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Posts
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Joined
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Quote:... so you're holding a position based on characters you haven't played? That's interesting, and I will keep it in mind when ignoring your posts in future.
In my personal opinion, I think it is down to these two:
Ill/storm and ill/rad:
I am not an expert on controllers, but word is that these two can make the game easy mode. -
doublepost to add:
I kind of like the idea of everyone rolling at whatever level they feel like. That way instead of having, like, "level 33 and 50" in the market we have more coverage.
I'm going to be doing one roll every time I finish a TF plus the rest at 33, on E K Nachtmusic. (Dark/Sonic)
Edit: And Protection Racket is probably going to do some more work at level 35. -
Perez Patriot, Ravenous33, I haven't been able to find you in game. Check your PM's.
All the rest of the prestige has been delivered.
Merry Christmas! -
Most of us are on "TheMarket" global channel. I think.
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... I guess it couldn't HURT to try and get a gamer gf... gotta meet your girlfriend somewhere, why not here?
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OK, since I formed midlevel crisis and have since done barely anything to encourage it, I figured we should have a place to get people into the SG, plan events, etc.
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I'm going to start a "Midlevel Crisis" thread so we can get people invited, plan task forces, etc. more easily. Ideally this SG will be very distributed and I'll barely do anything! Mwa ha hah!
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Things you probably know: the difference between 40% Defense and 45% Defense is, generally, the 40% Defense case gets hit twice as much. You only use the best Defense so you're usually getting either a Positional or a Typed defense.
The original IO system screwed people with typed defense. It was nearly impossible to get anywhere near full coverage- Kinetic Combat gave Smashing only (no Lethal, no Melee), Thunderstrike gave Energy only. Some types gave Fire&Cold, others gave Fire alone, it was a mess.
If I remember, Super Reflexes scrappers were outsurviving Ice Tanks.
At some point the system was fixed so that all typed defense was either a pair (S/L, F/C, E/N) or Psi, and anything that gave typed also gave half as much positional and vice versa.
This caused many, many ultratough builds but I still find it much fairer than the previous system. -
" Any ********* time. Any ******** day. Learn to swim, I'll see you down in Arizona bay."
-Tool, Aenima -
I'm glad to see you're getting better and dying less. Some points I'd like to make (the list is expanding as I go...)
1) Pickup groups will often have a startling degree of incompetence, as you have discovered. When I was starting on new servers, I'd tend to join pickup groups, find [on average] one person who doesn't suck, use the /friend or /globalfriend command [people can and do reject /globalfriend; don't take it personally, there's a limit on the size and your global friends can find you anywhere at any time. Some people aren't comfortable with that.] You do that six or eight times and when you log on you can USUALLY find someone you know, who MAY be doing something you can get in on, or that you can invite to your team.
2) Let people on your team know that you're new- a lot of people are very supportive of new players.
3) One of the things which is VERY different in this game is the power of armors, buffs, debuffs, etc. The survivability difference between a totally undefended character and that same character with the full attention of a midlevel Force Field defender is a factor, literally, of 10. 9 out of 10 "would-be" hits become misses. (Most people find PLAYING a force field defender kinda boring. I'm the exception; maybe I'm boring?)
Edit to clarify 3): Sometimes, because people get used to being buffed and tough, when they're starting out a new character they die a lot. Sometimes people die a lot because they're incompetent, have no patience, and blame everyone but themselves for their screwups. You'll probably know which type is which pretty fast. -
My Dark Armor/Energy stunbomb tank is very tough, and a lot of fun. Although it took a ton of frankenslotting and about 30 levels to get really good.
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S_T: Your theory matches my wife's experiments.
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player99: Your math is either bad, or badly explained. I can't tell which.
OP: The difference is pretty huge. AR/Dev is an unusual type of Blaster (and one I personally do not prefer) in that it gets neither Aim nor Build Up. Those two powers [one in the primary, one in the secondary] give you nearly double damage for a brief period of time, which is usually "the entire life of almost the entire enemy spawn."
My acid test for whether you'll like a Blaster or not is this:
Roll up a Fire/Energy blaster and level them to 8. Should take you two hours or so.
Take Fireball [at 2], Build Up [at 4 or 6] and Fire Breath [at 8].
Go to Perez Park and run along the street. Find a nice close spawn of even or +1 enemies, mostly minions. Target one in the back, hit Build Up, Fire Breath, (run up until it goes off,) Fireball.
If you liked that, you'll like Blasters. -
... SO I guess the answer to the original question is: Some of us do, sometimes.
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Divider? Hah. As General Macarthur [allegedly] said: "Drive them all back to Moscow and nuke them in one place. "
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OK, all the money has been claimed. If you mention realworldhero.com to your SG mates it is now entirely out of the goodness of your hearts.
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Quote:Feels like lag, doesn't it?
It may be microseconds, but in my head it takes forever. -
So I can ask Eric if he's alive, and he'll stab himself?
The power in my hands... it's awesome.
Three points for the OP:
1) Apologies on the extremely limited nature of the trial sub. Goldspammers were misusing them in many, many ways and eventually the restrictions had to be put in.
2) As far as players: I saw a set of numbers a while back and Freedom and Virtue had more players online at that given time than all the other servers put together. (I don't remember if that was EACH or TOGETHER.) So while Infinity may be third in typical population, it's a really distant third.
3) Freedom has a reputation for having more jerks and idiots than other servers. Some of this may be due to the sheer number of players, but some may be a "New York City" effect- players on Freedom will tend to meet an unlimited number of new teammates, so if they're enormous jerks they don't get called on it in any meaningful way. So jerks get fixed less on Freedom than they do on other servers. This is not a scientific theory because I can't figure out any way to test it. -
I don't use vaults as much as I used to. Exceptions exist- I have one character who's looking to become a serious badgers (two hundred ninety... two... ) and she has a perpetual shortage of market space, personal salvage space, everything space. I also tend to throw a lot of commons up on Wents during 2XP at high prices, and having the salvage for an extra ten or twenty IOs means an extra five or ten million inf.
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It's a cool idea. However, there are two things I do with the power NOW that would not work THEN:
1) The option to change my sprint look on the fly. This is potentially one of the original design goals, so it would be a tricky change.
2) The option to have one sprint with a stealth slot and one with a runspeed slot, so I have "stealth sprint" and "hostage sprint" for free. This was not an original design goal of having custom sprints, and if they took it away I wouldn't really have any justification for complaining that my free fast stealth power went away... but I'd probably complain anyway. -
My standard answer to "Why are you picking on my grammar?" is "I'm not your English teacher. Nobody's paying me to read your [stuff]." You've had [say] fifty people read this thread. When you posted in an illiterate fashion, you made it quicker and easier for yourself, and harder and slower for fifty other people. The same people you want to help you out.
Why would you do that? -
As far as the endurance usage: Once you start getting endurance slotted in your attacks, those problems will become MUCH smaller. The rule of thumb from the old SO days was "One end reduction in one attack pays for one defensive toggle."
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400 million and 400 million. Thanks Omnisurge, Flarecrow, Cara Devans and Sidhe Blade for spreading the word!