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I can be a BUY IT NAO fool and a cunning marketer at the same time.
Wait overnight to acquire recipe for 5 million, with intention of listing crafted item for 12.1 million and expecting to get 15 million: Cunning!
Forgetting to buy uncommon salvage, which is being flipped between 5K and 100K, and buying it nao: Fool!
So yeah, we still might be able to make occasional profits off each other. -
Pretty much what everyone else said.
My experience with Drain Psyche is not quite as... not quite as consistent as Storm Devil's. It comes down to playstyle- I'm generally on a fairly large team, I play blasters fast and usually my teammates play fast too. Shuffling NPC's around for optimal placement is not fast. Doesn't mean I'm right and Storm Devil is wrong; we're doing different things.
* Drain Psyche has a SMALL radius. I find it tough to get even five people with the power. (I remember five as being break-even for instantly getting end back. It's been a while.)
* Getting Build Up, Aim, Drain and Nuke in on a single spawn is sometimes challenging, if anyone else at all is shooting at them. As a workaround, I often Drain in one spawn, if I have enough end recovery going I use BU/Aim/Nuke on the NEXT spawn.
ClawsandEffect said
Quote:Generally, there's one or two wheezy, sad Lieutenants or Bosses around after a nuke, and you can grab some endurance off them.Drain Psyche (I think) can be slotted with enough end mod to put you in positive recovery after a nuke....IF you hit your maximum number of targets. Also must be used before the nuke, since afterwards there won't be anything left to drain.
Consume and Power Sink both require popping a blue before you use it, just to give you enough end to fire it off. Can be problematic unless there is another mob nearby. (note: Ice blasters can drop their nuke and fire either of these powers before the mob dies, but still need a blue on hand) -
That would make them the first generation since Euripides to trust and obey their parents all the way through the teens, wouldn't it?
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I might be a cursed gradualist, but the problem may be that complaints move in internet time (1 day = 1200 posts) while fixes move in coder time (1 day = 8-10 hours of work, minus 1-4 hours of meetings, with a buglist that fills three screens.) Once the coders have a clear, reproducible definition of the bug, I'm not sure how much you can do.
For reference, an exploit that I reported on 1/04/10 was fixed on or near 2/9/10 and that was probably less than 10 lines of code. I probably wasn't the first one to report it either. -
Weird- I could swear that I answered this thread. Oh well, brain is overrated anyway.
Dys- I like the "let the market decide" idea a lot. The number of listings-per-day would IMO be way lower than 10,000, but I'm pretty sure you just picked that number out of a hat.
By the way, I decided to start doing my part to burn inf out of the system again. In the last week (since 2/13) I've destroyed just over a billion in Wentfees. I did considerably better than break-even (I had about 150 million of relist fees, I think I lost around 30 million flipping LoTGefense crafteds at 30-35 million each, and I made something like 500 million on my other transactions. I think.)
I also spent 300 million+ moving inf around for banking, and have burnt 1.2 billion in Prestige (half of it mine, half of it the SG owners'.)
I'm out of practice on this stuff. I could have done it a lot faster and easier, now that I remember the tricks... -
Code:
Tech common low mid high uncommon low mid high rare low mid high magic common low mid high uncommon low mid high rare low mid high
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OK, as has been [correctly] pointed out, there haven't been many Midlevel Crisis events planned. I've been falling down.
So this Tuesday, Feb 23rd, there will be Evil For Lunch! At noon Eastern/9 AM Pacific, and 3 Eastern/noon Pacific, I'm going to start a team and do Ouroboros missions for about an hour. If we have enough people or we think it's going to be fast enough, we might do the Cap Strike Force; otherwise, Doc Buzzsaw and maybe something else.
Depending on which one gets more participation, I'll probably pick a time and redo this regularly.
DEATH TO THE PEOPLE WHO GET IN OUR WAY!!! -
It's an unfortunate effect [sorry, choir, I'm gonna preach] that people who Want It Nao will buy whatever's on the market Nao. Which is usually level 50's because that's where the play happens and the supply happens. And people who Want It Nao will pay inflated prices.
... and that's why max-level procs cost MORE than lower level ones.
... and that's why it's financially stupid to roll at any level below 50.
... and that's why there's nothing but 50's on the market.
... and so it goes.
(Note: As far as pool B's, anyway, more are produced at level 50 than at level 30-49 combined. In a moment of scientific curiosity/stupidity I tried to corner the entire supply of Mako's Dam/End once, buy new ones, sell a supply of the ones I had and generally raise the price floor. It didn't work, made me cranky, and gave me that very expensive chunk of knowledge. ) -
OK, I got, lessee... Goat's, Celtic Coders, Kippio, Lock0n, Tigra, Laevateinn? I have Bubblegum Bomb written down as "done" but I don't remember doing it (Hence, presumably, the writing down of notes.) Still definitely in queue: Cende and Enyalios .
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I may have oversimplified because the OP said he has enough on his plate. Pool C vs Pool A, merits vs. insta-drops, massive exemplaring, Buy It Nao syndrome, all these things are stuff that doesn't need to be discussed in Inventions 102.
... Wait. I am going to discuss Buy It Nao.
If you see a piece of common salvage with 14 for sale and 2000 bids and the Last Five are 100,000 inf or more: Put a bid down for some much lower price (I like 5908, or 22908, but that's my signature) and do the Next Thing. Which may be more bids on more salvage, or may be crafting the things you CAN craft. It may be going back to beating people up.
If you have so much money that you won't miss a spare 100,000 inf, by all means buy it NAO. Otherwise, your offer to buy will probably fill in 5 minutes. Or 20 minutes. If it doesn't fill overnight, you may need to up the bid from five thousand to twenty thousand.
People who don't plan ahead and can't wait pay more than people who do plan ahead and can wait. That's the secret of the market.
I can't tell you how many times I've bid a reasonable amount on something, thrown money at the problem, forgotten to cancel my old bid and come back from crafting to find that I now have a spare Circuit Board or Steel. Bought at a reasonable price in the time it took me to go from Wents to the crafting table and back. -
Quote:Look at the prices for level 50 common IO's-the ones most people use- "power 10" or the equivalent. Defense, Acc, Damage, Rech, End Mod, End Red, Dam Res, Healing. Right now heroside they're all going for half a million except one, which is going for a million. Everyone's rounding off to the nearest 50K or 100K.Careful. "They" in this case can't be generalized to the whole population, or they'd all be throwing 1M at it much more of the time. 1M is what someone or some select subset of the population pays. The rest of them turn into the 4000 bids you see pop up for the item, waiting for someone to list the item for the "practically free" prices they're used to.
The people who are paying an extra 200k for generic IOs are the people who are either already super rich or super confident they can replace that cash in no time flat. If this sort of thing is based on getting super rich people to throw away a pittance of their net wealth (or net wealth potenial), I don't think it's going to remove much total money.
"Those are only level 47+ characters using those", you say. And you'd be right. Level 47+ characters have lots of money. LOTS of money. 2 billion a day is burnt on purples, by Chriffer's math. So 20 billion a day is spent on purples. Which is the price of 40,000 "half-million inf" IO's.
To put it another way, at 50K per item you'd have to sell 400,000 items a day to match the Purple drain. Which may be most of the total drain out of the system.
... That's a hell of a lot of inspirations. -
Back in the day (I3? I4? When did they put in the epic powers?) they specifically took the mez protection out of FoN because... get this... Scrappers complained.
My Invuln scrapper was THIRTY TIMES TOUGHER than my wife's Fire blaster and yet... scrappers complained.
People needed hittin'. -
Sometimes (around once a year) I have to use a nuke as an actual emergency power- no time for Aim and Build Up even if they're recharged- and in those situations, I like to have a LITTLE accuracy. It's overly conservative, but a nuke without overkill is hardly a nuke at all. (And let us not speak of CoT Quicksand and the like.)
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Fire_Minded- about your sig:
My brother-in-law is a Navy SEAL who does black ops. Please, **** with me.
... you see how stupid it sounds when someone else says it? -
Quote:On the other hand, I see a lot of cases every day where people buy a crafted generic level 50 IO for 500,000 inf when I'm selling for 301,000 inf. They didn't try 400K; they won't miss the money.That doesn't make sense to me. The reason it doesn't make sense is simple. If it's that expensive, I think people won't use it. Remember, you're willing to run out and intentionally destroy billions of inf on a lark. Most players I've met aren't willing to destroy 100k inf without a damn good reason.
I see a lot of cases of people where people are terribly irrational about inf-based prices. Consider the folks we have post in here who use merits to outfit their characters, despite the inefficiencies of doing so for most goods compared to converting those merits to cash and then buying the goods with inf. Even people converting tickets to random common salvage to save spending 50k or 100k strikes me as an inefficient use of those (especially since you usually have to roll several times to get what you actually want).
There's also the consideration I mentioned earlier that purples and PvPOs, (the things that really have the bigtime price rises that's got us talking about this) can only be bought with inf. If I want purples and they take cash to buy, I will not spend my cash on things I don't use very often. (And I'm extremely likely to be suffer from TATU on the things I do buy.)
I think what I'm saying is that if we want people to spend inf across the broad base of players, we have to give them things with low psychological barriers to purchase, but make those purchaes things they find attractive enough to buy often. I believe lots of frequent burn will remove more inf from the system more reliably than a few epic chunks.
I also have a long list of people who have turned hundreds of millions of inf into prestige, when I put prestige on sale. Some of them are just attracted by the sale, I'm sure, but some of them would do it for real.
The "cheap and frequent" has to be VERY frequent to make up for the "rare and expensive." If 1 million inf buys you a Magic Rock Of Big Surprise, vs. 50K for the same item, you need to sell twenty times as many MROBS at the lower price point. Otherwise you've just added an occasional cheap boost.
(I just noticed that there is NO inf cost for base empowerments. What's up with that?)
Can anyone think of more "price points" than these?
100K to 300K- what Tier 3 Awakens and Lucks often go for on weekends. This may be the top end of what people will pay for a consumable. There is an escape valve, as you can buy three tier 3 Accs and turn them into a wakie.
500K- what people easily pay for a generic level 50 IO. This is a "Buy once, use for a long time" decision, though.
1M- what a piece of common salvage goes for when there's only about four left, making people really angry. Note that they still buy. An addition to being a "use for a long time" decision, this is ALSO a "additional cost" price- they may have just bought a 20 million inf recipe to use it with. -
1) It's usually a LOT cheaper to craft your own. I don't even see the difference between buying a recipe+ingredients and buying a premade IO any more, as a difficulty thing. I just see it as five minutes work to save 2 million inf (for a typical set IO).
2) Under filtering, there's a "for sale and bidding" field. Shift that to "All" to see recipes and IO's that nobody's dealing in. That's probably it.
Example and Other Example of what I mean.
Peripheral point: Level 25 or 30 generics ARE worth it, probably. If you leave a bid up for 24 hours on a crafted item you may well catch startling bargains, although the "last 5" is full of people paying way too much. This is because of generic IO memorization which saves you 50% to 75% of the price to craft, depending on cost of recipe. So if you're just running SO's, you might consider running generic IO's - SO's that you buy once and never need to replace. Everyone's got their own plan for upgrading and IO usage, varying from "use 10's, then 20's, then 25's, then frankenslot at 30, then expensive sets starting at 40" for the most intense people to "buy generics at 25, never touch them till 50" relaxed people. -
Katie_V: "Too Awesome to Use" is a good thing to consider, and one I've overlooked. I'm hoping for something that's Too Awesome To Use... much.
One of the big causes of TATU is things that have a limited number of charges that can never be renewed. Most of my characters have five Amys each because of the TATU effect. If it's just money... I'll throw 100K at the Market to get a tier 3 inspiration; I'll throw a million at the Market to get ten. If the SG has a bad day, I'll buy up dozens of insps to refill the storage bins.
One of the other things I see is that we have game-improving items that are often ignored, either through obscurity or because the game is so easy we don't need them. Ethereal Shift/pistol/bat temp powers, Shivans, rockets, base buffs. Only Shivans get much use there.
Uberguy: I don't want the prices to be "About right." I want it to be a slight financial penalty, buying merits to get rolls. I want people to complain that the price is too high (like they do about inf-for-prestige) but do it anyway (like they do about inf-for-prestige.) I don't want farming for cash for merits to be a viable replacement for doing TF's, and I don't think the Devs want that. (Farming is antisocial, while TF's are social, and building social bonds = Good Thing for a MMO.)
Changing the subject again, I just figured out why cash-for-merits is a problem. Because you can move 200 million over to a level 20 alt and get ten rolls.
Maybe some sort of diminishing return, like TFs? 1 million for the first merit, 2 million for the second merit, 3 [4?] for the third, on a 20 hour timer? (What is the current TF timer? Still 24 hours?) That way if you're "just a couple short" you can afford them, but if you want to buy ten you're looking at a considerable expense. -
You probably need, about, half an SO of accuracy. Nukes are accurate.
Then enough damage to hit 95% with as much rech as you can manage. Any extra slots could go to EndRed, I guess... but they're not going to be doing much but falling down. -
... you mean "try something else than farming?"
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Quote:On a team of 6 fighting +1s, I think that's:Solo using even con minions
49 528 minions to get to 50
27 404 383 inf from the defeats
(Roughly double this for vendor sales, I don't have it exactly)
1321 Pool A drops overall
"your share" of 112,000 minions (18,667 minions)
13,700,000 inf from the defeats (and whatever share of the vendor sales)
508 Pool A drops overall.
... does the inf per critter go up by the XP multiplier? I'm guessing "no" but I've been wrong before. -
Quote:Perhaps I should have said "midrange". I didn't mean a level 33 IO, I meant an IO selling for 33 million inf.Except that it has already been stated that the mid-level IO economy is basically near non-existant.
Hence the mid-level IO generating activities of some of the folks posting in this thread.
Also the crap load of inf is NOT coming from midlevel activity. It's coming from 50s who now thanks to the devs correcting that bug, and the SSK system, can make a crap load more inf than at any other level.
Unless you know something about fire/kins and fire/psi who farm in the 30s.
EDIT: Let me amend this. It's not that mid-level IO economy is near non-existent (though trying to set IO out recent mid-level toon I have currently has basically made me give up on getting any complete set IOs until I'm level 40), it's that the amount of inf you make via ALL inf generating activities (mobs, market, merits, tickets) is BETTER at 50 than at any other level.
In the 20-200 million range, you have a few dozen different items. (I think I just moved my goalposts; "whatever million to whatever million" I used before.) If you want a Numina's Shiny Level 50, right now they're fluttering around 100 million heroside. Almost nobody with 100 million inf is going to gouge kick fight and scream to save 2.5 million inf, so you'll get the same number of Numina +/+ sales you did before. You're just going to pull more inf out of the system with them. Miracle? Same number of sales, more inf destroyed.
It's not going to be enough, I think, because if someone wants a shiny and sets out to "make" 100 million inf by farming, they actually create probably 50 million new inf of that (acquiring the rest from market sales) and only burn 10 million buying their shiny. Net result: +40 million inf, which requires 400 million inf of sales to get rid of. With my system it would burn 12.5 million and the remaining 37.5 million inf would require 300 million inf of sales to get rid of.
It's a start. Moar Flipping would help as well. But really we need base building, inf transferring through the market, and GIANT FREAKIN ROBOTS FOR RENT, five million inf to drive it around for five minutes. Or whatever. -
[/quote]so a Brute? what sort of powers? there are many to choose from and if I decide to stick with him to higher lvls I would hate to end up like "one of those guy" . You know the ones that did not choose wisely and should have chosen something better. I know all things work but somethings work alot better. Somethings are broken and some arent. So whats ur opinion with Brutes and power choices early on from lvl 1?[/quote]
There aren't many really gimped sets left in the game. There may be, however, some sets that are not right FOR YOU.
The classic example of that is probably the Force Field defender. Slow and unimpressive soloing, boring to play... why do I have three at high levels? Because they really only do one thing; make the entire team freakin impossible for enemies to hit*. And usually, that's enough.
*Impossibility not guaranteed. -
Quote:There was a speech, a chain of V's in the comic somewhere. I will now have to look it up, but I'm not redoing my version. That was a job of freakin' work.Well done that man. An exxxcellent effort. Reminiscent of Coleridge's XXXanadu (well not really but I had to get XXXanadu in somehow).
Unless my memory is playing me false, the alliterative V-introduction speech is solely in the film (V's opening lines in the comic are quite different). So Alan Moore didn't write it either
:-) -
Quote:I don't see a way to fix off-market selling for large sums. The inconveniences are that it requires you to know/find customers, it requires people to be on the same server, and it requires a small amount of trust. For PVP SG's you have all those things, so there could be a lot more of it than I think.Good counter arguments. But most of the true black market pvp io sales I've been hearing have been for 3-4 bill, not 2,000,000,001. I think folks will do anything for more inf, including just avoiding the market.
The ones in the 20-300 mil range aren't the ones I'm worried about. The ones with money to burn are the ones the fee really should be targeting.
EDIT: From some pvp sg members I've talked to, it's also not at all that hard to sell stuff off market if both are standing next to the market while they do it. The level 53 stuff they store their above 2bil inf in is probably why.
If, for instance, you removed "level 51+ items" as a means of storage, people would start using shiny rocks of some sort as large-denomination currency. I don't know what they'd be- some sort of base salvage? LoTGs? - but people would find something to agree on and trade those things as 200-million-inf coins.
If we find a way to charge more on the midsize items, eventually there will be less inf around to make these multibillion inf sales possible. Well, the inf supply will grow more slowly.
... I really like the million-inf inspirations. -
Quote:Let's say you have something you're selling for 300 million. The wentfee is currently 30 million. The proposed wentfee would be 37.5 million.Except that, that might cause the current "black" market to grow. There are already folks who sell pvp ios for more than 2bill inf OFF MARKET. They might see that new fee is as too high and pull MORE stuff off market thus completely eliminating the effect of the fee altogether. And it's those folks with billions to burn that you WANT the fee to target.
Out of every suggestion that one is NOT a good one.
It's a big pain in the butt to sell something on the true black market. People are willing to go through that for a 2,000,000,001 inf sale (saving 200 million) but I don't think they're willing to go through that trouble for 37.5 million.
And if they are, they'd probably go through that trouble for 30 million.
I think most of the inf-burn is done in the 20 to 300 million range. If you have a high end build, and I haven't done any research to back up this guess, you probably have less than ten really big-ticket IOs (worth buying on the true black market- over a billion, say) and forty items in the 20-300M range.
How much work are you going to put into saving that extra 2.5%? If you just spent two and a half billion on a PVP IO?