Forbin_Project

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  1. Forbin_Project

    Idea for ingame

    [ QUOTE ]
    why would you want to drive a paying player from the game?

    [/ QUOTE ]

    Just answering this question and not implying the OP has done any of the following.

    Let's see . . .

    The GM's may have discovered the player in question works for an RMT company.

    The GM's may have discovered the player in question is an RMT customer.

    The GM's may determine that the player in question has knowingly used an exploit in the MA and the severity warrants their account be banned.

    The GM's determine the player in question is trying to sublicense, rent, lease, loan or otherwise transfer the Software for profit.

    The GM's determine the player in question is making discriminatory remarks which are sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive including excessive obscene or vulgar language.

    The GM's determine the player in question is continually violating copyright after disregarding repeated warnings to stop.

    And those are just a few reasons why a paying player might be forced to stop playing the game.
  2. [ QUOTE ]
    Let this be another lesson to anyone that confidently posts "never going to happen" in response to a suggestion they don't like.

    Add side-switching to the long list of things that were "never going to happen". I love this game....there is simply no such thing as "never going to happen".

    [/ QUOTE ]

    I think your confusing or misremembering those threads. If I remember correctly the "never going to happen" was about allowing AT's on both sides without anything to back it up. And the devs have't just allowed that to happen. Instead they have created an entire new edition where players will go thru missions that move them along the path from good to evil and vice versa.

    There's a huge difference between sideswitching or fallen/redemption and creating a brute and entering Atlas Park from the character creation screen.
  3. Forbin_Project

    Idea for ingame

    [ QUOTE ]
    /no

    We've got enough to do in the game. If that doesn't interest you, then play a different game. A browser game. Hell, go on newgrounds if you'd like.

    [/ QUOTE ]

    He can't. Well he could but he reupped his sub for a year when the MA came out and he's mad because they took away his exploits. He's already complaining about the new Going Rogue edition.

    This is just his way of venting his frustration.
  4. Forbin_Project

    Idea for ingame

    No.

    If you want to play casino games while your playing CoH, you can run a seperate program and toggle between the two games.
  5. [ QUOTE ]
    We already have Chasers and Sky Skiffs as I said, and people aren't asking for private jets. I don't see why tanks would cause people to start whining for vehicles any more than they already do.

    [/ QUOTE ]

    Because they keep trying to use the Motorcycle that the MM Thug pet arrives on as proof that the devs could give us vehicles as travel powers.
  6. [ QUOTE ]
    Forbin man, they were cruising on a peaceful solution here, the guy got irritated and didn't look at the problem from every angle, no big deal. He didn't steal your toast, so no need to be dickish man.

    It's likely the fake leader will get auto demoted in a few days and everything will be right as rain. Last I checked humanity felt pretty entitled as a whole, like you sense of being entitled to judge anyone you see fit, and my sense of being entitled to criticize you for it.

    [/ QUOTE ]

    Your feedback is welcome Awesomus. I understand why you might feel my response was dickish to use your term, however I felt it was appropriate to the picture he was painting of CS being callous and unsupportive in a situation that they had no valid reason to get involved in. And tho we both have strong opinions on the subject, neither of us resorted to calling the other censored names. (You didn't stoop to that level either)
  7. [ QUOTE ]
    I don't think the person that starts the SG should EVER been auto demoted. This is just crazy!

    This is the aspect I have always hated about this game. If the founder AFK's for any period of time he could leave someone in charge but not lose control of what he built up. If members do not like this fact they should leave and start their own.

    For this very reason it has always been just my girlfriend and myself in our groups across all the servers. This way we know nothing will happen unless it is a game bug.

    I feel for this persons feelings as I built up a group by myself and know how much work it is. So all of you doing nothing but bashing get a life. This person has the right to the feelings he has regarding this matter and as the person who started it should never have been auto demoted....the developers need to fix this as it isn't fair to that person.

    I hope the OP gets control of his group back. Happened to me once and I got lucky that this person didn't log in for the 45 days. Promptly kicked this person once I could to ensure it didn't happen again.

    [/ QUOTE ]

    I've suggested several times that there should be a flag that is attached to the founding character that prevents him from being kicked from an SG. The flag would only vanish if the character voluntarily quit the group. Sadly the devs don't appear to want SG's to work that way.
  8. [ QUOTE ]
    Jeez he lost his job, [censored] already! You got nothing better to do than break down the poor guys post to make yourself feel right or superior? Move to the next threat you frakin' troll.

    [/ QUOTE ]

    The OP's the one that's been trashing CS for something that isn't any of their business. His demotion didn't occur because of a bug. He stopped playing for 5 months. Why he left is not relevant. The SG went on without him. They recruited and promoted new members. Thus is life in a Supergroup. People stop playing and new people take their place. It happens every day.

    The Auto Demote has been around just as long as bases, and is there to prevent SG's from getting stuck with absentee leaders. He's actually very lucky that the new leader didn't choose to clean house of inactive members. I've seen SG's kick inactive members after 30 days.

    If the OP is lucky the current SL will remain offline and get demoted after 45 days, which should happen in 3-4 days. If the SL logs in before then tho, I'd strongly suggest he nicely ask the SL to step down. If he gets the guy upset he might find himself kicked from the SG altogether, and judging from the recent posts from Sunstorm CS won't get involved if that happens.

    Sunstorm:

    [ QUOTE ]
    The new ranking system is mainly needed by our internal Customer Support team . . . This tool essentially allows us to resolve your tickets more rapidly, keeps us from getting involved in SG/VG political drama

    [/ QUOTE ]
  9. If you don't mind, I'll just take your word on that. It's a bit over my head.
  10. Forbin_Project

    Best Idea Ever

    [ QUOTE ]
    I think Sage was being silly. With all the GR threads it's nice to have a break.

    [/ QUOTE ]

    Hey I never called for a ban like Sig did, and I used Bill's polite cut and paste response.
  11. Forbin_Project

    Switching Sides

    From the information released about CoH Going Rogue.

    City of Heroes Going Rogue officially opens the "mirror universe" of Praetoria and an all-new alignment system that explores the shades of gray that lie between Heroes and Villains. For the first time, Hero characters can become Villains and vice versa, Enabling Heroes to cross over to the Rogue Isles and Villains to experience Paragon City.


    There will be a completely new universe that both heroes and villains can explore and in the process may find themselves switching over. Good becoming evil and evil becoming good.
  12. [ QUOTE ]
    Sorry Chief, I already had that problem addressed. Any member of the SG can pay the rent . . . I'd set up the base so that any promoted member had full access to the base, with all the features enabled (full lab, lots of storage, all the beacons, etc).

    [/ QUOTE ]

    Nice try, but the point you seem desperate to avoid is that you no longer had an active account. End of story. Customer Service doesn't enter into the equation.

    You had a 45 day grace period to return, not 60, not 90, not 120. For whatever reasons you decided that there were other things in your life that were more important than the SG you had in the game.

    The SG meant so little to you that you couldn't even be bothered to promote a trusted SGmate into leadership before you left.

    Heck if they SG was such a valued commodity to you and you didn't trust anyone else with leadership, you even had the choice of removing the SG members and making it a solo SG until you returned.

    There is no way for anyone to know you were coming back. You abdicated your leadership position and disappeared for almost 5 months. You got exactly what you deserved. The problem you now face is one you created for yourself.


    [ QUOTE ]
    I just didn't want some griefer coming in and kicking everyone out or destroying the base.

    [/ QUOTE ]

    If that were true you would have left someone in charge or made the SG solo til you returned.


    [ QUOTE ]
    I put a lot of work into the design, lighting and colors

    [/ QUOTE ]

    Consider this a lesson learned and next time you'll know better than to abandon something you wanted to keep.


    [ QUOTE ]
    So, nice try, and thanks for the sympathy. I can see you have customer support experience.

    [/ QUOTE ]

    If you were expecting sympathy for a problem you created for yourself, you are looking at the wrong guy. I am currently caretaker of three SG's where the founders left me in charge, and haven't played in 7 months/227 days, 5 months/177 days, and 10 months/319 days respectively. Their characters and SG's are waiting for them to return.
  13. Forbin_Project

    Best Idea Ever

    [ QUOTE ]
    Motorcycle Travel Power Set.

    Make it happen.

    [/ QUOTE ]

    From the desk of Memphis_Bill.

    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs.

    Searching Effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    The subject at hand: Vehicles.
    Vehicles as travel powers. This gets brought up a lot.

    Short answer, don't expect it.

    Long answer:
    There are a lot of problems with the idea.

    1. Movement.

    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

    2. Movement, part 2.

    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

    3. Terrain.

    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

    4. Combat.

    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

    5. Customizing.

    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

    6. Making "sense."

    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.

    Further discussion

    This I think merits a bit of extra commentary, honestly.

    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

    But vehicles - cars, specifically - as a travel power, have issues.

    One way to have them "somewhat" work.

    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

    (b) be a single use each time - you can only hold one at a time, not one of each, one total.

    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

    (d) come in multiple varieties.

    How does this get around the various issues?


    Terrain - It doesn't pass terrain. It just arrives.

    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
    - Alien "drop pod" thing. Just for giggles.
    - Burrower - Think mole machine, but not quite.

    Now, part of the issue with these are still animating your character getting in or out. How do we deal with these?

    In: Who cares. You teleport away. We copy the Mission Teleporter power. Not as "cool," but less intensive to work on. And you can use it to leave from inside the mission, base, Pocket D or wherever. It's an MMORPg. RP that you called a cab.

    Exiting: You don't get animated.
    - Limo: Pulls up. NPC driver gets out, opens door, flashes (or just bright light) from inside (think papparazi or some such.) You appear.
    - Cab: It's an old cab. It pulls up in a cloud of exhaust when it stops. When the exhaust cloud clears, you're there.
    - Alien drop pod - *Plop* - Steam - It dissolves, you're there.
    - Burrower - Pops "out of the ground," releases steam, you're there and it's back underground.
  14. [ QUOTE ]
    [ QUOTE ]
    Yeah, I suggested something similar a couple years ago. I got shouted down, oddly, which I attribute to the overall decline in empathy among humans. Still in support.

    [/ QUOTE ]

    Jaysus, seriously? Well, we got better. >_>

    [/ QUOTE ]

    I remember a thread a long while back where an OP (I don't recall the name) suggested that glowies appear on the map as an icon, because they didn't like having to look for it.

    The OP's original suggestion had nothing to do with deaf players, and the initial responses were /unsigned. The opinions didn't change until another poster mentioned that they had or knew a deaf player that was having problems with missions that had glowies. At that point we all changed our minds and /signed the idea.

    That thread has always stuck in my mind because I'm a disabled veteran and I felt ashamed that it never occurred to me that a person with a hearing handicap might have problems playing the game. Ever since that post I have made a point of /signing this idea each and every time I see it.
  15. [ QUOTE ]
    [ QUOTE ]
    You actually zone into the AE buildings

    [/ QUOTE ]No you don't. The interior of the AE buildings is actually within their exterior, in the normal game world. Depending on your graphics settings, you can even see clearly though the windows into the zone around you, and watch other players fly/run/jump past. For a while, Rikti dropships would even fly through the AE buildings in some zones during raids, and due to the kill-field within the building, explode.

    [/ QUOTE ]

    Really? I didn't understand that was how it worked. Thanks for educating me F_W. I was assuming that because no one outside the building was affected by the interior Power Suppression room that the interior of the building wasn't in the same "zone".
  16. [ QUOTE ]
    [ QUOTE ]
    Actually, increasing the "ignore" list just pushes your "fingerwag incident" out further.

    But an auto-drop of accounts once banned would be great!

    [/ QUOTE ]That won't ever happen, because that's NCSoft informing you of customer service actions against other accounts.

    I'd rather see a second ignore list that the ignorespammer command goes to.

    [/ QUOTE ]

    I like this better but with one caveat. We will still eventually fill that list so how about not telling us that that list is full and a name is being dropped. Just do it and don't send that irritating message.
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    No.

    [/ QUOTE ]

    [/ QUOTE ]

    What he said.

    [/ QUOTE ]

    What she said he said he said.
  18. Forbin_Project

    Switching Sides

    You are crazy for beating a dead horse, and deluded if you think your post had anything to do with the creation of CoH Going Rogue.

    Just the little information they've released is a clear indication they have been working on it for over a year if not longer. If it has anything concerning power customization like some people are speculating, then they've been working on this for 5 years. Positron told us during the Anniversary event that the devs are already working on Issue 18. They won't release that until sometime in 2010.

    CoH Going Rogue probably became a feasible project back when NCSoft got control of the game from Cryptic.
  19. [ QUOTE ]
    It's been suggested before, will be suggested again, and I still agree.

    [/ QUOTE ]

    This.
  20. [ QUOTE ]
    Let me just state I am for allowing movement of enhancements WITHIN a power (enhancement clean up),

    [/ QUOTE ]

    I agree this would be a nice QoL for the OCD people.
  21. This threads still unlocked? The mods must be busy.
  22. [ QUOTE ]
    Um, anyone who knows the game would tell you pretty much what you've already been told. Because they're right. You haven't addressed any of the points that were brought up - instead, you seem to feel it's easier just to suggest that they're wrong because they don't play the game (Why? Because they post on the forums? Uh huh, right. I'd wager most of the people posting in this thread not only play the game, but have been playing actively for longer than you've had an account).

    The fact is, people don't fight over the star because a vast majority of players don't want the star. The effort of putting together and maintaining teams is trivial, but for many players it's too much to bother with and they don't want to deal with it. However, currently there is no advantage to being team leader. Your suggestion would change that and the result would more than likely be what others above have predicted.

    No, thanks. /unsigned

    [/ QUOTE ]

    This. No thanks. /unsigned
  23. [ QUOTE ]
    From the Dev's attitude that giving us the ability to pull (up to ten) enhancements out of a build during a respec and sell them was being "rather generous", I wouldn't expect this ability to ever see the light of day.

    [/ QUOTE ]

    This.