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Posts
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For those of us that have no issues keeping a full team buffed because it isn't difficult or particularly time consuming in the least, doing it for your pets while solo'ing is just 1 less target than in a full team.
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Quote:If we accept that there are some builds that absolutely require stamina (and I do as I've played some of them like a fire/storm controller heh) we have to then determine if that is a negative thing.The problem is that too much of that "good job" lies in making stamina universal. Without it, well, try an earth/SS tank with no stamina. Or a stone/SR brute. Or an Earth/Earth dominator. Oh sure you can do /EA or /Elec without stamina pretty easily. And most of the mid-range builds can be stamina free with a bit of effort. Some builds, you really can't. And the fact that some players can make stamina-free builds easily enough does not mean the majority of players can.
Is it any different than an illusion controller or dominator requiring hasten if they want to have PA or domination up more consistently?
Is it any different than an MM that wants to tank requiring provoke?
Is it any different than a stone armor requiring teleport (or a ton of IO's) if they want to move at a reasonable rate?
Is it any different than a large number of builds that require weave (or manuevers) to hit softcap?
Having something be required to make it work isn't necessarily a bad thing. If everyone required stamina it would be, but they really don't. Nearly every build I make requires stamina, but I tend to solo a fair amount and I accept that environment has different build needs than when teaming.
Quote:Right now, the majority of players require stamina to have fun with a build. Right now, the vast majority of "help me with my build" posts include stamina. On nearly every build for nearly every AT. Look through the forums. I challenge anyone to find an AT forum where more posted builds are stamina free than have stamina.
Stamina certainly unlocks a level of comfort that many can enjoy, but I'd argue that softcap def unlocks a bigger door to enjoyment.
To answer your question, most builds posted on the forums are based on solo'ing. If they were team based builds they would all "require" leadership.
Being impervious to endurance concerns is a unique ability found in limited sets, just like mez protection, or recharge protection, or outgoing mez effects, or damage boosting abilities, etc, etc. The game is designed so that a team can fill in for your individual weaknesses and make the sum of the whole greater than the individual parts. Right or wrong, they have decided endurance should be one of those factors. I'm personally glad that endurance is so easily overcome even from a solo perspective for the vast majority of builds, the same can't be said for mez protection, or recharge protection, to name a few examples. -
Well after the joke of uploading a 6 second "teaser", it would be suiting to "leak" the full video. Seriously a 6 second teaser? That did not warrant an announcement of any kind.
That is figuratively a slap in the face, but thankfully not literally -
Maybe ethically, but financially it is a great idea.
I don't plan to share it, but there is absolutely nothing they can do if I email it to someone as it was placed on a public host. And I mean that literally, not figuratively
It's like if you uploaded nude pics of yourself onto imageshack, rethought it and pulled them down shortly after. You can ask nicely that the people who grabbed them while they were up don't share them, but there is absolutely nothing other than good will preventing it. -
I'll email you the 1280p version if you send me $1B inf in game.
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Quote:The "best" no. Heck I don't even think it is the absolute best w/ purples, if I ever get around to testing the bane pets I'll let you know. Though it is certainly right up there.How would a non-purple fire/fire/mace dom work out? I play casually and don't have the cash to make these builds (when are they going to do something about the damn market lol). Anyway, is this still the best DPS toon if you're not using purples?
But if you aim for a cheaper perma dom build it isn't very hard to run a st chain that just adds a single, or at most two, uses of flares. Or just slot char for damage, it isn't like you really need more st control than that.
Even a SO'd out fire/fire deals a lot of damage by any standard, it just responds very nicely to recharge.
Regarding Soulbound BU proc, I know there was issues with it not working because the imps are lvl 49. It didn't work when I tried it on my fire/storm troller 6 or so months ago. I don't know if that has been resolved. Hopefully though. PA on the other hand cons as 50. -
Quote:There are certainly things they could do to lower the burden of endurance in the early game. Another thread proposed a zero (or near zero) recharge on rest. I think that would be great. It would allow endurance to remain a constraint to combat, but not a major set back between fights.I will say for this an all the "build better" posts, that while the OP may be all the way down in my league of bad builds (and if he is as bad as me, I really do pity him), there is a solid case to be made that end costs are a touch too high.
Not only is this an issue that comes up again and again, but there is a really huge number of players who think Stamina is not only a requirement, but the #1 priority at level 20.
Across all ATs and many, many builds stamina is fundamentally different from travel powers, leadership, medicine, presence, fighting. The fitness pool is nowhere near as optional as those others.
Now a total revamp is too much. But a small adjustment so that it's not just the builds with endurance management tools that a theoretical average player can build for sustainability without stamina, leave stamina for the real end hogs (stone, SS, etc).
And please note that I did mention that you can go without stamina and I did mention it is not required. I said players think it is required, I said a theoretical average player (note further that such average players are significantly less intelligent with their slotting than forumites).
I'm not convinced more is warranted, stamina really is an optional power if you are teaming. It is very nice, like hasten at that point, but it only really becomes "necessary" if you are solo'ing. And again, imo I don't think a team focused MMO should be actively encouraging solo'ing on par with teaming. Endurance is just one of those things that a team can really help facilitate, but is still quite easily built to be overcome while solo with one powerpool and slotting options. -
Quote:No prob. Rereading I looked like I was being defensive, sorry about that, I didn't mean to be.Wasn't trying to attack your point of view, just offering an alternate one as to why people like to solo. If I wanted to solo an emp, it would be paired with Illusion.
I agree with you, not every toon should excel at soloing, just like not every toon should be capable of taking down a pylon, or gm.
People forget that when the Dev's say every toon "can" solo, they definately don't mean at +4/8.
I very much agree that we often lose sight of what "solo" means. It sure as heck doesn't mean everyone should be killing AV's, or soloing 8 man spawns, or creaming the wall in Cim. But I can certainly understand how one can get a bit jealous when they hear about toons doing it. The thing we seem to often overlook is the investment that went in to that particular toon. There are only a few corner cases that can really do such activities without decent IO investment and even fewer still that can do all three examples and more even when built up. But almost anyone can if an emp hits them with fortitude+adrenaline boost. -
I too like the idea that TA is a pure debuff set. It is the polar opposite of Empathy and then all the other sets fall in between with a mix of buff/debuff powers.
I just wish that TA was better at it.
Empathy is a very strong pure buff set.
Cold, Rad, Kin, Therm and Traps are very strong mixed buff/debuff sets (some more focused on buff, while others more debuff)
TA should outshine the hybrids at debuffing because it offers no buffing. That just seems logical to me. -
Jack Frost is supposed to be a very high damage pet, but he doesn't cycle his attacks properly. Once he pulls out his sword his damage is greatly reduced as he will no longer use his ranged attacks or freezing touch.
Much the same issue Animate Stone used to have with the stone mallet.
As a result ice is very low damage. Maybe even lower than mind pre epics at which point aoe containment + aoe epic pulls way ahead.
The good news is that one day Jack will hopefully be fixed like Stoney was and ice will become an ok set to solo with. When that day is though is probably a long time away.
That said, you have readily available -kb so nado and LS will give you a nice damage bump and by the time you hit your epics you should be ok for damage.
In the mean time, I'd say focus on teaming. Arc Air and freezing rain really shine against large spawns. -
Quote:Lucky for you there are hundreds of possible combinations that excel at solo'ing.Soloability is a big draw for me in this game. I dont like to burdan a team I am on with constant afk's because my son has decided to feed the pet fish to the toaster/etc. Appeasing my wife is another one. If I can't drop the game in an instant without letting the team down, then I can't team. Beside's it is unfair to the team.
Don't misread what I said, I have no issue with people solo'ing or toons being designed to do it. I specifically said that I believe it is flawed to design this game so that every toon excels at solo'ing. Unfortunately, the devs seem to crumble to people that want their emp defender to be as competent as their scrapper while those same people fail to take in to account that said emp brings way more to a team. -
The fact that ~90% of the sets were designed in the Cryptic era may contribute to the frequency of problems arising in those sets relative to the "new sets".
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Very few of my toons I've ever created have much in the way of endurance woes while teaming. And I generally select things that rank very high on the list of "end pigs" because they tend to have higher peak potential.
I know it might sound blasphemous to suggest more people team in a MMO, but the whole solo mentality and the need for every possible toon to excel while solo is flawed imo. Especially when you can make virtually any toon capable of solo'ing content with moderate build effort.
New players may struggle to unlock the secrets of how to solo sub-optimal sets in spectacular fashion. Those secrets being. 1. slot for end reduction. 2. Use powers like u r smrt. 3. Don't be afraid of frankenslotting. But those same new players should be encouraged to team as much as possible because at the heart of it, that is the best showcase of this game. And in teams endurance is rarely as much of a hindrance as it is solo. -
Add -regen to Poison gas arrow. 500% for 20 seconds
Add the short duration mez to disruption arrow that nullifiers get
OSA needs to work all the time
Make flash arrow resistable boost it to 15% tohit debuff (defender version)
Increase radius on acid arrow to 12'
Increase -rech on Glue to 40-50%
Increase -rech on entangle to match webnade
= I love TA -
I don't have the excel files set up for my fire/fire dom anymore so I can't readily figure out your approx dps.
You are just a tiny bit away from being able to run incin>fireblast>blaze, so your dps will be amazing.
It is worth noting though that once you start facing more enemies, aoe is the clear choice. At that point dps is much less of a factor, basically aoe and then a couple clean up blasts and move on to the next group.
Heck even bosses don't matter from a long term dps perspective to a build like fire/fire because you will burst damage them down so fast. It isn't until you get into looking at things that will live longer than a single FE duration that an averaged dps assessment becomes truly meaningful. Which for a fire/fire most EB's don't even qualify lol.
That isn't to say that dps isn't neat and cool to know though.
I do have a question though. Is soulbound bu proc working in imps these days? -
/fire by a mile. My perma earth/fire is called Volcanic Facemelter.
Pros to /earth assault:
-Most of the powers look very similar to effects that earth uses
-It is a very smashy set so fits well with stalagmites/earthquake/animate stone
The melee attacks are very impressive, hit hard, and offer good mitigation
-Seismic smash is the best melee attack in the game.
Cons to /earth assault:
-Your tier 1 attack uses the same animation as stalagmites, so things can get a bit repetitive.
-The set sucks from range, while earth control is very strong at maintaining range (earth control sets up well for melee as well, but is very good at range).
-The aoe's are very small and earth controls are very large and are so strong enemeis don't move. Where something like confuse clumps enemies earth control doesn't, they just never move.
-Powerboost is unwarranted with earth control. It is nice, but totally unneeded.
-Requires very high recharge to put out good dps and is always contstricted by the very poor dps ranged attacks.
Pros to /fire assault:
-Wow damage. Not even close how much more damage fire does than earth.
-FE has 30 sec duration on doms taking the wow damage even higher very often.
-Less resisted damage type
-Better endurance efficiency (though still quite end hungry due to the fast casts)
-Blaze is the best ranged attack in the game
-Has an end recovery power, which while not amazing, is pretty decent in conjunction with domination fueling your end bar.
Cons to /fire assault:
-Provides no additional mitigation. Not an issue for a control powerhouse like earth though imo.
-Is a good set, but doesn't feel amazing until you get blaze, which is a long wait.
-Combustion kind of sucks, even though it does decent damage. -
Oh that makes sense then, except acid mortar has stacked for as long as I can remember. The only way it wouldn't stack is if it despawned the first, which isn't the case, and hasn't been the case at any point in time on live servers afaik.
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Quote:Looks pretty beastly. I'd drop blazing bolt for firebreath. The only time BB is useful is if you've let domination expire and don't want to fight to regain it. And while FB might not fit your solo playstyle it often gets great mileage in teams where it may not be as safe for you to sit in melee all the time. The resulting loss of 1.25% global rech is no big deal.Using your original build, Frost, this is what i was able to come up with.
I know you can perma Poison Ray, and you really can't perma Soul Drain, but in the event of groups of mobs, would SD out DPS PR? I picked up consume just in case my end bar wasn't refilled in time for dom, plus it'll help with actual leveling. What do you guys think?
Regarding SD vs P-ray: if you hit about 6 targets with it you should be ahead of P-ray while it is up. Recall that the -res also benefits your pets, which are a large factor in your damage, whereas SD is just for you. From an aoe perspective SD is way better obviously.
If achilies procs in P-ray though you probably won't kill things faster even with a saturated SD.
I also like Obliteration is SD, it has the same bonuses as adjusted targeting, but will let SD do decent damage and while slotting it for acc isn't hugely important when you have crazy high global acc, it can help in some situations where you want it to like if you are sitting amongst a couple nerva demons. -
Quote:Haven't actually played traps have you? Nearly every thing you just said is incorrect.Thermal is quite good. It heals, it buffs, it mez a bit, and it debuffs insanly good.
Why do people keep thinking you can stack acid mortar. YOU CAN'T STACK IT. when you go to summon another it replaces the previous one. Also its debuff only will stack from a different MMs mortar. It has been like that for a very long time. Now the Proc I think can proc again, if your lucky. The only point to adding alot of recharge for the mortar is for the fact of fast battles and you can have it out alot.
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Quote:Yes and no. Most corrs have powerful damage boosting powers like freezing rain or enervating field. Most corrs have aim to assist with dealing more burst damage, which is especially important with how the game is structured around the design of burst aoe and then clean up. And as mentioned all corrs gain a decent damage over time boost from scourge.But a DOM does more damage than a corruptor, minus the bonus for scourge?
So some doms can start ahead and stay ahead of a corr, some doms don't. There is a world of difference between a fire/kin and a dark/pain corruptor, just as there is a similarly large difference between a fire/fire and a mind/psi dominator.
As for doing as much damage as a blaster or scrapper there is only one dominator assault set that can roll with them and that is /fire. It offers the highest damage and the best damage boosting available to doms. So while a set like /nrg could probably be up there too after it was redesigned the lack of damage boosting ability (via aim/bu/defiance/crits) makes it fall far behind. Elec assault would have been up there, but during the revamp it was scaled down quite a bit to be a faster more dps based set rather than a burst monster (that could have been a dps monster with a good build). -
Sonic and ice both do decent damage. Dark fits well with storm, but is pretty slow.
Hope you enjoy the toon. -
lvl 11 is probably not a fair shake. Traps doesn't really get cooking until SOs, which is consistent with other defensive sets and because it has mostly long cooldowns.
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Set bonuses that have increased drop rate.
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Further support for plant/earth. While plant is wonderful with anything, the only set I'd play /earth with is plant because it will clump spawns so you can use the tiny aoe's better and you really need nothing aside from seeds so you get to fully experience all the smash and knock effects of earth.