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Posts
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Quote:Short Circuit, with double-stealth, lets 'em know you're there when the damage lands.
So you're going to skip Lightning Field but keep Short Circuit, a PBAoE power? Plus most of the secondary is melee, so why not take the extra ticks of damage? It's not bad slotted with 3 end redux.
Lightning field lets 'em know you're there sometime in the first two seconds.
The "extra ticks"... it is my belief that my half-life in melee range of any decent spawn is about four seconds. That is, if I'm in melee range for four seconds there's a half chance I die.
That's two ticks of Lightning Field. Which is about 2/5 of Ball Lightning damage. Which isn't really going to make much of a difference, I suspect.
Now just because I'm loud doesn't mean I'm right, but these are my beliefs: It gets you killed, it burns your endurance bar (equivalent of having Ball Lightning on auto, on top of all your other attacks) and it doesn't help that much.
The Ball Lightning comparison that I keep using may not be exactly right- it's based on math i did for Death Shroud, which turns out to be 1/5 of a standard AOE (Claws/Spin, Fireball, Whirling Sword/Axe/Fists, all those damage scale 1 things) per tick for both damage and endurance, five ticks in 10 seconds. -
Quote:I'm going to make some obvious statements- you may not know one of these things:
I do only teams and tf's so will slot for damage only and maybe recharge.
1. Slot Accuracy. 33-66% acc should be fine.
2. It's pointless slotting more than about 95% damage.
3. Build Up and Aim are your friends. Aim is around 65% damage buff on a blaster or Defender- pretty significant. -
As with all these things, it really depends. The second and third Kins on a team add very little practical benefit. (I'm thinking of the damage cap here, but I remember trying to do Siege's tower on a nonflying character under double speed boost once. The whole team was playing Wile E. Coyote.)
I'd think Rad/Sonic defender for whole team goodness. For individual superstar status it's hard to beat a Fire/Mental blaster with a lotta recharge. -
Looks like there's enough interest to go with one on each side.
I wasn't considering this as a superteam- although that's a really good idea- but more a place to do what you like, at what level you like. I'm going to stop at L33 myself.
I figure that making the teams, and running the content, will generate the stuff. If you really want to keep stuff for yourself, it's not like someone is going to do locker checks or something.
Now for the really important question: What do we name it? Lost Boys? Childish Things? Visiting Team? Forever Young? In It For The Art?
Someone has to have a better name than these... -
The Stealth IO is "Standard stealth" so you'd probably need to stack it with either Stealth or Superspeed. Short Circuit is a long activation in pointblank range, or I'd say it's enough by itself.
The one IO that I recommend for every Blaster at all times is a -KB; +Stealth is very nice to have, though. -
Also, on Fire/Ice, note that Shiver is a HUGE RECHARGE DEBUFF on a HUGE AREA. That stacks with itself. If enemies are at the recharge floor, you live four times as long. I consider this to be the best Blaster mitigation tool this side of Personal Force Field.
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Quote:I vote for the Celerity +Stealth. Hell, I will GIVE you ten million inf. For, umm, the kids or something. (You could get it fast on the market; PM if you want the sales speech.) Or an Unbounded Leap which you can stick in Sprint. (there are times you want to Sprint without being stealthed. I have vet sprints for that, but if you don't then that is a legitimate worry.)One possibility is to live without thunderstrike. You won't need it to fill out your attack chain and it lowers your DPA when you use it anyways. Its a "flavor" power in a build that is already full of flavor, and very tight.
Some of my thoughts:
* I hate lightning field. I see no real use besides getting aggro and destroying your end bar. "Damage in melee range, very slowly" is not a recipe for Blaster success that I've ever seen work. I suppose it looks really stylish, though.
* If you're going to be in melee range for Short Circuit, you might want to consider both Havoc Punch and Charged Brawl, which do spectacular damage in a very short time. I prefer Charged Brawl to Thunderstrike. The AOE damage on Thunderstrike is very low- it's pretty much melee singletarget damage with AOE knockback. -
Going in with a Fire/Elec, assuming I have a KB enhancement because I do not travel without one these days:
#1: Fire Breath/Fireball will drop both minions without BU or Aim. If I remember correctly. I may throw one in on general principles. The Sorc will either port out or try to heal a minion. If it sticks around to heal, Blaze the Sorc and some combo of Charged Brawl, Havoc Punch and Fire Bolt to finish or near-finish both of them. If I get stuck in Hurricane range of a sorc, BU or Aim or both and then hit him with whatever's up.
#2: Murk first. Aim, again with fireball/firebreath, fire bolt and nemstaff. If I get a chance to cheapshot one of the others who's at near-zero HP I will, but mostly kite that murk. Hate em. If the Murk gets in arm's reach I'm screwed. If one of the others gets in arm's reach I should have either Havoc Punch or Charged Brawl and can slap them down hard. I'm not as comfortable with my odds on this scenario as I am on #1. (I will admit I don't see Murks much except as bosses. Maybe they run out HP with enough speed that they don't catch me and kill me. Maybe.) -
Fire/En and Fire/Elec played very similarly to each other. (In my play style, which is like KABOOM FWOOSH PUNCH PUNCH BLAZE KABOOM.)
Fire/Mental and Fire/Ice play differently than the above, and differently from each other.
I like 'em all, but if I had to choose only one it would probably be Fire/Elec. -
Based on this thread, there are people out there generating stuff at low levels (33, or 35, or maybe 37 or 40). Pool A's, Pool C's, salvage[1], whatever.
Would anyone be interested in forming an SG or an SG and a VG to support other people playing this way? I'd think it would be on Freedom, for simplicity and large team base. We could call it "I Won't Grow Up" or something. Get a couple people from the SG together to help you build your Katie/Manticore/Respec/whatever team; build small powerhouse teams for maximum drops; have good teleporter and base stuff access; live large.
I don't know if I have the energy and organizational skills to run this, but I've got a Force Field/Sonic locked down at 35 if people are interested.
[1] Salvage, less of a big deal because you can get whatever level common salvage you like in about six rolls at the Ticket machine. -
Turns out there's 160 standard colors (and only 70 skin colors, and you got the ear options) so standard faces, full masks, and hats multiply by 160*160*70*160 * 160 or 45,875,200,000 . Half helmets are 7,340,003,200,000 color options so they're going to dominate.
... wait. There's 160*160 colors for each "color" choice, not counting skin.
aaaaaarrrrgggghhhhh -
Quote:Most of the supply for the Market is generated by farmers.
Is everyone simply playing their 50's these days?
Most of the farmers are running level 50 content, and near enough to all of them are using level 50 characters. So your Pool C's are max level, and most of your Pool A's and B's are level 50 [or 49] as well.
It's always been skewed, but now it's kind of spectacular.
The fact that max level sells for two to ten times (max level -3) just makes the problem feed on itself. If you're generating sub-max stuff [I have a couple characters doing this] then you're in it for the art. -
Quote:Yup. And that was before anyone had any real incentive to farm up influence. I remember 100 million being a crazy, ridiculous amount of inf. I had a friend with 100 million inf partly because he had gotten on a lot of really, really bad teams on his way to 50 with his tank. He'd run the respec trial [when it was new] twelve times before he beat it. That's a lot of debt.Thank you. I knew it was three something, but couldn't remember how high.
And then he tanked a lot more when he got to 50.
It would not surprise me to find out that there was, cash inf, three HUNDRED trillion inf in the system right now. My guess would be on the order of thirty trillion but I could be off by a factor of 10 very easily. -
A godzillion. Not counting scaling.
Seriously, you just need to multiply 20+ hairstyles by 20+ faces by 5 ears by 20+ mask patterns by 10 facial peripherals by 10+ head peripherals- and that's not counting helmets, hoods, masks without hair, etc- and WITHOUT TOUCHING COLORS there are more than 4 million combos above the neck, for one gender. If each of those has two colors, with 40 choices per color (or 1600 per "slot"), we're looking at FOR COLORS ALONE 16 million trillion. (16 x 10^15.)
Multiply those two and we've got 64 trillion trillion. 128 trillion trillion for M and F variations.
From the neck up. Without hats or hoods or helmets.
We're going to have a number that requires recursive exponentials to express it. (10^10^10^4 , or 3x10^10^10^10^6, or something. )
A googol is only 10^100, and a googoplex is 10^10^100, and I got to 10^16 up there without even warming up. -
Sorry, that was me overediting myself. Set recipes have names. Like Ruin. (I love Ruin and Maelstrom's and Smashing Haymaker and Focused Smite and all the other cheap,useful IO's. Frankenslotting for the win.)
Unpopular dirt-cheap set recipes have names, plus they only fit into snipe, confuse, slow, immobilize, confuse, things like that. Here's a good start... -
Most of the stuff has been covered very thoroughly. I'm going to give you a quick lesson on, "if you can't be patient" ways of making money on the market. These are BAD WAYS - you can do a lot better doing almost anything else- but if you just need a million influence to get a set of SO's, and you need it now, this will work.
1) Buy up unpopular dirt-cheap set recipes on the market (things with names, like "Ruin" or "Maelstrom's Fury") and run them to a nearby store or contact. Look for snipes, confuses, slows, things you don't have any way to use in your build. Look for things with 10 or more for sale and zero bids. Bid really cheap on them.
A yellow recipe sells for 100 inf per level, an orange recipe for 200. You can bid on a stack of 10 at a time and hold (something like) 10 recipes at a time. So if you buy- I haven't checked in game to see if this SPECIFIC one will work- if you buy ten level 42 Lethargic Repose Sleep/Range for 500 inf each, you spent 5,000 inf and you can sell them to any store, any contact, for 42,000 inf. Profit: 37,000 inf. Do that twenty times and you've got 3/4 of a million, and you are bored out of your tree, and you never want to do it again. Which is OK. Because 3/4 of a million should be enough that you never run out of money buying SO's ever again.
IO's are better than SO's (potentially MUCH better) but they are a ton more work to learn about, and SO's work well enough for most purposes. Don't worry about IO's until you have a handle on the rest of the game. -
The fact that there are billions of inf tied up in each of thousands of characters implies, sorta, that they created a slight oversupply of inf, don't you think?
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I think Stone has about 400% regen built into Rooted, but it's been a while since I looked at it.
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Tears of the entitled! I was so thirsty. So very thirsty.
Thank you. -
Villainside is fine. Heroside has amnesia. It's happened before, we all survived then.
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Probably the Invuln.
(If you like doing market and build stuff, you can sell it for many millions and afford the basics of the entire rest of your build. If not, stick it in Health on the Invuln.) -
Someone got most of my infamy in return for influence... I'll let you know if I get more.
My rate is 1 to 0.8 either way, any server, or 1 to 0.9 if you're ONLY going between infinity, victory, or pinnacle (those being where I keep my stuff.) So 10% is profit, and the other 10% is because, at some point, I'm going to have to move that inf to another server through Wentworth's and that costs ME 10%. -
For PVP? probably bad advice. PVE, it's fine.
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If you want a "good build" you have to say what you want it to DO. "I want something that's good in the STF" is different from a farm build, is different from something that beats the RWZ challenge, is different from something that solos AV's. As I said in another thread, a pickup truck is worse than a Porsche- worse gas mileage, worse handling, worse for impressing people, still has no back seat- until you need to move 1500 lbs. of bricks.
I've built blasters with high typed Defense, I've built blasters with high Recharge, I've built blasters with a lot of procs, with high HP/damage/regen. I'm good with PVE.
I've never built a PVP blaster, however.