Forbin_Project

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  1. [ QUOTE ]
    Here you go.

    [/ QUOTE ]

    That's not working for me either. I think I know what the problem is tho. I just installed a new Zone Alarm and I'm running a deep scan for viruses and spyware. I may have to adjust my settings once that is finished.
  2. Strange. When I click on the screenshot nothing happens.
  3. Forbin_Project

    Atlas?

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    Sigium i'm fairly sure the Atlas statue isn't actual size.

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    You are right it isn't life size. The statue is a miniature 1/35 scale.
  4. [ QUOTE ]
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    If your level 45 character gets 3 levels in one run of one mission, or you regularly get the "ticket cap" message, you're probably in an inappropriate mission. Finish it once then report it in the window that pops up.

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    Please don't do this. The quisling recommending this is obviously working on his hall monitor badge, and wants to grief players that don't play the way that he wants them to. If you find yourself hitting the ticket cap or gaining lots of levels , I recommend repeating the mish a few times. If there is no EXPLOIT, like the rikti comm officers, everything is OK. I've repeated such missions several times, and have never had a problem. Don't let those who don't like farming conflate teh ideas of farming and exploits. They just want to criminalize playing the game efficiently.

    [/ QUOTE ]

    This is a perfect example of the "chicken little/exploiter" mentality. This person is trying to confuse farming with exploiting.

    See how he starts off using the insult "quisling" in a veiled attempt to make the person asking the GM's to check out a possible exploit as the bad guy.

    Players DON'T have the ability or authority to determine if an MA mission/arc is an exploit. Only the GM's can do that.

    Notice how he encourages you to run mission/arc several times rather instead of notifying the GM's and letting them do their job. He wants you to do that because the more often you run a questionable mission/arc the more likely the GM's will see you as having dirty hands and punish you as well as the mission/arc creator.

    Finally notice how he is attempting to blur the lines between farming and exploits by implying that farming is seen as bad, and using exploits is playing efficiently.
  5. I like Sam's explanation about the illusion of obscurity.
  6. [ QUOTE ]
    Most of the people complaining about bannings are either Chicken Littles looking for a reason to rage against the machine, or exploiters who don't want to get their comeuppance.

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    Exactly my point.
  7. That sounds like a fair request. Make it so.
  8. [ QUOTE ]
    And to the OP I think thats a great idea, I also like the temp zone that actually looks very halloweeny(?), with a huge haunted house where you could fight ghosts and monsters that pop out atcha but give you something other than what we already get in the game.

    I like where this thread is goin.

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    There's enough fighting already with trick or treating, I was actually thinking of non combat things to do like the chalet's ski racing.

    Maybe an easter egg hunt in the graveyard that gets you a badge.

    A maze in the cellar of the Haunted House with non combat ambushes spawn out of nowhere to "scare" you.

    A party room inside the Haunted House with a band made up of spooky NPC's (Cabal, Vampires, Werewolves, Firbolg, Ghosts)

    Instead of a bar a Cauldron with cackling Cabal serving drinks. (selling inspirations)

    Maybe a repeatable co-op Halloween mission/mini arc from a contact that lets you choose between some badges, Halloween Salvage, Halloween costume temp powers, Oh and the Witches hat from the Katie TF (Give the villains a chance to get that costume piece).
  9. Yeah, as long as there is another character in the SG the rank will go to whoever is next in line to be autopromoted.
  10. <QR>

    Just adding an observation.

    There is a huge difference between farming and exploiting. We could sit here and give you dozens of examples of legitimate farming this game has, and none of it will get you banned. The same can be said for powerleveling. The devs aren't against either of those playstyles. Never have been. The exploiters want people to think that so they can generate hysteria and hide amongst the masses.
  11. [ QUOTE ]
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    Okay, in that case, let me pose a second question.

    Should custom MA critters give more xp/tickets if their difficulty is set higher? The idea seems to fit in well with the dev's idea of risk vs. reward. More powers to use means more risk to the player, so a larger reward seems logical.

    [/ QUOTE ] But I think the Devs have made it quite clear that AE is not intended to be a place to earn rewards, but a place to tell stories.

    [/ QUOTE ]

    This.
  12. [ QUOTE ]
    Then again, even for, say, broomstick races and something like the Ski Chalet, but with a Halloween twist, that wouldn't matter. >.>

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    Now this would be cool. A new micro-zone that's only opne during the Halloween event with a Haunted house and a foggy graveyard. Spooky NPC's that say scary things like:

    Female NPC's that say . . .

    "I'm Pregnant!"
    "When are we going to get married?"
    "My mother is moving in with us!"
    "Does this dress make me look fat?"
    "No. I'm not mad darling . . . Go to sleep . . ."

    And male NPC's could say things like . . .

    like . . .

    Uhm . . .

    O.k. I admit it, I have no idea what a guy could say that would scare a woman. I'm open to suggestions.
  13. Here's a more current version of Bill's Vehicle post:

    The subject at hand: Vehicles.

    Vehicles as travel powers. This gets brought up a lot.

    Short answer, don't expect it.

    Long answer:
    There are a lot of problems with the idea.

    1. Movement.

    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

    2. Movement, part 2.

    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

    3. Terrain.

    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

    4. Combat.

    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

    5. Customizing.

    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

    6. Making "sense."

    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.





    Further discussion

    This I think merits a bit of extra commentary, honestly.

    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

    But vehicles - cars, specifically - as a travel power, have issues.

    One way to have them "somewhat" work.

    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

    (b) be a single use each time - you can only hold one at a time, not one of each, one total.

    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

    (d) come in multiple varieties.

    How does this get around the various issues?


    Terrain - It doesn't pass terrain. It just arrives.

    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
    - Alien "drop pod" thing. Just for giggles.
    - Burrower - Think mole machine, but not quite.

    Now, part of the issue with these are still animating your character getting in or out. How do we deal with these?

    In: Who cares. You teleport away. We copy the Mission Teleporter power. Not as "cool," but less intensive to work on. And you can use it to leave from inside the mission, base, Pocket D or wherever. It's an MMORPg. RP that you called a cab.

    Exiting: You don't get animated.
    - Limo: Pulls up. NPC driver gets out, opens door, flashes (or just bright light) from inside (think papparazi or some such.) You appear.
    - Cab: It's an old cab. It pulls up in a cloud of exhaust when it stops. When the exhaust cloud clears, you're there.
    - Alien drop pod - *Plop* - Steam - It dissolves, you're there.
    - Burrower - Pops "out of the ground," releases steam, you're there and it's back underground.
  14. a tip on searching.

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."




    Cut and paste provided courtesy of Memphis Bill.
  15. [ QUOTE ]
    In before someone says "What a unique idea!"

    [/ QUOTE ]

    In before someone says "Learn to Search!" Ah Dang! Foiled by Broken! Oh well.
  16. [ QUOTE ]
    Wouldn't it be nice if there was an official thread to discuss farming?

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    There is Talen but it isn't in the section of the forums where players can make suggestions. They can only discuss the pros and cons of farming there.
  17. [ QUOTE ]
    Anyone who doesn't like the fact that the farmers are there should go to another zone and stop trying to foist their problems off on someone else.

    [/ QUOTE ]

    The reverse of this statement is just as valid for the same reason. There are other reasons why Galaxy would be a good location for the farmers.

    1. The AE already exists in Galaxy. The devs don't have to do any work to add it.

    2. Galaxy is less populated by "regular" players, so there will be less tension and friction between the two groups.

    3. Galaxy also has Sewer runs, and Origin based first contacts.

    4. Galaxy has the Arena and the contact for respecs, so new players can also learn about PvP and makes fixing mistakes in their builds easier.

    5. Making new players go to other zones to use Wentworths/pay rent teaches new players how to use the trains and gates. (I'm seeing more and more high level characters that have no clue how to navigate the city.)

    6. It would irritate farm snobs that arrogantly tell people that if they don't like farming they should go to another zone. (We've all seen how effective that type of snobbish attitude worked for the PvP population. The jerks drove away many potential players and gave the good PvPers a bad rep.)

    7. The influx of heroes to Galaxy would disrupt ongoing criminal activities that are using Galaxy as a festering den of inequity.
  18. [ QUOTE ]
    He also got one or two very helpful replies and the onus is on him to acknowledge them in the same manner as they were given and be thankful that someone was able to help him.

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    That's funny. I counted 21 posts where people were telling the OP the proper tactics to get shivans or confirming that those tactics actually work if they are used.

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    Why don't we all try to set a good example and be polite to each other and just get along?

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    If the OP wants to be treated in a civil manner the he needs to act like an adult.

    If he chooses to verbally bite the people that were gracious enough to give him the correct answer to his question then as a result he will be treated accordingly. Now he is reaping what he has sown.
  19. [ QUOTE ]
    Why would a level 16 need a shivan?

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    I would have to say that after reading the OP's responses in this thread, he needs shivans because his bad attitude makes him a poor teammate, and inability to follow simple instructions makes soloing difficult for him. At least shivans won't get disgusted with him and quit his team.
  20. [ QUOTE ]
    The point to this post? Disappointment may not always be expressed as "arrghh, doom, i hate this game, the devs are evil and monstrous fools, ARAHRGAHRGAH."

    Sometimes, disappointment is a very quiet, "meh."

    [/ QUOTE ]

    And because of the way you have chosen to express yourself, you will be missed if you don't return.

    However I won't lose any sleep if I never see any of the "arrghh, doom, i hate this game, the devs are evil and monstrous fools, ARAHRGAHRGAH." crowd ever again.
  21. [ QUOTE ]
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    jranger was a poster infamous for answering nigh ANY thread with the single word answer "no". no explanation, etc.

    It became so common, other posters adopted "/jranger" as a trendy to say "no" while also implying the topic wasn't worthy of further discussion.

    Mod8 made a thread about not using such responses, so now we can only use it as part of a longer post supporting or refuting an idea (mainly in S&I). I can't find that thread now, though.

    Another poster who became infamous in a different way is "power" who is known for incoherent "suggestions" that are pretty hard to follow due to a nigh complete lack of grammar and spell-checking. We can't use his name to ridicule posts/threads either, but we did for a while with "/power" meaning basically "huh?!"

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    I recall someone coming up with /jpowerranger at one point. That was funny.

    [/ QUOTE ]

    Why, thank you!

    (it was me, I was quoted in Forbin's sig, first time I've ever been quoted in a sig!)

    [/ QUOTE ]

    It was sig worthy. I was and still am humbled by your awesomeness.
  22. 1.) 60 - Travel power at level 6
    2.) 33 - Nemesis Staff/Blackwand
    3.) 54 - Nemesis Staff/Blackwand
    4.) 12 - Sands of Mu
    5.) 48 - Buff Pet
  23. [ QUOTE ]
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    I still click the powers too! Nothing wrong with that.

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    Same here.

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    Ditto.
  24. [ QUOTE ]
    I'd like to see more accolades that give some kind of bonus... not necessarily endurance, though.

    [/ QUOTE ]

    How about an eat a cookie emote?
  25. I was fat long before I started playing this game.