Forbin_Project

Forum Cartel
  • Posts

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  1. [ QUOTE ]
    Actually, Forbin, per the wiki:

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    Playing in test mode will not award Experience, Influence/Infamy, Salvage, Recipes, or Mission Architect Tickets. However, playing in test mode is the only way to make progress on the following Mission Architect Badges:


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    All you get are test mode badges.

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    Thanks Bill. I knew at one point I got tickets in test mode, but I don't use the AE that much for creating things.

    Edit: Yep, just double checked, I earned 201 tickets in test mode on my MM.
  2. Not to disappoint Bill but can you include buffs in that auto accept/decline, with all of Bill's caveat's included of course.
  3. [ QUOTE ]
    Alright. Let's summarize here:

    The suggestion is to add an "Unkillable" Option to test mode in order to test out mission flow, vocabulary, texts, Animations etc.

    Two of the major complaints against it:

    It wouldn't allow you to test out difficulty.

    There would be no risk in getting rewards.

    Here's my answer to those complaints:

    If you want to test out the difficulty of your mission, simply turn the option "off" and test the mission. Simple solution, eh?

    No Risk for Rewards? What kind of rewards do you get in test mode anyway besides a few Badges? Even if you were using this option to exploit your missions to get those badges, you still have to go through the process of creating the missions and completing mission objectives. Really, I think the devs just put those Badges in to inspire people to use the MA. But As long as you can only get "test badges" through testing, I don't see it being much of a problem having an "Unkillable" option.

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    That's a good summary.

    Unless it's been changed, you can earn tickets in test mode. If you check the list of test mode badges I provided some of them are awarded for earning tickets.

    Tickets when traded in can be used to get recipes, IO salvage, etc. Hence my objection. Being able to earn them with an unkillable mode would let people set up invisible ticket farms they could exploit.
  4. [ QUOTE ]
    The only people who think the Forum Cartel is important is... themselves.

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    B_I obviously thinks the Cartel is a big deal. All one has to do to confirm that little fact is read her posts and watch how often she uses the term to demonize anyone that disagrees with her.
  5. Forbin_Project

    Im new...

    [ QUOTE ]
    I'm pretty sure you can get the new CoH: Architect Edition in Canada. Someone asked about it a while ago, and a Canadian player reported that the Architect Edition boxes were available in game stores.

    There are quite a few Canadian players in my SG, and I'm pretty sure they bought their copies off the shelf as well.

    If you haven't seen CoH in stores, it's possible the game boxes aren't in your area (or sold out, etc). But they certainly do sell the game in your country.

    If your local game stores don't have any boxes on hand right now, you could always ask them to order a copy for you.

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    Why can't the OP simply buy the full game from the NCSoft Online Store? They sell full versions of the game there.

    They'll put the code for the game he bought on his account, then he logs in and upgrades his account thru the Use Serial Code, and once his account is upgraded he'll have full access.

    Edit: nvm Zombie said it.
  6. Forbin_Project

    Im new...

    Never heard of this game having a 60 day trial.
  7. [ QUOTE ]
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    Heh.

    Still have that one around, too. >.> Felt the need to change, though. Full piece here. (Just because the artist's easy to work with and cheap... I like pointing people to him.)

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    Nice.

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    Yeah that full piece is awesome.
  8. Also check to see if your rent is due. Power shuts off before you get locked out.
  9. [ QUOTE ]
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    I hope no one who thinks developers don't use "god mode" for a portion of the testing cycle ever goes into game or level design. You would never see a finished product.

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    The devs don't use their god mode to exploit the system in order to get rewards for no risk.


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    Actually, if they're even semi-competent as developers, they better do exactly that. They should be trying mightily to see how the system could be exploited and having god mode can help with that.

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    Nice try but you fail. They try to prevent exploits, not use them to get an advantage over other players.

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    Have to disagree - again, depending on what they call god mode.

    Let's take the old Comm officers map. Now, if you're just looking at "God mode" being indestructable/I win button, then no, it doesn't help.

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    This was the reasoning behind my objection. As long as this feature is designed so it can't be misused to get rewards for no risk I have no objection to it.
  10. [ QUOTE ]
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    I hope no one who thinks developers don't use "god mode" for a portion of the testing cycle ever goes into game or level design. You would never see a finished product.

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    The devs don't use their god mode to exploit the system in order to get rewards for no risk.


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    Actually, if they're even semi-competent as developers, they better do exactly that. They should be trying mightily to see how the system could be exploited and having god mode can help with that.

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    Nice try but you fail. They try to prevent exploits, not use them to get an advantage over other players.
  11. [ QUOTE ]
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    QR

    Did the exact search Bill described just now, even copy-pasted his search terms. Got only one thread. This one. BS indeed. Ignore these folks, but be thankful, they're bumping your thread.

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    I'm not naiive enough to expect an apology from you, Geko, even with the following proof.

    Screen capture of my search screen with those exact terms.

    Results screen, with EXACTLY the results I said.

    [/ QUOTE ]


    Oh please Bill, EG could fake up something like that using his paint program.
  12. [ QUOTE ]
    I hope no one who thinks developers don't use "god mode" for a portion of the testing cycle ever goes into game or level design. You would never see a finished product.

    [/ QUOTE ]

    The devs don't use their god mode to exploit the system in order to get rewards for no risk.

    And if you bothered to read all the responses you'll have seen that I agreed to Memphis Bill's suggested compromise of removing all rewards while in god mode.
  13. The irony is you just proved his point.
  14. [ QUOTE ]
    I should totally have been at the top of that list, dammit.

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    You heard it here first! Zek likes it on top.

    *runs and hides*

  15. [ QUOTE ]
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    As an option, I really don't see why people think it's a bad idea and feel the need to down the OP. Oh wait...this is the suggestion forum, that's what they do here.

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    You want a downside? Ok, Here ya go.

    Because there are badges and rewards you get while running missions in test mode before publishing them, and an unkillable mode would allow them to exploit and farm them with no risk involved.

    Virtual Victor
    Virtual Destroyer
    Virtual Warrior
    Virtual Soldier
    Virtual Slayer
    Virtually Impulsive
    Virtual Button Masher
    Virtually Curious
    Virtually Unpredictable
    Virtually Erratic
    Mission Seeker
    Mission Investigator
    Mission Detective
    Mission Inquisitor
    Mission High Inquisitor
    Virtual Ticket Taker
    Virtual Ticket Hound
    Virtual Ticket Fiend
    Virtual Ticket Master
    Virtual Golden Ticket
    Bug fixer
    Virtual Destruction
    Virtual Decimation
    Virtual Obliteration
    Virtual Marauder
    Virtual Cataclysm
    Payoff

    Of course your snarky attitude could be because your still feeling butthurt over the Rikti Comm Officer exploit getting fixed.

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    Badges do jack poop. Most badges can be obtained with no risk. This is just more, S&I forum downing an idea for any reason or none.

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    Yep, just as I thought, your still mad about the MA getting fixed.
  16. [ QUOTE ]
    PROVED WRONG?!!! Are you [censored] kidding me?!! How can anyone possibly prove me wrong about my own experiences?

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    What people are saying is the reason you can't find teams is your own fault, and do not stem from your imagined causes.
  17. <QR>

    Off topic.

    B_I said this:

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    One of your ignorees is one of the worst flamers on these forums, who has been Ignored by me since the first week I signed up.

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    I'm wondering how she managed to put herself on her ignore list.
  18. [ QUOTE ]
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    Okay, now that I have ignored most of the people that are not referring to the topic, maybe I can make some sense of this. So back to the topic. I have noticed that it is harder to find a team compared to 4 months ago, and pvp has gone down.Why is that?

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    So you refuse to answer the question, "What makes it so much harder for you?"

    I put my money where my mouth was. Went onto Freedom. Formed a team in a matter of minutes. Rolled with said team, adding people as needed. Finished most of a mission arc.

    It is not harder to find a team than it is 4 months or 4 years ago.

    Answer the questions I posted.

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    Now you can read it. So answer his question.
  19. [ QUOTE ]
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    I want my badges and Supergroup to function like my enhancements and trays on multiple builds - When I switch to a villain, I lose all my hero badges and stop being a member of the Supergroup. When I switch back to hero, I lose my villain badges and Villain group, but get my hero badges and supergroup back.

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    That's assuming you get to switch multiple times. I would like to be able to do that, but I'm not getting my hopes up about anything. I'll just be disappointed if it's not in GR.

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    From the FAQ:

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    Q: If you change over to the opposite alignment, can you change back?

    A: Yes.

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    So yes. you'll be able to switch back and forth.

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    Thank you!
  20. [ QUOTE ]
    <QR>

    Everyone gets a travel power at level 1 - it's called "Sprint". It's a good way to learn aggro range and see the city.

    Plus what the others (especially Lothic & M_B) said.

    /unsigned

    [/ QUOTE ]

    This.

    /unsigned
  21. [ QUOTE ]
    How much pie do you think you could fit in a mini fridge?

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    Depends on the size and type of pies.