FourSpeed

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  1. So, it's clear you've locked yourself into Level 8 come heck or high water.

    Since there's no debt (below L10?), and since you won't have much in the
    way of either powers or enhancement slots, none of our advice matters here.
    I'd slot L10 common IO's (they beat TO's hands-down) and have at it.

    Good Luck - Go. Hunt. Kill Skuls.


    Cheers,
    4



    PS> If you DO manage to find L8 SO's, put out a follow-up note telling how you
    got 'em (cuz I'm far from convinced that they're available, but I've never had
    a character that cared about them in that level range either).
  2. Quote:
    Originally Posted by Prof_Backfire
    There aren't any IO sets available at that level, are there?
    L10 sets are the lowest ones I know about, hence my suggestion to take it
    a few levels higher first. He can still keep the toon pretty low level, but imho,
    L8 is too low.


    Regards,
    4
  3. Quote:
    Originally Posted by Snow Globe View Post
    Except I've had people give me a particular buff even after I've asked them not to.
    At that point, they either don't care or is an idiot. I leave the determination to the reader as to what they are.

    Except, of course, if you have a computer that will crash when you are given a particular buff.

    It would also be nice if the "suppress extra effects" option actually worked properly. It doesn't. If it did, you would
    not have to enable it every single session. It returns to being disabled every single time you start the game.
    Yes, I've bugged it several dozen times.

    Actually it affects nVidia too. I've never had a ATI card, yet I have experienced the same fault in several
    computers. I think the problem is running a computer nearer to the minimum (yet still valid) requirements for the game.

    In addition, even though I have a better system than when I started this game, I still sometimes request that
    I don't get a Speed Boost buff because it does negatively affect my game in certain circumstances.
    Hyperstrike aptly covered the responses I would have given.

    Point #1: That IS griefing after you have explicitly asked them not to buff you.

    Point #2: The care, feeding, and most importantly upgrading of *your* PC
    is *your* problem... That's even more impossible for the would-be samaritan
    buffer to determine from in-game... Sorry - that one doesn't fly for me.

    Point #3: I have no issues at all about people not wanting to be buffed.

    Let me know ahead of time, or after the fact, and I won't... During a
    combat scenario, I'm gonna act on my own judgement, in the absence of any
    previous communication to the contrary...

    Also, as I mentioned, I'd be fine with having some quick, simple and convenient
    way to dismiss buffs on my toon too. That would be a helpful QoL feature.


    @Impish Kat:

    Quote:
    "Want some buffs?"
    This is too funny...

    You want me to use a minimum of 18 keystrokes (enter to start local chat,
    that text, and enter to send), wait an indeterminate number of seconds trying
    to decide if A> you're too busy to reply, B> Unaware I'm talking to YOU,
    C> Don't care one way or other what I do, D> Don't want any help, (all
    while you're still taking damage), before deciding to buff or not...

    OR

    F1 (Heal) - You will NOT die in *this* fight, valiant hero... After you have
    vanquished these ruffians, you can leisurely tell me if I did a Bad Thing...

    Seriously?

    Again, good luck with that - and get used to disappointment...


    Regards,
    4
  4. Quote:
    Originally Posted by Catwhoorg View Post
    Prestige is base on level.
    At level 1 you get 52% of base, and don't reach 100% until level 25, which is when the inf starts tailing off.

    http://wiki.cohtitan.com/wiki/Prestige
    Thanks for that update - I wasn't aware it changed over level...

    That said, my point is still valid even using those numbers.

    I couldn't find a chart of inf reward per minion, so I did it the old fashioned
    way and actually ran some toons for a couple minutes and defeated a few
    even conned minions with each, giving these numbers...

    Code:
    
    Character   Normal Mode     SG  Mode    Inf Cost per
    Level       Inf    Pres    Inf  Pres    unit Prestige
    =====================================================
    L50         4724    --    2362   13        181.7
    
    L37          382    --     191   13         14.7
    
    L22           43    --      43   12          0
    
    L15           35    --      35   10          0
    =====================================================
    
    The influence forfeited in SG mode to earn Prestige for mob kills gives the
    net cost per point of prestige... If you buy it, we know it's 500:1, and as
    we see here (and you noted earlier), it's nearly 182:1 for a L50 defeating
    even-conned minions.

    But, as the toon level drops, the prestige ratio falls rapidly (my earlier point).

    So, yeah, prestige does change by level... In our example, from L15 to L50
    it was a 30% change - your linked table shows a 20% hit, but it neglects
    to consider rounding.

    However, over that same level range, influence earned in SG mode changed
    by 6,748%...

    So, that prestige ratio isn't a very useful, or even meaningful number to compare
    with the straight influence -> prestige conversion rate.

    One thing that should be noted however - there is NO valid reason for not running
    in SG mode if your toon is < L29 because earning prestige is FREE for those
    toons that simply run normal content.

    Clearly, if there is a "deal" to be had here, it is only available to those lower
    level toons.


    Regards,
    4
  5. FourSpeed

    Combat stats ?

    Also, if you're already monitoring any stats in the little pop-up box,
    you can right-click in there and also open up the full Combat Attributes
    screen.

    4
  6. I think the rate is excessive, and given that Base PvP hasn't existed in the
    game for literally years, I think the rate is also purely punitive at this point.

    I believe that is especially true for small or solo SG's... and yes, I get the
    whole "Group" part of it, but I'd be very interested to see the actual numbers
    on Players/SG (vs Toons/SG).

    Also, Cat's ratio is a bit of a misnomer. Inf is based on Level, Prestige isn't.

    I believe that both the L5 and the L50 get the same amount of prestige for
    an even-con mob. Not true with influence, of course.

    So, the most efficient inf/prestige ratio actually occurs on lowbie toons, but I
    don't see anybody who advocates funding bases through lowbie labor because
    it's the most efficient inf/prestige ratio.

    I also agree with Fulmens that the rate is probably a #define or a table entry
    somewhere... I should think it a pretty quick change and a very welcome
    stealth-buff if they'd just switch it to say 250:1 on a future patch.

    That said, I'm not holding my breath on the liklihood of that occurring...

    ...and don't even get me started on the silliness that is Base Rent...


    Regards,
    4
  7. I'm not sure how viable (or even available) L8 SO's are going to be... I'm
    pretty doubtful about you being able to get SO's this low.

    I know you've set your own criteria on this project and so I'm just gonna
    toss this out for you to mull over. Interesting project, btw.

    Were I doing this (and assuming you can't get SO's that low), I'd look at
    levelling the toon into the 10-15 range. At that point, there are several
    set IO's low enough that you can Frankenslot.

    I'd take this approach for 3 reasons (not counting unavailability of SO's)

    1> You can get some choice items in the 10-14 range with AE tickets.

    2> You can probably get some set bonuses that may exemplar with you
    in the ranges you're planning to play in.

    3> A level 8 toon is going to have what, ~6 powers (not counting inherents),
    and a total of ~15 slots to spread around? Even a couple more levels matters here.

    Also, with very limited slotting, Frankenslotting will let you improve more
    than 1 attribute per slot - a very helpful thing at that stage, I think...

    Looking at a little math, and again, assuming you cannot get SO's that low,
    an L15 common IO is ~19% improvement. So, if you 2 slot with 1 Acc, 1 Dmg
    you're looking at 19/19. With DO's, you'd be looking at 16/16. With two
    Acc/Dmg melee set IO's you'd have 24/24...


    I'm not sure how practially helpful an L8 toon would be, but adding just a
    few more levels would make a big difference. There's no need to go L50,
    but I'd certainly consider the mid-teens or so, myself.

    Best of Luck with your project.


    Regards,
    4
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    i used to have a MA/nin stalker, but i hated how i was
    useless on team and couldnt handle a 3 person mob solo.
    As a devoted solo player, I can't speak about teaming, but handling a 3 mob
    spawn is cake for any stalker (worthy of the name) above L12.

    Steps:

    1> Pick a mob you can 1-shot with - BU -> AS .... 1 Down.
    1a> While AS is animating target #2 (mouse clik doesn't interrupt AS).

    2> Placate #2
    2a> Target #3 - Use your biggest power that will Crit. (Impale, for a
    spiny, for instance). Follow that up immediately... #3 should be dead now.
    If not, finish him. It shouldn't take but 2 or 3 shots.

    3> If you 1-shot crit #3 and killed him (happens quite a bit with even-con minions),
    your AS will probably recharge before #2 Unplacates - standard AS strike applies...
    All 3 dead now...

    If it took a few shots or if you haven't got enough recharge in your powers
    yet, you're in a simple 1v1 melee - this should be easily winnable.


    Unless you're low enough level that you don't have Placate yet (L12, I think),
    or your difficulty is set too high, or your powers aren't slotted properly yet,
    killing three typical mobs should be a cakewalk 90+% of the time.

    The only real wrinkle happens if your attacks whiff on #3. If you whiff on
    #1, you have the option to simply wait for AS again... Whiffing on the final
    guy is no big deal. But the middle guy can lead to a 2-v-1 fight against
    you. Not usually a big problem even then - just pretend you're a Brute, or
    Lance Armstrong and SMASH or hop on your bicycle as the situation warrants...


    As for the OP, *any* stalker is just fine in the PvE game...


    Regards,
    4
  9. Quote:
    Hmm, now if it could be programmed so those not wanting buffs had say, a purple box,
    under which those with orange boxes could still affect them but we couldn't...
    I'd be fine with that, and I'd also be fine with the ability to dismiss buffs
    on my toon by clicking the icons - I wouldn't be ok with either: a pop-up
    box asking to accept the buff OR an options setting.

    The former is needlessly annoying, and the latter is too easy to forget to
    change when you actually do get on a team or into a situation where you'd
    like them.

    As for the main issue, and the players who are against unsolicited combat
    buffs, at it's core, their position is utterly ridiculous and completely illogical
    for the following very simple reasons...

    1> It isn't possible to tell if a person wants a buff or not beforehand...

    2> The vast majority of players *appreciate* receiving them. Anybody who
    has actually played a buffer AT knows this - the Thank You's are 99+%
    compared to the negative responses.

    3> The buffs, in no way, diminish their rewards in either XP or drops. There is,
    in fact, NO practical down side to them.

    4> While I respect that a tiny minority of players would prefer to not have
    buffs on them during combat, it's nonsensical for me to assume that, because:

    A> You'd want us to ask the person who is already in the middle of a fight
    (and possibly in over their heads) to take additional time to respond to a
    chat question in the midst of this battle ... Nice tactical thinking there.

    Apparently, it is easier in your mind to chat with a besieged player than
    simply buff them and deal with it politely afterwords if it was unwanted.
    Sorry, actual game reality and simple logic takes precedence here...
    The old saw "It's better to ask for forgiveness than permission" is true
    for a number of very good reasons.

    It's akin to asking somebody in a burning building if they'd like us to call
    the Fire Dept. While I'm sure the obvious answer is "Yes" - the anti-buff
    crowd is taking the position - "No, I have my little fire extinguisher and
    I'd prefer to handle it on my own" ... Sorry, I already dialled 911 ...

    B> Failing point A, you'd prefer that we don't buff at all - So, the 99+%
    of people who would appreciate the help should be left helpless to respect
    the rights of the .1% who'd see this as "interference"... Sorry, the needs,
    and desires of the many will *always* outweigh those of the .1% -- Ask
    the PvP crowd about that...

    Or, in the case of the burning building analogy, you'd prefer to let the building
    fall on them if they are unsuccessful - sorry, I'm not willing to accept how
    I'd feel if they died when I could have called the Fire Dept to help them
    but didn't... Nope. I'm not willing to deal with that at all...

    C> You want us to respect YOUR right to play your toons that way (in spite
    of the mission instances, AE, difficulty slider tools available to you to do
    exactly that), while at the same time rejecting OUR rights to play our
    buffing characters the way they were designed...

    Result: Get used to disappointment - your position is ridiculous, illogical,
    and completely untenable, and most importantly - ain't gonna happen...

    End of Story - Deal with it.


    Regards,
    4
  10. Quote:
    Originally Posted by Impish Kat View Post
    I find drive by buffing very annoying for many of the same reasons he's stated.
    When soloing, it's an unwanted interference. Please respect my right to play the game my way when
    I am soloing.
    Fine. Carry a sign I can see beforehand that says "Please don't buff me - it
    interferes with my playstyle", and I'll carry a like-minded sign that says,
    "Please don't complain when my Empath buffs you - it's a solo toon and
    that's about the only time it gets to use some of those powers".

    After all, don't we *both* deserve the right to play our toons the way we like?

    Quote:
    Don't assume: it makes an @ss of u & me.
    You want me to NOT assume you'd like a buff - Fair enough...
    By the same token, I'll *also* NOT assume you hate buffs either...

    So, without any assumptions whatsoever, I'll just play my toon the way
    it was designed - as a support character who buffs allies... Since your
    toon has a nice blue "friend" box around it when I target you, I *will* buff
    you in any situation relating to or about combat if I'm able to lend some
    assistance -- if that is a problem for you in-game, feel free to send me a
    /tell asking not to do so again...

    At that point, I'll make use of our excellent player notes system by 1-starring
    you, and reminding myself to watch you die the next time...


    See? No problem at all....


    Cheers,
    4
  11. Amusing rant - it comes up every few weeks or so on the forum.

    I actually have a level locked empath (at L22) who flies around the lowbie
    zones lending an unsolicited "buffing" hand here and there, while praising
    the glory, courage, and bravery of heroes stronger than she who are
    willing to risk death to fight evil -- Yeah, it's an RP thing...

    In the several hundred hours I've played that toon, only once did a player
    ask me to NOT buff them (in the Hollows). I complied... np.

    In short, that toon will buff if it sees you in (or near) a combat scenario.
    It's what she does. If you don't like it, you can let her know and she'll
    move on. The overwhelming majority of the time, what she gets is gratitude.
    I find it one of the heroes I really enjoy playing now and then. It lets me
    express (and purge) some altruistic characteristics that pester me occasionally.

    On the villain side, none of my toons will help you at all... You're evil and
    self-interested in power (as am I)... If you can't stand on your own, neither
    I or Lord Recluse will miss you... Clearly you're unworthy for taking over the
    world if the riff-raff puts you in the hospital...

    Part of the reason for those approaches is RP, and part of it is because
    I run solo 95+% of the time.... That's how I roll...

    Unless you are on my Global Friends list, or in an SG with me, I won't team
    with you... It's how I play the game. Last I checked, I don't need the
    approval of another player to do that.


    Regards,
    4


    PS> The tone of that post was intentionaly stark. People pay to play and
    within the rules and context of the game, have the right to do so any way
    they like. I will (like most people, I think) respond appropriately to a polite
    request to help, or even to not help, but the presumption that I will play
    according to some arbitrary standards other players set, is naive at best.

    PPS> I don't "fiteclub" for the very same reasons... Foolish, arbitrary expectations.
  12. I'd echo Reiraku's thoughts, and I'd also add that you have zero means of
    escape in any PvP zone in that first build.

    Getting kills is (relatively) easy... Getting away scott-free? Priceless.

    Unless your preferred exit is via the hospital, that means a few things to me:

    A> An available travel power in all PvP zones.

    B> Some form of Phase shift --> power pool, Etheral Shift, Hyper-phase etc.

    C> Max Stealth... Hide + Stealth/Invis + Stealth IO... Without all 3, you
    *will* be seen in all zones (except (maybe) in Bloody Bay).

    D> As high an AoE and Ranged defense as you can manage (without gimping
    other things). DR is a huge def hit, but, it can still help AS through certain
    tick powers (quills, lightning field etc.). Of course, some things are auto-hit
    and you just have to learn to recognize them and avoid or deal with them in
    some way.

    E> Sharks or Dark as a patron. Your biggest issue (imho) is getting the last
    few HP on a kill - you need a ranged attack - whether you open, or close
    with it is up to you, but you definitely will find it helpful. Most folks aren't
    gonna stay put when you start attacking.

    For stalkers, I'm less worried about the -KB protection than most, but some
    is definitely warranted. 40+ points? Maybe not. YMMV.

    I've not pulled these up in Mid's (I'm at work), so I'm not sure about slottings
    and actual numbers, but the list I gave would be a minimum starting point
    for any of my "PvP" stalkers...


    Regards,
    4
  13. In answer to the title question, Not for me...

    I'm "old school" - I use travel powers on virtually all my toons. The only
    characters I have without proper travel powers from the pool, are: Kheldians,
    since they come self-propelled out of the box.


    Cheers,
    4

    PS> Not owning any booster packs at all is also a contributing factor for me...
  14. I make as much as I need.

    Some weeks, it's nearly zilch, and some weeks, it's 10's of Millions.

    All of my toons are required to be self-funding and self sufficient, so when
    an active toon needs a shiny or ten, I put on my marketeering suit.
    Otherwise, it's a non-issue.

    My actual "marketeering" toons - made their billions, and are pretty much
    retired and living on private islands somewhere, nice ...


    Regards,
    4
  15. Count me in the Propel crowd - it never gets old. What's even funnier is that
    the graphic happens client-side. So, what *you* see being thrown isn't what
    your buddy sees on his screen. My friend and I would say what we saw everytime
    my Grav/FF would cast it.... "Fridge" ... "Forklift"...

    Also favorites of mine:

    Short Circuit and Tesla Cage: "Excuse me while I tap into the power grid for
    a second here"... cast, cast... "There, much better.". Cage is the coolest
    looking hold in the game (imho), and SC just looks awesome when it cuts loose.

    Someone else mentioned Placate: Seconded. I still smile and think that Star Wars
    line nearly every time I do it... I simply can't help it...

    My least favorite is Voltaic Sentinel. A blob of lightning, how nice... Hey,
    every few seconds, it puts out an anemic spark to irritate folks... how meh.

    Fun Thread.

    Cheers,
    4
  16. Quote:
    Originally Posted by Golden Girl View Post
    It's the super-secret dev meeting place when they're in-game - it's where the Developer Hate Council first met to plan out I13 in all its chilling detail, and it's where marketing hold their in-game meetings to decide on what GR info to release at what time.

    No one has ever actually seen anyone gathering there - but it has been rumored that the accounts of players in the area when these meetings were said to have taken place have been wiped, and the account holders themselves have disappeared.

    Ahh crap! I left my Blaster in there when I logged off.... He's a goner for sure...


    Cheers,
    4
  17. Interesting Thread.

    Most of mine don't know each other. Even ones in the same SG have only
    passing knowledge of each other (like a familiar person you might occasionally
    see and say "Hi" to at the grocery store or office).

    However, my original namesake main has an adopted daughter (from the
    Shadow Shard), and a nephew in Paragon City.

    Some of my other heroes are slightly connected - I have a couple "Ghostbuster"
    characters who know each other, for instance. But it's a pretty small portion
    of my toons overall.

    Interestingly enough, none of my villains are connected to anybody - they're
    all standalones (even if they're in the same VG).


    Regards,
    4
  18. I would definitely agree with the Frankenslotting advocates, and possibly take
    it a step or two further.

    Nearly all of my toons start this process at L22 and look for L25 set IO's. Why?

    1> At that level, you're looking for SO's anyway. Sets will definitely out-perform
    SO's hands-down. An L25 double (say, Acc/Dam) gives a 20% benefit to each
    attribute. So, skipping bonuses for a moment, say you put a L25 Bruising Blow
    (Acc/Dmg) IO in, and you also put in an L25 Pounding Slugfest (Acc/Dmg).
    Your accuracy and damage for that 2-slotted melee power is 40% / 40% which is
    better than the ~38.3 % you could get for a +3 Acc SO and a +3 Dmg SO in the
    same number of slots. I can live with that.

    2> They're much cheaper to buy at this level than higher level sets.
    Crafting costs are much cheaper too. Folks who wait til their 30's or 40's
    to slot set IO's pay a LOT more.

    3> Once done - you're done. Slot 'em and Forget 'em - they'll perform that
    well for the entire career of your toon, no management required. What's
    more, you'll have that level of performance as soon as possible, and it will
    be consistent along the way (unlike SO's which "oscillate" as you level).

    4> Bonuses. In point 1, we ignored them, but we needn't. What if, in slots
    3 and 4, we add a Bruising Blow (Dmg/End) and a Pounding Slugfest (Dmg/End)?
    Well, you now have pre-Ed numbers of 40% Acc, 80% Dmg and 40% EndRdx,
    in just 4 slots, and you got better than a +3 SO endurance reducer, essentially
    at no extra charge. Additionally, you also get a 1% End recovery bonus (from
    Bruising Blow), and an 8% Regen bonus (from Pounding Slugfest) that are always
    available even if you exemplar down to L22... The *only* way to do that with
    high level IO's, is through very expensive PvP-IOs and/or Purples... Folks
    who exemplar a lot for tfs and the like should take note of this fact... Players,
    who have endurance issues can make excellent use of this approach as well.
    Triples and Quads (IO's with 3 and 4 attributes) can provide even more flexibility
    to tweak your powers for the characteristics you want.

    5> Free up slots. We can see that adding 1 more slot to our example power
    would allow us to effectively max it's core attributes (say, an L25 Bonesnap (Acc/Dmg))
    to get us to 60% Acc 100% Dmg and 40% ERdx (pre ED). That's as good
    with the old 2 Acc/3 Dmg SO slotting, and we get Erdx and set bonuses for free
    in the same space. We don't really need that 6th slot there, so it can be put to
    use in another power. Players with Kheldians - take note.

    Of course, you could use that 6th slot in the power and add a perk, like a
    Chance for Damage, or Chance for Hold proc in there if you like or something
    else - maybe a Recharge IO perhaps.


    The drawbacks? There are three.

    First, many players simply believe that high-level IO's are "better", so they wait
    a long time before looking at sets. Over the long run, I believe they pay more,
    and have more performance inconsistency in their toons over that time as
    a result. Frankenslotting (esp. early) mitigates that.

    Second, sets are more expensive than SO's, and initially, require some effort
    (gathering components, crafting, etc.). This usually means that players need
    to increase their income-earning potential earlier than they may be used to, and
    often-times players are reluctant about that. The good news is, like Frankenslotting
    itself, it's pretty easy to learn to do with a little bit of time and effort.

    Third, there is a substantially smaller supply of mid-level IO's, due to
    several factors, including the first point above, along with key game changes
    (like AE and merits). Some of us are working on trying to improve that supply
    issue. However, it is good advice for folks to plan ahead and bid early for these IOs
    while a toon is still in the teen levels. That will give real good chances for being
    able to get them by the time you reach the levels where you can use them.

    Sorry for the length of this post, but imho, Frankenslotting is well worth the
    time and effort it takes, when it comes to improving my toons. YMMV.


    Regards,
    4
  19. Having played two "sapper" toons (E^3 Blaster, Rad/Elec Defender), I'd say
    that my anecdotal experience mirrors that of many of the other posters here.

    My Blaster can definitely drain entire groups and keep them drained. However,
    I don't open fights that way. As others noted, Short Circuit draws the alpha strike
    aggro - a Very Bad Thing...

    My typical approach on this guy is to snipe-kill one mob, Tesla Cage another,
    by which time I start getting hit back by whoever is left - at that point,
    using drain is a beautiful thing, and makes the rest of the fight pretty easy.

    For Bosses, I 2-stack holds first, and then drain.

    If you are teaming, you can drain right away (once the aggro is established
    on your tank or designated "aggro-magnet")

    You really do need SC and Power Sink for this to work well tho - the attacks
    don't drain well enough to deplete endurance, but will maintain them at 0
    once the first two powers have done the initial drain.

    My blaster uses his draining technique quite frequently, and effectively.


    My defender is nowhere near as good at sapping as the blaster due in large
    part to not having access to Power Sink in his build. That said, tho, his
    radiation de-buffs make casting Short Circuit a much safer proposition
    in general. Additionally, he has Choking Cloud as well.

    In the end, his debuffs and holds work well enough that sapping is largely
    unneeded, and not all that useful except with Bosses. It's a technique
    he rarely uses.

    YMMV.


    Regards,
    4
  20. Count me in, red-side if I'm on...

    My stalker is now level-locked at L28, and slotted out as good as he's gonna
    get (I'll post that build -- and my blueside build, once it's level-locked), so at
    this stage, the stalker at least, is now into the ticket/merit hoarding/farming phases...

    I'm usually on pretty late most evenings.


    Regards,
    4
  21. A couple other random thoughts I'll throw out there.

    Factor in (ballpark at least), time in transaction slot before selling, sold dates
    on the previous 5, and how much you really care about getting the "best" price.

    Also, consider "best" price in the context of your current bankroll. If you have
    50M on hand, and you could get 100K for a piece of salvage - is it really worth
    taking a slot for a day or so (possibly) to sell it - or would 5K now and an
    empty re-usable slot be a better plan?

    For anything you crafted - *always* build in a profit margin.... You should
    never take a loss on that item (if you did, you either don't care, or you
    didn't do your homework and due diligence before crafting it).

    Finally, there is always a tradeoff between price and time-in-slot. In general,
    the faster your transaction slots turn-over, the more influence you make,
    but the higher you price items, the longer they sit. The lower you price them,
    the less you make per individual transaction, but the faster they sell.

    Of the two, I find the latter is usually better simply because most buyers will
    pay more than you asked, and since your price is lower, they buy your item first.
    This is generally easier than trying to squeeze the highest possible price out
    of an item without going too high and/or getting undercut by other sellers.

    Where you should set that tradeoff is at the cutoff point where you'd say
    "that's ok" if someone paid exactly what you asked for your item...

    Hope those ideas help.

    Regards,
    4
  22. Thanks to Dark_Respite and Hyperstrike for showing exactly where this is.

    I had no idea it actually existed.

    It's now my newest pick for "Coolest Room in Paragon City" (the picture
    doesn't do it justice). This replaces my previous choice (the room in the
    Shard where you find Faathim, and the Giant Mechman room gets honorable
    mention).

    I'm not sure how long it will be before they cut off access to this room (it
    would be awesome if they'd integrate it into the game somehow), but I'm
    glad I got to visit it at least once.


    Thanks!
    4


    PS> I've been "under the world" numerous times (BB had several holes way
    back when CoV released), but this is definitely a much more fascinating
    place.
  23. It's completely toon dependant for me.

    Typically it's the default until the 20's. Some never switch it at all. Others
    do if I think the build can handle it and/or needs more challenging battles.

    In that case:

    For squishy types (ie. Stalker) I usually switch to +1 or +2 / 1.

    For SMASH types (ie. Tank/Brute/Scrapper) I usually go with +1 / 3 or 4

    I don't team much, so that has no affect on the settings for me, but as a
    soloist, I leave off the AV's.


    Regards,
    4
  24. You can also use the keyboard shortcut --> \e


    Regards,
    4

    PS: Note that's a backslash - a forward slash / is used for chat/commands
  25. Quote:
    Originally Posted by SkeetSkeet"
    Quote:
    Quote:
    Originally Posted by FourSpeed
    By the same token, I don't need 40+ pts of KB protection, or Accolades or
    whatever to participate, and enjoy some measures of effectiveness in PvP.
    It's kind of odd that you'd include accolades in that statement when
    they're free, involve no trade-offs in your build, are useful in pvp and pve
    and provide a worthwhile boost to the effectiveness of almost any build.
    Getting accoladed is the first thing I'd recommend to anyone looking for a no-budget boost.
    Well, I included accolades for the very simple reason that I've never bothered
    to get any.

    I didn't (and don't) dispute that they can be helpful if you have them. The
    simple point I'm trying to make (evidently unsuccessfully) is that you don't
    *require* these sorts of things to get in and PvP effectively.

    The OP is discussing "budget" pvp. For me, I interpret that as "cheap and
    easy". At that point, accolades, purples, extreme amounts of recharge,
    -KB, and what have you, aren't actually real pre-requisites.

    A decent SO'd build and some understanding of the PvP mindset, environment,
    and tactics are enough to start becoming experienced and effective.

    If my toon does have those things, is it easier and more forgiving of my
    mistakes than that simple SO build? Very probably. Can I effectively PvP
    without them? Absolutely.


    Regards,
    4