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Posts
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Are you on teams? That kills your pool A and salvage results, while leaving pool B and C untouched.
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There was once- ONCE - that Web Grenade made this list. My /Traps corruptor was dogfighting a couple of Longbow Eagles, high above St. Martial.
Make that one Longbow Eagle, high above St. Martial.
...naah, never mind.
I could HEAR the Wile E. Coyote fall. -
Quote:There are OCCASIONAL exceptions- I know that Death Mages run themselves out of END real good. But, yeah, usually it's a race between their HP and their END.On the contrary, I'm not being theoretical at all, and have experience playing a sapper character. My problem with the sapping playstyle is that by the time it's done any good, the enemies would already be dead if you'd built for damage instead of endurance drain.
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Quote:I've tried answering this a few times - it might be overedited as a result.I was thinking if someone is just starting out with no influence to IO out his toons and make them shiney what would be the best way to earn the influence or find the resources for those IO's?
Is the answer to farm? Is there something else I should do?
If I'm going to farm, what toon should I build and where should I farm?
You can "IO out" your toons very inexpensively, or very very expensively, depending on what your goals and standards are.
A frankenslotted character can be roughly the same cost as an SO'd out character (under 20 million, say) and perform 30-50% better. A 500 million inf character can be 10-30% better than frankenslotted and an infinitely expensive character can be 20-30% better than that.
There is also nothing wrong with making money just as a way of keeping score. I make way more than I spend on my characters so I do weird things with my money from time to time.
Assuming for now that you want to make, say, a billion inf, you can do it several ways. I mostly use the Market, and it absolutely doesn't matter what character you use. My biggest earnings, multiple billions, were done on a level 20 character. It's multiplicative: you make a million, use that to make five million, use that to make twenty million, use that to make fifty million, use that to make a couple hundred million, use that to make half a billion or a billion. The first million USED to be hard, but you can do that in an hour these days.
You can run, on the way to level 50, every Task Force the game has and when you get to 50, roll random recipes until you have no room, craft and sell the ones that are worth it, and roll some more. You'll get something like 30,40 rolls and that's likely to get you close to a billion. You can keep running Imperious Task Forces and Lady Grey TF's and Statesman's and stack the money up that way.
You can get to 50, build a custom farming character and rampage through map after map of freaks, council, whatever works best for you. Some people find it relaxing. Not my thing, so other people's advice is going to be better than mine. -
My experience is mostly with my FF/Elec defender. Solo, I have the luxury of taking the alpha in PFF. Drop Personal Force Field, hit Short Circuit/Ball Lightning (BL is a very small end drain, but they have no recovery after SC so every bit counts) and they'll get about one attack in.
I understand that Kin/Elec defenders and Elec/Elec or Elec/Energy blasters can drain, or near-drain, in two shots. As mentioned "Surviving those four seconds" is the issue.
And, of course, if you're building a character like that and you do NOT fill your friends list with Elec Blast characters, you're doing yourself a disservice. Two properly slotted SC's = no endurance.
They do tend to run around a bit, once you drain 'em, but that's a lot less of a problem than them shooting back. -
Quote:Side note: While what you say is true, I've seen lots of fine scientific minds get blatantly superstitious in chance-based situations. I've done it myself. Begging the dice/cards/RNG doesn't help, but that doesn't stop me.
These kinds of superstitions about independent random events are what make the gambling industry able to to milk hundreds of billions of dollars from us every year. -
Quote:People have put together screenshots of them with 26 billion or so on a single character. So I'd say there are undoubtedly people with 40 billion.Each character can have about 40 billion (with the 5 +1 slot badges) saved in the consignment house. Is anyone in game even close to that at present?
I don't think there are MANY people above that, because there's only a certain amount of PVP IO's generated per week (for instance.) I don't know what that number is, though, because there are all sorts of subgroups in this game. Many of them don't frequent the forums. I've peripherally run into a couple of groups of people I never knew existed, because they asked me to shift three, four, five billion from red to blueside or the other way around. -
There are about three categories for me- and the numbers will change for different people, but the idea is probably still valid. "Basically zero" (anything under 5-10K), "nice but not a big deal" (under a million or two) and "Well worth paying attention to". I guess there is a fourth category, "Wow that's a lot of money," but I don't deal in that category much.
For "nice but not a big deal"- let's say a rare salvage drops on me- I'm not going to worry too much about whether I get the BEST deal (2 million) or the near-best (1.6 million.) I'm not going to list it for 10, because random stuff happens, but I'm going to go well under the max possible price because the difference just isn't that big.
For "well worth paying attention to"- I look at the last 5 at a bunch of different levels- my level, the nearest few neighbor levels (if mine is a 31, I'll look at 30-35), the minimum level and maximum level of the recipe. Also, I'll look at the crafted prices.
The max level always has higher prices for two reasons.
1) Some people want THE BEST. (Some have good reasons. Others, not so much.)
2) Some people want it NOW. There's almost always some for sale at max level.
So, if people want it NOW they might buy yours at a much higher price than the "last 5" show. If they want THE BEST they won't.
For Midlevel Crisis (trying to provide some supply for levels other than maximum) I got a couple of Celerity:Stealths around level 30 and a couple of Impervium Armor: Resistance around level 30. The Stealths had "last 5" of 20 million or something in many cases. I listed them for 60 or 80 million and they sold fast. Why? Because it works just as well- better even, cause you can exemp- at level 32 than at level 50 . It's just that people with a ton of money and no patience never saw one for sale at 32. The Imperviums were a harder thing to decide. Top level was like 50 million or something, last 5 were under 10 million. The top level is considerably better than one at, say, level 28. I went with a little above "last 5" but nowhere near "top level".
If I'm doing something that IS top level, or that has a healthy market (valuable pool A's, which move through the market at 2 or 5 or 10 a day) then the price you see is usually about what you'll get. For those I list slightly above the "next lowest even number." If it's selling for 5 million, I'll list at 4.2 or something. If it's selling for 12 million I'll list for 10.6 . Most people who DO bid creep will go "1 million, 5 million, 10 million, 12 million" and so I will underbid the people listing for 11,999,999 but not, usually, get caught by someone bidding 10,700,000 .Even if I do get caught, I still make an acceptable amount of money or I don't do the deal. -
In general: It's true that the Devs respond much better to clear mathematical models with testable conclusions than they do to vague rhetoric.
If you say something like "5 out of 9 Defender primaries, with any secondary but Sonic, badly underperform tank damage while soloing for more than half the game" or something similar, AND SUPPORT IT WITH MATH, that's something the Devs might listen to . They might not agree, they might not do anything about it if they did, but that's at least a statement that can be discussed reasonably.
( I picked that number at random, but Emp,FF and Sonic are definitely three. ) -
Just to clarify, here are some of the likely errors. Many people have made these mistakes, including [in some cases] me.
1) You have already made that recipe on that character.
Result: You cannot craft the recipe, but you DO have access to the wings at the tailor.
2) You left the recipe at Wentworth's when you went to the invention table. I... umm... did this yesterday, and I've got the 10K crafting badges on two characters.
Result: You can't craft until you pick up the recipe.
3) You don't actually have all the salvage you need, AND you have filters turned on so you can't see the recipe unless you have everything you need to craft it.
Result: You can't craft until you get all the salvage. Check your recipes when you're not at the crafting table.
4) You're confused about how to craft something, in a way that I cannot diagnose from here.
Suggestion: Have you ever crafted anything else? If not, take the course at the Steel Canyon University. -
Kendo: it's not a very good workaround but you're welcome to join us.
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TRTerror, Fury: I'm thinking it's time for me to go redside a while. Are you forming Strike Forces? Doing Ouros? What?
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I'm putting my theory up against your practice, but I'd suggest 45+% Defense instead of 40+%. If you have [say] 4 people around GW and she hits the AOE heal, even if everyone's capped she has roughly a 40% chance of getting back a third of her health. Which is a lot. If they're at 40% Defense she has an 80% chance of getting back a third.
Small point, I realize. -
You know what I miss from the old boards? I miss my ignore list. I'm learning the same lessons over and over.
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Nova. I mean, Energy Blast in general looks and feels really good, but ... Nova. Inferno, also.
Seconded on Lightning Rod.
Surprisingly disappointing, graphicswise: Thunderous Blast. -
couple hundred million a week? I don't try very hard, though.
EDIT: That is marketeering. I've been earning merits for Midlevel Crisis and I made at least half a billion last week. Decidedly variable, I suspect, because one LoTG and two Stealths were more than half of that. -
I think those "irresistable KB" effects are actually repel effects. I could be wrong though.
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I haven't done a lot of STFs and the ones I have done I've been bringing either Blasters or Force Field defenders... I have never been on a team so melee-heavy we couldn't beat Ghost Widow.
Force Fields helped enough on Nosferatu with a bunch of meleers, but I can't guarantee that will work on Ghost Widow. She's a whole different metaphor of pain. -
Quote:Low level Stealths, for one thing.
Though I don't know why one would want to stay at 22 for recipes other than LotG: +7.5% RCH, Numina Unique, and Miracle Unique.
(Personally, for a fire blaster I'd concentrate on fireball/firebreath . Those two should zero out most minions. I know they do in the 30's, but don't remember 15 well enough.) -
Give us some hints. What AT? What powersets? What are your goals? Ideally, what is your budget?
I mean, I can say "Rad/Sonic defender, slot for 55% To Hit debuff in Radiation Infection, slot for 95% end reduction in RI and Enervating Field, slot for 95% rech reduction in Accelerate Metabolism. Slot around 33% acc and 95% damage in Shriek, Howl and Shout" and I'd be right for almost any answer to the above questions. You can do that for cheap, with excellent results. But maybe you wanted a scrapper that could solo AV's, or a farming fire/kin, or something. -
As mentioned, Drain Psyche can quickly cap your end recovery- unless, that is, you have the 1000% debuff from nuking, in which case you can actually, under perfect conditions, recover end without a blue.
I did this occasionally on my Sonic/Mental, but it was a lot of steps to get it working perfectly: Drain Psyche, check for 7 guys, if so, BU/Aim/Nuke . It was FUN though.
Normally, I'd recommend just getting the regen up. It's effectively a heal over time that requires you to aggro a lot of guys at pointblank range, so when I was first playing with it I died a lot. Handle with care. -
Someone bought some of my level 32 stuff- an Executioner's Contract and a Razzle Dazzle. That actually makes me happier than selling a level 33 LoTG global recharge.
Archantos- did you ever get into the SG? What's your global and when do you normally play/what time zone? -
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Quote:Sort of depends on how long it takes you to get to 50, and how much you play after level 50. Level 32 is traditionally about "halfway to 50" in hours played. I don't know if that's true any longer, but it used to be. The "Frankenslotting" example I drag out every time is slotting, at level 32, a ranged damage power:Is there any point to using crafted enhancements before level 50?
Thunderstrike- Acc/Dam/Rech, Dam/End/Rech
Maelstrom's Fury- Dam/End/Rech
Ruin- Acc/Dam/Rech
Generic- Damage
This is EXACTLY equal to slotting the following level 35 generics: 1 Acc, 3 Dam, 2 Rech, 1 End . 7 slots in the space of 5. And it gives a small bonus to End Recovery.
And you never have to touch those again, they never go yellow or red, after level 40 you're probably saving money in the long run. You can use anything in the 33-37 range and get basically the same results.
Some people throw in level 30 generic IO's and call it done. Some people never throw in IO's ever. Some people throw in IO's at 15, 20, 25, 35 and 50. (I've done that on characters that were REALLY tough to level, for endurance reasons or whatever.)
All depends on how much you like playing with the market and crafting, compared to how much you like going out there and shooting badguys. -
Quote:Here's an idea... let's give defenders, wait, let's give everyone TWICE AS MUCH DAMAGE! That's like Edison, Thomas Crapper and Martin Luther King all wrapped into one!Why should anyone need to prove that? Do you think that Edison had to prove that candles and lamps were underperforming when he invented the lightbulb? Do you think Thomas Crapper had to prove that holes in the ground were sub par when he invented the toilet? Did Martin Luther King have to prove that segregation was unfair when he decided to fight for change? The answer is no to all of the above. If something can be improved (especially something like this which would NOT drastically alter the way Defenders play), why shouldn't the developers make it better? The argument of "We're doing just fine" could've been made by society in any of the situations I described earlier but the fact that things were improved actually did change the quality of life for everyone involved for the better.
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