Fulmens

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  1. There's a lot of stuff in the system.

    TL;DR is probably "Start here for frankenslotting, and learn market/invention basics for cheap while improving your character's performance."

    Some answers in reverse order:

    Quote:
    I am also confused on IO's in general. I know if you buy one, it stays current for the life of the toon meaning it never turns red or has to be replaced. So is that to say if I have the bucks and fully outfit my Lvl 10 toon with Lvl 10 IO's for all powers I have at that point, those Lvl 10 IO's will be just as effective at Lvl 50 as an identical Lvl 30 IO?
    It's just as effective AS WHEN YOU GOT IT. Higher level IO's work better. For generics: Level 15s are about equal to a green DO. Level 25's are about equal to a yellow SO. Level 35's are about equal to a green SO. Level 50's are about 42%. I can't find the generic table on Paragonwiki but for most things these numbers are right for bonus by level.

    Quote:
    Perhaps what I would like to find is too simplistic or maybe I just have not found it yet. What I am hoping to find is a guide for say a scrapper, troller, defender etc. that lists the suggested IO's and IO sets so I can then go the market and start setting up and planning on what to look for and how much money I will need to make the purchases over the course of the toon's develoment. I just cannot tell what I am looking at from the optimum builds people post listing the slots and ehnancemnts using Mids.
    Don't look at the optimum builds in Mid's. It doesn't cost anything to put a full set of Panacea in Health in Mid's. In the actual game it's, I don't even know, billions. I think of IO'ing as about three stages of "Goodness".

    1. Generic IO's. Good while levelling up, similar in price to SO's (not TOO much more expensive), never go bad, work like SO's.
    2. Frankenslotting. I wrote a guide when IO's were fairly new. The formatting is broken and the link goes here but it's still OK. It's not a great guide- if I had it to redo I'd tweak some things- but it was pretty good for the time.

    I haven't updated it because Cap'n Canadian's Guide is better, clearer and more detailed. I did build a miniguide (see sig.)

    Frankenslotting is kind of a lot of work- I recommend picking two powers at a time and trying to get the IO's and salvage for them, then when you finish a power slotting all the IO's at once. But it's cheap; around as expensive as buying prebuilt IO's. A frankenslotted character will do everything faster, more accurately and for less endurance than the same character on SO's.

    The third level- and I use this loosely, because there are levels and levels in this- is set bonuses. You have to be careful here for a number of reasons.

    1) It is very possible to gimp yourself in WHAT THE POWER ACTUALLY DOES to get set bonuses. It's a temptation. It's a trap.
    2) It's also very possible to find out that most of a set is fairly cheap, but key parts go for 100 million. Or that ALL of a set is expensive.
    3) Set bonuses don't carry down well when you exemplar. If you have [for instance] level 50 IO's you lose the set bonuses below level 47.
    4) It's hard to find good IO's at any level below 50 (people are stupid and various fixes to the market have allowed people to exercise this stupidity.)

    Quote:
    I have found some guides that list the Bronze, Silver and Gold choices and the A,B,C & D choices but damned if I can fully understand what it all means. The choices are somewhat overwhelming.
    Pool A drops from beating badguys. There are common and rare pool A's but they all drop in the same way. I think Bronze rolls are all Pool A.
    Pool B drops from mission completion. Silver rolls are Pool B plus some rare Pool A, I think.
    Pool C&D (or "Rare Recipes") used to drop from completing a task force or respec trial. They were combined and you get them for merits now. Gold rolls are "Rare Recipe" I believe.
    Purple/Ultra-Rare recipes are pool A, that only drop at level 50 (so only drop from enemies level 47 or higher), exceeeeeedingly infrequently.

    Merits are "fractional recipes" that you get from completing story arcs, either as you go or from Ouroboros ("flashbacks" you can do after level 25), or from doing task forces. Longer TFs give you more merits. That's based on the average time. Some people can do some TFs very, very fast. So if you do a task force and it takes you six hours and you get 12 merits... someone has a shortcut. 20 merits gets you a random rolled recipe, and you can buy a specific recipe for 200 or 240 merits. The specific recipe is almost never worth it, in my opinion; there are a few recipes that you can sell for a godzillion inf and buy what you need, but even there you will USUALLY do as well or better with the random rolls. Random rolls are random! Much of Pool C is unloved and oversupplied.

    Tickets are Architect system. They're "Abstracted rewards" that you can turn into salvage, or random rolls, or whatever you need or want. I like to save a couple hundred tickets in case the price of some common salvage gets stupid (which usually lasts five minutes, but I get impatient.) So you don't HAVE to pay half a million inf for that Circuit Board. You can take about six rolls on the "25-40 tech" table and make your own.

    Wall of Text crits for 1420 points of damage!
  2. Couple ideas to move things gradually down:

    1) Ability to buy merits at a ridiculous rate- I suggest 2 million per merit or more. Something that people will complain about and not use. . . except for people who need just a merit or two more. Or people like me who are looking for juicy ways to burn inf. I think a million per merit is just not ENOUGH. Make it part of an April Fool's event. I dunno.

    2) The "stop paying for the game, lose your Wentworth stuff after 2 months" option. This is a more conservative version of the old 60-day rule.

    3) Lower the inf-to-prestige ratio to, say, 333 to 1. I think people will use it MORE if they get more out of it- perhaps as a blip until people adjust but I think the effect is there.

    4) Lower the sellback price of level 50 common recipes. (Already mentioned but worth repeating.)

    5) Expensive 1-shot goodies; consider a once-per-half-hour craftable item that recharges all your other powers instantly. How much would you pay for that? A million? Ten million? How much would someone having trouble with Lord Recluse pay for that? How about million-inf Tier 3 IO's, available for emergencies? One LRSF teamwipe could burn a hundred million inf on the spot.

    6) 12.5% Wentfee (5% before, 7.5% after) on anything over 10 million inf. If you flip or crap something for double the price now- say, buy item + ingredients for 20 million and sell for 40- you're generating a total of 6 million of Wentfees. Under the new system you'd generate 7.5 million (the item and ingredients, individually, are under the limit) so, in theory, you'd only be able to spend inf 8 times instead of 10. Inf in the system should drop by 20% as a result. And people who are buying low are unaffected.

    EDIT:

    7) Guaranteed server transfer of inf at a 10% fee. Like using the market to do it, but without the possibility of screwing up and buying the wrong Level 29 Training Enhancement.
  3. Things I've done with my money:

    * I built one [1] character that can solo some AV's.
    * I decided to burn 10 billion inf between market fees and other stupid human tricks. I did this to lower the inf in the system. To lower the prices. I did it for YOU. (I'm halfway through burning another billion in crafting and fees.)
    * As part of that, I got into the habit of occasionally burning off a billion of my own inf, plus a billion of basebuilder inf, in prestige. I've done three or so of these.
    * I started a currency exchange, modeled after Smurphy's. This is actually a good way to make an occasional 10% on very large sums.
    * I do occasional experiments, like "seriously, am I unable to affect the prices of Bat Wings if I REALLY TRY?"

    ... or were you asking how to make large sums of inf on the market? Find things that sell for large sums, and craft 'em.
  4. Quote:
    Originally Posted by DumpleBerry View Post
    Hey Fulmens, people ever give you any grief for this? I'd been offering free transfers either way on Virtue for forever and the harassment I get just wasn't worth it. I don't volunteer my services any more--too much frustration. I don't need the money, I just help people move it...and somehow I'm the inconvenient jerk.
    First thing is, my insensitivity filter goes both ways. So half the time I don't notice.

    Second thing is, I generally tell people that they're likely to get a better deal somewhere else.

    Third thing is, I have no problem walking away if people try to bargain or invent their own exchange rate or whatever. Lazy beats greedy for me, every time.

    Fourth, I suppose, is that people are paying me for a service, not asking for a favor, and that might limit their feelings of entitlement somewhat. They're getting, say, 100 million worth of service on a billion-inf deal. They're not getting "all the service they deserve."

    So yeah, your problem might be that you're NOT a jerk.
  5. I'd personally go for a Katana/Dark scrapper, but I'm known to mock the very idea of a "Blue bar".

    * Trivially softcaps melee/lethal defense; can get high ranged and AOE easily (start with Weave, Steadfast +3%, and Cloak of Darkness for 15% global defense before any other IO's.)
    * Best Heal (For Most Endurance, I know) in the game
    * Stuns minions
    * 40%-ish Res, with 75% Psi and around 60% Smash/Lethal to take the edge off.

    Without doing the build out, I would think you'd be defense capped to 2 out of 3 positionals, plus lethal. So only [say] AOE with no lethal component would hit you any significant portion of the time. It's scary getting that first and second parry in, but after that you're cruising. And you can get back 50-100% of your health with a single button click. You're casual.
  6. Quote:
    basically to make this work, it would require that when you choose a power from a tier it locks out all other powers from that tier. and this would be limited to attack sets only.
    ... so I could get a Katana/BS "parry" power in place of Fire Breath? Or Fire Sword Circle in place of Whirling Sword?

    This probably isn't what the OP had in mind when they ... who am I kidding? Sure they did.
  7. Xanatos: If you show up on Virtue or Freedom with money, I don't care how you got there.

    Sharker: Money inevitably ends up somewhere other than where it starts. Someone moves money on Infinity, someone moves money the other way on Pinnacle, someone gives Virtue influence and gets Champion infamy, and all of a sudden I still have servers with no money on one side or the other- even if I did have 12 billion influence and 12 billion infamy. The point of "home servers" is that MOST of my transactions will be either Freedom or Virtue, and if they aren't - you pay a small convenience charge.

    I was doing this with my home servers being Infinity, Victory and Pinnacle but there's a lot more business on Freedom and Virtue. So for MOST people my rates will have gone down.
  8. Superjump: Eden and Perez Park, under the trees.
  9. Exxxplication!

    Exxxposed, an exxxcellent exxxpostulator, cast exxx post facto as both exxxecutor and exxxsanguinated, by the exxxegis of Fate. This exxxternality, no overexxxposure of sexxxuality, is an exxxtinct remnant of the voxxx populi, now exxxtinguished, exxxpunged. However, this exxx parte exxxpression of a bygone vexxxation exists, and shall exxxterminate this taxxxing infexxxion exxxcommunicating exxxpertise and exxxpostulating the exxxplicitly unaxxxeptable and exxxcruciating exxxscoriation of exxxecution!

    ... I'm no Alan Moore.
  10. I know that guy!

    I'll lend you the 100M to put it up on the market.
  11. Currency exchange is still going. You'd lose 10% selling them redside [market fees] and another 10% [my transfer fees] but if you don't manage to swing the direct sales, I'm there as an expensive backup plan.
  12. My currency exchange is still going. So if you run out of customers for direct sales, you can sell them on the redside market and transfer the inf through me. You'd be giving up 10% at the market and 10% to me. So direct sales are a much better deal, if you can swing them.
  13. I've decided that, since nearly all my customers are on Virtue and Freedom, I'm going to change my "Bank" servers to be those two.

    So my new rates are:
    10 gets you 9- Virtue and Freedom, both sides.
    10 gets you 8- any other server for either side of the transaction.

    These rates are still symmetrical: you could give me a billion infamy and get 900 million influence, or give me a billion influence and get 900 million infamy.

    I am on all US servers- so I can take Champion infamy and give you Freedom influence, or take Pinnacle influence and give you Protector infamy, or whatever. Those are at "10 gets you 8" prices.

    The additional 10% fee for "any other server" transactions is not additional profit for me- it's a Went-fee, because I will probably have to move the influence or the infamy to the other server, through the market. (Worst case, I have to move my money THERE at a 10% fee, and your money BACK at a 10% fee, and I break even.)

    I'm @Boltcutter in game.
  14. What Roderick said.

    TopDoc reports 1,500 badguys per purple, soloing.

    "Soloing" is important because if you're on a 4 person team then the TEAM gets 1 purple per 1,500 badguys, so you get 1 per 6,000. (Standard disclaimer:Random numbers are random. The only big-ticket purple that ever dropped for me was on a Force Field defender soloing in the Shadow Shard... I wasn't doing a lot of killing at the time, obviously.)
  15. I have been in several attempts to make static teams- all failed except one.

    What worked for us was "make some reliable friends, pick a night, and go to town." I don't know how to replicate it because I only have the one data point.
  16. With 1920x1200 resolution I can see four doors at once in the Terra Volta reactor. With 1600x1200 I could only see three. (What? What do YOU do when you're bored in the reactor? ) Am I deluding myself? Does the game support certain hardcoded aspect ratios but not a general solution? Basically, I'm asking why I saw an improvement in FOV when you did not.
  17. Heraclea said
    Quote:
    People will continue to judge prices as fair or unfair based on what things have cost in the past, and what they cost relative to comparable goods. They will not stop doing this because you tell them not to. They will not stop doing this because you tell them they don't really need whatever's priced at the price they look askance on. They will not stop doing this because you tell them that their expectations are economically naive and ignore supply and demand. And their jealousy, or their outrage at seeing the community's norms broken, can be a potent and violent force.
    ... this is half right.

    Everyone remembers when prices go UP. Nobody remembers when prices go DOWN. For the week of 7/17/2007, Pangaean Soil was 4.1 million. Do people at the market rejoice every time they buy one?

    The price of level 50 Crushing Impacts has gone down- I don't have the hard data, but I think they've gone from around 10 million each to under a million. Do people smile and tell each other of the glorious new days they live in?
  18. mwa ha hah! I love to watch the inf burn.

    300 M down, with Bubblegum Bomb, Kippio, Cende and Enyalios in queue.
  19. I estimate 180 mill for 240 merits. At least that's what I would pay for 12 random rolls from a sub-level-41 character.
  20. Always a shame to see a driveby troll leave.
  21. And the other thing I forget to mention, continually: I'm @Boltcutter in game.
  22. *waves to Arcanaville*

    For various people in this thread: Note the addition to my sig.
  23. I was looking for this post for TopDoc and had some trouble finding it... so the necroposting begins.
  24. Oh, I forgot to ask: Give me not only server and side, but WHEN you're on so we can find a time to meet up.
  25. Uber: rolling six times on average (89% of getting it after 12 rolls) to get a piece of common salvage isn't so bad, is it? I hardly ever need "only one item of salvage", but I probably build in much greater volume than you do.