Frosticus

Renowned
  • Posts

    2597
  • Joined

  1. Frosticus

    AS demoralize

    I'm guessing that it grants the power demoralize to the target which it then casts. No live target means no ability for said target to cast demoralize.
  2. Not as much as you'd miss executioner's strike.
  3. Mids lists contained damage for epic powers. It is good for about 600 and change. About the same as a damage capped tank version.

    And yes it is awesome on a kin. Stone APP took my plant/kin from impressive to "this can't be ok in the dev's eyes".
  4. Quote:
    Originally Posted by GavinRuneblade View Post
    Shields and Pain powersets. Dual builds. Level pacts. Merits. Super Group Prestige refunds and rent reduction. Villains get to change their patron power pools. Daedalus and Sister Arlia added to Cimerora. Are you guys sure you're talking about the right issue?
    You're right, the only thing I've really used from that list is shields and merits, but it might just reinforce what JazMan pointed out.

    Quote:
    Originally Posted by TheJazMan View Post
    Oh, my only other fear is GR and future issues will be as repetitive as most of what we have been given lately. Give us things to do. The ITF is a great example. New powers are cool but it's a new toy for the same old missions - a band-aid cure for the problem.
    Like I mentioned though I was primarily pvp'ing at the time, so when the reaper showed up with i13 his shadow overwhelmed the other minimal features of the issue.
  5. From rep comments:
    "feh. You *wish* you knew as much as she does."

    about CoX?

    No, I don't. I know more about this game than I believe is healthy without getting paid to do so. My personal threshold is just that though---mine. In fact I just took a nice 4 month break from the game and I've made effort not to get fully versed in everything again. To me and what I want from life it is pointless.

    About non CoX stuff?
    I dunno, I've never seen anything posted on these forums that falls under the category of superior intellect. From anyone. That isn't to say it may not be present. It just means that I haven't seen it in the sections I frequent.

    That isn't meant as an insult to anyone. Like I said, there are a lot of smart people around here. But without getting to know someone on a personal level and seeing their intelligence in a real-time capacity I can't definitively say someone is anything more than smart in the colloquial sense.

    So, I hope that answers your anonymous question.
  6. arch/em
    or
    psi/em

    both have the most range of the blast sets.

    arch is an aoe damage monster with ok st, but psy is very safe and can edge arch out in st damage
  7. Frosticus

    Soloing Farmer

    Looks like you've already made your choice

    Quote:
    spines/farm
    lol
  8. Quote:
    Originally Posted by Predatoric View Post
    I actually forgot i13 even existed it was that minor lol, other than the PvP destruction I dont even think there was anything worth mentioning in it. Most pointless issue award goes to that one

    Im really glad I escaped freedumb though, virtue is like a whole other world compared to that. 2 minutes into game on virtue, i get a regular team recruiting, asking for members, which lasted more than two minutes and they didnt go to AE to farm. This is what I chose to pay for, not to run the same damn exploit over and over again.

    All I worry about now if how the devs are going to deal with the revised version of the ally nerf... I cant see them really sorting the issue and not effecting regular players as well, thats simply impossible as far as i can see but if the farmers do return to the extent they were before, im gone.
    Ya if you weren't interested in pvp then i13 was just a long load time for the game (patching) heh.
  9. Quote:
    Originally Posted by Talen_Lee View Post
    If you can't enjoy yourself standing in the middle of three elite bosses while killing a hundred freaking nazis, you are dead inside.
    This arc is a great recommendation. I'd run it before a long time ago, but forgot where to find it.

    I'm currently churning out 16-19 min runs on my stone/ela brute and in the lvl and half I've put on it I've earned about 60 mil from drops, not including the lvl 34 lotg +rech I just got from it!!

    Racked up 80 or so merits, which is pretty valuable too.

    The final mission is one of the more enjoyable ones around, with a big flow of ambushes and 3 EB's to fight at the same time.

    I've currently been rescuing Nos and Burk in the final mission and using them, but I'm gonna skip that and see what times I avg.

    Thanks Talen!
  10. Quote:
    Originally Posted by Wolfgang8565 View Post
    No way! So I made this guy for nothing... I was really hoping i could laugh at ppl as they try to tp me however they were the ones laughing at me

    so where can i submit my complaint?
    The main person laughing is Castle. welcome to pvp 2.0.

    You are welcome to submit your complaint to the nearest trash bin of your convenience.
  11. Quote:
    Originally Posted by Lohenien View Post
    The devs just simply lack the resources to make AE 'reasonable'. By reasonable I mean, the ability to prevent exploits preemptively. Such a thing would be obtained by having a group of players on the inside so to speak, that are good at making exploits. Those players find new exploits ASAP and the devs can patch things up.
    As far as I know 100% of the exploits that have been utilized on live were found and pointed out to them during closed/open beta.

    It would seem they weighed the cost-benefit of going live with it in a state that allowed the existing abuse and decided to go forth.

    I have little doubt they were under a lot of pressure from higher ups to get it out the door.

    Since that time though the AE changes seem to be reactive rather than proactive. I'm sure they know most of the possible exploits, but they don't take action until they become a severe issue.

    Like it or lump it.


    In my opinion AE is the 2nd worst issue. For me the worst was i13 (the one AE was supposed to be) because it killed pvp for me, which at the time was about 85% of my playtime. I don't really use AE much, but it seems like a big waste of resources and hours considering the results.
  12. Quote:
    Originally Posted by Dispari View Post
    I can't possibly fathom how "knowing how the game works" is some sort of punishable offense. Arc didn't break into NCSoft headquarters and make off with secret code on a flash drive after doing a flip-kick over the fence and battling Jackie Chan on the roof. She just talks to devs a lot. But somehow, between "scouring the wiki every day" and "being Arcanaville" is "wtf what's with the insider knowledge you wicked person?" Who's going to punish her anyway? The dev she talked to that told her how the game works in the first place?

    I won't be modest in saying I know a lot about the game. I'm OCD about learning as much as I can about any game I'm playing, and I usually become "the expert" in my circle of friends. But I don't know as much as Arc, nor would I attempt to argue with someone about a topic I know little to nothing about. And I definitely wouldn't attack someone for knowing more than me.
    Most threads with Arcana degrade into the same thing.

    1.Someone will post a point of contention.
    2.She will post something stating they are incorrect with some obscure reference that has nothing to do with the issue.
    3.That person will respond, usually getting a bit aggressive in their position. Citing X precedent, or X related issue, or X work experience
    4.She will then retort and insult their intelligence and give more explicit information on the matter while presenting it as her own work, or her knowledge, or her opinion/position.
    5.The other person will get upset and demand how she knows what she is saying is correct.
    6.She will insult their intelligence yet again and then let on that a Dev told her, or she saw it on the dev spreadsheets or w/e.

    There is almost never any point to arguing with her with regard to some game mechanic. She has access to information that you do not. Or else she wouldn't be posting.

    Rather then go through the process of her belittling and berating whoever it is that challenges her that day while she builds up her ego, it is far more productive to just stop. Ask if a Dev gave her the information, or if she is using information that no one else has access to. If so, ask her to share it and then begin approaching a solution to the matter.

    Should cut down about 4 pages of any interaction with her. Instead of every thread breaking down into a pissing contest something productive might actually emerge.

    *please don't interpret this as anything other than it is. An observation of numerous interaction with her. I think she is very smart, very dedicated to the game, and puts in a ton of hours.

    I also think there are a lot of other people around here who are very smart, very dedicated to the game, and put in a ton of hours. I believe the main degree of separation between them is that one of them has access to information that few others do. Having "insider knowledge" doesn't have to be a negative thing if you are upfront about it. I've just noticed that it is usually after a heavy dose of berating that the source of the information is revealed.

    Anyway, like I said, just an observation formed over time. Feel free to insist that I'm insinuation something I'm not.
  13. Quote:
    Originally Posted by Mr. DJ View Post
    *blinks* wow...completely forgot Controllers have Cold Mastery
    You're not alone, I almost hit submit and then remembered it. I think that says a lot about how good troller APP's are where a set as powerful as cold mastery is often overlooked.
  14. Quote:
    Originally Posted by Dispari View Post
    I'm gonna need a mop. There's always so much blood when someone engages Arc.

    It's kind of like watching someone challenge a wheat thresher to an arm wrestling contest, and then losing, and then saying the wheat thresher sucks.
    Or like when two stock brokers are vying for partnership, but one of them has insider knowledge, uses it to their advantage under the guise it is their own brilliance; only later to reveal that they were actually insider trading. Yet they are rewarded for it rather than reprimanded.

    CoX boards are one of the only places I've encountered where it is celebrated.
  15. I've seen some appropriate applications of this video before, but this may be the best one yet.

    How do you kill that which has no life (no it isn't a rickroll)
    http://www.youtube.com/watch?v=Yu16eUQwCWU
  16. Psi for mixed PvE content
    Stone for farming

    Though either can be used effectively in either environment.

    Fire < Stone for aoe damage cause fissure cycles so fast. Also seismic smash on a kin is your ticket to one shotting luts. In fact I don't even use Strangle (st hold) on my plant/kin, I just use seismic as my boss mezzer right after they are aoe immobed. Kinda nice that it takes off 1/3 - 1/2 their hp too. Capped hp all the time is pretty nice on a melee centric toon like a kin.

    Psi is great once you get Indom will nearly perma. It also has huge psi def so makes you very tough against the foes that usually crush everyone else.

    Energy App isn't great on a kin imo.

    Ice is ok, but better on a toon you are seeking def that has no heal or endurance recovery tools (like storm). Otherwise Stone is better than ice.
  17. Probably not alone in thinking it would be greatly preferable if the try to stamp out the individual powers. Granted some will be missed on the first and even second pass, but nullify most of them on the first go, as more issues arise nullify them.

    I'm not sure why people are so fixated on a 100% solution right now. The implemented change is FAR from that.

    I'm reasonably confident that a good majority of the problem powers could be stamped out quickly. As the arms race continues you stamp out the new problem powers as they arise.

    Or carpet bomb the whole system like they did. Whatever works for you.

    Not sure why this has degraded to "if you can't solve every single problem power immediately, then nuke the whole system". Maybe things are a lot worse at Paragon than we think.
  18. Self Cannibalization. It's what's for dinner
  19. Quote:
    Originally Posted by Torrynt View Post
    That is already in the game. Tankers out damage most/many defenders and have significantly higher survivability. They also have arguably an equally important role on a team.
    I'm not going to address the rest because we simply disagree about game balance. That is ok, but an endless circle.

    This one however: if I drop freezing rain (35% -res) that will take the teams damage from 100% to 135% of whatever it was. That is a 26% increase. In other words I'm now responsible for 26% of the teams damage*

    8 people on a team, equal damage role = 12.5% total damage. So with one power I'm already doing DOUBLE the expected damage on a team and I haven't even used a blast yet.

    *This figure does not include the -def, which will push the number higher in many situations.

    With a single power I can contribute as much to overall team kill speed as a fireblaster or spines scrapper. Yes my personal damage contribution isn't a heap of orange numbers, but that is being small minded to look at it in only that context. I may very well only end up with half of what the blaster is doing, but through my forcemultiplication powers I've already won the race. Defenders aren't "me me me" they are "us us us".

    You should see what my storm/sonic does to AV kill speed for a team lol.
  20. Exploiters would find ways to give powers to things that don't even accept powers. They are that nefarious.

    I don't use AE enough to have a clue what you can do with the npc's, but don't you have to specifically pick the powers of custom hostages/followers/allies. Otherwise you pick from the stock bin - - - all of which probably have some offensive powers cause they are straight out of the vanilla pve?

    (I don't think you can select things like Mary the emp reward from Katie can you?)

    Also whoever went through the list of powers would probably get stuck at Healing Arrow. I know I would.
  21. Quote:
    Originally Posted by Biospark View Post
    I believe Controllers have it pretty good myself Garent, but I am not 100% in agreement with you on when they are really good. But its probably just my perspective.

    My current favorite Controller (Mind-Rad) is SO-d out and He is flying through content in his 20s that was considerably more difficult for my Empath at the same levels. Once Bio hit 28 and picked up Tesla Cage, he did considerably better than he had been doing up to that point, but unless content gets much more difficult in the 30s, My controller is already much better, but not because of damage; but due to the extreme safety that he can provide to himself.
    And I am not convinced that my Defender was even better in the damage department, because the only "non-contained" damage my controller does is the very first attack and on Bosses.

    If, however, the damage divide you are referring to is AoE damage, then I definitely would agree with you.
    Mind and Rad both mature very quickly. In fact mind is tops for damage pre pets and Rad is good to go by lvl 10 (EF). Additonally in the early levels (up to around the mid teens) the AT scalars haven't fully kicked in (iirc they fully kick in around lvl 18 or 20). So low damage toons are doing more damage relative to what they eventually will. If you double that inflated damage (ie containment) it is very strong.

    At the same time emp/elec, which is one of the weakest damage defenders you can make.

    So one of the strongest early game trollers (damage wise and control wise) compared to one of the weakest early game defenders.

    I feel your pain, but that is not evidence to make any changes to defenders.

    Mind/rad is always a decent st mini blaster. But it's aoe damage (what really powers the game) is almost non-existent. Comparatively short circuit and ball lightning both hit 16 targets. But they are such different toons with different strengths that comparing them and making any formal declaration is unsound. That said, elec blast is pretty weak imo. My elec/kin corr stalled in the early 20's and was just brutally painful to play.
  22. Quote:
    Originally Posted by Torrynt View Post
    I have and had acknowledged that the defenders are far more survivable. That's not in real question. The contention was that giving defenders more damage makes blasters obsolete, which is ludicrous. It was not true when tankers got a buff and wouldn't be true here.
    Of course the survivability matters. What a silly thing to dismiss. You are effectively saying it is ok for Archetype A to do the same damage as Archetype B that also has 10 times the survivability? hmm

    It's not about making blasters obsolete (not sure when that was raised), it is about making defenders stronger than they should be.

    Tanks are not precedent in buffing defenders. You can be sure that if tanks had ways of further buffing their damage (and the teams damage) people would complain about them relative to scrappers (ie superstrength already takes heat. Now imagine if footstomp did 20% -res too).


    Quote:
    I'd argue +3's for most toons, but that's nit picking and opinion. However, this was my point all along. Adding damage to defenders doesn't matter since you can pick the least survivable team and they will likely roll right along through most of the content. Add in any sort of mitigation tanker/defender/controller, and they will crush any content. The content itself is easy enough that differences in power are mitigated since anyone can complete it easily enough.
    This is a very dangerous way of thinking about game balance. You are effectively saying that as long as it isn't "game breaking" it doesn't matter. That isn't the way the devs balance things and I agree with their approach in most cases.

    Quote:
    Now that we're finally back on topic, I would rather see a situation where the defender plays the same in all cases. Look how up in arms people got over the PvP changes. Many of the comments were that their characters did not play the same PvP to PvE. If you have some kind of tiered solution, you run into the same situation.

    At least that's what I think would happen. I suppose a sliding damage scale could work. It'd be kudgy, but might address some concerns. So .8 solo, .75 with 1 team mate, .70 with 2-3, and .65 with 4+. That might work, I'd rather a flat damage increase... but at least this would address most of the major concerns.
    I certainly wouldn't want it to be a base damage modifier (I don't think it is possible anyway). If they took the approach of more damage solo, more buff/debuff in a team it would be via +dam and +special.

    The degree of separation between say a FF and a Rad def would still be large, but not as large as if you were to adjust their base damage modifier.

    Your example of a def performing differently in a team versus solo with the example I gave is a gross exaggeration. Think of the rave reviews cosmic balance has gotten.

    Here I'll even do a write up of the new inherent:
    While alone a defender focuses their power on bringing justice to those that would do wrong. When surrounded by allies the defender turns that power toward their team and leads them through the danger.
    Solo: +dam (15 maybe 25%)
    Team: +special (again 15 maybe 25%)

    I also don't want Castle to get rid of vigilance. I actually like it quite a bit. My storm/sonic loved it.

    The thing is defenders really don't need much. They are already very good. What they need is a bit of shoring up of their solo performance and a bit of distinction relative to trollers and corrs in their team role.

    And when I say a bit, I sure as heck don't mean taking their damage modifier up to .8. If that is what Castle ends up doing he is going to get a flaming bag on his doorstep from all of my corruptors. Unless corrs go up to .9, but then blasters would need to go up again too. Ahh balance.

    Quote:
    All that would be left to address is what a defender is supposed to do on a team that is already destroying the content without their buffs? Like when you go to use RI or EF and the mob is dead long before the animation finishes. On a team like that, your .65 is glaringly bad and your role should be supporting offense. They don't need your buffs as the mobs are dying so fast anyway.

    P.S. My Kin/Rad did not solo quickly... there was far too much faceplanting for soloing quickly.
    If the team is killing that quickly the devs gave us this nifty difficulty slider. I've been on some pretty amazing teams and no matter how good they don't insta-gib +4's before I can contribute on my storm/sonic.

    If you are on a team steamrolling that fast your defender damage is not glaringly bad because no one is getting off more than one attack. A good defender, like any archetype, recognizes when their powers are needed and when they aren't. If things are so easy that you don't need RI then don't use it. My blaster doesn't nuke every time I could. I don't use hurricane all the time. I don't use dimension shift all the time...etc.
  23. Quote:
    Originally Posted by Biospark View Post
    Sonic Resonance (5)
    Empathy (3)
    Cold Domination (3)
    Forcefields (2)
    Kinetics (2)

    Kinda what I have been saying all along. Powersets that cannot take advantage of their best buffs/debuffs dont solo as well. Ones that can use their buffs/debuffs can solo well and can actually (apparently) crank up the difficulty above +0/x3, which is something my Empath cannot do, even after spending 500-700 Million Influence to IO him out.
    **and about 6 or 7 respecs to try different strategies**
    I might be playing a different cold and kinetics set that you, but mine solo extremely well and very quickly.

    granted my cold/dark is not as fast as my fire/cold corr, but it really shouldn't be as it is leagues safer and offers considerably stronger team buffs.

    My kin/sonic is sadly not as fast as my plant/kin, nor as safe, but that is almost entirely due to how overpowered controller epics still are (especially stone, I mean perma capped hp, s/l softcap, huge st burst, and good aoe). But pre epics the plant wasn't as fast, but was safer. I don't blame defenders for controllers being too good though.

    A bit of a side track, but my storm/sonic kills bosses almost as fast as my BS/shield scrapper. And has the ability to single handedly change the outcome of a battle however I see fit (yes I can wipe a team if I want to haha). That is a very powerful feeling toon.

    That said sonic could use some tweaks imo as thermal outshines it. Empathy can make a bad team gods. I just don't see why it should solo as well as other primaries. I think forcefields needs some tweaks as well. I'd give repulsion bomb a 20% -res, call it armor breaking or something.

    The three sets that could use a boost across the whole game are FF, Sonic, and TA (imo of course). Sure there are things that could be improved on other buff/debuff sets, but they all fall within a pretty acceptable range of power.
  24. Not sure what you'd be fighting that would be easy enough to not slow the blasters down either via insta faceplants or constant mezzing.

    yes 8 blasters can produce similar damage numbers to 8 emp defenders. Depending on how you tweak the situation one or the other will emerge out on top. However, that fails to consider the blaster downtime, the fact that I've personally never build a blaster that can continuously spam attacks without endurance woes (they can be solved by powers like powersink, or drain psyche, but those take time and I just don't see a blaster team going into melee that much.

    Even if we pretend the blasters are heavily IO'd they still have large gaps between aoes which unlike an perma AB'd team that can practically chain aoes.

    It isn't a matter of a blaster just doing the same damage as the emp'd up defender. it's that in this case the defenders never slow down for anything. Anything. Nothing they face, short of Lord recluse can give them pause.

    Whereas the blasters have to pick and choose what enemies they fight as a single matla stun nade can wipe the whole team.

    Really though the content doesn't go difficult enough to show just how much better the defenders can be. The defs could probably take on +10's and keep on trucking. The same cannot be said for the blasters.

    But ya when it comes to wiping out +2's on a team sure you won't notice the difference, but that doesn't mean it isn't there and that the devs aren't aware of it.

    *that isn't to say I'm against a defender damage increase. I'd like to see something that actually gives them a small damage increase while alone or up to 2-3 team mates and gives them a small powerboost effect with 3+teammates.

    Adresses the complaints of slow solo'ing and addresses the complaints of controllers being as good team players as them.
  25. Slot for both if you want, but I prefer to maximize defense and procs in the power. Then again I like defense a lot on my stormies and quite a bit on my colds.

    On a cold where endurance is less of a premium I do:
    8pts kb protection
    3% def IO
    lotg +rech
    lotg def/end
    lotg def/end/rech

    So on my cold corr that works out to be:
    8.78% def (m,r, aoe)
    7.5% rech
    8pts kb
    1.5% recovery
    10% regen
    12hp
    (26.5% end reduction)

    On storm where I want a bit more end redux I flip the def/end and def/end/rech for 2 cytos
    so:
    8.74% def (all)
    7.5% rech
    8pts kb
    1.5% recov
    66.6% end reduction