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Quote:Let's not also forget that screwing with subscribers billing dates also has a direct impact on when we get some of our perks/badges.What do you call an extra day of game time? Money compensation. If my monthly billing cycle ends on April 18th, but you make it end on April 19th, you've paid for me to have an extra day. Dollars and cents, that is identical to paying back (in my example) $37,500 to all subscribing customers the "day" they lost.
And again, how do you extend that to free/premium players? You can't, since they don't pay a cent in the first place. -
Uhm we already have a Holy Shotgun Shell temp power which we can get from the Rid the mausoleum of the Banished Pantheon mission as often as we like via the Ouro Flashback system and it comes with 75 shots.
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Quote:I jumped in headfirst as well, but I didn't and still don't blame anyone but myself when my own ignorance comes back to bite me. I just put on my big boy pants and look it up or ask for help.Well, blame me then because I jumped in head first. I just wanted to play a game not learn stuff. In fact when I first bought CoH and got it home I was mad when I found out I had to pay a monthly sub. I was a complete MMO noob.
Hell when I first started playing I was always the last one out of missions for months because I never bothered to read the manual and learn that I could exit by clicking the button in the nav bar. -
Quote:/This.No, it doesn't lend weight to it at all.
If it were an extreme - the game were down for an entire weekend, say - then they may consider something like that. But just for "unexpected downtime?" No. And it shouldn't come as a surprise to anyone that they don't.
The company flat out tells us that downtime will happen from time to time either unexpectedly or deliberately and they make no promises of compensation.
Quote:(b) You acknowledge that Service may be interrupted for reasons within or beyond the control of NCsoft, that NCsoft cannot and does not guarantee You will be able to use the Game or any Account whenever You wish to do so, that NCsoft will interrupt the Service on a regular basis for purposes of maintenance or updates and may do so without providing You with notice before such interruption, and that NCsoft may provide subsequent versions, enhancements, modifications, upgrades or patches related to the Software that You must accept and/or install before You will be able to use the Game.
If they choose to give us some free time out of the kindness of their hearts thats just dandy, but don't hold your breathe cuz we aren't entitled to it. -
No it isn't. If a person chooses to jump blindly into a game they have no one to blame but themselves if they don't understand things. The information is available, all they have to do is make an effort to learn it.
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Quote:I think it's a balancing act. Giving the players options they didn't have before but pricing them just high enough to keep them from being "pay to win" purchases.Even more weirdly to my mind, even buying permanent access to side-switching on the Market instead only costs 1200PP, compared to 800PP to switch one character once. Which means that unless you're 100% sure you'll only want to side-switch one character, ever, it makes no sense to buy the token.
The only thing the tokens really make sense for is convenience, and the convenience applies equally to VIP and Premium, but apparently VIP isn't the intended market. It's all very surreal. -
Quote:And that just proves the pricing is working as intended.I was interested in the alignment change tokens; I don't enjoy running villain tips but do have a badger who occasionally needs to switch sides to get the latest batch of redside badges. If the tokens were cheaper, I would gladly buy them, use them to switch to villain, get what I want done, and work my way back through rogue and hero tips.
But 800 points each... yeesh. -
Quote:No offense Tenzhi but the terms "common", "uncommon", and "rare" in regards to Went/BM prices means absolutely nothing. Those terms refer to the salvage drop rate.In my experience, they ought to be kidding. There's been a couple of times in the past I've put in a 500 inf bid for common salvage and come back that few weeks later and it's still sitting there.
Common: 22 in 28 chance (78.57%)
Uncommon: 5 in 28 chance (17.86%)
Rare: 1 in 28 chance (3.57%)
Also everyone knows that there are items that are under the category of "common" but are in fact in such high demand on the market that they bring in bids in the tens of thousands and higher.
Try being a little more specific.
If you said you bid 500 on a Luck Charm no one would be surprised that you found the bid still sitting there a few weeks later, but if you said you bid 500 on a Kinetic Weapon and you didn't get a purchase for several weeks no one would believe you. -
I sell everything for 1 inf. The big sales I get more than make up for the occasional loss.
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Quote:I inherited an SG about 3+ years ago and it's still shows up on that list, or did the last I checked and I haven't run in SG mode during any of that time. It's basically a solo SG I use to play around in the base editor in to get ideas for my other bases./this.
The list needs an overhaul, yes.
- Redo the "Top 100 SGs" so it's specifically saying "Highest prestige," as opposed to suggesting it's some actual measure of quality.
- Have a button to contact whoever has the "red star."
- Have more descriptors and filters that the SG can set (RP/Heavy RP/PVP/private/themed/etc.)
- "Last active" - if you see one that looks good but has had no activity since 2006, you know you can skip it.
That listing is generally pretty useless as it sits. -
Quote:/This infinity squared.There have been paying players doing the same thing for most of the (almost) 8 years I've been playing this game. This is nothing new.
I know players that have been playing for years that have no bonuses. Many of them are very good players that I'd take over snobs that insist that a player have set bonuses and use IO builds.
Since the game difficulty is based around SO's (aside from Incarnate Content apparently) it's simply elitism and snobbery to insist that players you team with use IO's and have set bonuses.
Attitudes like that from players is one reason some people prefer to solo. -
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That's because there are so many players that refuse to be Team Leaders.
Anyone here that's played for a while has watched these players stand side by side spamming LFT for 30 minutes at a time or longer because they want to be followers and not leaders.
There are Vet players that have gone to the trouble of forming teams for those people and started the mission/trial/TF for them and left only to see the entire group disband less than a minute later and start spamming LFT messages again.
Quote:I agree that a new channel might work for teaming. Right now it seems the Help channel is that channel but it gets mucked up with a lot of team requests and the Help requests get lost in there. Perhaps a seperate cross map channel for team requests is needed. -
Quote:What useful information does a SG start date give players, other than how long ago it was founded?What is wrong with adding a start date? How could that not help someone look through the list and make a decision?
Does it indicate an SG's membership activity?
Does it indicate the number of members an SG has?
Does it indicate the last time it's members actually logged into the game?
At least the prestige listing indicates that someone in the SG is still participating in SG mode, even tho the prestige earned has been reduced to nothing more than a mini game of who has the highest total. -
It looks like there's only one way to settle this. Put Sarah Michelle Gellar and Scarlett Johansson in bikini's and let them fight it out in a ring of Jello.
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Quote:What Bill said.OK. You put a cap on what's charged. What do you think happens next? (Hint: Look at "3 billion INF for PVP IO" posts.)
Also, capping means the lowbie gets less for what they put on the market.
If you think commons are too expensive - run AE for a bit. One arc should give you more than enough tickets to fill up on common salvage and... sell the rest on the market. (Assuming you have AE access.)
Note: Not a marketeer. -
Quote:Where exactly did I ever say that PvP, redside, Praetoria, Marketeers, the AE, or any other niche should be "stomped out"?Where are the cries that people are "avoiding the redside and Praetoria like the plague" and it's past time to stomp them out? How about AE? How about hardcore marketeers? How about any other niche?
Please quote it.
Quote:Your strategy appears to be to find reasons on how bad something is so you can pretty much reject good ideas out of hand. Ok if that makes you feel better. -
Quote:Ah... I see. A lot of the confusion seems to come from my usage of the term "event". You'll have to excuse me, since I am only so good at English (also please take note that there are more definitions for the word "event" than how it is used in CoX to describe zone events). These "events" are planned missions that that a team can choose to do. Having various personally adjustable options along with three different game modes doesn't make any sense for a random attack, after all, let alone the ability to quit during these attacks.
In light of that, the rest of the issues fall in line. The only time they would have to edit current bases is if that actual base is undergoing the mission in real time. Rather, a much simpler method would be to duplicate the bases in an instance. Though I am not sure if the technology is available to allow SGs to access their inspiration and item reserves in real time in an instanced mission... but this is an acceptable loss.
With the mission in an instance, any player not taking part in the event would still have unlimited access to their SG base. Solo bases aren't a concern, since the SG that hosts the event can invite non-SG members to join them in the base attack. Solo bases probably can't even host their own unless their base is capable of supporting a mission computer. There would be no need to opt out of anything, since a base attack can't be started unless a team forms and chooses base defense from their mission computer, and with the simpler instanced duplicate mission no access to the base would be restricted.
The only reason for a randomized event (which would be a new feature in CoX to have an instanced mission with a limited timeframe to participate) would be if the system could be abused in some way. Since I currently have no rewards for base attacks, there is very little to abuse.
You are correct that clarification on "event" and "raid" makes a huge difference in what I was thinking you were suggesting. I'm all in favor of adding more things to do with the Mission Computer. Thanks for taking the time to point out what I was misunderstanding. -
You're right, I was being generous when I said 75% it was probably much smaller. But in my defense I was trying not to make the remaining PvP population feel insignificant.
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Quote:Where do you get your data (or do you just enjoy making percentages up)? During the last player summit, the devs asked for a show of hands of ppl who would pvp if it were fixed. I assure you the percentange of ppl who sat on their hands was not 75%-90%. For the brief time they were around, Base raids were a heck of lot more popular than say Praetoria or AE buildings are today I'd wager and both of those things had to built from the ground up. The failure of the things you mention are dev design failures more so than player avoidance. It does work elsewhere and used to work here. But this is off topic for the sugguestion at hand (an NPC based attack/defend system). Have I heard all your best arguments about that?
ROFL! What next? Are you going to argue that redside has more players than Blueside?Anyone that's honest knows that PvP was never popular with more than a fraction of the player base and base raid popularity was only a fraction of the PvP population.
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Quote:Everyone that bought/buys the Going Rogue Edition has access to the side-switching system even if their Premium accounts, and sealed unopened copies of the Going Rogue Edition are being sold on Amazon for as low as $2.35.According to Ghost Falcon, the Alignment change token isn't aimed at VIP players, but at Premium players, so they can take one of their limited number of characters to the other side without buying the whole side-switching system. VIPs aren't considered in the pricing because they have access to the free in-game system.
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Quote:I don't see that concept working for this game. I am on Freedom and when there are a lot of people logged in the server starts to cry a bit. I don't think the resources they have in place are attuned to handling much more load than they already get.
Were you here when Freedom was crashing due to overpopulation during 2xp weekends, and some nutter was arguing that the way to solve Freedoms crashing due to overpopulation was to merge servers into Freedom so there would be even more people trying to log onto Freedom at the same time? -
Quote:I've playing City of Heroes for roughly 8 years straight, the game where 75-90% of the player base avoids PvP, the Arena, and Base Raids like the plague.BTW, I'm not sure what game you were playing during the brief time raids were up but in City of Heroes there were plenty of people that got a kick out of doing those (in spite of, what at the time were, some very severe limits and problems).
Now you may have been friends with a handful of people that liked base raids but don't come here trying to pretend it was even remotely popular with the overall player base.