Frosticus

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  1. Frosticus

    Tankender??????

    Quote:
    Originally Posted by Oedipus_Tex View Post
    This is just an IMO, but a character without mezz protection and the ability to hold aggro is really not a "tank." The character may be very powerful, but what a lot of people are describing is an "opener," not a "tank" as it is usually defined.
    I agree and I think that is why some of the better formed suggestions are FF and traps, ideally with provoke.

    I'll emphasize traps because it just has a lot more tools than FF that will greatly reduce any damage that escapes the tankfenders control. That and the fact that it can just as easily kill the whole group itself.

    the only short coming is that the FFG didn't receive a mez protection bump when ported to defenders and 7 points can occasionally be overcome even with all the distraction and mitigation values that traps can generate. I say occasionally because seekers will soak up most of the mez that would initially overwhelm.

    That isn't to say other primaries can't do the job. I know I've taken lead numerous times on my storm/sonic and drawn the vast majority of the agro the entire encounter. It just isn't as easy to do without support as it is for a well built trapper ime.
  2. Frosticus

    Merging servers.

    Quote:
    Originally Posted by Forbin_Project View Post
    I see that you have no idea what constitutes a proven business model.

    City of Heroes has a proven business model that has 6 years of success under it's belt. DDO's business model hasn't reached the 8 month mark yet. That's right they've only been doing the Free to Play thing since September of last year. They are still waiting to see if it will be a success.
    The CoX business model has evolved considerably over 6 years. It is far from being a straight subscription based revenue stream.

    On a slightly different tangent, I have respect for any MMO that opens up shop and manages to turn a profit these days. It is way harder than it used to be. Suffice to say if CoX launched now in the shape it did back in '04 we would probably be joining the ranks of Tabula Rasa.

    I think it goes without saying that things change over time. We've seen a definite shift away from pure subscription based models in the last few years and I well imagine that shift will continue. Whether that means more DDO style systems will be popping up who's to say (they aren't exactly rare). But just like how layered defenses are the best in this game a layered revenue model is probably the best for MMO's as well. Which CoX has already taken steps to moving toward. The 2010 Financial report might be an indication that another step in that direction will be coming at some point too.

    CoX has survived and even done well for itself for 6 years, but it has not done so using the same business model the entire time.
  3. Quote:
    Originally Posted by Silencer7 View Post
    It's kind of amazing to me how much stock people put in the influence of the forums. If /shield is going to get nerfed it's going to get nerfed, so matter what kind of messaging people try to propogate in the scrapper forum. The devs aren't so clueless that they have no idea what /shield is capable of.
    If you have read this thread in its entirety you wouldn't be posting this. This thread is an example of the exact opposite of what you are saying.
  4. Quote:
    Originally Posted by Reiska View Post
    So why then do we have people crying it's unjust to nerf Shield Charge, a power that singlehandedly badly devalues every single other Scrapper secondary in high-end play, just because it's been this powerful for a year?
    I don't think anyone is saying what you think they are saying. Have you read the thread?

    I'm getting a strong feeling a lot of people posting haven't actually read what they are posting about.
  5. Quote:
    Originally Posted by EmpireForgotten View Post
    You don't program do you?

    See how easy it was for you to miss spell that word bolded above? When you are looking at a sheet of code or at a spreadsheet, its easy to go 'bug-eyed' and miss stuff.

    Good programmers will make mistakes. If they took the time to test everything themselves (instead of having open beta's/bug reporting done by users), we'd still be back in i3.
    I'm sure if he was an editor, or a copywriter, or some other profession that specializes in writing he would have spell checked it.

    Are you sure you want to liken a Lead Programmer position to someone casually posting in a forum? I don't think that will have the desired effect you are hoping it will.

    For the purposes of this discussion programming has a lot in common with accounting. I mean aside from requiring far less education and not having nearly as much accountability. But the point I'm eventually working toward is that they both involve going over your work with a fine tooth comb while starring at loads of information that wouldn't make any sense to an outside viewer. Is it hard? sure. Are you paid to do it? yes. Is it your career choice? yes. Will mistakes happen? you bet. Should you be held accountable for those mistakes? and here's where the drama started in this thread.

    We know an audit of the power never happened, but hopefully an audit of the process will occur and things will be better in the future. That's all I personally care about. What's done is done and what happens from here on out is what matters. Continually striving to improve our performance is an admirable trait.
  6. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by JamMasterJMS View Post
    Look at what ive commented on in both this and that thread.

    I think we're in agreement for the most part.
    With the only cavaet that trollers will have to wait till 32 (pets) 38 (FS if its /kin) and then epics to REALLY do the damage your talkin about.
    Definitely. Most doms have to wait until 35-38 to unlock key attack powers too.
    /fire without blaze isn't that great
    /psi without PSW
    /thorny without ripper and barrage
    /ice without slash and bib
    /earth without fissure
    /elec without thunderstrike

    The only secondary that doesn't really care is /nrg (not that powerburst isn't a good attack, but nrg already has 3 solid ranged attacks and 2 melee attacks by 28).

    Both AT's tend to mature kind of slow, but the main difference is that controllers have stronger base values on their controls and buff/debuff to assist those powers. So while doms tend to be mediocre at both control and damage until later game, trollers at least control well and do mediocre damage.

    Domination sure is great though. The problem I've been having since the revamp with the two that I've tried leveling is that with the higher end burn I need domination for the endurance refill. If I could just pop it every 90 of 200 seconds the weaker controls would no longer be an issue. But I have to choose between doing more solid control or playing with minimal downtime. As the toon progresses though and gets endurance under control the use of domination shifts to more intended purposes, but ime that isn't until the late 20's at the earliest, often later. Control powers aren't very friendly on the blue bar and neither are the increased dpa assault powers.

    If you are in to doms though they are really fun and they certainly don't feel weak.
  7. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by Black_Strike View Post
    I did not ask for you to Educate me or anyone else. You made a loose claim, based on specific builds built to specific ends, and from that Stated that Controllers are the best AT in the game. Better than any other AT in the game. I continue to disagree with you.
    Actually you did ask for education. You asked me to compare every single build in the game. I'm assuming you did that so you could draw relevant conclusions. I have compared a heck of a lot of them, but I'm not going to post the 50 page thread necessary to reach the answer that I already know.

    So I asked you to narrow it down in order for you to show that you have some initiative and actually want to learn rather than just being spoon fed.

    It would appear that you'd rather just happily go on in ignorance. That's fine, I don't really care how you go about your life, just don't try to call me out on something unless you actually want to hear the answer.
  8. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by JamMasterJMS View Post
    I think this is bad advice to give a newb.

    Sure very specific IO'd troller builds can attain almost cosmic lvl power in this game, but by-and-by, NO I dont agree they're the best.
    Those specific builds would be fire/kins, fire/storms, fire/rads, ill/rad,
    And the specifics I gave are largely based on /secondaries that either do damage or increase damage via -resistance or +damage.

    Something like an earth/FF or an ice/emp would suck to play if you wanted solo speed.

    Remember Frost, this is a new player asking for beginning advice on playstyle differences between doms and trollers.
    Blanket statements like the 1 I quoted wont help that newb lvl from 1-50.
    If the thread progression is followed:

    He asked for advice on doms, which he received from a number of people (mine was plant or earth/fire)

    He asked how doms compare to trollers, I answered they are different. Controllers built to purpose do a lot more aoe damage than doms (which isn't hard as doms kinda don't do much aoe do they?) and can also produce more st damage than everyone but /fire. If he is asking about /fiery doms (or high damage in particular) I highly doubt he is going to turn around and roll some bottom of the barrel earth/ff troller with the expectation it is going to fly through mobs.

    I also explained they go about their business in very different ways. Doms are direct, trollers are lithe.

    If controllers built with the intention of dealing damage deal said damage as well or better than most doms and they also have powerful buff/debuff abilities this means they are ultimately going to be more powerful than doms.

    Now sure, IO's are going to make both AT's much better that goes without saying, but something like a fire/rad is still devastating on SO's, arguably more powerful than any SO'd dom combo.

    The sad thing is that a lot of the fun aspects of playing a dom such as applying direct damage trollers also get to do. And very well. They just don't get to do it until the late game. But if you enjoy smashing things with seismic smash and fissure on an /earth dom, well trollers are better with those powers and do more damage with them. If you like throwing fire, well trollers get fireball, which is the epitome of fire casters imo and doms don't.

    Also he speaks to the positive experiences he's had with FotM's in the past. Most FotM's either mature very quickly or reach much higher than average potential. Almost no doms mature quickly because of poorly ordered secondaries (/nrg being a major exception, but then it only deals st damage) and control sets themselves usually don't hit their stride until SO's. The other aspect is chasing them for their peak potential (ie high inf and time investment) and some doms certainly pay off very highly in that department. Perma dom is astounding as is the high recharge boosted attack chains in the assault sets. Not quite as astounding as what similar investment will get you in the troller department though. For the most part anyway.

    All that said, if you read what I told him about the doms I have recommended I have said nothing but praise. Despite the revamp though, they are still an AT that takes more effort to get good bang out of them. That isn't for everyone. And I hate to say it, but if someone has previously gravitated toward FOTM builds a dom may well not be to his liking. I say try it out though and I recommended two powerful doms both of which mature about as quick as possible for the AT and both of which have some of the highest peak damage potential within the AT as well.

    But he should know that a dom that can "lock down large groups and then lay waste to them" (or something of that effect that he said). Is also the same dom that pulls aggro like Me in a thread where Castle posts inaccurate information lol.
  9. Quote:
    Originally Posted by Tenzhi View Post
    Probably. I've never seen one, decent or otherwise, on any of my 50s.
    You need a good minion melter and purples will start to come your way. More specifically you need a toon that can move through an entire group in roughly the same time as it would move through a x1 spawn.
  10. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by Carnifax_NA View Post
    My Necro/Dark was more reliably hard to kill than any controller I've played (including my Illusion/Storm). Vs tough EBs my Illusion/Storm would be fine for 60 seconds until PAs dropped and then was in bother. My Necro/Dark never came across an EB he couldn't take down.


    This is talking about mainly SO only builds mind, not IOed up to the gills (where something like a perma-PA Illusion/Rad is a monster vs EBs or other hard targets). In terms of SO only builds while levelling I'd rank MMs and Brutes ahead of controllers generally. MMs are probably the "best" in terms of giving excellent performance with little investment needed.


    If you're talking about "potentially the best given infinite resources" then a IO'd up Controller build will probably beat any other comparable IO'd up build. However I wouldn't consider such an edge case to be the norm (nor would the game developers I think), and therefore wouldn't consider Controllers the "best" AT. I'd give that accolade to Masterminds, and even then it's a nebulous term.
    MM's are insane too. I finally got around to leveling one and tbh my bots/storm is almost unparalleled in power.

    That said, yes I'm specifically talking about peak potential. The best means no limitations. Far from norm of course, nowhere near what the average user will experience with the toons and very much tweaked to be extreme corner cases. Heck, just slotting a controllers controls for damage is straying far from the norm

    The best "cheap" toons, if that is a category able to be distinguished are probably MM's and brutes, like you say.
  11. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by SpittingTrashcan View Post
    I do actually have a question, Frosticus. A while ago you posted a theoretical Fire/Fire Dom build that, as near as you could tell, had the highest possible indefinitely sustainable ST DPS of any character. At that time I think you said that the prior contender for this title was a Fire/Elec Blaster. For this particular challenge, is there a controller build that comes in third? My uneducated guess for a contender would be a Fire/Rad/Stone or Fire/Kin/Stone, but I'd like to know your opinion.
    Ya that dom was frickin' sick. You should see the ill/fire dom I have planned if we ever get it and it would actually be able to leverage the damage in situations that matter to have that kind of damage potential.

    There is a reason I noted this caveat earlier:
    Quote:
    Originally Posted by Frosticus View Post
    Top end controller builds have considerably more aoe damage than dominators and are ahead of every dominator secondary except /fire for single target damage too.
    If you can build a chain of incin>fireblast>blaze on a /fire dom it is one of the highest st damage chains possible. It trails a fire/elec blaster by a bit, but not much else out there. It's Largely due to the fact that if you have enough rech to power it then FE is up nearly 65% of the time. You need 364% rech in blaze though!, so +264% buff. That is pretty extreme. A chain that includes flares drops in significantly.

    I know it was theorized that fire/elec blasters should be above 300 and they do, but not once you factor in all the powersink spamming that needs to occur to actually run it.

    I think the two top damage single target damage builds go to fire/fire/mace dom and a bane/w mace epic perma pet build (even with all the redraw factored in). I'm confident that both could break 400, or at least come within kissing distance of it.

    The problem of course is that neither of those toons really has anywhere they can flex that ability in game. It is more of just a figure to brag about vs dummy targets

    The problem lies in the definition of damage. Everything that extreme dps is of value against tends to also have a high regeneration rate, so -regen starts to become analogous with damage. Not to dodge the question, but what kind of target do you set to be the standard because -regen is of high value vs AV's and extremely high value vs GM's.

    The other issue is that everything that such high damage is useful against usually requires fairly high survivability. Which pretty much junks that fire/fire dom build I constructed.

    That said, there are a number of builds (fire/rad, fire/therm, ill/cold, fire/cold and probably a few more) that at least on paper can break into he low 300's of effective dps vs AV's and actually have the survivability to showcase it.

    On paper I know of a few builds that can edge trollers out for single target damage, some by a fair amount. In game and actually using the build against things that allow high st damage to be utilized it is a lot less clear. I managed to kill Chimera in 1:58 on my fire/storm just prior to the LS nerf (that is 333 raw dps cause no -regen). I was building it to hit 350 and would have too and the only reason I was doing that was because it would be faster than a fire/rad/fire by about 20 dps in the same situation and I wanted to prove that storm could provide enough damage to defeat the claim that regen is king vs AV's.
  12. Illusion for doms and traps for trollers. Nothing else really peaks my interest. Well stone melee for scrappers, but it would be omg OP'd.
  13. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Then quit making blanket statements. They're rarely 100% true. "Defenders are healers," "Stalkers only do hit and run," and the like.
    I didn't say those things though. I wouldn't say those things because those statements aren't true.

    I said trollers are a. The most powerful class in the game. b. Because they are the best at everything. I said that because it is true. Of course it takes specific builds specialized to do certain tasks, that is true of every AT in the game. No different for trollers they are amazing, but they don't transcend the confines of the game.

    Now "best" is a nebulous term, there are probably a couple activities where a troller is only in the top 3. Probably, maybe. I can't think of what it would be, but it probably exists. That said, no other AT comes close to having a build(s) that can medal in every single conceivable game scenario, which pretty definitively classifies them as the best and most powerful AT in the game
    Quote:
    let's go with solo a pylon as an example. I know Ill/Storm can, depending on build... as do *multiple* scrapper builds, by comparison.
    Are you looking for simple completion as the goal? When I say the best I mean the best. Do you want me to provide you with a troller build that will kill a pylon faster than the fastest scrapper on record? Or would you like to make a different task selection?
  14. Quote:
    Originally Posted by Silas View Post
    Castle: Looking forward to the FA changes. I am curious though, do you have a rough idea whether you'd be buffing its offensive or defensive capabilities? I know the changes earlier in the thread were mostly about Burn, (removing fear, making it a DoT rather than a placed patch, etc), but given what you said about SD softcapping not being an issue because it'll be needed, I would think FA could use a defensive buff too.
    IMO the set needs more slow resistance, like upwards of 60%+, it still relies very heavily on its heal, the 20% added to temp protection was mildly pacifying, but is still easily overwhelmed by pretty much any and all -rech thrown at it.

    Blazing Aura is just a tiny bit better than other damage auras. I think it needs to inherent the standard chance of additional fire dot. Obviously pretty low value, just ticks of like an extra 2 damage. Does two things: makes BA better and gives it the impression of setting things on fire cause even if they leave the aura they can still take a small amount of damage. Increase radius to 10ft (this can happen to all auras imo)

    FE needs to be improved a lot. 30 duration for fire damage (to match brute/dom), 20 duration for non-fire. Reduce rech to 150. It provides no tohit buff so it should be a bit better than buildup at boosting damage.

    Love to see Rofflecopter of the Pheonix made usable while alive. Even if it comes with a heavy damage reduction down to 150-200 base.

    Some great ideas for burn have been presented in this thread already. Back when we were all happier about life I'm still a huge fan of making it into a firewalk kind of drop pet, but that is probably a pipe dream.
  15. Frosticus

    Merging servers.

    Quote:
    Originally Posted by Golden Girl View Post
    The perverts - so that's 83,476 to go now
    Raises hand. Also did you count yourself?
  16. IIRC negative is the least resisted, followed by fire. That said, there aren't many encounters where a particular damage type is severely reduced to the point of being ineffectual.

    If you enjoy a toon that happens to do lethal damage then play it. In no way will it be unable to play the content effectively.
  17. Frosticus

    Merging servers.

    Quote:
    Originally Posted by Golden Girl View Post
    You should have said that his tears were delicious - that always gives more weight to a statement.
    They aren't delicious though. All they are doing is blurring the issue by streaking the ink. It really reads like a child crying in hopes that the parents won't take away w/e it is the child is doing. I'm sure a concrete doctrine could be drawn up that would be very profound and compelling in defense of server segregation, but the one referenced in this thread isn't it.
  18. Frosticus

    Dom curiousity.

    You're welcome to join Black Strike in my offer as well Memphis. I'm willing to take the burden of proof onto myself.

    Certain things are implied when you make a statement and you expect a certain level of intelligence to be displayed by the audience. That hasn't been met in this discussion, but that's ok because I'm willing to show you if you take an interest in learning.

    Obviously I'm going to be talking about certain builds, what an idiotic thing to try and counter. Can you roll an AT and play it? no you roll a specific powerset combination from within an AT construct. Jesus it really is true what they say about common sense.
  19. Quote:
    Originally Posted by Warkupo View Post
    I like how you attack the guy in what was once a productive discussion about a possible problem, then proclaim he's emotional when he defends himself against all your negative assumptions upon his character. Your entire argument against him is based entirely on your assumption of what his motivation is, and that's crap. I usually respect your opinion, but you're really letting your emotion get in the way of your intelligence with this one.
    I think the discussion has moved past where you think it is.

    Correct me if I'm wrong, but didn't Castle say he is the one that did the original design for SC?

    And if I'm reading correctly it never made it into the live game following that design principle. He then Ok'd it for a massive change, but didn't bother to check the results of that change.

    He also referenced incorrect information about the power suggesting he didn't even have the right information until Arcana provided it (I don't think I was alone in my "who farted" look at the numbers he posted). How long would this issue have gone unnoticed for? I mean it wasn't noticed from the other numerous postings about the power prior to this.

    I'm honestly not trying to be disrespectful I'm trying to find out why this break down has occurred. There are a lot of things I'd like to see happen in this game. They have less likelihood of happening if the powers team needs to revisit things and dump hours and hours into fixing something that should have been rectified before it ever went live. And if not then, then certainly when a second change to the power was authorized. It really really really has nothing to do with seeing the future like SDragon has unsuccessfully deflected with. Castle said he designed the power to operate in a certain manner and it initially went live not operating in that manner. You don't need a crystal ball to determine a problem. You don't even need any foresight, just the ability to cross your t's and dot your i's.

    If you want me to thank him for saying he'll eventually fix this issue I won't. It is unnecessary. In fact, I'm not convinced dumping more hours into this set is worthwhile because it sounds like a redesign of the power is what will happen. It won't happen for many months still and by then everyone will have grown accustom to how it functions and it is just going to be another nightmare when it goes down. I'd rather he just sets it back to the original live value so that the problem is less glaring and then move on to other projects.

    I will say thanks for looking into FA. In fact, I already did.

    It's because I have respect for his position that I demand high quality and consistency. Just as I have high expectations of the Partners at work, or the CFO, or the VP of marketing. If you have the title it comes with expectations of performance. Mistakes can and will still happen, but this time it sounds a lot more like not looking before crossing the street rather than a piano falling from the sky and randomly hitting you.
  20. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by Black_Strike View Post
    I ain't buying. You said that Trollers are better than every other AT out there. No sell.

    [Edit] Back it up with the math for every AT in the Game, with every possible Powerset Combo, and all Possible IO builds. Then I will concede your point.
    I have no interest in educating those that are unable to educate themselves. How bout you name a build that you think is the best at something and I'll make you a controller build that will beat it. Feel free to also remember the specificness to which I said the claim about controllers.
  21. Frosticus

    Merging servers.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Right. Because, after all, you know precisely how NC's databases are set up and how non trivial it would be to take care of all this... wait, your name isn't in red. So until you *can* prove that merging - say - Victory and Pinnacle (which would come up with more than 36 characters for me) would result in no lost characters, none displaced somewhere they don't belong, etc. you're as full of it as you want to say the list is.
    No more than you have any idea of it and can definitively say the things you are saying. The statement that you claim defeats my argument actually defeats yours completely. The difference is you are fear mongering with yours and I'm being rational with mine. When you have a red name I'll take your vitriolic rants and sense of entitlement as something more than a fear of sharing your toys.

    People that say "it can't be done" when they have no idea of what they are talking about are a personal pet peeve of mine. Such an unambitious view of the world aggravates me to no end. But there is a really large difference about what we are talking about. See, I have no idea how easy it would be to implement, but I'm not speaking to that, I'm speaking to overcoming the initial hurdle of how to approach the resolve without "losing characters, sg's, etc" that you are fear mongering with. The technical implementation is either possible or it isn't, at which point it just becomes work. And work being hard or easy is a subjective qualification.

    That diatribe of tears posted on the first page will do nothing if/when the company decides to proceed. I seriously hope you guys don't think that it will.
  22. Frosticus

    Defense? Yes!

    Did you upload the right build. I'm seeing:
    35% s/l
    43.5% e/n
    41% ranged
  23. Frosticus

    Dom curiousity.

    Quote:
    Originally Posted by Athanatosis View Post
    What makes you say that Controllers are the best AT in the game? If so, why don't more people play them? I thought they'd be about on par with Dominators. Explain to me what makes them so much more powerful than not only Dominators but every other AT?
    Controllers can do everything better than everyone else. They aren't hugely popular because they take a long time to mature and even while outperforming everyone else they do it subtlety with a very high flow of dot damage rather than huge orange numbers (exception being controller seismic smash). That and very few people spec their controllers to maximize damage output.

    Things like fire/rad, ill/rad, fire/kin, plant/kin, fire/storm, earth/storm, ill/cold and others are simply disturbingly powerful if built to the purpose.

    And no I don't mean something as niche as a fire/kin farming s/l mobs only. People that think that combo is limited to doing that have either never played it or don't know how to play it.

    Trollers do have some deep lows as well, but you'd no more pick something like an ice/ff troller for the purpose of dealing damage than you'd pick a /nrg dom for the purpose of dealing aoe damage. That is implied and really shouldn't need to be stated, but I'm doing it because it probably does need to be stated or someone will come along and pick that nit.
    edit: see what I mean?

    Why can they be more powerful than dominators? because buff/debuff sets are > assault sets at determining peak power and because trollers have exceptionally potent epic powersets available to them. It results in a very different playstyle, which I already pointed out though.
  24. why would you list something on the forum that has adequate supply and ample demand that also sells for well below the single transaction limit?

    Or am I missing something?
  25. Frosticus

    Merging servers.

    Quote:
    Originally Posted by Golden Girl View Post
    I said there were 83,499 perverts here?
    Based on the things that only you said in that thread I'm pretty sure we determined you were the one that was perverted. I think the admins agreed and gave you a little vacation to explore some of those taboo fetishes. I don't judge, but leave that stuff to more appropriate discussion boards, they aren't hard to find.