Frosticus

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  1. Quote:
    Originally Posted by Blue_Note View Post
    Powerboosted fearsome stare should really rock
    But you'd be mad to go without DN. And if -by your own comparison- you didn't use RI/EF a lot on your /rad cor, you seriously handicapped yourself and your teams I'm afraid... (And yeah I know about your anchors often being killed, but pick the target for the toggles smart and maybe make a bind to notify the team and you will find they are absolutely very usefull. Also makes good for pulling bundles in your tarpatch)

    P.S dark/rad is absolute awesome too!
    It's more about using ~4 seconds to cast it at the beginning of the fight than missing out on the benefits RI or DN offer. I also didn't say anything about not using EF.

    I can't speak for DN as I haven't leveled this toon yet, but I know for my various rads I tend to not use RI very often not because it isn't awesome, but because by the time it is cast I could have helped kill the spawn faster. Vs tougher targets and tougher spawns it is great... just so few of those encounters in vanilla pve.
  2. I'm planning on going /soul ppp for the rad/dark I recently started.

    Based on my experience with rad emission I have a feeling I'll end up not using darkest night very often (and maybe even drop it altogether), but I foresee powerboosted fearsome stare setting up nicely for tarpatch+souldrain+aoe goodness.

    I'm at level 6 now, but I imagine once I hit lvl 12 or so I'll wander over to AE and start advertising myself as a healer and I'll be 50 in a few days haha.
  3. Quote:
    Originally Posted by Arcanaville View Post
    I invented this game
    You are the godfather of soul too!

  4. 1 sec intang with a chance of:
    sleep
    confuse
    fear
    slow/-rech
    being applied

    Thematically, we have no idea what they experienced in the other dimension, it may be confusing, scary, stunt their movements, or outright cause them to lie down and go to sleep

    To make it simple I'd just apply all those effects at the same time as the intang so that it doesn't need a psuedo pet. Althogh some powers have x delay built in, so never mind it should be possible to delay everything by 1 sec. In that case I'd add a chance for kd as well. I mean shifting dimensions would probably put you on your *** too.
  5. Frosticus

    Levitate vs Lift

    Quote:
    Originally Posted by Psyonico View Post
    you're making me laugh...

    Mind has a few things going for it.

    1. best ST DPS
    2. Most control options

    Don't even try to get into the whole plant > Mind thing... it's not. Mind is far superior in terms of control.
    1. Mind has the lowest st damage (or very close to it) after pets. It also has the lowest (or very close to it) aoe damage.

    2. Mind is very good at pausing the game, unfortunately pausing the game is counterproductive to progression.

    As for mind vs plant? I happen to have a lvl 50 mind/kin and a lvl 50 plant/kin. If I had to put them on a scale of 1 to 10 in terms of control I'd rank seeds of confusion higher than the entire mind set put together and once I add in the other plant goodies I'd give plant a 10 and mind a 2.

    St control goes to mind though...yay.

    In vanilla pve there is almost nothing that plant can't do better than mind. In AE boss teams I'm currently soloing 15-17 + 2 bosses at the same time safely and very quickly. My mind/kin can't even solo that many +0 luts . Well that isn't true, it is just painfully slow.

    Both sets are pretty lame vs AV's, but at least plant can actually control it a bit with immobs and offers some team regen.

    Edit: put a contagious confusion proc in seeds. I usually one shot confuse ~half the spawn of all bosses. Anything less isn't even worth discussing as it is below fodder for plant. Carrion creepers is imo more akin to mass confusion except better by quite a bit. Seeds is in its own world.
  6. Quote:
    Originally Posted by TresCool View Post
    Hey Solicio & Co

    About that "majority rule":

    Have you personally spoken to each and every single CoX user?
    You (you know who you are) are using people for your own argumentation, like they were basically YOU.

    "We are the majority,We wont like anything like this ever, we will leave the game"

    This is pretty much the epicentre of your whole argumentation.

    Do you have sheets of surveys lying on your desk, backing up all these claims on what everybody wants and doesnt want?

    I know that the majority of the userbase isnt in this game to play PvP.
    But that doesnt mean all these people share your sentiments on everything that is being said here. Everyone has an individual stance on things.
    Let them have their say (if they want), and speak for yourself and your personal experience.


    For example, I myself know a bunch of people who dont play pvp in CoX right now, but would be interested in it, if things changed -one of these people being myself.
    I´ve played this game for over 3 years now and I just think its time to work on things that are already ingame, but obviously dont work.

    This is what these threads are really about.
    If you are just here to say "No, there is nothing wrong with PvP.I am against ideas that involve changing anything about PvP" , then say it and thats it.
    No point in trying to make people stop discussing ideas nevertheless.

    Tre
    You are barking up the wrong tree I'm afraid, just as others before you have.

    You are failing to realize that people actually enjoy 30 of the 37 hero accessible zones having less than 5 people in them at most times.

    Why they enjoy that in an MMO is beyond me, but they do. You'll hear almost identical arguments when server mergers are discussed. A few small legitimate hurdles are brought up and everyone latches on to them because they like the status quo.

    I'd love to play a super power based MMO that had hundreds of thousands of players zooming around and you never felt alone. That game doesn't exist at this point in time. You are discussing things that could expand the target market of the game, but people already playing this game by and large don't want that.

    If they are enjoying something then the idea of "rocking the boat" is very hard to entertain. And this isn't just a pve vs pvp player thing either, just look at how most pvp'ers didn't want them to change the pvp rules despite i12 pvp being pretty inaccessible for a larger audience. They enjoyed i12 pvp and saw no reason for significant change even though exactly like the pve game it was often very difficult to find good action without putting in a lot of effort to find it.

    tl;dr version: you are asking the wrong people and the answer you are primarily receiving will never change. You could have data that your idea (any idea, not necessarily this one) would triple the game population and you'd still get a resounding "no" because the people you are asking don't want that, not if it means any kind of fundamental change to the system they enjoy.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Non AE reasons that a 40-50 has been in Atlas:

    - Recluse's Victory
    - Finally doing the Midnighter introduction arc (Cure the lost sends you to speak to Azuria and the one Rikti.)
    - Rikti War Zone (Vanguard base)
    - Paying base rent.
    - Starting a SG base.
    - Missions (just finished up World Wide Red again. Three guesses what zones I ended up in at the end of that.)
    - Hosting costume contests.
    - SG recruiting
    - Giving random awards/buffs/healing to lowbies.
    - Using Wentworth's in between all of the above (not to mention crafting and adding IOs to the base bin, it's more convenient than Steel and only slightly less so than Talos.)

    If anything, even before AE we've had more and more reasons added for high level characters to be in Atlas - and that's not counting zombie and rikti raids. I know my 50s have found themselves there frequently.

    Edit: Drop it to "Over 15" and you can add the cape and aura missions, too.
    Glad you agree with me because what you just described comes no where near accounting for the numbers and w/e percentage can be attributed to the activities you described taking away from the farming count of 31+ would be eclipsed by adding in all the other non-31+ farming going on... and in other zones too.

    The number I saw the other night led me to state ~22% of the server was trying to participate in farming activities. I have no doubt that was a conservative estimate. (and I've only checked a couple times, so that is hardly a significant sample size)

    I don't see it as a bad thing though. I like it now. But it does support what I said earlier that players can adjust to the environment (and possibly even thrive). Anyone saying that a well implemented /duel feature would "kill the game" is being disingenuous, or at best, is promoting their own agenda.

    Again though, I don't want that feature in this game either given the current mechanics of pvp. Under the current pvp rules it would be an impossibility to implement well and would just be a gong show.
  8. Quote:
    Originally Posted by Shatterjack View Post
    Additionally:


    It's also pretending that anyone in Atlas Park over level 30 is farming by definition.
    Ever do a server population check pre AE? I can guaran-fricken-tee you that that the vast majority of those over 31 players are running AE, can you guess what kind of AE missions?

    I'd be confident saying that I could easily expand that to include almost everyone over lvl 15 in Atlas, but I figured I'd use a level range that no one would be..... well I'm not here to attack people.

    I say no to /duel almost entirely because pvp is just a mess right now. i13 introduced a rule set that is just horrid for integrating pvp into any pve environment. If pvp was decent here I'd personally greatly enjoy at least some open world pvp and would probably welcome a /duel feature similar to the one being implemented in CO. To each their own, but seeing how it will never happen even if CO and DCUO miraculously jumped to 1 million subs due entirely to pvp, it is just a pipe dream.
  9. Quote:
    Originally Posted by Zekiran_Immortal View Post
    So... what you're saying is "there is not a teaming problem". No one "needs" an 8 man team, unless you're trying to start a particular tf/sf. Anything from a duo on up is "a good team" if everyone plays and has fun.


    Since there were plenty of guides about how to get teams and lead them *before AE came along* I would say yes, you're the only one. Plenty of people complained that they couldn't find anyone therefore the servers are dying therefore they need a server merge .... blah blah blah. That's all long before AE. And those of us who aren't afraid to figure out how to "do it right" also figure that it's good to pass that knowledge along to those who appear to need it.

    This game is incredibly solo friendly. What part of the statement you said at the top of this post, about finding an 8 person team in 15 minutes in Atlas, is difficult? You are contradicting yourself.

    So really, I'm not sure WHAT you're trying to get at. And, also... what does this have to do with the subject of the thread?
    It's ok if you are being purposefully obtuse as long as you are aware of it. If you can't understand that I already said Atlas is the only place that it is easy to find a full team and everything else is a ghost town then I'm not sure why you even bothered to respond as you clearly didn't read what you replied to. But lets be honest there has already been copious amounts of that occurring in this very thread, so par for the course.

    It has nothing to do with the subject of the thread other than that you clearly don't like pvp and your bias has spilled all over any points you are trying to make.

    My personal hope is that CO turns out at least somewhat decent as it sounds like they are in agreement with the OP and are going to give pvp a fair shake. Until that time I'll just level up a few more 50's in a week or so while playing City of Farmers.

    Freedom @ 5:30 pm PST
    Atlas 282 (196 of which were lvl 31+)
    Other 593 (spread across 36 other zones ) Talos and steel were the next best with 40 and 32 respectively.

    Atlas is the only zone that actually feels like an MMO, the rest could easily be mistaken for a decent LAN party

    If ~22.4% of the server farming is minuscule I'll be sure to ask for a minuscule raise asap.
    *And that is just pretending that the lvl 31+ people in Atlas are the only ones farming in the entire game.
  10. Quote:
    Originally Posted by Zekiran_Immortal View Post
    You should know better. They're out there, in missions.
    Maybe, I dunno, I usually lead teams and I've found the new standard size is 5-6 members cause I won't make everyone wait for an extra 5-10 min while those last spots fill up. Can usually make an 8 man team in atlas in about 15 seconds though.
    Quote:
    Who's "they" exactly? Only a miniscule portion of the population STILL farms. You're talking about the new people who've never really been out of AE, not the folks I know - one group is currently running a marathon of the Shadow Shard tf's. So... that's a group of people who won't be shown in your /search right there.
    I'm not sure of your definition of miniscule, but I consider it less than 2%. If I do a server search and upwards of 70% of the people are in Atlas. Well maybe that isn't a typical result, but it is what I saw the other night.

    I'm glad you know of a single group running shard TF's, clearly that makes it all better.

    Quote:

    "ur doin it rong." There are several great guides on how to get yourself on teams in this "terrible wasteland of post-AE depression".
    This just gets better and better. I am the only one that thinks that if there is a demand/need for guides for how to find a non-ae team that something might be a little off?

    What part of Massively Multiplayer should I redefine so that it makes sense that finding a team should be anything other than the norm and very easy?

    Quote:
    I'm guessing that's supposed to BE sarcasm because it doesn't really make any sense anyway.
    No I'm serious, I think it is great that I no longer have to put in any real effort to level toons and slot them out in a very short period of time. One of the main pve aspects I like in this game is trying out as many variable builds as possible. But I fail to see how pretty much any self proclaimed pve'er could be happy with MA. It is immersion breaking, sucks the life out of the "world", and has resulted in a pretty big shift in the community.
  11. Much more importantly I really hope the wHip set is rendering akin to stone melee rather than a drawn weapon set. That alone would probably make it a pass or fail in my eyes along with making it way more fluid when used as an actual build (ie attacking and debuffing w/ the secondary)
  12. Quote:
    Originally Posted by DrMike2000 View Post
    I really like the sound of this.

    Comparing Elec Armour to Fire Armour now, Elec is now looking pretty good.

    Elec gets
    - slightly more S/L resistance
    - a poorer heal, but it increases recovery
    - end drain resistance, one of the late game bugbears for Fire Armour
    - Psi resistance, another late game bugbear of Fire Armour
    - a negative hole instead of a cold hole, cold being associated with -Recharge that messes with healing Flames made this a problem for Fire tankers.
    - slightly wonky KB protection in Grounded
    - Lightning Reflexes.

    Fire Gets
    - Burn
    - Fiery Embrace, especially good if you take Fire secondary
    - Better healing

    Both tier 9's are a bit on the undesirable side, one's pre-suicide, the other's post-suicide

    So Fire will still output more damage and heal better, but Elec gets a good few perks, and tackles most of Fire's weak points very nicely.

    I16 will also see us able to recolour either set, making the cosmetic differences even less. If you were dead set on some kind of flaming man concept but wanted Electrical Armour, you could probably pull it off.

    Having said all that, I'm planning a Fire Tanker and an Electric Armour Scrapper. I dopnt think Fire Armour will get edged out completely, but it sounds like its got a contender on it shands now.

    [Edit] I should consider Dark Armour too, I guess, the three sets have similar heal/resistance/damage aura setups.
    Dark I guess still has its niche with the two mez auras as a Tanktroller rather than Scranker build.
    I was thinking about this the other night. IMO elec > fire in pretty much every way.

    Off hand how much hp does 195% regen over 30 seconds work out to be on an elec tank. I doubt as good as healing flames still, but much closer than the initial numbers make it look.

    Ya fire has decent +offense, but unlimited endurance and a passive +rech also contribute a lot to offense. For a lot of builds arguably more than burn and FE do (though clearly less for some like a fire/stone that can leverage burn so well).

    As you mention elec is just full of goodies after that too.

    After running a /sheild brute and scrapper and a fire armor tank and brute imo shields is more offensive than fire in most situations and now elec looks to be raining on fire's parade as well.

    Also I'm seeing some definite potential for stamina-less tanks and scrappers that tank /body app that would have endurance management that was sufficient to do pretty much anything at full pace.

    buff fire, thx.
  13. Quote:
    Originally Posted by Zekiran_Immortal View Post
    It's not. One more layer of "playing a way that only a miniscule portion of the player base wants to" is the issue. The rest is "griefing". Not spam.

    And maybe if you leave Atlas every once in a while, you won't GET "lfae" broadcasts...

    oh I can play this game. When I leave atlas the lfae broadcasts cease, in fact the only map chat is when I go by npc's and they say their lines cause all the other zones are ghost towns.

    Prior to AE only a minuscule portion of the population farmed. They adapted pretty quickly.

    When I leave Atlas for more than a few minutes with the intention of teaming I get sad and log off. Maybe playing on the server with the highest population has somehow skewed my perception, but less than 5 people in a zone != MMO.

    And even though you are already saddled up on your high horse, I'll just point out I don't want open pvp in this game. I used to. I used to want a lot of things for this game, but I'm content with everyone sitting in one zone confined to a 100x100ft room. It's fun. I know that sounds sarcastic and it should to actual pve'ers, but for me AE is the best thing that has happened to the pve game...possibly ever.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not interested in other people having raid-like adventures on my side and killing me in the process. How's that?
    I would. I used to think mayhem/safeguard missions were the perfect venue for some of this action. When AE was announced I thought it would be ideal for mixed pve/pvp creative encounters.

    i don't think that anymore, but it isn't because of AE or mayhem's, they could have been awesome for people like me. It is because pvp in this game is shot. Any kind of pvp mixed with pve now is auto fail and would severely damage things.

    IMO unless they are going to hire an actual pvp dev(s) I'd prefer they dragged pvp out back and shot it because it is sickening seeing it hobble around on mangled and infected limbs.
  15. Quote:
    Originally Posted by Smash_Zone View Post
    This suggestion would simply spawn a million n00bz constantly spamming "COME PVP WITH ME NUB!" over and over. Even if PvP is controlled, that doesn't mean that the players are controlled.
    I much prefer:
    "lvl 2 lf lvl 54 boss team"
    "can anyone spare some inf"
    "fill plz"

    filling up the entire chat box in multiple channels.

    And then when I check my in-game email
    "lewtsRus, buy $1000M inf for 39.99 and get 10% free bonus. Guaranteed deliver in 2 hours"
    x 30

    Not that I agree with the idea of /duel in this game at this point in time (largely due to the way pvp is working, or rather not working as it were). I just think it is kind of funny that one more layer of spam is what everyone thinks would break the camel's back.
  16. Quote:
    Originally Posted by EvaDestruction View Post
    I don't farm, so answer me this: Do any of these "challenging" all boss missions have a variety of enemies with debuffs, controls, exotic damage types, armors, or any powers beyond the bare minimum of what they're forced to have? And how many of the really popular ones let you set your difficulty, so you can determine what level of "challenge" you want to attempt, rather than automatically being forced to face +2s or +4s?
    The vast majority of boss farms I've been on generally have at least 1 death per spawn. If and when something goes wrong I haven't seen very much vanilla content that can wipe a team that fast. I've seen boss farms vaporize granite brutes in about 6 seconds

    +2-4 bosses hit for about 600-700 damage with their melee attack(s) and 300+ with their ranged. Most squishies have less than 1,200 hp. If the agro control fails, squishies die in the blink of an eye. When a couple of the buff/debuff squishes drop then the "meat" lasts a few more seconds with no support.

    Before I attained soft capped s/l defense on my /kin troller I would die a LOT, now I generally don't die unless there is a team breakdown. I still see most trollers that go anywhere near the spawn face down in mere seconds.

    For me boss farms are the most enjoyable thing in this game right now. Massive risk, very good reward. To me it feels like taking on a couple AV's at the same time, except the reward is actually fair.

    That said, some boss farm teams you get on are awesome. If you get a good foundation of 3-4 strong players with good builds then you fly through the mobs. Just like any high level taskforce or mission team that ends up netting you ridiculous rewards relative to most pugs.

    Sure boss farms could be made more difficult with buff/debuff, or mezzing, or bosses with impressive defenses, but as it stands they are still harder than almost all vanilla content.
  17. Frosticus

    Siesmic Smash!

    Some parts are set to "ignore", but you weren't very specific.

    Defender
    * 0.78 Lethal damage
    * 0.78 Cold damage PvE only
    * 0.16 Cold damage If target is a player
    * 1.4 Cold damage If target is a player
    * RechargeTime -0.1 for 0.5s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * JumpHeight -40% for 0.5s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * SpeedJumping, RunSpeed -0.4 for 0.5s
    Effect does not stack from same caster
    * Max RunSpeed -3.5 for 0.5s PvE only [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * FlySpeed -0.3 for 0.5s
    Effect does not stack from same caster


    Controller

    * 0.78 Lethal damage
    * 0.78 Cold damage
    * 0.78 Cold damage PvE only, If target is Contained (Immobilized, Held, Slept, or Stunned)
    * 0.78 Cold damage PvP only, If target is Contained (Immobilized, Held, Slept, or Stunned)
    * RechargeTime -0.1 for 0.5s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * JumpHeight -40% for 0.5s [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * SpeedJumping, RunSpeed -0.4 for 0.5s
    Effect does not stack from same caster
    * Max RunSpeed -3.5 for 0.5s PvE only [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    * FlySpeed -0.3 for 0.5s
    Effect does not stack from same caster

    I know the defender/blaster/corr version benefits from acc buffs. I don't see why the troller version wouldn't, but without having actually tested it I can't say with 100% certainty. I could test it tonight if necessary I suppose.
  18. Very nice. I'm very tempted to roll up some kind of /elec armor toon. It is a very attractive looking set and now might have performance on par with some of the big dogs.

    If the energy aura armor set got this for cp as well I'd be even more tempted to roll an /ea toon.

    edit: if this gets the SoW treatment though I'm not interested at all. I absolutely hate that mechanic. Auto fail imo.
  19. Frosticus

    Siesmic Smash!

    Quote:
    Originally Posted by UnicyclePeon View Post
    OK then. If you slot it with set IOs that also have accuracy, do they help? For example, will a Detonation Acc/Dam affect the accuracy of Ice Storm? I have heard that Choking Cloud, which takes no Acc IOs, still benefits in the Acc from an Acc/Hold from the hold sets.

    Is Ice storm like that?

    Lewis
    The normal versions of icestorm (ie corr, def, blaster) certainly gain by slotting acc in them, regardless of the source, so IO's like detonation work very well.

    On the other hand tactics does not really benefit the power because the tohit buff pulses so fast and as soon as one pulse expires the icestorm stops benefiting.

    I haven't tested the troller version with acc slotting, but it should benefit as well. It is just strange it doesn't accept normal acc SO's/IO's. Very few powers fail to benefit from multi-enhancements unless they are specifically coded to ignore it (such as +rech in pets, and the -def in quicksand). I don't see a reason why icestorm wouldn't benefit, but without actually testing I can't say for certain.
  20. Quote:
    Originally Posted by Bright_Shadow View Post
    The problem is farming can never be equated to account termination. By the definition of farming, ALMOST EVERYONE IN THIS GAME WITH A 6 MONTHS VETERAN BADGE IS FARMING ITS CONTENT REGARDLESS OF THE ACTUAL CONTENT, BE IT IN AE OR OTHERWISE.

    You can't ban someone cause they like doing a repetitive task. Farming is doing something repetitive for better rewards.

    Exploiting is different. And the developers of this game have made it clear that exploiting the game in ANY way is against the rules.
    This is reasonable except the term exploit is variable depending on how the devs see fit.

    ie. When they specifically coded lightning storm to be affected by player recharge that was working as intended. Fastforward to when players are now doing it better through the use of IO's and it is suddenly deemed an exploit.

    Boss farming today might be WAI, but tomorrow we could be called exploiters by people who actually matter rather than just the xp puritans.

    It adds to the "fun" factor right?
  21. Quote:
    Originally Posted by JKedan View Post
    Trust me. I would rather be judged by a 'merciless NCSoft employee' over a 'holier than thou' player every day of the week.

    The merciless NCSoft employee would have to have a clear, understandable definition of what constitutes farming in order to avoid claims of bias and to prevent inconsistent application of the rules.

    Other players generally just run around practicing cranial-fundament insertion and screaming to hear the echo, with zero consistent understanding of what constitutes a farm.

    Seriously. Bring on these merciless NCSoft employees, because that would force the publishing and deliniation of what exactly a farm is, what a farm isn't, what punishments can be handed out, and exactly when each punishment applies.

    No more of this "Well, we know it when we see it" garbage.
    But we would actually know it when we saw it then.

    I too would much prefer these ruthless NCsoft employees. I absolutely despise baseless and groundless "you know it when you see it" guidelines. They are moronic by virtue.

    I choose to farm MA because it is the most enjoyable way to play the game for me right now. I'm not doing it to spite Positron's wishes, though I admit I don't respect his position on the matter. If he was serious about it, then it would happen, but he is just lambasting on the subject.
  22. Frosticus

    Siesmic Smash!

    Quote:
    Originally Posted by CelestiaCoH View Post
    My newly minted fire/kin took Stone Mastery. Picked up Fissure, Seismic Smash and the ugly ugly ugly ugly ugly ugly but wonderful Stone Armor.

    My fire/rad has Fireball/Fireshield and I'm seriously considering respec'ing her next issue into Stone.

    Nothing like one shot holding a boss with Seismic Smash!
    While doing over 600 damage! heh. provided you immobed it first.
  23. People can't even agree on a working definition of farming. I can assure you exploiting != farming. Though an exploit will often be farmed.

    It is true the dev's said they did not intend for AE to be used for farming, but they didn't intend for a lot of things to be utilized in the way they are.

    Not "liking" something and not "tolerating" something are two different levels. Very different.

    I've been farming the crap out of AE. All boss spawns are about 6x harder than anything in vanilla content short of some crazy mobs like Ralaruu, but no one every wants to fight them. Boss spawns actually reward fairly when weighted against their difficulty relative to vanilla.

    I've been on farms that have hundreds of votes and are very easy to find in the search browser. Not one of them has been deleted from what I can tell.

    "Intentions" are meaningless. Follow-through is the only thing that really matters. I'll stop farming MA when the dev's code it so that I can't do it, or they make it absolutely clear that farming is not tolerated in this game. I highly doubt either is going to happen. All that is happening right now is a minor process to appease of the puritans. If the GM's ban a few farms they can make the claim that they are fighting the war on farming, which keeps those people happy and also lets the vast majority of farmers go about their merry way.

    It is not a new concept.

    For everything the devs have done to reduce farming they have done just as much to encourage it. I can assure you that if you believe they are actively pursuing the total elimination of farming you are delusional.
  24. Here's what the OP did:

    They took err jerbs!