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Posts
1554 -
Joined
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Actually, with the exploit shut off and a bunch more L50's out rummaging
around in the "real world",salvage prices are already starting to return
to more "normal" levels.
Given the freespecs, I was taking the liberty to try out a couple powers I
was curious about, and crafting IO's for them was pretty easy - there are
still a few pieces of salvage in the 100K range, but most of the ones I was
bidding on last night were back in the 1K-10K range again.
Common crafted IO's were also on the way back down to the 150K-300K
levels as well.
Regards,
4 -
I'm finding it's a bit of a crapshoot for me as well...
Sometimes it works perfectly, sometimes it boots me all the way back to
the login screen.
Here's hoping they get it working consistently as it's a great feature for
us folks with lots of alts.
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Quote:Hmmmmm.... Sorry you had trouble with this one...This is one of the worst missions Ive ever seen in the game, getting held and 2 shotted is not in any way shape or form fun.
This mission is darn near undoable by squishies unless they are bleeding io's from their ears.
Melee's are soloing this fairly easy and dont want or need to team up with the squishies.
And I saw alot of people saying just drop the mission, its not worth it...
whats the point of putting in a mission so many people are just going to drop.
I wasn't in any of the Betas (GR or I19), so last night was the first time I'd
ever seen the mission.
I ran it 3X solo with a Brute, an E3 Blaster, and a NB/Nin Stalker.
Nobody had any trouble with it at all <shrug>
In fact, in the entire arc, only the Blaster died, and that was on the very
last mission (EB - Minos), and even that was mostly a case of Bad Luck timing.
Given that 2 of those 3 AT's are "squishies", I guess, I'm not seeing any
general problem for soloing these. At worst, some luck & heal insps (and
maybe a Shivan) should get you through them next time...
Regards,
4
PS> Watching Ruludak go poof was one of the cooler graphic episodes in the game (imho) -
Thanks for sharing this UberGuy.
My interest, as you know, is mostly for exploring earning rates across
various levels, so this should be fairly helpful, with minimal overhead.
Regards,
4 -
I like the bank idea especially, and I think it would be (relatively speaking)
fairly easy to implement, as only "Bank Balances" would need 64 bit Ints.
That said, I'm not sure the devs would favor the idea of players accruing
huge amounts of inf - at least, until they have more attractive inf sinks in
the game, even though there are already players with 10's of billions across
their accounts as it is.
In terms of the ease of reaching the cap, before I9 and the market, it was
extremely difficult and equally rare. Without any real lewt in the game, it
was a fairly astronomical limit, and I can't blame the devs for not thinking
about it back then.
With the market, and real lewt, reaching the cap is in fact, quite easy.
At least one marketeer has documented going from 0-cap in about a week.
Without market interaction, or a couple very lucky drops, it's still fairly hard
to get to the cap for most folks though.
That said, there is a LOT of inf in-game, and we estimate somewhere around
1-4 Trillion of new influence being generated every month, depending on
how consevative you care to be with your numbers...
So, even without the market, reaching the cap is getting easier for high
level characters.
Regards,
4 -
I'd agree with Jonny on Stalkers being an excellent first AT for PvP newbies.
A fully stealth-capped stalker can safely observe what works, what doesn't,
get a good handle on what powersets have what "tricks", and pick exactly
when to jump into a battle, and more importantly (imho) when to get out
of one.
To that end, most stalkers have more tools to escape a fight if/when it
goes south than other AT's.
I'd also agree with Spines or Elec as a good primary coupled with either
/WP or /Nin as a secondary (even if I still am partial to my NB/Nin)
Regards,
4 -
Quote:That would be handy -- I was thinking about whipping something up in Perl,It's something I whipped up in Python. I'm happy to share it, but the initial version was targeted to a very narrow purpose. I've modified it to make it a bit more generally useful, mainly meaning it accepts command-line arguments to let one tell it what logs to parse and put some boundaries around what data to accept.
I should finish it up tomorrow, and I can host it for anyone who wants it to download and mess around with. It will need a Python 3.0 interpreter. (3.1 would probably work, but I haven't tried it.) I am fond of the ActiveState free install. Edit: Hm, they don't offer 3.0 any more. I guess I should upgrade anyway.
but there's not much point to re-inventing the wheel if you've got something
that already works that you would be willing to share.
Regards,
4 -
I believe that word would be: Ouch...
4 -
Granny has been chipping away with a couple hundred million here and a
few hundred million there...
She's #2 in group contributions, so step it up people - a little old lady is
bakin' your buns...
Cheers,
4 -
To add another anecdotal data point, I ran my L27 Stalker today with
my friend's L27 Controller through some blue-side radio missions and tips
at standard difficulty.
Noting influence and clock time, I came up with a combat earnings rate for
him of ~42K / hour...
I didn't run HeroStats, or UberGuy's parser, so I don't have any pretty
graphs to show(which reminds me - what are you using as your
parser UberGuy, and is it something you c/would be willing to share?)
Anyway, while the run was pretty representative of that toon's usual
playstyle and pace, I'd be curious to hear from some other folks running
mid-level toons.
Also, given that previous experiments have shown earnings of 100K or so,
from L1-L10 (10K / hr, although that also includes sales), I'd guess that
~50K / hr for pure combat inf might not be too unusual in the mid range.
It would be great to see more data before concluding anything however.
On an amusing note, with salvage prices as crazy as they are right now
with the AE exploit, he actually pulled down 1.8M by dumping it on the
market for 11 each. I don't think we can count that as representative
given current circumstances, but it was a nice little score for him.
Regards,
4 -
Too much inf?
A representative of the Crazy 88's would be happy to talk to you and offer
some unique investment opportunities...
Cheers,
4 -
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Quote:.... and here we go ...I know that without flippers, I personally, would buy a lot of stuf for far lower prices than I do now. I can be very patient when I have too. For some things that aren't being 'flipped' it still pays off to be patient, but for a lot of other stuff you just can't buy anything below the minimum price that flippers set.
Flippers do not set prices - welcome to this fallacy.
Quote:Originally Posted by FourSpeed3> Given a visible rise in Floor Price, it's an easy, and intuitive leap (albeit
mistaken) to assume the flipper is also the cause of the current Ceiling Price.
lowest lister... that is simply how it works -- High Bid gets Low List when
Bid >= List. If he's not the low guy - he doesn't sell his stuff... Simple as that.
By very definition, he's not listing at the highest price.
Further, you can see in the last 5 what he was bidding at when he got his
bargain buys... Bid 1 over that, and *you* get the buy, not him...
There's no magic or manipulation, just simple common sense and patience.
Regards,
4 -
Quote:Depending on how you actually meant this, it may be a bit misleading.There are another couple of reasons that people think flipping is bad.
If someone lists a recipe at a low price, a flipper "takes advantage" of that person by buying the item at a low price and selling it at a higher price (nearer its true value).
If you are saying that this is yet another mistaken perception on the
part of the sellers/observers, then I agree. It is yet another fallacy that
leads the uninformed towards undeservedly blaming the flipper.
If you honestly believe flippers are truly "taking advantage" in these cases,
then I think that statement is categorically wrong.
In the latter case there are two clear factors that make it wrong.
1> This is the slam dunk one - the listing price is a defacto contract to sell.
By that, I mean the seller voluntarily selected that value as the minimum
acceptable price for the item, regardless of its real value, and if
that price is met, he is, in fact, obligated to sell.
If I put an ad in the newspaper offering to sell my car for $1000, and
someone comes up and pays me $1000 for it, it would be laughable for
me to turn around and claim that guy took advantage of me, even if
the car is actually worth more than that.
2> This one is more subtle. In the game, the lowest list sells first, so there
is some incentive to list as low as you can stand to, in order to both sell
first, and sell to the highest bid out there. That is definitely by dev intent
considering Castle's various comments on "Market PvP".
However, if the seller is listing for less than they would willingly be satisfied
with, the motivator for that action is the same "greed" the flipper is being
accused of. Again, they voluntarily chose a low listing price to quickly snag
the high bid, before the next guy does ... Greed - pure and simple, or if
you want to be less brutally honest, I'd settle for impatience, but either
way it's pretty difficult to claim in that scenario that the seller was taken
advantage of.
Regards,
4 -
Good Stuff UberGuy,
Just to clarify a little bit, these data are a more detailed breakdown of your
earlier data from your DM/Regen, correct?
So we're still talking about an L50 character running at ~4.5M inf / hour?
Interestingly, on the 22nd, where you were running vs PPD you were still above
a sustained 1M / hour, once again lending some supporting evidence for
that amount as a reasonable lower limit.
And, yeah, a good RWZ Rikti raid or two can be quite lucrative - I've been
in a few on Guardian recently, and ~3M+ and 500+ VGuard merits are pretty
standard for about 30-40 minutes of effort. ...and they're fun, besides...
Again, thanks for putting these charts together.
Regards,
4 -
@Misaligned - Alright, I'm going to try to address this a bit. Please bear with me.
Quote:In general I agree - we are usually on the same side in most of the discussions.In general we have usually come down on the same side of many arguments. Frankly, I'm a bit baffled why you seemed to lash out at me in both of my posts.
I disagree that I "lashed out" at you. I did outright call the plan ineffective
and impractical, and I was sarcastically derisive about the advice to play
like your 6 year old. That's a pretty thin stretch for "lashing out".
Basically, I feel that you are missing the entire point of the thread.
First, the thread is NOT about what any given player finds "fun" because
by and large, it isn't quantifiable. It IS about a measurable, minimum,
standard of performance for toons (SOs and Common IOs). It is about providing
quantifiable data on what cost expectation is for that performance, along
with (if I put it in a guide), simple marketing techniques to reach that level
of performance *without* counting on pure, blind luck, or potentially
needing to play below that performance level awhile because the "right
drop" hasn't occurred yet.
I played in the early days when stores weren't even marked on your map,
and you could only get certain SOs from them in any case, and what dropped
often wasn't usable or desired for the stage your character was at.
Maybe it's better these days, but it wasn't much fun then, and I would
not advocate it now either.
I can understand that your youngster is fine with that, which is great
actually, but I'm willing to also bet that the average player would not be
as thrilled about it.
Furthermore, there is no reason they should have to be either.
Sure, maybe you can slot absolutely nothing and be ok with it. Of course,
there are lot's of things you "can" do - PL in AE, RMT for inf, Level Pact or
get into an S/VG. All of those things could get you what you want, but
those aren't the point of what I'm looking at in this thread.
Quote:I was mulling around an idea for a guide that looks at the minimum cost
picture for equipping a toon with a low-end SO build.
interested in discussing.
I felt that your suggestion completely missed out on the thread's purpose.
Moving on to your general commentary...
Quote:I used to really enjoy the market forum as the people here were always polite and helpful. Even when people didn't agree, they still managed to have civilized conversations about issues and many people gleaned a lot of good information.
However, over the past 6 weeks or so, this forum has turned ugly.
lately (imho), as evidenced in more than 1000 posts in a couple threads
that should have been locked after the first page or two.
To be sure, having to contend with that level of pure ignorance has frazzled
more than a few tempers, mine included, and some of that frustration
probably bled into a few other posts along the way, like this one.
So, in the interest of the spirit of the Holiday Season, I'll offer an apology
for coming across too harshly in rejecting your suggestion, and I hope you'll
endeavor to simply see that it just doesn't fit in with the issue I'm trying to
address in the thread.
Quote:You want to teach people something, teach them patience. (I'm kidding)
I'd be ecstatic if I could teach them that...
I'm afraid I'm likelier to have to settle for trying to teach them that they'll
need 10M-20M in a timely manner if they want to use SOs or common IOs
while leveling their toon. If they want better shinies than that, they'll have
much more consistent, and reliable success getting there if they develop
some simple marketeering skills sooner rather than later, instead of swallowing
verbatim the self-limiting foolishness that the market is nothing more than
a trap, controlled by a cabal of soul-sucking evil manipulators...
Yeah - I'm not betting any money on how successful that guide would be
at changing silly perception. That's why I'm mulling it in here first...
Regards,
4 -
Quote:As mentioned, flipping is the purchase of one or more items at price XExcuse ignorant question: What exactly is "flipping" and why is it bad? Is there a short answer to this?
followed by the immediate re-listing of those same items at higher price Y.
It is "bad" purely due to mis-perception caused by three mistaken premises.
1> It is often confused with cornering which is a specialty sub-case of
flipping, with an entirely different purpose and methodology intended to
take over and control the supply of an item, rather than simply profit on
the item's current volatility.
2> Players mistakenly think flipping raises Price (period). In fact, it only
raises Floor Price (by recycling the bargain items), but it actually reduces
Ceiling Price and squeezes the entire range towards Normal Price over time,
at which point flipping ceases to be profitable for that item.
3> Given a visible rise in Floor Price, it's an easy, and intuitive leap (albeit
mistaken) to assume the flipper is also the cause of the current Ceiling Price.
In actuality, it is the fact that there already IS a distinct gap between
Floor and Ceiling prices that attracted the flipper in the first place.
So, instead of seeing what it really does, which is stabilize prices and
supply over time, it is often mistakenly perceived as a hostile price
manipulation.
Regards,
4 -
Quote:It raises another interesting question (to me) in the context of minimum costThis raises an interesting point.
You could, just by looking at chat logs, figure out total inf gained at each level, total drops acquired, and so on. It would in theory be possible to log a complete 1-50 run that way.
None of UberGuy's numbers sound implausible to me, though. The people I know who play 50s a lot never have to worry about money. I think the key there is that they play a fair bit and aren't expecting to be fully purpled out within a week of making 50.
picture.
I think it's clear that once you hit L50, you're pretty much set if you put
some additional playtime into the toon at that level. That was also true
in the "Old Days" once you got over the L32-L37 "hump".
The question it raises for me (and any potential guide I'd write) is, can you
acquire sufficient funds, during the levelling process (ie. pre-L50) to move
up to decent Frankenslotting (ie. that 50M-200M range) without having
any marketting savvy or strategy?
Prior to A-Merits, or very good luck with drops, or external help, I'd be
inclined to say "probably not".
We looked at L50 earning potential several times, and UberGuy's toon adds
another anecdotal piece to support that, but I'm not sure anyone has put
much analysis into the results for mid-range characters using the simple
"play the game, sell your drops at the market" approach.
I'm getting curious what the L25-L35 hourly income potential looks like.
Regards,
4 -
If you're brand new to marketeering, I'd recommend you start in the guides
section.
I'll also throw out a shameless plug for the guide in my signature as it is a
time proven, safe and easy starting point for beginners (but not the only
one of course).
As for your actual question, "flipping" is the purchase of an item at one price,
followed by the immediate re-listing of it at a higher price.
Crafting is the process of gathering a recipe, it's required salvage and then
crafting it into a completed IO for use or sale. Whether it sells well or not,
depends on what it is - some are pure gold, and some are mangy mutts.
All of those approaches can be quite profitable. The time and effort required
varies between them, as does the relative risk.
Regards,
4 -
Quote:It's not the item that matters. It's the perceived value of the item in relationI
I would like to know whether people think that anyone would go to such lengths for more every day items?
For example, if, rather than a blanket cap, there was a specific cap on common salvage of, say, 100,000. Forgetting any possible technical difficulties in implementing this for the moment; would that really create a black black market outside of the black market?
to any implemented cap for it...
So, with the current data cap of 2B, do a lot of folks trade, say, damage IOs
off the market? Probably not... There's no real reason to (except for ducking
the 10% fee, which, at that price, isn't very much).
On the other hand, the 3% Glad Armor's perceived value is well above that cap, and
consequently it is traded off-market quite often.
So, if you were going to implement caps by category, ie. salvage, PvPIOs,
purples, what have you, the effect would be the same - based on the ratio
of perceived value of the item to its category cap.
If the cap is really low -- say 5-10K for common salvage, you'd get a different
problem - most folks would probably just delete it - the time involved to
list on the market isn't worth the amount you'd get from the sale.
You can already see this by looking at TOs/DOs/SOs on the market today
(none of these are plentiful, or good sellers on the market).
In short, capping the market, any way you slice it, won't provide the benefit
that most "casual players" hope it would.
Quote:Also, Fourspeed. You are right, it does sound terribly counter-intuitive and I would be interested in hearing the argument about flippers being stabilizers ( a quick search revealed nothing to me, but I am not entirely certain what I should be searching for). Quote:http://boards.cityofheroes.com/showthread.php?t=241464
Here's a good one!
when you get people that clearly don't understand it, but adamantly insist
the way they think it works is fact, and are equally certain that the people
who actually do utilize the technique every day, are wrong (or evil, malicious
liars, depending on the level of vehemence expressed).
For the sake of this thread, I'll leave it alone, since flipping has no actual
relevance to the topic at hand here...
Regards,
4 -
Quote:nbd. Basically, I'm just trying to (loosely) quantify your earnings/hour.Originally Posted by UberGuyLet me poke the logs a bit, and see what I can come up with. It took me an hour and change to dig up and post that info above, and I would rather play right now. (I have the day off.)
Prior research in our Forum has shown a lower limit around 1M/hr and anywhere
from 10-25M/hr or so (iirc) as an upper limit for an L50's base earning potential.
So, I'll throw together a really loose estimate from what I see here (just
for unscientific giggles) to see how/where it fits on that curve.
Looking over your logs, and making some simple assumptions, here's what
I come up with...
Approximate time from your logs: ~24.5 hours.
Assuming you were active when those drops occurred, and probably some
time both before and after the drops, I basically added a (PFA - Plucked
From Air) fudge factor of 1 hour when the session was 3 or higher, and
1/2 hr when it was less than that, totalling about 7 hours.
So, I'll count total time at 31.5 hours. Since I didn't add a lot of extra
time there for chitter chatter and whatnot, I'll further assume 90% of that
was actual combat time given that all we can see here are the drop times.
So, for total combat playtime, I get a figure of 28.35 hours.
You posted sales of: ~152 M
You posted combat earnings of: 128M
You posted kills at: 8302
So, Kills/Minute is ~4.88 on a DM/Regen, which seems pretty reasonable
and combat earnings are ~4.5M per hour.
Again, that looks pretty reasonable and right in the same range as previous
research has been.
Even without the drop sales, it seems pretty clear that a couple weeks of
standard play under similar conditions should get the basic player enough
funds to decently Frankenslot (assuming ~200M cost to do that).
So, the gist of it for me comes down to covering the market skills needed
for that first 10-20M in a timely way (to slot the minimum goodies at the
levels you first need them), and then carrying those skills forward to
the point where you can earn the billions needed for the premium stuff.
In between those two points, standard L50 play should cover decent IOs
and Frankenslotted sets.
Once again, interesting information, thanks for providing it.
Regards,
4 -
Quote:While it does seem easier these days, I think the 1B watermark is still a good
I understand it's becoming increasingly easy to earn inf these days, but I'm proud nevertheless.
milestone to celebrate.
You're still not too likely to get that amount through drops, and/or blind
luck (for the most part), so it demonstrates some amount of marketeering
effort and knowledge, and imho those are both Good Things.
Gratz,
4 -
Quote:That could be a semi-handy feature having a direct tie-in from the marketNot only do I agree with this 100%, but I'll go even further and say that you should have an "instant sell" button so that the market essentially also functions as a vendor.
"Oh, Kinetic Weapons are going for 20 influence right now? Screw that, I'll just--*ding!*--sell it for the 200 I can get for the store price."
to a standard vendor.
I'd also like a feature to access the market from my S/VG base as well.
Here's hoping...
Regards,
4 -
Quote:fix'd.
That's four purple sets @ 400 million per piece (in other words, the more expensive purples)
@UberGuy:
Excellent - I truly appreciate seeing some hard numbers from actual play.
Given what you posted, I'm assuming this is on an L50 toon (you got purple
drops after all).
I, like Obitus, would love to know the relative number of hours this entailed,
and also how well (loosely speaking), the toon is built, slotted and enhanced.
In any case, it is definitely strong supporting evidence for income amounts that
can be consistently made on high level characters.
That should be very encouraging news for folks that fall into the cash-strapped
category my cost analysis was covering - clearly, once they get past the
minimum cost builds, and play at high level awhile, they should be rolling in
enough dough to start working towards enhancement upgrades for their
characters.
Nice Work - I appreciate you sharing those results here.
Regards,
4 -
Quote:Just as mentioned earlier about "laypeople" not understanding whatI say no caps but I wish some of these flippers would check thier greed at the door.
market caps will really do, the function of "flippers" is even less well
understood.
Given how polarized and heated trying to explain that gets, I'm not
going to bother.
I will say, categorically, that flippers in our market are a price stabilizing
mechanism. While that may seem unintuitive to most, they actually
provide a service (reducing price volatility, and stabilizing supply), and
they're compensated for their patient efforts by impatient sellers and
impatient buyers - believe it, or don't.
That's not to say they're not looking out for #1, the same as everyone
else is, but it IS saying that how they work is actually helpful to the
market as a whole.
Regards,
4