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Quote:I dunno I don't see why it shouldn't be player level based. As a civilian, I'd be more inspired by a big time hero basically ***** slapping a spawn into oblivion than some upstart who has trouble with them.
I wouldn't argue for a guaranteed lg skittle for every defeat, but maybe have it give a chance for a large one to drop at 50. 30 to 49 could have the medium skittles open up.
I dont think using someone with more influence than time for an example should be used as an argument against. In the end though, who cares? The prices would drop(not that anyone is required to pay that much), and making billions off of large inspiration sales sounds more tedious than it is worth to me.
To play devils advocate though, one could argue that the game is already too easy, and farming grey spawns for inspirations is completely unnecessary.
I would probably agree.
It's not so much that they could be farmed, but more the reward being out of proportion to whats being done. A 50 getting a large insp for ganking Hellions in Atlas is like getting a thousand dollar reward for catching a 6 year old shop lifting penny candy. -
Slightly off topic, I'm so glad our devs didn't go the path other games have chosen with their gamble packs where not only do you have to buy the pack but you have to buy a key to unlock each pack.
I haven't spent a dime on any of those games after they pulled that stunt. -
I have to bookmark this thread for the laughs the OP is giving me. He's as funny as the guy that demanded the CoH sub fee get lowered because he couldn't afford this game on top of what he spent each month on (his detailed monthly budget of) booze, gambling, pron, and a dozen other sub based video games.
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Quote:Depends on the size of the inspiration. I sold the green insp from the tutorial yesterday for half a million inf.SinisterDirge has the right idea actually, a random inspiration drop would make sense thematically and isn't really anything that could possibly be exploited. A good deed is its own reward...in that it inspires you to continue doing good deeds.
As long as the size of the insp dropped is comparable to the NPC getting ganked I see no problem, but I still think badges should be included. -
I'd love to see a decent inf sink in this game. Maybe the devs could cycle the Super Packs like the Tier 9 VIP rewards. After a unspecified length of time make the old packs available at an in game vendor and sell new packs at the Paragon Store.
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Quote:See I don't mind if someone gets to keep using the rewards after their sub runs out, as long as they subbed to get them. I also don't really mind if the devs decide to make the older Tier 9 stuff available eventually in a fashion other than unlocking the entire reward tree, but I hope they'd at least keep the VIP requirement to get it.They can do the same right now... it doesn't take a subscription to fill the tree.
Also, atm, people who have T9VIP rewards could potentially drop their subs, because all but Incarnate content is unlocked.
I was thinking about this the last few days... What if my suggestion goes through, and the VIP rewards will only be available for, and when you are a VIP.
Let me explain:
So you can pick the VIP rewards even when you do not have T4 filled. But, unless you are a VIP, you con not select the costume parts in the tailor.
Current outfits with these parts are unaffected, but when you want to change something in that outfit, it would delete the VIP costume parts, because even though you selected them, you dropped to premium.
This is next to the 400-550PP, reward token and Server Transfer token a nice incentive to stay subbed, and would make the VIP reward even more exclusive for VIPs.
Thoughts regarding this?
The carrots to sub right now are pretty thin, but it is slowly getting better as they add more VIP only content. -
Quote:And where exactly did I ever say that you personally were making a complaint? Please quote it.Were you trying to make some kind of point with this comment? None of my posts in this thread have been complaints, and the development team has been known to accept player suggestions in the past.
What actually happened is that I responded to your post where you mentioned other people making complaints and stated what the devs response has been when they have no intention making the changes being complained about.
Or did you forget you wrote this?
Quote:Because people don't already complain about all the things that only VIPs can do?
That's never been a factor before, there's no reason for it to be one now.
It's perfectly clear that both you and I were talking about other people in general and not you or anyone else as a specific individual. -
Quote:With all due respect Kitsune, how exactly do you suggest the company can make it completely 100% absolutely clear?I think they should let you... but make it completely 100% absolutely clear that you must also buy X, Y, and Z to be able to actually play it. Not a simple click-through dialog that no one will ever read.
Go to their homes with a video camera and an electric cattle prod and tape them while they write an affidavit explaining how the feature works and reading it on camera, and every time they make a mistake shocking their naughty parts?
Face it while the company can and should make every feasible effort to make the information readily available, they will never get 100% dissemination because you can't force people not to ignore stuff. -
Quote:And the devs have ignored complaints in the past when the complaints went against how they want the game mechanics to work, so there's no reason for them to stop doing that either.Because people don't already complain about all the things that only VIPs can do?
That's never been a factor before, there's no reason for it to be one now.
Heck I could sure benefit from this idea if it were implemented as only one of my 5 accounts pays a sub fee, but I'm not sure that the company will see it as profitable. -
I think you misunderstood what was being said. The argument isn't that they would "only" subscribe for a month after buying the necessary reward tokens to get the current Tier 9 rewards, the argument is that they aren't forced to subscribe for more than a month to get the Celestial, and Fire and Ice sets. Then whenever a new Tier 9 reward gets released (looks like it will be every 4 months) they can sub again for a month to unlock it.
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I find the logic in this statement fascinating.
Quote:Translation: The OP believes that people that are playing for free aren't getting their moneys worth.It's come to my attention that your Premium customers are not getting anything close to a full value for their investment, whether they are starting today, or have been subscribing for years.
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Quote:/This.Oddly, I was only this morning thinking there ought to be a badge for foiling purse-snatchers. I have a hard time passing them by even when I'm tooling through Atlas or King's Row on one of my 50's.
Material rewards I don't support, but a badge or other ephemeral mark of respect I'd totally support. -
Quote:There's currently a suggestion being made asking for the ability to buy the Tier 9 VIP only rewards without unlocking the rewards between Tier 1-8.I can see where they'd want to keep them on lockdown just as a gating mechanism, but I don't see how making them transferable would be "exploitable".
http://boards.cityofheroes.com/showthread.php?t=288296
You don't think if people could give away reward tokens that unlocked the Tier 9 VIP rewards there wouldn't be people willing to sell their tokens so someone could skip the reward tree? Or that there wouldn't be players more than willing to buy tokens from someone else if they could skip the reward tree?
Now I'm not saying the company might not consider it if the accounts are on the same master account, but I don't think they'd allow the tokens to be used to skip the reward tree. -
Quote:Since simply unlocking access to Tier 9 VIP rewards costs up to $445. dollars per account, why on earth would the company allow players to exploit the reward tree by allowing them to give away tokens to accounts that aren't spending money on the game?The guy at the Player Summit asking about trading tokens between his two accounts made me realize that this idea is brilliant.
I was just shy of Tier 9 when Freedom launched, and after ten months worth of buying goodies, I have reward tokens coming out my eyeballs.
Let me give my excess tokens away. My fiancée would be giddy if she suddenly had Celestial Armor when logging in one day, and I'm sure there are plenty of people with multiple accounts who'd love the feature, too.
It could even be limited to T9 VIPs as another feature of the subscription, and as a method of preventing exploitative behavior with low-tier VIP Bundle accounts or other similar things being created for their tokens.
Sure your fiance may be a devoted subscriber but the majority of people that would take advantage of this aren't.
Good luck with this idea tho. Maybe the devs can think of a way to keep it from being abused. -
Quote:Oops. Completely forgot about the assigning globals while Prem and then upgrading to VIP.Make sure and bookmark the Paragon Wiki. Best source of info for the game. Don't ever use the Wikia site
Here's the Wiki page on Server Transfer
You will have to unlock a slot on that server when you drop down to premium. One problem some people have been having is that they play as premium, upgrade to VIP, transfer a character to a different server, and when they drop back down to premium, they can't play that character because they already used their global unlocks on the old server. Once a global unlock has been used on a server, it cannot be moved.
As per the mentioned wiki page : VIP transfers "stack with themselves and with purchased transfers." -
Quote:Ran into one of those dingleberry helper's earlier this week. This person kept insisting the DfB he/she was trying to form couldn't succeed without at least one healor, and despite having 9 months of vet rewards would only use /local to make announcements the DfB had spots open (we ended up advertising for him/her in help, broadcast, etc), was refusing people because they weren't Healors, and after 45 minutes trying to fill the team kicked the 6 people that were recruited to go do housework.Keep in mind that a lot of people have selected the Helper title simply because it makes their character name yellow instead of blue (same with people choosing Help Me! so it will turn their name purple). It's a totally broken system and the colors really should just be removed entirely so that only people who actually want to help are designated Helper.
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As I understand it when someone first drops to Premium they get 2 character slots plus any additional slots they earned thru vet rewards or purchased that they can assign to any server except the VIP server. Once placed they are permanent. You don't get to change your mind.
Character Transfers stack. -
Quote:That's funny, the ATM's I use don't charge me a transaction fee. In fact the places that have the ATM's I use have huge signs up letting everyone know that there are no transaction fees.In a world were banks happily charge you $2 to pull $20 out of their ATM, surely the Market deserves to gouge for the unparalleled utility of the remote AH screen!
In the state I live in the only time I ever see anyone getting nailed for an ATM transaction fee is when they stupidly go to one run by a competing bank.
So since there is no competing AH to Wentworth's/Black Market in the game, there is no reason for them to charge people for using another AH's services to buy and sell stuff.
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Quote:Don't forget to factor in the inevitable cost overruns, and out right account dishonesty that will probably double or triple the actual costNot quite, but it's still nasty with current tech.
A typical Soyuz 3-man mission costs around $50m-80m, but doesn't lift enough to warrant the money for this gig.
Each shuttle flight cost around $500-700m and up. It was supposed to be cheaper than building a new rocket each time, but the sad fact - especially after the Columbia STS-107 explosion - was that a sizable chunk of that cash went on micro-checking, assessing and repairing the birds.
Virgin Galactic's take on the old "Orient Express" spaceplane plan could work out well for getting people to LEO,but high orbit and beyond's still a pain in the ***. The goal is to bring lift pricing down to $1000/kg or less, and that's going to involve some MAJOR tech. Not to mention more risk than flying a Capissen-38 with bad motivators.
of the project.
Things which have sold in the past for prices like $640 toilet seats, $7,600 coffee makers, $436 hammers, $17 dollar bolts will probably get even more expensive when some genius decides to tack on the description "zero-G" and raise the price a few hundred, thousand, million dollars for items that are cheap to make. -
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Quote:If you notice this discrimination argument is the exact same one the whiners made pre-Freedom about the old Vet Reward system, and they kept asking for the ability to pay for the vet rewards up front so they could get all the rewards they wanted immediately rather than sub for years.No, it doesn't. Everyone has the potential and over time will earn the same rewards. The system doesn't discriminate who gets what (with one exception.) It's not creating some class system where there are VIPS who are better than others.
What it has created are whiners who moan that they are not T9 and won't get the specific T9 reward they want - at this time. Celestial Armor won't be going away permanently it most likely will be cycled back in to the T9 Reward Tree at some time and perhaps what some people may need to learn is patience
So, yes, there is an exception: who will get what rewards and at what time.
Not saying you won't get them ever - just not at this time. The reward tree is individual for each player and their path on it, so to say it is discriminating between two players is poppycock.
Now the devs have given them exactly what they asked for and they are still whining. And the really funny part is some of the people complaining in this thread about this system were among the very ones begging for it pre-Freedom. -
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Quote:Trusting the other players in your SG has nothing to do with the OP's idea. The discussion is whether or not the devs should alter the role playing aspect that factions force upon SG/bases which put restrictions on who can access what based upon their alignment.If you are in, or have an SG where you do not trust your SG members, that is YOUR issue. I know almost all my SG members, and i trust them. Ranks work this way.. the more i trust you, the higher in rank you will rise, meaning the more storage is opened for you.
I still think the best solution would be the creation of personal lairs. You could still be a member of an SG/VG but your lair would be your sanctum sanctorum that you'd have access to regardless of your morality choices. -
Quote:Well, I'm glad this post generated some discussion.
The crux of my argument is this; If this is a game that gives us, as the players, an oppertunity to role play the lives of fictional superheroes, why would they not allow us to mimic the scenarios that exist in the comics? The Thunderbolts on the Marvel side, and the Secret Six on the DC side both show us examples of villains trying (or pretending to try) to do right. They are sanctioned by the heroes, or at least the powers that be in said hero universe, to help fight evil with the possibility of redeaming themselves. Sounds an aweful lot like our own morality system right? In fact, the game even allows us, in the Paragon Universes' most urgent times of need, to team frequently with those of opposite alignment.
If a hero or villain wants to design a SG around something more than just Blue/Red, why limit them?
I understand the RP point of view, in fact, I embrace it!!! I feel that there are artificial restrictions imposed on Super Groups that limit the flexability of role playing. Can I make a SG that is really heroic, but under a false pretense sends agents in to scout villain activity? I mean do you really think S.H.I.E.L.D just monitors what is going on in the happy, god-fearing, tax paying areas of the world?
If the fear of villains in your base touching all your stuff is really a big problem for anyone, just realize that it was your SG leader that invited them to join the group and granted them permission to use your crafting tables and storage (besides, how would you know they are villains?), and that is how he/she decided that this particular SG was to be run.
On a strictly non-RPing note, if my SG manages to earn beacons to both Villain and Hero sides, there was at least one somebody who invested the time to collect, craft and place those items in the base. Why is it so horrible to let them use it? Why is it so horrible to have a villain and a hero stashing salvage in the same bin?
Anyway, it was just a passing idea, and I'm glad poeple were talking about it. =)
There's no technical reason it couldn't be done. The pros and cons being discussed are all purely role-playing, Neither side is right or wrong when role playing is concerned.
Ultimately it's going o boil down to how the devs want the feature to work, and sadly they seem to be pretty stubborn on the topic of SG/Bases. -