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Posts
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Joined
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From what I heard, the Herc is unlocked based on gladiator wins.
The Research Assistant is most likely bugged. We are waiting to hear back from Posi about it. -
There is a Red Ink Man gladiator in CoV only.
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Okay, I have a list of the last few gladiators left in CoH that need to be confirmed:
Herc Titan - Supposedly unlocked for gladiator wins, perhaps with Grand Lunasta
Warcry - Perhaps from killing 300 Hoverbots or Council Warcry robots
Guardian mu - From Killing Mu
Research Assitant - I think it's supposed to be unlocked by Crey Havoc in IP, so I'm trying to get confirmation that this is in the game and working as intended -
Bladegrass and Steel are both confirmed in CoH only by myself.
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300 razorvines for Bladegrass, too.
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Swift Steel is unlocked by killing 300 Ancestor Spirits.
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id like to do the 15-20 SF tonite; how much time does it take? i have about 3-4 hrs of play time
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Usually 2-2 and a half hours. If you blitz the first 5 missions (especially the PTS map) without clearing all. The biggest timesink will be the last mission but even that can go by quick if you have a stalker hide, click all the glowies, kill only the minions of Bat'Zul that are in your way, and then kill Bat himself. -
Carl and Sons member Rising Phoenix was the first to descover the contacts and point it out in Beta.
Other question: yes your team with a little skewed for the Virgil SF. Masterminds are at a distinct disadvantage in the last battle with the AV because he spawns in lava. Try again with maybe 2 Masterminds, another brute, and another stalker/dominator/corruptor. -
Oh, I see.
You're making this another "PVP IS THE CAUSE OF ALL PROBLEMS" thread, even though evidence has proved that changes to PvP can occur seperate from PvE, such as Taunt and End Drain.
How is being Perma-Unstoppable helpful for roleplayers? Or completely invincible? I'll agree with you that it ruined really bad roleplayers who had no imagination or any true reason to roleplay in the first plce. -
Like it or not, people have been clamoring for PvP zones since the days of CoH Beta. I feel the devs have went the best route possible: the zones are completely optional. No one is forced to PvP. No one is punished for PvPing instead of PvE. As far as PvP is concerned, this is probably the easiest way to introduce it into a casual gamer element. If it were a total shift to PvP and Asian Markets, we'd see whole PvP servers open up.
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At the moment, there is no level 20-25 SF contact that we know of.
I think you have to get a SG badge to unlock the SG Base Mission Computer. My villain group already has it, so it can't be too hard to get. I'll try to dig up what you need to do to earn it. -
And I maintain the opinion that every nerf in this game since issue 1 only mildly impacted a casual gamer. I've teamed with casual gamers. I was a casual gamer back in issue 1. My powers were slotted for recharge, end use, range, and then damage and accuracy. I would have never even seen ED if I remained truly casual.
Is a hard level grind now? Not moreso than it was back when the game first was released. Maybe even less so now. Back then, all you had was the regular contacts. You would most likely be stuck doing a lot of saving DE from lawyers over and over again until you hit 35 and got new contacts. At least now we have the Hollows, Striga, and Croatoa to help give you more story arc content without having to resort to filler missions. -
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Any ideas? Our difficulty is set to Malicious, but that wouldn't adjust mobs to the +3 level they are.
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Bump it back down to villainous if you want to attempt it again before you guys hit 19 or 20.
I started the SF in Beta when I was 17, too. It was on a night when Diable was bugged to all hell and back. So I logged in the next night as the only member of the SF left. I solo'd the first three missions even though the enemies were orange/red to me. So I think if you just lower the difficulty and maybe level 1 more time, it'll be doable. -
My CoV SG is full of people level 1-20 and we already have half a million. Will we have it in time for all members to do this Task Force for XP? Probably not. But at least future members could and old members can use it to RSK down for infamy.
As for the first respec trial, it was definitely level 25 on Beta, but it could have just been a bug. -
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Trying catching up when word of mouth is COH is not fun anymore.Its called a ripple effect ,hope you have your resume handy.
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Oh man, you totally told him!
So then: every game in the history of forever has been a failure because of word of mouth, eh? Because games aren't even released yet nowadays before there are camps of people on the internet ready to tell you 100 reasons why it sucks and you should play some other game.
It's called the Internet Whining Effect, hope you have a better doom post handy. -
I wouldn't say that.
CoV launched with so much CoH technology that they created in the last year already in from the get-go. Capes, costume slots, RSKing, respecs, auras, the Arena. And it also added a lot of new tech like newspaper missions and the bases as well as a ton of new content.
City of Villains, at launch, even with 10 less levels, is at least as big as City of Heroes was in issue 5. -
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Regardless, I'm thinking that if these "You're too dumb to know what you want" patches don't end that this game will be dead by the end of next year.
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It's funny that only the players of this game think this way. The actual devs, if anything, have stressed repeatedly that the need for balance exists because players were far smarter than them in some regards, finding combinations of powers and enhancements they never dreamed of to achieve a goal in the game faster than they planned for.
Yes, some people to this day look at nerfs in a selfish and greedy manner, yourself included. But not stupid. Perhaps ignorant, but ignorance is not stupid. You just haven't seen yet what an unbalanced game can do to a playerbase. And how much trouble an unbalanced game could be in the future if they want to make new end game content or new ATs/powersets.
If you don't think at least some of the nerfs in the last few issues were needed, you are overlooking the glaring problems of the playerbase. Issue 4 was herd-a-rama. It was herd-a-rama ON THE TEST SERVER... WHERE THE DEVS ARE... even before it got off test. A lot of people were powerleveling 3-5 characters to 50 in a month and then complaining about no end game content. Heck, there's even still people to this day that find a way to do this and still post on this forum about it. Nerfs were needed to stop it.
I'm sorry all but one member of your supergroup has left. But my supergroup has consistantly grown in numbers since issue 1. That's what makes me wonder if the game is truly turning players away or if some players are just hermiting themselves away without looking for new people to team with and new people to join SGs with. -
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When you do get the Q4 numbers, will you then say the same thing about the following Q1 numbers?
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And he's going to keep acting like he's already been proven right until then.
If numbers actually go up, he'll make up another excuse as to why, like he blamed free trials for numbers going up with I4.
He has a problem with a nerf that he's trying to turn into everyone's problem. He also likes all the attention this is getting him. -
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I could go on and on, but about the only person still bothering with this thread that might be able to grasp that is Clint here.
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Nope, I can grasp it:
"Big Nozy don't like mean nerfs. So Big Nozy uses hyperbole and doomsaying for past 3 issues to feel like big man. All friends leave Nozy because his ego took all space on his own friendlist."
There, I even dumbed it down for us "lessers" on the forum who might not get the higher educated moral of this story.
You don't like nerfs = everyone must hate nerfs = the devs hate us because they have nerfs = the devs hate the players = the devs forced my friends to quit the game = the devs suck.
Of course, your linear thinking leaves out some gaping holes: what about the people who quit the game because it literally was too easy? What about the fact that CoH in issue 3 or 4 wasn't true to the genre it represents, where comic book heroes aren't allowed to spend 24 pages a month rounding up hundreds of enemies so another hero can one shot them all? What about all the people who quit the game when they powerleveled to 50 only to find that they skipped all the content that doesn't involve sitting in a Dreck or Wolf map and leveling? What about the defenders/controllers/blasters who were left out of the game simply because they didn't add as much as a herding tank or scrapper who can solo a mission conned for 3 people on invincible? -
I listen to My Chemical Romance because AFI got too mainstream, man.
/em cutterchic -
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And of course unlike my earlier post, I've never regretted having Taser on ignore. Not sure I could stand the smell of having my head that far up States' backside.
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So, in Nozy world, do you have to put yourself on ignore because you're your own biggest fanboi? -
But when they are complaining that the server ISN'T in the red and isn't laggy to the point of being unplayable, their message gets a bit lost in the ethers.
Yes, ED sucked to some of you. But it wasn't the end of the world like everyone proclaimed it to be. -
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no sprucing up of the old zones or missions or TF's
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Every issue since issue 3 has added new zone events to spruce up old zones.
Old missions and Task Forces were overhauled in issue 5 with new mission types and new elite bosses. -
Because Statesman is human?
Hell, I've been calling Nozy a douchehat since issue 3. I'm surprised it took him this long to join in on the fun. -
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No Gold to farm. No loot to camp for.
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I can already see the sites offering people to play in SG mode for your SG for hours to earn prestige.
Hell, I bet there's at least one site like that out there right now.