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Posts
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Hello,
I wrote this story over on the Protector forums. Now that its done, I thought I'd post it here in case anyone from other parts of the game community might enjoy it.
Thanks for checking it out. -
Hiya. Another update. I changed the background and gun: here
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He did a really good job on the faces for this one. Very realistic!
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Yeah it was supposed to be one of those mechs, but I don't think it reads that well based on how much is visible in the shot so I'm changing the background.
Also, th gun is going to be changed. You're right about the perspective and I'm not crazy about the design. I based it on a pistol with silencer she uses in one chapter of the book but I think I'm going to go with a more aggressive look. -
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Thanks! If you go back to the linework, I've included a link to the first color wip. It's a bit risque, you probably don't want to view it at work: link
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Hehehe thanks! Shirow is the one that really got me interested in anime/manga.
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Hey guys,
Not cox related but I thought I'd share it anyway, my rendition of Motoko Kusanagi from Ghost in the Shell. This is the lineart version, I intend to produce a saucier full color version in the near future.
Also, I'm starting to take commissions again, so if you're interested check out the front page.
Thanks! -
It's obviously stylized, so my input may or may not relate to what you're after in these pics. The main thing that strikes me about these figures is that the chest and waist area seems very small. Especially on the guy with the sword..if you look at the size of his head in relation to the torso, the torso looks really small.
The blue guy's bicepts look really overly inflated because they're so much bigger than the surrounding musculature. In terms of realistic anatomy, the bicepts are smaller than the tricepts and the shoulder area. If his bicepts are that huge, it stands to reason the other muscles would be as well.
The leg muscles look bumpy and inflated because they break the outside countour of the figure. Jim Lee, for example, draws Batman pretty buff, but if you look at the outside contours they're smooth S curves, with the muscle groups defined on the inside.
They're good drawings. The linework is crisp especially on the blue guy. The poses are pretty generic, these look like pages from the Marvel Universe books but I think that's probably the look you were after. -
Hiya, here is the final version. Thanks for the replies!
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What server are you on? And roughly how much would you consider this project to be worth in terms of influence/infamy.
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Started working on color for the figure: here
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Here's a progress pic
Generally, when I start to color something I will lay down a background tone over the whole picture. This is to unify the piece colorwise (so that the foreground and background elements look like they're part of the same environment). It's also to make the forground elements pop, so since LJ's costume is red and yellow, I used a desaturated greenish tone. All of this my eventually get painted over, but the green will inform and bleed into everything that comes after. -
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What's the cause of the two horizontal bands at the bottom of the image (the first is only noticable on the glove, the second runs all the way across)?
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I didn't have a plan for this pic, I just started doodling. So originally she was placed lower and farther to the left on the page (if you look you can see where some of the hair on the left is cut off). I moved and scaled the image to the right and drew more of her legs in at the bottom. The banding is the cutoff from the sketch prior to being shifted. -
Thanks for all the replies, guys.
In response to Ironik's question about difficulty--a problem I've always had doing comic book influenced art relates to line quality. I always end up drawing things with these scratchy little lines, the way I would do brush strokes when painting. That doesn't fly too well for comic art or anime.
A workflow that helps me is first of all working fairly large, at least 8.5" x 11" at 300dpi. Your lines will always look better when done large and then reduced. The other thing is using a very light, fine line. So when I sketched this, I just kept drawing over my mistakes and darkening the things that looked good. So if i decide to ink it, I can put a white fill layer over it that will wash out the crappy lines and leave the darker contours, which I would then ink over and refine. -
Hey all,
I know a lot of people who frequent these boards are newcomers to digital art, or are interested in learning how to create art on the computer.
I recently bought a digital paint program called ArtRage2, by Ambient Design . This is a program that simulates natural media, along the lines of Painter, but it's very affordable. I'm just starting to use it, but it has a lot of the features that I use constantly when doing my stuff and the price really can't be beat.
Anyway, in order to test it out, I sketched a picture of LJ using the pencil feature. I will update the wip in this thread as I experiment with the other tools while refining the image. Hope ya like.