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I'd certainly consider this to be in the "It's possible" category myself.
The guide I wrote way back when was 10M by Level 6. It was pretty easy.
If you're on a 30 min clock, and you skip the tutorial, you'll be starting
completely from scratch, so the initial startup is really the tricky part.
Speculating here, I'd guess you probably have to do a mission (for startup
capital), or at least a few kills.
At that point, you can typically buy a handful of SO's on the cheap (<100 each),
and from there, flip some salvage or recipes.
GL,
4 -
There are a number of good duos...
In addition to the pairs Dispari mentioned, some combos mesh well together.
BLUE
Blaster and Rad Defender - debuffs really help mitigate dmg and speed "arresting")
Blaster and Controller - Holds (and Pets)are great mitigation. Pets speed the battles)
Two Kheldians (either flavor) - Lots of damage and tools for the job.
RED
Two Widows - Overlapping defenses and more than enough DPS
Brutes & Corruptors - Damage, Buffs and Debuffs... (Edit: Ewpsie - Dispari covered this one)
Two Stalkers - Excellent first shot spikes and 2 Placates are better than one
The biggest key in my experience is to each play AT's that you like in
terms of playstyle. Typically, you can find synergies in most cases.
Regards,
4 -
Quote:One thing I'll add to the AT advice.
My big problem, which I hadn't anticipated, is slots. There aren't enough of them.
As you point out, slotting is at a premium early.
You needn't compromise too much effectiveness however. The key is to
Frankenslot those powers. If you're locking in a build at L22, then bear
in mind that 5 slots will usually max the *core* attributes of a vital power,
and 3 to 4 can be pretty good for non-critcal or utility powers.
Also, with L25 IOs, you can match or beat standard SO slotting effectiveness
and/or add some bonuses and benefits to other attributes.
Here's a couple examples:
5 slotted Ranged Attack X (counting ED):Code:L25 SO's: 2 Acc, 3 Dmg ---> 75.9% Acc, 97.2% Dmg (+3 SO's) L25 IO's: 2 Acc, 3 Dmg ---> 64% Acc, 92.2% Dmg L25 SET: Entropic Chaos Acc/Dmg Entropic Chaos Dmg/Rch Maelstrom's Fury Acc/Dmg Maelstrom's Fury Dmg/Rch Salvo Acc/Dmg ------- 60% Acc, 95% Dmg, 40% Rch
(the 75% is probably wasted overkill in the large majority of situations),
damage is virtually maximized at 90+%, and you have more than a +3 SO worth
of Recharge to help improve DPS... Or, maybe you'd prefer to use less
endurance if you didn't get Stamina in or fully slotted? Just switch the
Dmg/Rch for Dmg/End in those sets, and you get 40% EndRdx instead.
On top of it, you get a 10% Regen bonus and a 3% Runspeed bonus for
free, and those will exemplar with you down to L22. That definitely out-
performs case #2, and if you decide to move up a few levels (say, L25
for Ouroboros?), no slotting changes are needed, and no effectiveness
is lost, whereas the SO's in case #1 would degrade across the board.
How about a utility power? Say, Aid Self. You want it up as much as possible,
and to heal as best as it can, but it won't get more than 3 slots... Let's
see what could be done here...
3 Slotted Aid Self (20 sec rch, 19.6% Heal)Code:L25 SO's: 3 Rch ---> 97.2% Rch (+3 SO's, 10.1 sec) L25 SO's: 3 Heal ---> 97.2% Heal (+3 SO's, 38.6% heal) L25 SET: Triage Heal/Rch Harmonized Healing Heal/Rch Regenerative Tissue Heal/Rch ------- 60% Heal, 60% Rch
any bonuses, and there's other things we'd like if we could (Interrupt for
instance), it's a pretty effective power even at 3 slots.
So, Frankenslotting is what I recommend generally, and especially for builds
(or ATs - ie. Khelds) where slots are sparse. Even when compared to +3 SO's,
L25 Set IO's can stand up quite nicely.
Regards,
4
PS> Oh, and it *shouldn't* cost you anywhere near 100M with some patience
and planning... Typically 10-20M is plenty. -
@Fulmens
As an FYI, the links in your "Market" section mini-guide aren't working for me.
I'm guessing they may have gotten dinged in the forum switchover.
I'm not sure which posts "there", "plenty", "those" and "already" should point
to, or I'd update the links here - sorry.
Regards,
4 -
I wasn't able to join the Fire/Rad gala last night. Mondays are actually the
one night each week where I team with a friend of mine (the guy who conned
me into this game's beta way back when).
That said, I'm slowly chipping away with "Crimmie Crisper" solo when I get
the chance (along with my stalker on the VG side).
Currently, I'm around L8 or L9 on the toon. It's a pretty slow solo-er, so thank
goodness for Vet powers as those are about the only things that do real damage.
I've been spoiled with Stalkers, Blasters, and Khelds (which rock) at the
low levels comparatively.
That said, I'm looking forward to some teaming and tf's with the toon when
the chance arises...
Feel free to give me a shout if anything's going on other nights.
Cheers,
4
PS> The last time I ran a tf was back in I-4 days, so this should be amusing. -
Well, I'd have done things somewhat differently, but it's your build,
so have at it.
That said, I'd really change the slotting on your AS - There's lots of
ways to go, but a simple starting point would be to throw in 4
Crushing Impacts (A/D, D/E, and the two triples) plus a Touch of Death
A/D and the % chance for Neg energy damage proc.
That gives you these numbers (with L30 IOs in there):
Acc: 60.90% Dmg: 95.01 (with ED) End: 39.15% Rch: 34.80%
in additon, you also get these bonuses.
~5% Mez resist, 1.13% more HP, and 7% Acc across the board.
I'd also tweak your Sha Heal... I'd toss in Heal/Recharge and a Heal from
Harmonized Healing, and the same from Miracle, keep one Rech Reduction
and put that 6th slot somewhere more useful.
That will cost you 3s in cast recharge (which won't matter in practical use)
and it will gain you 4% End Recovery boost and a slot you can put elsewhere.
Those two powers, at least to me, stood out.
The accuracy on Lunge is a bit low for my tastes, but given the Acc bonuses
in Impale, Ripper, and AS (if you go that route), it'll probably be ok...
Happy Hunting,
4 -
Quote:Stalkers suit me fine, particularly as a soloist - I'm sure I can probably put
something over on redside Freedom to freeze at L28. I'm not sure what I'll
run blueside, but I'm open to suggestions.
I should be able to hop on board in the next few days.
Regards,
4
PS> I can probably be persuaded to hop on the fire/rad controller bandwagon
if need be. -
Funny you should mention Sun Tsu - I'm *sure* he was a Blaster based on
his approach to tactics... Musashi (of 5 Rings fame) thinks more like a
Stalker imho, but there is a LOT of synergy between a Stalker and a Blaster
in terms of tactics and mindset...
If you take some of their lessons to heart for your blaster, I'm sure you'll
be a lot more successful with him - ie. Pick your fights, manage the battle,
and remember that dead guys are the least dangerous and you'll be well
on your way to having fun with your blaster imho.
Since you're mentioning names, Kalinda was one I skipped. If I recall, I
was on a rescue mission, and she was in the way (thought she conned
as an EB to me, but it's nbd), so I dropped a Shivan on her to give her
something to doand I moseyed on by her...
I did enjoy the arcs - especially the stories. It was kinda fun dragging my
Blaster out of the market for a couple hours.
Thanks for your effort in putting them together.
GL & Happy Hunting,
4 -
-- Follow-Up --
Just as an FYI, I ran through both of your arcs with my L50 E3 blaster.
While I realize he's a different animal than the blaster you're running, I'm fairly
comfortable that "Blaster Thinking" can/will get you through the missions with
relative safety.
First, my E3 is more Single Target oriented with more than a handful of
"pocket Controller" holds. He is slotted with IOs and Frankenslotted sets,
but has no purples or HO's in his build. He's mostly a simple, old school Elec/Elec
(He was also my namesake character & very first toon in CoH beta).
He does have stealth, so he does get the first shot advantage most times.
Typically, my tactics for this guy usually revolve around aggro management.
He's a flyer, so where applicable, I followed the tried and true DFA (Death from Above)
approach to opening fights.
I played on standard difficulty settings, and in general, I opened with a max
Snipe (Aim -> BU -> Zapp) to take out a minion or with -> LB tacked on to take out
a Lt. The next two minions were typically held with Shocking Bolt and Tesla
Cage. Then, I'd finish them off at leisure (relatively speaking)
For Bosses, I dealt with any minions as above (Stealth + Range is a Good Thing).
By that time, it's me and the Boss, and he gets held with TC/SB, and if needed,
Shocking Grasp. I'm an E3 Blaster, so at that point, I drain him with Short
Circuit and Power Sink... From here on out, it's just a case of reapplying
holds and drains as necessary while shooting him to death.
EB's. As mentioned previously - I'm not proud ... I'm practical... In a couple
cases, killing the EB wasn't a requirement, so I bypassed them entirely...
In a couple more cases, "help" was available in the mission, and I made use
of that - they make good aggro magnets...
Finally, since the EB's conned Orange+ to me, I dropped a Shivan on their butt.
If there were minions and whatnot around, I uncorked my Nuke, popped a
CaB or two, and then did Power Sink to be back in the fight. Typically, the
Shivan keeps aggro, and I can fire damage and drains to win after that.
If necessary, chiclets were popped.
How did it go?
In each arc, I died once... I'll go over it generically (so as not to ruin the
stories for anybody else since they were quite interesting and I recommend running them).
Your first arc - the WWII story.
I died in the very first mission - purely my own rust and stupidity. I hadn't
run anything interesting on my E3 in months, so I was a bit slow on the
controls... Couple that with the stupidity of not seeing/noticing the very
first Boss, and DOH! Hospital trip... That one was on me...
The rest of it was pretty straightforward. The tactics above worked well.
2nd Arc - Your Dire/Recluse story.
You went more than a little EB crazy on this one, didn't you???
This arc went fine, and in fact, I was careful when it came to Scorpion time.
As it happens, he was a piece of cake - I had some "help" and a Shivan.
I don't think he even laid a glove on me...
In the last mission, Dire himself was a serious nasty... I had him a few millimeters
from defeat, but got outdone by the "horde"Drats!
That's the bad news - the really Good news was that occurred solo - I didn't
realize at that point that "help" was available ... DOH! Picking up my ally
turned it into a rout, and the rest of the mission went equally smoothly.
The keys for me were:
A> Remembering how to play the toon in the first place
B> Managing aggro
C> Making use of whatever "helpers" you can bring as front-line cannon fodder
for the nasties to beat on while you go about killing them...
In short - Standard Blaster Tactics ...
Fun Stuff - I hope you find equal success when you revisit the arcs.
Regards,
4 -
Quote:Everyone is a comedian...
Try as I might, I can't figure out how to get more than 28 levels using level 25 invention sets - what with them not being slottable until 22.
I call HAX!!11!
Very well - 28 levels it is ... "To L50" is what I should have said.
Guilty as Charged. At least the speeling {sic} was good...
Cheers,
4 -
Quote:Simple answer - 50 levels.
So, this being said, How many levels can one get, and be effective, using level 25/26 Invention sets?
Frankenslotting with set IO's, when done sensibly, definitely out-performs
both SO's, and Common IO's in nearly all cases (some powers, like Hasten
won't take sets, but that's pretty rare).
Typically, you can max the key attributes of a power (within ED constraints),
and often-times get an SO's equivalent worth of value in one or more other
attributes with your 6 slots.
For instance, let's take a melee attack - say, Air Superiority (pool)
If you did this slotting, for example you'd get these values (pre-Ed):
Code:L25 Smashing Haymaker Acc Dmg End Rch Acc/Dmg 20% 20% --- --- Dmg/End --- 20% 20% --- Dmg/End/Rch --- 16% 16% 16% L25 Focused Smite Acc/Dmg 20% 20% --- --- Dmg/End --- 20% 20% --- Acc/End/Rch 16% --- 16% 16% ---------------------------------------------------- Totals 56% 96% 72% 32%
worth of End reduction and an SO's worth of Recharge reduction which is
about 8 SO's worth of benefit in your 6 slots.
In addition, you get set bonuses as well (3.85% Immob duration reduction,
1.65% Confuse duration reduction, and 1.13% increase in HP), all at L25,
and these will all still apply even if you exemplar down to L22.
You can find similar types of cases for most powers, and a bunch of different
bonuses, depending on exactly which sets you get, but there's no doubt
that slotting that power that way would be useful and effective all the
way to L50.
I have several L50's that have gone that route - it works out quite nicely,
and usually much more cheaply over the long haul as well.
Regards,
4 -
Quote:Okie Dokie... Feel free to think what you like, and I'll do the same...
you're mostly wrong.
Quote:furthermore, you have no intent on proving that a sonic/rad is a
viable anything (not a team toon, not a solo toon, anything works in zone
really because most people in this game are stupid...).
question. By that thinking your "intent" is far more suspect. I don't recall
this thread being about "proving anything" - that seems to be your own
personal agenda.
I've not said anything regarding what a sonic/rad is or isn't capable of.
I simply don't care - it's not relevant, except in the context of whether it
would be a useful toon to pvp with on a "reasonable budget" - Having not
played one, I didn't offer an opinion on it. For *any* build to get to the point
where player skill doesn't matter at all, requires a LOT more outlay than a
"reasonable budget". Again, not pertinent to the OP's question.
I have played stalkers and blasters and they *can* be pvp effective on a
reasonable budget... simple question, simple answer.
Quote:i dare you to be successful in pvp on a db/wp scrapper
get kills with it... how many, and who they'd be, I don't know, or care
(without actually building one). But I'm certain it would be > 0. I'd count
that as success... Perhaps you have different criteria... Fine by me...
Once again, you deliberately and intentionally miss the entire point of the thread,
so ... obvious troll is obviously just wasting time...
Carry On.
4 -
Quote:Likewise, I'm sure...
i dont think you understood my point.
when you place a sonic/rad in one corner and something like an /elec dom or
a psi/em on the other side, build matters enough for skill to become lolzy.
In other words, while I understand the degradation that PvP 2.0 is to the
"skill" levels that used to be involved, I also come back to a few other
points.
1> If any particular build was grossly OP, that is all you would see being
rolled. Certainly, some builds are better than others (R-P-S again), but
that's not the same thing by a wide margin.
2> With equally skilled players and the same build, the 1 Billion one out-performs
the 10 Million one. Once again, that's not the same as saying a 10 Million
build cannot be used effectively, or provide a satisfactory experience.
3> Your commentary, while valid from certain perspectives, has absolutely
no practical benefit to the OP or the original point of his post. So, at
worst, it's just trolling for the sake of stirring the pot, and at best, it's
largely meaningless and unhelpful in the context of the original topic...
4> PvP 2.0 is what we currently have - like it or don't. In addressing
OP's request,
Quote:I'd really appreciate suggestions for ATs and builds that would allow me
to be competetive on a reasonable budget
even matters at all, are also builds that go way beyond any sensible definition
of "reasonable budget" most folks would have.
5> Finally, even given point #4, the OP, were he so-inclined could build one
of those as well. Of course, maybe that's the core issue... Your point seems
to be "Build one of these" and then PvP doesn't matter...
So, why are you here, again???
I'm seeing the OP as a potential beginning PvP'er. Some advice that might
help him become interested is surely more helpful.
I don't need a $1,000 tennis racket (like Federer probably has) to bat a
ball around on a tennis court and maybe even win a few games. If I want
to be a "Pro tennis" player, then there's a lot more that's required, in addition
to that expensive racket to make the grade.
By the same token, I don't need 40+ pts of KB protection, or Accolades or
whatever to participate, and enjoy some measures of effectiveness in PvP.
If he wants to be an Upper Tier PvP'er, then maybe some of those considerations
start to matter more, but there's a lot of effective PvPing that can be done
in the meantime, all jaded (however justified) PvP 2.0 thinking aside.
Regards,
4 -
Quote:Well, since you're all about stirring the pot here (which is fine by me),i suggest you play in freedom during prime-time.
ask in arena chat for a duel around 9pm EST and the chances of winning on a sonic/rad are nearly 0.
then I'm guessing that 2 sonic/rads in the arena always end in a draw,
since by your definition, skill is now removed at this point.
So, how does this differ from fiteklub, and why would I care???
PS> that's largely a rhetorical question, since opinions and mileage vary,
and we all have our viewpoints. If you're successful in pvp (however you
choose to play and define success), it's all good... Last I checked, it doesn't
mandate or require a specific AT build, or cost outlay for that build.
Cheers,
4
PPS> I'm fairly sure I've killed a sonic/rad before - but it was probably just
blind luck since I missed the memo that they're indestructible... -
Some good advice in the thread already.
I'm curious about your arc and might try it with my E3 Blaster - I'll give feedback
if I do.
As others have mentioned, EB's and stronger can be pretty nasty since you
typically have neither the Def or the HP to go toe-2-toe with them.
Of course, as a devout follower of the 3B school of blasting, I agree with
the others about bringing and chewing as much candy as necessary, and
since I am a b*stard, I'm not the least bit shy about popping a Shivan on
his *ss, and or making the occasional strategic retreat (only to circle around
and nail him again when he least suspects it) whenever appropriate.
Typically the "mindset" of Scrappers and Tankers is to be all Manly and
Studly so they can boast how leet they are by dealing with a foe by
whatever arbitrary "rules" are in vogue that week(this is kidding, folks)
I, personally see us Blaster types as above the bloodlust of pure SMASH,
relying instead, on a more cerebral mix of tactics, guile and chicanery to
remove said foes....
GL and Cheers,
4 -
Quote:Fair enough, although one might argue that they could be aspects of the
Quote:
For me, Blasters are an exercise in aggro management.
... for me they're an exercise in stress management. I play a lot of fire blasters,
because of the "BOOM! FWOOSH! Thank you, don't forget to tip your waitress" playstyle.
same condition ... ie. If aggro is managed, there's not much stress
My PB Kheld is definitely more in the BOOM! style because he always
opened up in Nova (with Detonation first - I which pretty much wraps up whatever minions were present before they
even knew a fight was in progress and then the ST's would clean up the
Lt's... If there happened to be a Boss, that's when I'd drop down into
Dwarf and duke it out... Slow, but, I always enjoyed the "epic" aspect
of two titans slugging it out...
My E3 (just Elec/Elec back in the day) always felt like more of an ST guy
to me (unlike your fire, and my PB). So, in a standard Boss, Lt, Minion
spawn, his typical approach is BU/Zapp = dead Minion, Tesla Cage = caged
Lt... I'm gonna take a return shot from the Boss by then (My toon has
stealth, so often that was the only return shot). At that point, it's Short
Circuit, Power Sink and Ball Lightning... Boss and Lt are drained, and I
can usually finish Lt at that point, OR re-apply Cage, OR, use TC and
Shocking Grasp/Bolt to hold Boss... Lots of options, but generally from this
point, the fight is in the bag, and I've typically only been hit just once.
Quote:Originally Posted by Circuit_BoyTruly, the only headscratching power in any of the three Electric sets is Lightning Clap
Lightning Field, and Sparky are both forgettable too.
LF is just too expensive - I only ever used it to get mobs that were stuck
in the geometry, or to look cool in Atlas...
Sparky is Ok, but I found I'd mostly only use him as insurance after a TB
nuke (in case anyone was left while I recovered).
My Rad/Elec Defender uses Sparky far more than my E3 Blaster ever did... YMMV.
Regards,
4
PS> This is all from a solo perspective which is also why it's really aggro
management in my thinking. -
Interesting problem...
It highlights the reason(s) I'm a solo player.
1> I don't have to assess and evaluate everyone's builds
2> I don't have to lead the team
3> I don't have to deal with situations where poor builds, poor decisions,
and inexperience end up getting *me* killed...
I know that sounds weird in an MMO, but my playstyle is such that I hate
dying more than I enjoy killing, so if I die in a game, as annoying as that
would be to me, I also know that it was my own fault as a soloist and I
need to adjust/improve my approach for that situation...
If I absolutely had to be involved in that team, then I'd insist on some
level of timing... My E3 blaster would take out or cage the most dangerous
non-boss in co-ordination with the Stormy's FR / Hurricane, and the Tank
sharing aggro at that point. As a ranged Blaster, I'd then assess effectiveness
of the opening salvo and adjust from there.
That said, I'm 99% certain that the scenario doesn't occur for me.
Cheers,
4 -
Quote:Fair enough, but for most folks, that "certain point" is a long ways out orOriginally Posted by black_barrieronce you get past a certain point, build > skill. a rad/sonic is past that point.
you can be the second coming of the lord of rads ajax, and it will simply not work
against someone with 4 brain cells.
very, very expensive, or situationally specific.
Either that, or there seem to be enough folks with only 3 brain cells to make a
decent PvP living off of, even so.
...and finally, there's always an element of rock-paper-scissors, RNG is random,
and/or a good team will wreck most anybody eventually, tossed into the mix
for extra spice and flavouring...
So, as a good starting point, I'll stand behind "Player > Build", if for no
other reason than once experienced, *any* player can make that rad/sonic
build you pointed out and become the hammer rather than the nail if they
like (assuming they too have 4 brain cells).
Cheers,
4 -
Quote:You're right. I guess that explains the 3 Acc slotting.
Hehe, you don't know max then. Max uses SOs. Almost entirely SOs
If my math is right in that case, that would drop Max down to the ~75%
Acc range (assuming tgt has strong Def). That's probably a Bad Thing.
Cheers,
4 -
All the hormones aside
I'm gonna comment on the original "budget"
topic.
First and foremost I'd think about these points:
1> PvP is a knowledge-based skill proposition. By this, I mean simply:
Player > Build... I know guys that are viciously effective with nothing
more than SO's, and a few that can't fight their way out of a paper bag
with signs pointing to the exit. I've been surprised in some of those latter
cases to Info their build and see Accolades and "Ultimate" bonuses listed in
some of them. Go Figure.
2> That said, Build can matter and impact your success. In general, a
great build (read expensive) is more forgiving of your mistakes and will
also typically give you more survival/win options than a build with just SO's.
Personally, cheaper builds, to some degree, teach you how to play better,
although it is definitely the School of Hard Knocks diploma you'll be earning
if you go that route. That's not necessarily a bad thing.
3> Who are you? How do you play? Do you care if you get killed, or would
you avoid PvP entirely if you get killed? I can guarantee you two things in
PvP: 1> You *will* get killed 2> Unless you're a complete tardaloo, you
*will* get some kills too... No matter what you build.
How you want that ratio to go, should be a big factor in what you build
and how expensive you want to go with it considering points 2 & 3.
With SO's, you can literally build on a bare-bones, shoestring budget of 10
million or so. Decent sets, a few Procs (Kismet, Karma, Stealth etc.), and
a fully IO'd build (even if some are Commons) will run roughly 100-500 million
depending on what you're building. Purples, PvP sets, along with all the
bells and whistles can set you back 1-5 Billion or more.
The final thought I'll leave you with: It isn't the price of the build that dictates
your success or failure in PvP. It's what you learn and how you apply it.
However, your build will have a bearing on how easy/hard it is to gain that
knowledge and typically, how many hospital trips it takes to get to a ratio
you're happy with.
GL & Happy Hunting.
4
PS> While you can go ultra expensive on any build, Stalkers, Blasters, and Corrs
are a few that you can go pretty cheap on and still be effective... Doms, Trollers,
less so. -
Quote:If you have other accuracy bonuses throughout your build, then that's
it's probably ok to switch from 3 SO's worth of acc to 2, right?
probably ok.
My stalkers always shoot for 60/90 Acc/Dmg in their attacks, and if you have
the Kismet 6% ACC somewhere and 9% Acc from Scirocco's Dervish and/or Posi Blast
or whatever, you'll still hit well against most folks in my experience, at least.
Regards,
4 -
Quote:Interesting.
Shift to dwarf canceled by mez
Tray swapping failing to occur with shift or tray becomes greyed out
Time to shift
Crippling? Of course not. Annoying to the point of deletion? Yup.
I've always been in the PB camp (my highest WS is L22), so I find this unusual,
but interesting, although there's always been a lot of "polarisation" within the
Kheld community over AT and forms preferences imho.
It's been a long, long time, since I ran one so maybe I need to dredge up
my fav PB (& respec him for ED & I9+) to see what all the hubbub is about.
One thing, traywise, I always did, was leave one tray (#4 I think), with
"oh crap" powers for all three forms, so it has things like Quant Fly, Dwarf Step,
Energy Flight etc. in it... That way, if binds screw up (which they used to
back in I4 days) there's always one tray that has useful/usable powers no
matter what form you end up in...
My binds would then just swap out the form specific stuff in the tray for
each form while leaving the "Blend Tray" alone and always available.
As far as original topic goes, back in the I3/I4 days, the -30% penalty, and
Voids by the truckload (even in places where they made NO story sense)
nearly drove me to deep-6 Kheldians more than once... Thankfully, that
got better (eventually) so I hung in there with my PB's.
Regards,
4 -
I'm in this camp too.
I wouldn't even consider making an Elec/Elec without Short Circuit, Power Sink,
and Tesla Cage and either Shocking Grasp (or Shocking Bolt if you go E3).
Early, SC can be slotted for decent damage and works well with Ball Lightning.
Later, it and Power Sink are a beautiful thing to behold for End Drain.
In the middle and thereafter, Tesla Cage is fabulous - By itself, nicely slotted,
it will keep a LT or less out of the entire fight. In conjunction with Shocking Grasp/Bolt,
it can lock down a Boss.
For me, Blasters are an exercise in aggro management. Sequence holding
the foes is a tactical blessing that Electrical Blasters excel at, and that's
not even considering the fun that is Drain (once you can make it work
consistently).
Regards,
4
PS> I too never once gave the Fighting Pool an instant's thought for my E3. -
As a fellow Elec/Elec, I'm totally with Circuit Boy on his approach.
ZappKill a minion (don't even care all that much for which one), Cage the
Sorc and deal with the other...
Depending on whether I'm feeling adventurous, and what the particulars of
the scenario are (range, terain, stealth etc.), I might Zapp and LB the Sorc
first, then cage 1 minion and kill the other - and finally finish the last one.
That way, you avoid that boring finger-nail filing while waiting to kill the
Sorc that tp'd away while getting caged...
In scenario number 2, I take the Morti... I hate 'em with a passion so they
go first... The cadaver I can avoid... additionally, I'd have either Charged
Brawl or Havoc Punch, so there's the possibility that a hit sleeps the
Cadaver if he does get too close. As for the Eidolan, pop a luck and keep
at him from range...
Because I don't have Zapp or Cage, popping the Luck inspie is probably
item number one in that scenario before taking the Mort down.
Regards,
4 -
That's a very interesting idea.
However, I'd think since you're talking about a "what if" kind of program
to consider the "if" part to be any number of attributes.
ie.
Given these power choices, how could I slot them to maximise:
defense (as you've suggested) OR
resistance OR
recharge OR
Dmg/Sec, OR
Dmg/End
etc.
I'm not certain how you'd do it within Mid's, but I should think, given a
finite list of powers, slots and items that could be placed, some code
could be written that would find maxima in whatever categories the
user specified...
I'll be fascinated to see it when you get done writing it
Cheers,
4