Fulmens

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  1. Thank you, Auntie Numina!
    L35 LoTG recipe, blueside, listed at just over 100 million. (could probably resell for 120 million or more!)
  2. That is ... enormous lengths to go to, to win an argument. I salute your dedication.

    (I'll admit that soloing my FF/Elec at 50 went faster than I expected...)
  3. I don't understand why you'd want to solo a FF defender to 50. My patience would give out long before my defenses would.

    I guess you're enjoying it, so... go you?
  4. Topdoc: I'm impressed, as usual.

    Initially I thought a Blaster would do better because of multiple AOEs, but it's tough to get multiple AOEs by level 6. If you're end-limited (seems likely), the claw/regen would be the way to go.

    Ice has a very solid level 2 cone (you might be able to one-shot Hellions with it? Maybe you'd need Build Up, so Ice/En), AR has two AOEs at level 2 and 6... Energy secondary gives you BU at 4, fire gives you Combustion [Yeah, I hate it, but for this purpose it might be worth using].
  5. There are certain things that, if you think about them, don't make a lot of sense.

    I figure this is just another one of them.
  6. Postagulous said
    Quote:
    I personally think there's no way to make 2 million in 30 minutes. Fulmens didn't make 1.
    I'm hardly the gold standard for making a lot of inf in a hurry. And it _was_ my first try.
  7. If it was me, I'd say "anything under 40". I think 33 and 35 sell better [more demand] than 34 but if you're having fun with the 34's go for it. I'm planning on locking at 33 and 35, personally.
  8. Posi procs - 6m+ each. They were surprisingly pricey. I was expecting a million or two each... huh.
  9. Finally hit 30 and did ten rolls, badly documented, blueside. (For some reason that last half level took me like four hours.) Listing price is + if I listed for slightly more, - if I listed for slightly less. (All are recipes)

    Blessing of the Zephyr, 100M+
    Mako Dam/Rech, 2M -
    Devastation Dam/Rech, 1M+
    Posi Chance for Energy x2
    Sovereign, Resist for Pets, 1M+
    LoTG End/Rech, 2M-
    Kismet triple, not listed
    Pacing of Turtle triple, not listed

    Will roll more at 33.
  10. Hover is "slow fly" mode. (it used to be very, very slow fly mode.) So you can go- I don't know the current number- maybe 20 MPH in Hover mode.

    Fly, the level 14 power, lets you go 60 MPH or so.

    As a slight tangent, all four main travel powers have their balance plusses and minuses:
    Fly is relatively slow, but allows you to hit the "R" key and chat or whatever while you're safely getting to your destination.
    Superspeed is very fast as long as you don't run into a cliff, a building, or any significant vertical obstructions. [With a lot of practice, you can get around most of those obstructions... but you'll spend a lot of time learning.] It also has built-in stealth so you don't get shot on your way past, which is usable ALL BY ITSELF.
    Superjump is almost as fast as superspeed, allows you to handle almost all vertical obstructions, but when you are new, you WILL sometimes land in a big bunch of high-powered enemies and they WILL kill you. Also, it requires either a clever keyboard workaround or leaving your finger on the "jump" key, so it's a constant-attention travel power.
    Teleport is the fastest over significant distances, with all the vertical and horizontal control you could want. It is also tremendously inconvenient and any lag problems will result in you plummeting out of the sky like Wile E. Coyote.

    In a nonbalance sense, I have a friend who used to keep a subscription just so he could fly around. I'm a little surprised he never built an ultralight in real life. Some travel powers just FEEL great to some people. (I'm a flier on nearly every character. . . but superspeed does feel amazingly fast; you're going 80 MPH at an altitude of six inches, and it feels it.)

    Edited to add: Welcome to Paragon City!
  11. I've never been a big fan of Fire/Fire. I tend to get all the AOE I feel I need from the Fire primary, then jump in close for big big singletarget hits with /elec or /energy.

    More than one way to play the game, though.
  12. My "big money, no hurting" character got the starting inf from a badge. Admittedly, this was really an ATM character so I gave them the billion from another character- but the initial 10 inf was all their own.

    Earned.
  13. 761,000 with about 50K bought but not cashed in.

    That's the "shuttling back and forth in KR with uncommon snipes" number to beat.

    Admittedly I had the increased salvage and recipe space and I was running a peacebringer, but that's still pretty good for a very simple technique.

    And yes, that included costume creation.

    To clarify: I beat down a single lieutenant, bought five high level common salvage for 11 each, flew to KR, cashed in, bought more salvage and a couple of level 36-50 generics, and started looping. Initially I was going with eight salvage and six recipe (since I had 2 Wentslots) but after a while I abandoned the salvage because it was slowing me down and went straight for six recipes per run, 111 cost and 4600-ish price per recipe.

    I don't know what you'd use for craft-and-sell with that kind of time and price constraint.
  14. Interesting. I'm going to see what I can do in 30 min right now.

    ... stupid costume creator distraction...
  15. Fulmens

    Really??!??

    Now that AE is here, there's absolutely no excuse to pay those prices if you're offended. Not even "I waited 5 minutes and it din't fill!"

    ... I waver back and forth between offended and not, depending on my mood. Like if I just collected inf from buying recipes on the spot for half a million, crafting, and selling for 10 million, I'm often feeling ebil and generous.
  16. Post whatever you feel like. Anything that's selling slowly, for instance, or anything cool. Anything you would have posted in the other thread, basically.
  17. It seems like there's enough interest for a whole thread specifically on what we've created.

    I just generated an Impervious Skin triple at level 30 villainside. [Annoying, since that's the max level so any level 50 coulda done the same... oh well.) Crafted and up for sale at 15 million or so.
  18. noice!

    I'm starting a separate thread for "midlevel crisis stuff generated" because it seems like there's enough interest.
  19. Fulmens

    CoX take 2

    Quote:
    It's hard to look at any one thing that was once "overpowered" and claim that ED fixed it.
    My INV scrapper- Boltcutter, my first 50, back when it commonly took a person over 500 hours- went from 50 times as tough as my wife's Fire blaster to around 6 times as tough.

    That's overpowered. And I5/I6 (they happened in quick succession) fixed it.

    But I still don't play him because I remember what he COULD do and he can't do that any more. It's like watching an old boxer try to make a comeback.
  20. If you're going to go with a protective build, you have to go big. And you don't get your epic armor until about level 44... and it doesn't much work in my opinion without the epic armor.

    Look for active defenses- things like Shiver or powers with knockdown or the fire approach... death is 100% mitigation.
  21. Fulmens

    Really??!??

    Quote:
    why is it so expensive?
    Because people aren't willing to wait literally five minutes for their bid to fill.
  22. What do you see as the design goal of Sonic Resonance?
  23. Hmm,maybe I shouldn't have calmed my post down as much as I did.

    What I read was "Why does [someone else's powerset] do something better than mine?" This may be a purely informational question, but traditionally it's been EXCEEDINGLY unlikely.

    Your response makes it even more likely that you were requesting an improvement, instead of an explanation.

    I'm going to give you an explanation, though, because apparently I'm too respected [...] to just open up on people any more. (you see that post count? Fighting with blasters back when they were fifty times more fragile than scrappers. On the side of the scrappers.)

    First, neither Force Fields nor Sonic is a particularly good set at keeping you, the Defender, alive. Solo or on teams. It's not, one might conclude, what the set is FOR. A 20% difference in survivability is very, very small to me; a Scrapper is about six times as tough as a Blaster, if they're both level 35 with SO's. 500% more survivable.

    What, then, may we postulate the two sets are for?

    I believe Force Fields is for capping defense on the entire team (except yourself), mez protection for the team (if they're close), using strategic knockback, and... well, virtually nothing else. There's a small amount of direct AOE damage, these days. Which is an improvement, and it took only four years or so to get it.

    Sonic? Adding resistance to your teammates [and yourself], extended/reactive mez protection to your teammates [and yourself], and... oh yeah, reducing enemy resistance, thus increasing the damage of the entire team by 30-50%.

    You MIGHT guess that last bit wasn't free. And it wasn't. You get more attack, you get less protection.

    There's another thing, though. Defense and Resistance are comparable... if you're solo, your inspiration tray is empty, you have no secondary powers and you've slotted only SO's.

    ... you may be thinking that pretty much all those things push Defense, though. And you'd be right. The list of things that debuff enemy accuracy, or increase your own Defense, is a lot longer than the list of things that increase your own resistance. Look at Pool powers- hover, combat jumping, weave, maneuvers buff Defense, and only tough buffs resistance.

    None of that matters to Force Fields, though, because Force Fields very, very nearly caps teammate Defense ALL BY ITSELF. (FF guides all tell you to take Maneuvers for a reason.That gets you to 45%.) Doesn't matter if you've got Acc Debuffed enemies (rad, dark teammates), Defense-buffing teammates (anyone with Maneuvers,ice shields, another FF'er, anyone with IO's of their own, anyone who took a purple pill or three, SR or Invuln or Ice Armor, Fortitude, Crab Spider powers, Widow powers, smoke, smoke grenades, are we there yet? ) Once everyone's at the to-hit floor, Force Fields do nothing more.

    How many people are at or near the Resistance cap? Some people- S/L only- a few Khelds in Crab form and ... no, Granite doesn't get there. Oh, and people with Resistance from somewhere else, PLUS A SONIC.

    Since Issue 6, I can count the number of times a team has had no use for more resistance... one. I think I was on a team with capped resistance once, in the last four years. Capped defense? 80% of the people on 80% of the ITF's I've been on have had capped defense.

    Resistance is not a common buff. Even the res inspirations don't give out much.

    ... oh, hey, I didn't mention shield scraps/brutes/tanks up there in the Defense list. I'm sure I'm leaving out LOTS more.
  24. You won't notice the difference between 44 and 45 in that circumstance. Probably.

    You WILL notice the difference between 36 and 45, oh yes you will.