Frosticus

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  1. "Burst Damage" is generally only meaningful in pve when it defeats the target.

    I don't think lift+propel does that past lvl 4 or 5.

    In which case dps is generally a much more applicable metric.

    Under low recharge grav looks great, but it is hard bound by animation times (propel in particular) that prevent it from scaling as well as other sets.

    For doms in particular propel is actually a hindrance as the assault powers tend to be much better DPA, which you can't use if you are stuck animating propel.

    edit: that isn't to say that grav can't produce good damage, lift is very nice and most of the powers take the slow proc which can be beneificial.
  2. I laughed when I saw it was retaining its 100% kb chace.

    I laughed really hard when I saw it still has 1.4x base acc
  3. Once you have fulcrum, siphon power becomes fairly redundant. It still has some value for debuffing hard enemies, but it is pretty easy to be damage capped all the time with fulcrum.
  4. fire/mm blaster + kin/son def

    Kin damage caps blaster for aoe spawn killing.
    Sonic lowers -res for AV killing.
    Blaster shuts off AV regen with drain psyche.

    With drain psyche, kin heals and some IO's the blaster is survivable enough to take on pretty much anything.
  5. Not only that, but for brutes it has the beneficial feature of actually lowering your fury.

    And people think EM is lame, what up with that?
  6. I take frequent breaks and call them just that, I have never claimed to be "quitting" (or at least not that I can recall)

    I hadn't planned to come back until the next round of proliferation, but it looks like they have canceled that project indefinitely.
  7. Dam I thought that was some uber build when I first opening it and was like "wtf those numbers are amazing". I started working back from it to improve my mids build fire/kin and then finally realized veng was clicked

    Don't get me wrong it's fine, I was just stunned when I saw softcapped def everywhere and high resistance haha.
  8. [ QUOTE ]
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    Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.

    [/ QUOTE ]

    Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.

    It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.

    They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.

    [/ QUOTE ]

    Actually in this instance I would say that this is pretty clearly a bug - a change in one part of the code (upping the dom base damage) is not interacting properly with another part of the code (the per attack damage in PvP) producing an incorrect result. It isn't like this is something that was working one way for ages and they suddenly decided they didn't like they way it worked.

    Even then, calling it a bug would be exactly the correct language - at least from the standpoint of software developement. A bug is pretty much anything in code that needs to be changed - whether it is a simple code error like incorrectly bounds checking an array, a typo in display text or an actual flaw in design - you enter a bug against in in order to fix it.

    In this case the dev's didn't even make us wait and wonder - they came right out and admitted that they introduced a bug. I would MUCH rather have them tell us when things are bad up front and smacking them like this when you don't really have a good case is just asking for the very type of cover-up you are claiming you don't like.

    [/ QUOTE ]

    The time frame is irrelevant and I never commented on it or suggested anything to do with a "cover up". No idea what you are talking about actually.

    I'm well aware of the software definition, I'll just point out that if the devs can't adjust jargon to be suitable for a widespread audience they shouldn't post and should let community reps do it.

    Calling it a "bug" makes it sound much more unavoidable than it actually was, like it is totally unexpected.

    I see it as an accountability issue. By simply labeling it a "bug" the blame becomes innocuous. by calling it an oversight it is clear what happened and who is responsible. Maybe they don't want that though.
  9. [ QUOTE ]
    The problem is that EM now is too slow for Brutes. It's still fine on Stalkers and Tankers, even though my Stalker sometimes kills corpses with the new ET (and he used to 'killsteal' others with the same power before.... Poor regens in i12 pvp couldn't activate Dull Pain and died from AS+ET, I miss those days).

    I wish EM got the same larger radius on whirling hands that Doms got in i15. And that Total Focus were a NORMAL jump, not a slow-motion one.

    Hellincarnate: my level 9 brute killed your lvl 12

    [/ QUOTE ]

    For the most part, golden dragonfly is similar animation to total focus, but runs about half the time I'd be ok with TF getting a 1.83 sec cast and keeping ET slow. Both attacks being slow is teh suck.
  10. [ QUOTE ]
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    I was, and still am disappointed Dual Blades came first... I wanted Psi Melee so bad...

    [/ QUOTE ]

    you aren't the only one, Quinzy.

    [/ QUOTE ]
    Although the implementation of Dual Blades was pretty unique, I'm still disappointed in the community for picking yet another smash/lethal set for melees to use. As if we don't have enough of those already.

    Before we add an exotic set like psi melee, let's also add nunchaku, katars, tonfas, staves, street fighting, flails, whips, spears, brass knuckles, and chainsaw melee!

    [/ QUOTE ]heres the problem though, most of those would have several superheroes we can name that have them, and have distinctly recognizeable styles that actually would make them really good. I mean, lets look at the oft asked for staff set, minimal time on youtube can find us several really impressive videos of marital artists doing some crazy staff techniques, same with the nunchaku you mention, what is psi melee going to have that will match that? Made up styles just dont have the flash that ones based on real world techniques do.

    the elemental melee sets have been boring upon boring, either generic sword swings, punches recycled from super strength or claws, or worst of all, just holding your hands out(scorch, i beleive). I mean, if they are going to commit to some impressive animations for psi melee for once, alright, gimmie some new kicks and punchesfor it and we have a deal, but people who just want psi melee because they have a hang up about the s/l resists of some late game guys, that smacks of min/max whining.

    [/ QUOTE ]

    Considering how well the existing weapon sets represent real world styles I'm sure that if we got a staff set it would be full of awesome animations

    haymaker with a staff
    jab with a staff
    total focus with a staff
    spin with a staff
    .
    .
    .

  11. energy and kin sometimes have issues when paired. Sometimes the kb will push an enemy out of range that you wanted to use one of the trans powers on.

    Kin generally does fine vs most EB, but to take on AV's you'll either need a lot of insp, or a good IO build.

    I've never had issues solo'ing with kin, it isn't as safe as dark or rad, but it is a lot more fun. With a big self heal and unlimited endurance it isn't a pushover by any means.
  12. [ QUOTE ]
    Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.

    [/ QUOTE ]

    Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.

    It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.

    They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.
  13. Equal attacks will do about 95% of the damage a blaster would.

    Or just look at the ingame numbers and take off ~19% from the dom's pvp stats.
  14. [ QUOTE ]
    Any new update on Mids Hero Builder yet? I spent like 40 mins to respec my Gra/Icy last night and I was totally frustrated for some reasons.

    So Power Bolt is 6s attack now? And Power Blast is 8s? And Power Burst is 10s attack?

    Man, now I want to make a Gravity/Energy for pure range attack.

    [/ QUOTE ]

    bolt = 4
    push = 8
    blast = 10
    burst = 14
  15. I think the 1.125 modifier would erase most of the "gimp" right out of EM

    Though I'd much rather have stone or SS considering EM is definitely the bottom of the big 3 now.
  16. I didn't want changes because every toon or aspect of the game Castle has touched that I enjoy has led to retirement or deletion. (recently - blasters, pvp, and my stormies)

    He did a decent job on doms in that they aren't really that different, just less peaks and valleys in performance and leveling. IMO this is by FAR his best work yet.
  17. [ QUOTE ]
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    Why should only Heroes have access to "real" ranged damage? I think it's about dammn time Villains got some ranged damage in there, and no, I don't think it's too much.

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    I agree, but I don't really think Doms are the villain "ranged damage". Rather, it's split between Corruptors and Doms. Certainly the main damage dealers on the villain side are meleers, though, Brutes and Stalkers. Whereas on the hero side the damage dealers are Scrappers and Blasters, so there's more spread between melee and range.

    Dominators don't do as much damage as Blasters at range, though. They have 0.95 base mod versus 1.125, and have no ranged AoEs or the Tier 9. Where they match Blasters is in melee, where they have 1.05 base mod versus 1.0, and have about the same selection of attacks. Maybe even better, actually.

    Corruptors have the long ranged AoE attacks, and ranged damage that's comparable to a Blaster, if you have a good offensive Secondary, but they lack the melee. So you've kind of got Corruptors and Dominators filling in the area where the other is weak, to make a Blaster.

    Don't get me wrong, I do a great deal more damage at range than I did, and I really appreciate that. And Sniper attacks, with their higher damage scale, really DO do as much damage as a Blaster. But I can feel just a bit of a difference there. Enough to make me glad I've got my holds, and want to lock down a foe and finish him off in melee.

    [/ QUOTE ]

    He was talking specifically about pvp. Most of what you said doesn't apply to pvp.
  18. [ QUOTE ]
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    So for the first time in a long time I hopped on my EM/EA. I noticed I had been running GW's arcs, so I just set the mission and teleported there.

    I was on relentless, but I tried it for the hell of it. It was the Dr. Crow mission, so I ended up running into Citadel.

    I was excited, because although I'd never finished the build, it's /EA, so energy was soft capped.

    I hadn't prepared at all, but the fight went pretty well, until I got him down to about half health.

    I wound up ET, and while it was animating, Citadel pulled out ET and killed me. Apparently he has the old animation. Damn. Made me remember why I never finished his build.

    [/ QUOTE ]

    Also Paragon Protectors and Valkerie have old versions of Moment of Glory. Cheeses me off everytime they use it--Not gonna hit for 3 minutes.

    [/ QUOTE ]

    PP's MOG doesn't have the psi hole that the player version used to either.

    I did more than shelve my EM toons, I deleted my em/fa brute and my em/regen stalker.

    Neither of them can afford to be locked out of their heals for very long so new ET is a death sentence for them.
  19. [ QUOTE ]

    Psychic Shockwave is recharged.
    F E I S T Y HITS you! Dominate power had a 95.00% chance to hit and rolled a 56.28.
    You are held!
    F E I S T Y blasts you for 107.08 points of smashing damage!
    F E I S T Y Dominates you for 277.78 points of Psionic damage.
    F E I S T Y HITS you! Levitate power had a 88.97% chance to hit and rolled a 6.40.
    You are held!
    F E I S T Y HITS you! Blaze power had a 93.39% chance to hit and rolled a 79.14.
    F E I S T Y lifts you and drops you to the ground for 370.38 points of smashing damage!
    F E I S T Y blasts you with their Blaze for 258.32 points of fire damage!
    F E I S T Y HITS you! Mesmerize power had a 95.00% chance to hit and rolled a 4.23.
    You have been placated by F E I S T Y.
    You continue to burn from the Blaze for 21.36 points of fire damage!
    You are no longer held.
    F E I S T Y enraptures you for 337.25 points of Psionic damage with their Mesmerize.
    World of Confusion is recharged.
    You cannot use that power after you have been defeated.
    -------------------------------------------------------------------------------------
    For those not keeping track, that was 1372.17 points of damage, 1034.92 of it done during a hold.
    Does something look not quite right to you?

    my hold resistance at 76.49 duration at the time.
    fire resistance 41.95%
    psi resistance 29.96%

    [/ QUOTE ]

    If I've interpreted Sunstorms post correctly regarding the impending reduction to pvp dom damage this scenario would have ended up as:

    1024+107 (proc) = 1132 damage total. 750+107 (proc) = 857 while held.
  20. Frosticus

    New Doms

    [ QUOTE ]
    Please note the red name said AFTER slotting in the example provided. If thats the case, the bug, is amounting to only 5% more damage then intended? You think fixing that will change anything regarding a dom spike?


    ****The damage will be brought a bit more in line with other AT's. Should look more like this after slotting:

    Charged Bolts after changes: 181 damage at lvl 50
    Charged Bolts for Blasters: 191 damage at lvl 50***

    [/ QUOTE ]

    On live CB deals 115 damage ~ 224 enhanced.

    Knocking it down to 181 (enhanced) is about a 19% reduction from live.

    Doms will still be kicking butt, but that is noticeable.
  21. [ QUOTE ]
    It's done. Does anything matter anymore? I mean c'mon. Never mind many players didnt want the changes. Never mind the changes will be adjusted again to downscale a halfass fix. Tis the way of Cox.

    [/ QUOTE ]

    I only ever seem to get emails about how to upsize CoX
  22. [ QUOTE ]
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    It is self fulfilling prophecy. The idea that they have end issues has gotten out and now people expect to have end issues. And they do.

    [/ QUOTE ]

    Skewed way to mention that. I have end issues now, because I do in fact have them. It's not perception. As i've said repeatedly in terms of Psy Assault, i have 1 End slotted towards each Control And Attack power, Drain Psyche, Power Sink and Stamina and my IO Sets while having +Rech also carry a lot of +Rec and +End. While playing a modified version of the way I used to, meaning spamming less PSW and Fire Cages to lessen End burn I'm noticing a harder End bite then previous. Now I got it, balance reasons and all there should be more and I agree, I just thinks that it's a tad too much is all.

    Not saying I can't live with it, hardly, it's just before I was pigish using powers. Knowing that it's not the same with the new issue I started to modify my usual haphazard way, meaning less use of AoE Imm and such, and noticed that I needed to rely on Domination to recover End, even though I have more then enough powers, slotting and sets to compensate.

    So to reiterate, I do see and feel a bit of a problem in high end play in terms of Psi Assault. It's not imagined. I can deal since I play a Permadom, but most out there don't. I hope the End thing isn't a standard through the other Power sets but I'll see for myself on the weekend.

    [/ QUOTE ]

    Was in reference specifically to /ice as it shouldn't be changed, but in general yes - if you expect to have a problem it will be a problem.

    Yes the higher rate of end burn is prominent across all of the sets except /elec and /thorn (only cause it is so slow each attack could drain half a bar and you'd still recover before the next attack ).

    I don't think it is problematic for most of the combos relative to the other AT's, but it is certainly much more noticeable compared to how doms were.
  23. [ QUOTE ]
    (QR)

    Seeing the side-effects of all this, I have to wonder what happened to the other idea that I often heard mentioned?
    Why not change all AE Critter anti-Mez into Resistance instead of Protection?
    If that was good enough to balance all the sets in PVP, why can't that fix work for AE, too?

    [/ QUOTE ]

    I wouldn't be so welcoming of ANY of the pvp changes into the pve game. You open the door for one and next thing you know it will bring all its friends.
  24. Frosticus

    stealth nerf?

    Well having no mez protection for 2 min is a pretty minor inconvenience for them to be able to stop people from gaining an extra 0.1 end/sec from numi

    That's time that should have been spent on literally anything else.
  25. [ QUOTE ]

    I thought the MA wasn't about making powerful mobs but about making good stories.

    [/ QUOTE ]

    For some people. MA is about making what people want to make confined by the limitations of the system.

    That might be:
    Stories
    Challenges
    Cool maps
    Cool enemies
    Farms*
    or w/e someone can come up with. CoX has always taken the shotgun approach to providing for the customers. This game offers an option for almost every type of player. Granted none of them are done particularly well, but just like how Baskin Robbins isn't the best icecream, the variety is attractive.

    MA is an extension of that philosophy. And true to form as demonstrated in this thread and others, is not particularly great either. But it is good enough and offers enough variety to pull in a lot of people.