may not be the best approach. Tell me what you want and I'll tell you how to get it.

    One specific: You mentioned saving money by taking Acrobatics. I don't like that idea. Aside from the infomercial-esque "Get Rich Quick through marketeering" possibilities (I am TRYING not to shill for the market forum), last I heard an ITF made about 10 million inf in about two hours. And a level 30 Karma -KB is a lot less than 10 million inf. I'd rather GIVE you the IO than see you warp your build to fit in Acro. [Maybe you're taking CJ/SJ because you like them, in which case I guess acro is fine, but if you're taking three travel powers to save a couple million inf and a slot, that's a terrible thing to do.]
  21. Quote:
    Originally Posted by Medic_brietz View Post
    the power still sucks based on what it does and where it is in the scheme of things.
    it wouldn't be so bad if the thing wasn't the last power of your primary.

    and to the guy who said " i don't read the boards much.."
    I do, and yea, the devs do come on here and read and do stuff, but if anything they are more likely to nerf something than buff it. in this case with this power, i cant imagine how much more they could make it suck. it just seems like a mishmosh of powers with a new set name. i figure this and other issues are probably in the same bin with base construction and anything CoV...soon, if never.

    only the squeeky wheels get greased, so if anyone other than me wants change, speak up.
    As someone told me once, "the squeaky wheel gets the hammer." Prove that Traps, with its defective tier 9, is underperforming compared to other complete if you want it fixed. Repeating "Trip Mine sucks" will not actually help.

    (Personally, I'd push on the Devices end of things and hope the fix translated to Traps. Because I do believe that Dev is underperforming by Blaster secondary standards, and that's a pretty low bar.)
  22. when exemplaring was changed to what?