Fulmens

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  1. Fulmens

    IO Question

    As far as "5 other proc types": Depending on what the power is, you might need an accuracy in there as well. Just sayin'.
  2. Quote:
    Maybe some advice will help. First off, I don't know how you're missing 50% of the time (at most you should miss 25% of the time) but slotting your attacks for Accuracy can help. Even at the low levels, when you get a bonus to hit (up to 90% at really low levels) it can still help to slot as much Accuracy TOs in your attacks as you can. Don't worry about Damage, that's negligible at that level, but Accuracy will go a long way towards preserving your sanity, if not actually giving you any significant improvement.
    There are two explanations for missing 50% of the time. Either the OP is fighting a lot of Spectrals or other acc-debuffing enemies, or they're indulging in rhetoric.
  3. ... welcome to the game? I hope you don't have any other technical issues. If you have any gameplay questions, glad to help with that.
  4. Quote:
    Originally Posted by thgebull0425 View Post
    First, I love playing tanks. Second, they can be frustrating at times, and heres why. Tonight as I am playing my tank and taking damage, I was missing at least 50% of the time, and compared to others, I don't do a ton of damage. So I thought, why is that. Yes I get better resistance, yes I have more hitpoints, and yes I can draw aggro..........but is that all I am good for. I want to fight, and I want to at least do some damage, which I do, but not enough. I am just at the beginning of starting to enhance my tank, but it can be a bit frustrating.

    So I guess my question is this, am I only good for drawing enemies from my teammates? I think the answer is yes, but I want to be all that I can be, lol.
    Thought experiment time: Castle reads this post and says "You're right! Tanks should do just as much damage as Scrappers!"

    ... what kinda idiot would play a Scrapper when they could get the same damage and 200% the survivability?

    (Fun factoid: Back in issue 4 someone did speed tests, INV/SS tank vs. MA/INV scrapper at L40 on a warhulk/fake nem pair. If I remember correctly it was very close to a tie. Scrappers have gotten more damage and faster attacks since then, but still: 80-90% of scrapper damage is hardly anything to cry about, especially since tanks are something like twice as hard to kill as a comparable scrapper. )
  5. Quote:
    Originally Posted by graystar_blaster View Post
    THIS THIS THIS


    My point is best made by this quote. Getting a purple is not making anything cause you have to "sell" it only killing an npc generates. So with less people where is all this "NEW" influ/infamy coming from



    Example i got a apoc dmg recipe. Its awsome but I didnt get anything unless i use it. So i sell it where did that influ/infamy come from. Its 200+ mill actually more but for arguement sake lets say its 200 mill. That 200 hundred mill had to come from killing npcs thats the only place "new" influ/infamy comes from.

    So with a lower player base why are prices GOING UP i cant farm more than i did before and less are playing so where is all the new influ/infamy coming from
    I'm going to try this one more time, because the OP quoted [and misunderstood] my post.

    The specific numbers may be off on this, but you didn't just get an "apoc dmg recipe".
    You had to drop, let's say 1500 badguys to get that apoc. At 3000 inf each, minimum, that's 4.5 million inf. Probably more like 6 million because lieuts and bosses give disproportionate inf.

    You also got, making up a number, 300 generic recipes worth 100K each at the store, so 30 million inf. You've also gotten a bunch of uncommon recipes, which we will ignore. Either they generate trivial inf or they are sold at Wents and merely move inf around, instead of creating it.

    The GAME gave you that money, so you've created 36 million inf that didn't exist before. (Exact numbers are unimportant. I'm going to use 36 million and if it turns to be something else, you can cut and paste YOUR OWN DAMN SELF. ) And an Apoc: Damage.

    Now if we assume that, roughly, there's as much inf going into the system as coming out, the process of selling that Apoc: Damage (and everything else you sell at Wents) will get rid of 36 million inf. So the Apoc: Damage (and everything else) would sell for 360 million inf, because only 10% of that gets destroyed and the rest goes to you, and you buy something that someone ELSE farmed up and the money goes around 10 times before it goes away. "36 million" farmed is actually "360 million" spent.

    Where's the money coming from? THE SAME F'N PLACE THE APOC CAME FROM. You get one purple with every 36 million cash, or to think of it another way you get 36 million cash with every purple.

    Why does an Apoc cost more than 360 million ? Because a Soulbound Allegiance costs less.

    If you do not understand this explanation, please quote the specific part you don't understand. Please do not repeat your same exact point, because that doesn't help communication. I understand your point and I think it's wrong. You need to explain which of my points you think is wrong:

    1) You get inf the same way you get recipes
    2) People get to spend ten times as much inf as farmers create
    3) other.
  6. Redside, I've got a Numina's unique at level 30 (not crafted) listed considerably under 200 million.
  7. The market stuff I mentioned is annoying and stupid. But you can do it when you need to, it doesn't take long, it seems fairly simple to me (not that I'm a good judge any more) and there's no way to lose money at it unless you buy salvage for more than 250 inf or recipes at more than 100 inf per level.

    You probably WILL make more money selling your own salvage. Oh, I'm going to suggest that, your first time through the game, you use store-bought enhancements- TOs, DOs and SOs to use jargon - instead of playing with the invention system. Unless you get bored; inventions work a bit better than store-bought enhancements and are WAY more complex, but storeboughts work well enough.
  8. Dumple: There's a difference between moving inf from another character to yourself, and creating inf from nowhere, and I think that's the question the OP is asking.

    Every time you hit a badguy and inf comes out, that's creating inf from nowhere. Every time you hit a badguy and a generic IO recipe comes out, that's [effectively] creating inf from nowhere. Every time you hit a badguy and a purple comes out, that's moving inf from another character to yourself, and destroying 10% in the process.

    To the OP:
    Quote:
    less players means less farmin, pvpin, and random players.
    It also means less customers.
  9. Fulmens

    Respec TF

    How many times are you planning on screwing up your build?

    Three respecs
    One veteran respec per year, roughly. (9 months, 21 months, 33 months and so forth)
    One freespec every time they significantly change a powerset
    Freespecs for candy canes, last winter event
    Respec recipes (for a ridiculous amount of inf, last I heard)
    Cash respecs ($10 each; I can't imagine spending inf for a cash respec)

    And I've been known to use my second build as a "Free respec".

    Maybe it's because I'm a PVE'er, maybe it's because I come from the days before there WERE vetspecs or respec recipes (technically from the days before there were respecs AT ALL), but I average about one respec per character.
  10. Quote:
    Also, any tips on making 10,000 inf as fast as possible to buy [a raptor pack]?
    I'm going to tell you how to make your first half-million. This isn't a good way to make inf in large quantities but it will mean that you never have to scrape and beg to get Single Origin enhancements.

    First, find an Auction House- Wents heroside, Black Market villainside. Assuming you start with a handful of inf, go through the common salvage until you find high level salvage with 0 bids. Bid really really low, like 20 each, on stacks of 10. Do this until your salvage is full. Go to a store (quartermaster or... what are those guys in red and white called? I don't even remember) and sell that salvage for 250 inf each. You should now have, if you're level 7 or so, 7,500 inf or so.

    Go back to the Auction House. Buy another round of salvage, and start looking for level 38+ "yellow" set recipes, as shown on this page. Again, you're looking for recipes with a lot for sale [10+] and no bids. You can sell these to a store for 100 inf per level per recipe, and you can probably buy them for 101 or 501 or 1001 each. So if you sell five recipes that you bought for 500, and you sell them for 4000 each, that's 3500*5 or 17,500 inf. Between that and the salvage you're making around 25,000 inf per run. If you can hold more recipes you make more inf.

    This is boring as hell. It's also a terrible way to make inf- you can make a thousand times more inf, no exaggeration. If you are interested in how, the market forum is full of friendly advice and guides. But you can do it starting from zero, and it's impossible to lose money at it. So do it till you get half a million inf, then STOP.
  11. ... Depends. Do I have to play incredibly badly once I get them?
  12. If you like shooting arrows, you will probably continue to like shooting arrows for a very long time.

    For me, it's fireball/firebreath. And lightning rod on my Brute.
  13. The Blaster way, traditionally, is "Kill them fast, before they kill you." Nothing worse than ten guys with 1 HP each, all shooting YOU.

    I don't see the temporary damage buff as that great- although I'll admit that in a powerset with no Build Up it's better than nothing- and four seconds is kind of a long time to spend doing nothing. Let me rephrase that. Four seconds is a long time to spend doing nothing, when you're doing it 100 times an hour.
  14. Fulmens

    Fire/Elec

    I'd agree with most of the advice here... MOST. I always take Inferno because, for me, what do you have to do with that endurance that's more fun than nuking? All you need is a blue and you can Powersink off the survivors. Yeah, you don't get Powersink until level 35, but you don't get Inferno slotted right until level 34 anyway. I sometimes take Blazing Bolt because it gives me something to do while the Tank is deciding whether or not to run into that spawn. (Hint: Yes.)

    I tend to not softcap my guys on Defense. Sometimes I can be convinced to get them to 32.5% or more to a couple crucial types (one purple from softcap, so I can "hit elude" as needed) but I got used to playing "like the celts" so I usually build for things like recharge and damage.
  15. I'm anti-trip-mine because my feeling is that you need two trip mines to get anything done, and even with severe recharge slotting that's something like 15 seconds. And then you have to wait for people to amble over to you and get blown up.
  16. There used to be an exploit of sorts on the high-level snake eggs. I don't know if, minus the exploit, it's particularly good XP or not.
  17. You play at high levels, you create inf out of nowhere. I don't know the current rates for semicasual play (ITFs or what have you) but the old rate was something like 10 million per ITF, at 90 min or 2 hours per. Lose 10% every time it gets spent on the market, it takes 100 million inf of buying to get rid of that. And you have 8 people at a time getting that kinda money.
  18. Quote:
    I agree with time sink. I don't see how you see recipes being deleted as an inf sink. 90% has already gone to another player, wouldn't Reciple A pull out more inf if Recipe A was traded more instead of being deleted?
    Two points.
    1) Is this a correct interpretation of your position? "Recipes are being deleted now because they're not worth selling, so we're going to add a source of supply and somehow they WILL be worth selling." If that's not right, explain to me how I'm misinterpreting it.
    2) Every time you craft a level 50 Crushing Impact you destroy 490,000 inf or thereabouts. If you get rid of thirty, level 50, crafted IO's when you respec, and I know that's a high number, you've destroyed 15 million inf in crafting costs. That could add up, in theory. It's at least a start at sinking inf.
  19. Fulmens

    Not impressed

    Dear OP : You seem to be determined to hate. If the trial subscription showed you the whole game, it wouldn't be much of a trial, would it?
  20. Quote:
    Originally Posted by Ad Astra View Post
    I'm going to go against the flow a bit and suggest a Fire/Ice Blaster. Ice Manipulation offers a comfortable amount of mitigation and Fire Blast tends to kill them quickly (especially if you play at -1/X2-3).

    And by playing a Blaster, you can stay a bit farther back from the mobs, for a hasty "withdrawal" if necessary.
    I'm perfectly comfortable with that amount of mitigation (got two Fire/ice blasters), but it might be a little scanty for some people. Blasters, well, they have short fights either way.
  21. Quote:
    The game is playable with out IO sets. IO sets are meant to be rare.
    ... there are over a dozen complete sets of Focused Smite available on either side right now. Perhaps you should rephrase?
  22. What would you do if someone offered you a L27 or L29?
  23. Like a certain arachnoid superhero, I have "Blastersense"- I can usually tell if things are going to go horribly wrong in the next 5 seconds. On a Blaster you run when that happens. Far and fast.

    On a Defender, you can usually fix the problem with your nuke.
  24. If you asked me where to find the most people in range of a local tell, I'd say "Freedom, Atlas Park, AE or under Atlas or Wentworth's."

    If you asked me where to find the most people who were coveting inf RIGHT NOW I'd say "Wentworth's."

    So they really are just going where the customers are. Any subtle putdowns of various groups of players are... overthinking things, at best.
  25. Quote:
    I just said it couldn't be proven one way or the other.
    True, in the scientific sense; we don't have a control MMO so we can sell currency in one but not the other.

    However, the absence of a rigorous proof does not render us intellectually defenseless; we can still form reasonable postulates and attack and defend them. This may prove one point or another, in the sense of "prove" that a court of law uses.

    ( I find "You can't prove it" is usually the argument of someone who has no other defenses . )

    Likewise, I find reducing RMT to zero to be a very rigorous definition of success. If we cut RMT trading by 90% from its peak [whatever and whenever that was; I have no measurements of it] I would call that beating the spammers.

    Personally, I've kept one of my friends from buying inf from RMT spammers; I consider that to be a small but measurable contribution to quality of life in this game.