FourSpeed

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  1. Quote:
    Originally Posted by macskull
    Caltrops assumes:
    1. All the Stalkers are idiots
    2. You're standing in the same spot all the time
    Neither of the above will be true in good zone PvP.
    Quote:
    Originally Posted by Forgottenn"
    Also as a stalker when i see caltrops i just turn on my jet pack and still as the person.
    In addition to these fine comments, I also take great delight (esp with Blasters)
    of TP-Foe'ing them away from their Caltrops, and onto my Caltrops...

    As with many PvP tactics, it doesn't always work every time, but when it does,
    it gets me smiling for at least 1/2 hour afterwards... (I love /Nin)

    Live by the 'Trops, Die by the 'Trops.


    Cheers,
    4
  2. As a solo player, my toons just consider this mission a "Sneak & Streak"
    caper.

    So, the disguise gets me in - I grab the goods and get the heck out.

    Since all the baddies know where you are (ignoring stealth), and they're
    all aggro'd on you, I've never had a toon that stuck around live through it.

    I've always assumed that was by design and intent since the mission
    "succeeds" after you get all the glowies. <shrug>


    Regards,
    4
  3. That's definitely the fast trak to wealth - nice, and gratz.
  4. Quote:
    Originally Posted by LordofDarkness View Post
    I found two Hellion mobs next to AE, each had a NPC. I ran into the mobs multiple times bringing them to the Drones. After all were defeated i received the 9inf and a ty...
    Hmmmm... I tried it over by the tram, and the zonedoor to Steel and the
    NPC "victim" always runs away without the thank-you or the reward...

    Maybe it's my costume....
  5. That's an interesting build you put together.

    I tossed out one that's pretty close to what I use (This build is better
    than the capped L27 I have, and quite close to what I'm using on
    Freedom).

    I'm not sure I agree about sets, since, on the build I'm posting, it has
    decent defenses because of Danger Sense and Ninja Reflexes in terms
    of Ranged, Melee and AoE (though the typed defenses are low).

    It's interesting to see the contrast in our approach. My 1st main was
    a blaster, so I put in a couple more attacks, and they're intended for
    high burst damage. Basically, if this guy hasn't killed his target after
    one run through the attack chain, it's probably time for him to bail...
    With your HP and Regen your guy might stick around longer...

    These two would definitely approach a fight quite differently (which is
    kinda cool, actually).

    In my build, apart from the big 4 uniques mentioned previously, there's
    nothing fancy or particularly expensive in there... In fact, if you swapped
    all sets and IOs (excluding those 4) for +3 SO's, the basic burst numbers
    won't change much, and in a some cases actually improve slightly.

    Where SO's fall off though is when you start looking at DPS or DPE effects
    since all but the Soaring Dragon bonuses apply, even in BB, and over time
    those start to have a significant benefit.

    The biggest problem I historically have on this guy is trying to get shots
    off against the myriad of Mexican SJumping Bean / Super Speeders ,
    which is typically much less of a BB problem than an SC problem (though I
    notice you managed to put both of those powers in yours).


    Regards,
    4


    NB/Nin Stalker (PvP-centric for BB)

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1050;532;1064;HEX;|
    |78DAA592CB6ED3401486C7495AD7B19D4BD34B2E6D2536488094359705526903852|
    |4320A88AB30D37620039653D9D3B465C503F00ADD5171114F00AFC4035488CACC39|
    |67128458B060A47CBF75CE3F67FE71DC3BDCF0187B7B9D59FE8D88A76938503C7A2|
    |D12BBCFD57EC223A73308D7D7C3601CD88CB186E9863D1109D1EECBF8150F0707A3|
    |64B73EE96C8817224EA92755BA5FDD8A872211B16A4F1EDC60348ADA9D48BE1CAA7|
    |97CBEA7A7ED8D12C5951CC5552C6DC56399CA6D194975E4D106A96291A66B9B7B72|
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    |5700BA5741B65FE11CA1DB05B68B7D819754E513E38A6A10759631A7448830E50BC|
    |372895EF3990AEB6E76910CB9FD3B2CA8AFACDCD980933146596A2CCFE11A542513|
    |EEA09B6B1DB649F23FB1CD98B642F92FD93B6D35DB39C738219BCF7280BC75A6AEC|
    |B3EEBA64B0DC4B986881A4AF3B3E75984FA5F3FAE4B231979B58AA5F44F175A76AC|
    |C55BA58C986F954AAAD61C9D5A5452AE5177F581063E994E4274AFD0CA5A27DCB66|
    |EB321DFD45A769987B379E63A9B94DB283B2B24BC2517ADADE322FBA4579020748A|
    |5D59B784EF6EFB552987E290CFDACFB5725284C3F026661A5F5DBF35FEBAB3799E3|
    |DC2D6A0E00F7010F000F018F014F004F01CF002120FB36DD5DBE0C81AE00AE02AE0|
    |1DE81C9863FDF0578001F5002940115400DB00468028E01D92FF7A4F793|
    |-------------------------------------------------------------------|
  6. Quote:
    That being said, I'm tooling around in Mids right now coming up with a build that'd be best for BB-level PvP and it looks like Elec/Regen and Spines/Regen would be the best at that level. Something like this, maybe (this build really isn't all that wonderful, just kind of a step forward).
    I've not dabbled with /regen, so I'll be curious to see this build when I get
    home from work.

    I'm a big fan of /nin because it's got a lot of tricks up it's sleeve... That's
    especially entertaining in BB because you'll get a lot of rookies who'll have
    no idea of what to expect.

    It takes some time to get good with it, but once you do, it's a lot of fun.


    Cheers,
    4
  7. I'd point you here to answer that question...

    Quote:
    Every time an attack is made against a target, the game checks the target's total
    Defense bonus against each of the attack's tags separately. Once the game has those separate
    totals, it uses only the best one in its calculations that determine whether the attack hits.
  8. Quote:
    Originally Posted by LordofDarkness View Post
    I used the AE drones in Atlas Park and was able to get 9 influence. I just hit 2 million and taking my time...
    I'd be curious to know exactly what you did here, because try as I might, I was unable to get that to work for me...
  9. @macskull: Oddly enough, my L27 stalker was built when CoV released
    and was intended for BB from moment one... While he's gotten many kills
    in Siren's too, BB is still where he spends most of his time...

    That said, I agree with you in two respects.

    1> If you're planning on making a PvP specific toon, you should probably
    do so on Freedom, these days. The one mentioned above isn't, but all of
    my recent PvP toons have been created there... It's much more active,
    and (in-general), the caliber of PvP player is better there as well.

    2> Siren's Call is much more active, but it's also a ramp-up in difficulty
    too - most toons in there are L50, most heroes are on teams, and the
    "regulars" have some impressively IO'd toons in many cases, and of
    course, the T9 power is also available there.

    I don't know anything about the OP's PvP experience/skill level, but
    personally, I for one learned an awful lot about playing my stalker in the
    much calmer backwaters of BB (on a quieter server), before jumping to
    Freedom (and Siren's).

    SC needn't be excluded if the OP desires. By the same token, building
    well for BB won't hurt him any in SC if he does choose to visit...


    Regards,
    4
  10. Bloody Bay is a very effective zone for a well played stalker build. I
    won't give you an exact build, but I'll toss out some ideas to consider.

    Keep in mind these are solely my own personal experience and opinon. YMMV.

    You are correct that you can now use all powers up to your L30 pick.

    Be advised however, that IO's still function as they did before. So, what
    that means is that the key attributes of those IO's will work normally
    (subject to scaling to match exemplaring levels), but the extra set bonuses
    will not apply unless the IO's themselves are L28 or lower, or you spend
    the big bucks and put purples in (at which point your toon has to be L50,
    of course). PvP IO's are also an option, but are quite expensive and hard
    to get as well, comparatively speaking.

    So, I would recommend L28 set IO's. They're relatively cheap, and provide
    full bonuses. They can be a bit difficult to find, so you'll want to plan
    ahead if you choose that route.

    If you plan to cap your level XP at some arbitrary number, you *could*
    also get away with simple +3 SO's (at L25, for instance those are more
    powerful than L25 common IO's if you don't care about sets or extra
    bonuses). You can also do that on the cheap if you like. One of my
    stalkers is level-capped at L27 and has simple L30 SO's in some powers.
    It works very well.

    Overall, sets will be more effective for the long term. As for purples, I
    personally don't feel the boost is worth the cost over decent "normal"
    sets. Once again, other folks feel differently about this...

    In terms of uniques - I always get a Kismet 6% Acc, a Karma or Steadfast
    -KB, a Stealth IO, and the Reticle Perception IO. Anything after that is
    gravy, but I consider those 4 a requirement.

    I don't take stamina on my stalkers. If the fight goes more than a few
    hits, you're doing it wrong. (on the theory that if I wanted a lengthy
    fight, I'd have built a Brute). Stalkers do best with quick burst damage
    from a position of surprise.

    I also take Stealth (from pool power) since Hide + Stealth + Stealth IO is
    capped stealth. You can rely on the Hyper Stealth power from the BB
    patrol mission instead, but keep in mind that it has time limits and you can
    only get it a maximum of 3 times (and not at all after L25).

    I've used NB and Spines as primaries and I really enjoy Nin as a secondary
    though I'm dabbling currently with WP as well. ALL of these have been
    effective for me.

    Lots of folks like CJ/SJ as travel powers, and you'll see a lot of SS'ers, but
    I happen to like Fly on my stalkers... However, with all the -fly and immobs
    you'll want to give Phase Shift, or Etheral Shift, or the Hyper Phase temp
    from Warburg some consideration, to escape the inevitable webnades and
    whatnot that abound.

    Hope that gives you some ideas - Have Fun!

    4
  11. Quote:
    Four, don't let the nay sayers get you down.
    Thanks for the encouragement.

    Actually, since it has been a full year since this guide was published, there
    is absolutely no doubt that it works exactly as advertised, even though
    we're now on Issue 16. Simply put, the naysayers were wrong (exactly
    as I outlined in the very early responses to the original publication).

    I was actually going to drag out my original L6 guy just for another 10M
    nostalgia run but it just so happens that I re-visited the strategy when
    I started a couple new characters during the recent double XP event.

    They both quickly earned over 20M (with common IO's fully slotted), so
    once again, it continues to prove perfectly viable.

    As a clarification to many of the other posters along the way, you know,
    and I know there are a LOT of effective money making ideas, most of
    which are discussed in other marketing guides or the marketing forum.

    My goal here was to present just one, effective strategy, in extensive
    detail, for casual players or market beginners who want to dip their feet
    (safely and successfully) in the marketeering pool.

    Where they go from there is purely up to them...


    Cheers (and happy guide anniversary)
    4
  12. To which I'll add...

    If your interest in an SG is purely for marketing, you can do away with
    power, tps, medbays or any other frills entirely.

    I have a couple (on different servers) that are nothing more than the
    entry room, a workshop (get the 1 that holds 9 storage items), and
    then, I put in an enhancement storage item (holds 100 crafted IO's)
    and some storage racks (30 salvage apiece).

    The workshop is 100K and the Enhance Storage is 95K (iirc). Salvage
    racks are 15K each. You get 20K per alt in the SG (for up to 15 alts),
    so, you can cover all the costs right there.

    Failing the 15 alts part (as I do), it takes some time to build up that
    much prestige, but leveling your toons in SG mode from L1 gets it
    done fairly quickly and you can add storage piecemeal to fit the budget.

    Any other "perks" of a base I can cover other ways, or don't need at all,
    so my marketeers at least have found this to be a useful approach.


    Regards,
    4
  13. I'm a blend of all of those strategies.

    My two high-end marketeers will poke their noses anywhere they sniff out
    a deal, and run it as long as it works... Recent ones were Perf Shifters and
    Karmas... They were in those for most of the summer (with the odd purple
    tossed in for variety).

    My crafters have been in the same niches they started in - for over a
    year now. There's *always* a market for common IOs, and these guys
    have theirs memorized, have a supply in SG storage, and don't even look
    at other marketing opportunities. They also follow Goat's strategy and flip
    the cheapies that badgers toss into those niches from time to time to
    protect their positions.

    I have a couple toons that don't really have a niche per se. They troll the
    various recipes looking for low-hanging fruit... It's amazing how often they
    grab an Adj Tgt or and Efficacy (or any number of others) for 111, craft
    and sell it for 1-5M. Pure opportunism (and a pratical way for me as a
    player to get a sense for how things are moving in the Market).

    My low-enders just run recipes (see sig) til 100M or so, just to be
    self-sufficient while they level up... Once that happens (to the point
    where commons or decent sets are purchased), they're pretty much done.

    So, for me, it really depends on the character and whatever plans I may
    have for it.


    Regards,
    4
  14. Hmmm... There are tons of things I've not done.

    * Haven't got an L50 of every AT
    * Haven't filled up all the character slots on a server (although I'm pretty
    close on a couple of them)
    * Havent got a toon with more than 400 badges
    * Have only run 3 hero taskforce/trials ever Posi, Hess, Respec (I am
    a 90% solo player). I did do one Hami Raid way back in I3-I4 timeframe.
    * Have never run a villain tf of any sort.
    * Have never even seen "Sally" in Croatoa, or defeated any of the Villain
    "monsters" (I have gotten most of the hero ones at one time or other)
    * Have never made a SG base on anything bigger than the default plot.
    * Have never PL'd a character...
    * Have never played any sonic toon past L5 (the noise drives me nuts)
    * Have never played a character past L5 that *didn't* also have a backstory
    in his/her bio. All of my toons need a reason to exist...

    That's just the stuff off the top of my head... I'm sure there are countless
    things I've not yet done in this game...


    Regards,
    4
  15. Nice.

    I didn't try the RP beggar guy, but I did try the drone kill idea. I wasn't
    able to make it work... After I aggro'd the baddy, typically by running past
    him, and having him follow me to the drone, the "victim" always ran off
    afterwards without giving any reward....

    After several attempts at that, my "Don't Care" meter pegged and that
    was the end of that little experiment...

    It's amusing to see someone perservere with the idea though.
  16. FourSpeed

    stalkers and PvP

    Quote:
    As a PvP Stalker your main contribution will be to AS a mezzed or KB'd target and then get back into hide as quickly as possible - you're the weakest of any melee AT defensively and if you try to scrap it out with a harder target, you will die.
    Adding to this are the drawbacks of DR/Elusivity to defense sets, and I
    largely agree that your safest approach is to be the opportunist and
    get in, get your shot, and get out quickly.

    If you don't have a particular aversion to hospital trips, feel free to fight it
    out, but personally, I always find it's a fine line between prolonging a fight
    to get a kill and getting caught when 3 more of his buddies show up to bail
    him out.

    Lastly, I've not found the redraw on NB to be a problem either (I switch
    between Air Superiority, Sands of Mu and the various NinBlade attacks
    all the time). It hasn't been particularly troublesome with that powerset
    for me at all.


    Regards,
    4
  17. Hmmmm...

    Taking this post at face value, I'll toss out some thoughts for you to mull..

    1> XP = experience. Inf = Influence/Infamy... XP is not to be had at the
    market (in game XP at least). Billions in Inf can be made however.

    2> Selling/Buying isn't random. It's based (almost entirely) on
    Supply/Demand -> leads to "natural pricing" (tech term: Equilibrium Price).

    Your List / Bid price in relation to Equilibrium Price will dictate how quickly,
    or even if, it will sell... For instance, our esteemed colleague Fulmen's has
    some Luck Charms listed for 2B each... I'm certain he understands that
    those won't sell for a Very Long Time, because they're WAY above the
    natural Equilibrium Price for Luck Charms (which is typically 5K - 50K or so).

    3> Market Transaction slots are gained by level (1 at L1, 4 at L6, etc) and
    also, there are a couple crafting badges that will earn you some. I forget
    the exact number (I have 21/24 in my head), but you can find the details
    on ParagonWiki.

    4> The 60 day rule no longer applies - as long as your account is in good
    standing, regardless of whether you log in or not. If your account is
    unpaid (and presumably dormant), then the 60 day rule will come into
    play.

    5> In terms of strategies, there are all kinds of them (including the one in
    my sig). Wander through the Guides section, and you'll see plenty. Also,
    keep in mind that strategies can be "blended" - you're not limited to any
    particular approach, and of course, some strategies work better at
    different times, and with different requirements...

    6> Double XP (and other events) are always volatile in the sense that for
    a brief few days, the player base changes their behaviour in response to
    the event. This, obviously has a corresponding effect on the market.

    Even outside of specific events, there is flux. Patterns change due to any
    number of reasons. A key skill to develop is watching items/niches that
    interest you to understand how they behave. Another is learning to detect
    a bargain when you see it and capitalize on it.

    7> Take the interface, and the Last 5 with a grain of salt... The last 5
    can be manipulated (though it's usually not worth the trouble), and of
    course, the interface is subject to lag, typos, and other silliness.

    8> If you have questions. Ask. The regulars in here don't brook whiners
    or morons gently, but they show excellent patience and provide top notch
    advice to those with a sincere interest in learning how to Market.

    9> Patience Matters - both in buying and selling, but keep it in context, it
    isn't the be-all or end-all.

    10> Have Fun.

    Cheers,
    4


    PS> I too, live 3 inches from the Sun in Phx

    PPS> "Purples" are L50 only recipe drops. They are very rare, but you can get
    them in drops from Bosses and Mobs that are at least L47. Due to the rarity,
    they sell for LOTS of inf.
  18. Quote:
    Originally Posted by Werner View Post
    Exactly. Rarest does not mean best.
    <snip>
    So yes, purples are not as uber as you might think from their rarity. They're just sets. They happen to be good sets for particular purposes, but that's all. Mako's Bite is also a great set for a particular purpose. Gaussian's Synchronized Fire Control is a MUCH more important set for most of my builds. Blessing of the Zephyr are amazing. It goes on and on. Purples are nothing particularly special; they're just rare. If you treat purples like they're BY DEFINITION better than all alternatives, and squeeze in as many as you can, your build is going to be borked.
    This.

    I still don't have a single purple IO slotted in any of my toons. It's got nothing
    to do with price (since I have 5-10B in inf across my active toons - I've stopped
    counting exactly but I know it's somewhere in that range).

    It's a simple fact that the sets I buy for those various toons are more than
    effective enough that I've never felt any particular need for purples (tho
    I do kind of like the Goat's Ragnarok proc idea - hmmm).

    I've never gone in for Pylon or AV soloing or other similar activities (though
    I don't have a problem with folks that enjoy that), but, my AoE toons can
    run the Cimeoran Wall with impunity, my PvP toons have earned their 400
    rep, and all of my toons perform well (according to the standards and
    playstyle I set for them).

    Simply put, purples are reasonably obtainable if you actually want them,
    and completely forgettable if you don't.


    Regards,
    4
  19. Quote:
    So why not report what people really earn?
    I can see two (potential) reasons for narrowing the scope.

    1> To establish a minimum baseline with "standard" content.

    2> To supply an "even though" argument to market haters - those folks
    that swear up and down that they won't set foot in the market...
    "Even though you avoid the market, your L50 should make X Million / hr
    if you simply run missions and vendor everything".


    You know, Cat knows, and the regulars in here know that you can exceed
    that baseline (or at least augment it) with marketing... But we can point
    to this thread wrt simple mission runs, in the same way we can point to
    your Purple Answers thread for those Ostrich-in-the-Sand types who insist
    that they're getting bilked, when in actual fact, they're simply acting
    lazy, clueless, entitled (or any combo thereof).

    I'm debating rousting out my Fire/Ice tank to make a few of these runs,
    just for grins, myself.


    Regards,
    4
  20. Nine Categories of Market Posts

    While far too small to be it's own guide, I thought I'd throw these in this
    thread for folks who may have forgotten them. I believe they were
    originally from peterpeter (if it was someone else, I apologize).

    I've reproduced them here (from a sticky on my cubicle wall) with
    some minor edits - Enjoy!

    Code:
    1. Hey guys! Here's an interesting thing.
     
    2. Yes. That is interesting. My thoughts on it are...
     
    3. Would someone like to buy/sell/trade this item?
     
    4. Could someone please help me earn more inf?
     
    5. Here are some ways to earn more inf.
     
    6. You're all a bunch of doo-doo heads who make everything 
        more expensive than God (or Devs) intended.
     
    7. You are an idiot.
     
    8. Merge the Markets - Yes or No?
     
    9. Dude! I'm so Rich/Ebil!  -|- Dude! You totally are!
  21. I'm guessing there's not much traction on getting this stickied.

    I think it has some valuable insights that would help set expectations for
    budding marketeers, and perhaps somewhat clarify why #6 posters are often
    met with derision for their sense of entitlement without a pre-req of effort,
    rather than sympathy for their abject poverty.

    One alternative to a sticky may be to re-package the salient points in the
    thread as a guide and post it to that thread if the OP feels so-inclined.
  22. Quote:
    their version would give you a badge for 1 inf, 100 inf and *gasp* ONE THOUSAND inf.
    Ooooh! Heady Stuff there... I best start saving now...
    Oh, nvm... you said "thousand"

    I kinda like that Buy Badges idea though... I'm sure I'd have some toons
    who would spring for a few of those...


    Other ideas I've heard that might be amusing:

    * Lotto (in-game) - x% of inf destroyed from the collected inf pool.
    * Actual working casino games that you could play at Golden Giza
    * I still love Smurphy's old idea of "Put your toon on a City billboard" for
    some amount of time, for a suitably insane fee.

    I'd love to see some various creative ideas appear as in-game mini-games
    that characters could play. I realize some of those might impact game
    rating, hence the need to have creative approaches to avoid that.


    Regards,
    4
  23. No special changes for me... My marketeer toons will be "business as usual"
    unless something bizarre occurs.

    So, I'll just be levelling a couple new toons I started the other day...


    4
  24. I've argued in the past that the "rampant inflation" position is largely
    exaggerated with the exception of a very few clear-cut luxury niches.

    Consequently, I agree with Fulmen's earlier post about price scaling
    over the past few issues.

    Additionally, I'll point out (once again) that we are quick in this forum
    section to tell #6 posters that they don't *need* teh supa shinies, but
    evidently, quick to forget that prices on those haven't changed a whit
    from years ago.

    There is, in actual fact, ZERO inflation in several niche segments, namely
    ALL TO's, DO's, SO's, tier-1 inspirations... ie. ALL the key items that are
    a pre-req to play the basic game well, even for our mythical casual gamer.

    On top of which, common IO recipes haven't changed prices (afaik) since
    they were introduced in I9 (when purchased from a crafting table). That's
    in addition to the items Fulmens listed in his post. So, I ask once again,
    What Inflation??? If anything, there is de-flation on sundry goods currently.

    To OP's original point, I'm not sure what purpose/value a revaluation of
    currency would have. Even keeping relative purchasing power equivalent, the
    only thing it would solve is preventing a need for them to change the 2B cap.

    With 64 bit machines these days, I'm mildly uncertain why that wouldn't
    be as simple as a re-compile after changing some .h structures and doing
    some testing -- assuming the devs even want to alter the cap... (PS> yes
    I know that's an oversimplification - largely due to the need to support player
    clients which may still be on 32 bit XP systems). Nevertheless, it's hardly
    an insurmountable issue from a technical standpoint.

    An interesting speculation certainly, but largely a solution in search of a
    problem as far as I can tell...

    As far as inf goes, if the devs feel there is in fact too much of it in the
    game system, then I'm in the camp saying "Fine, provide us some enticing
    reasons to spend it - and we probably will"...


    Regards,
    4