Forbin_Project

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  1. Forbin_Project

    Respec idea

    I have pockets sewn into the inside of my spandex.
  2. [ QUOTE ]
    Every time some of us pointed out the detailed plans laid out in the August survey, many of you were quick to say "Hey that was just marketing folks regurgitating all our wish lists. No way all that stuff is planned!" Let's do a little review:

    [/ QUOTE ]

    Sorry but that's not what I remember. Most of the people quoted the Survey itself where it the second sentence says

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    UPDATE: Lighthouse has now commented. 'I want to reiterate what Niviene said here and remind that this is purely market research.'

    [/ QUOTE ]

    and the second paragraph where Niviene was quoted as saying

    [ QUOTE ]
    Redname Niviene, commenting on the relevant thread, has so far only confirmed that 'Our marketing department has been working on survey research for City of Heroes. The goal is to get valuable player input. We are "testing" multiple ideas and features, and this research will help guide our development efforts.'

    [/ QUOTE ]

    And as to the Power Customization, the devs have said for years that it would be a long time before we saw it in the game. 5 years is a long time. Posi even told us during the his Q&A during the anniversary that they couldn't do it under Cryptic.

    [ QUOTE ]
    Dr_Mechano: What about Power Customization?
    P: Power Customization is one of those things that we couldn't do at Cryptic.
    thats all I'll say about that.

    [/ QUOTE ]
  3. Forbin_Project

    Respec idea

    Enhancements are supposed to be permanent once slotted. As others have mentioned the devs have told us that allowing us to remove 10 is generous. You should also be grateful we have so many ways of getting respecs these days. It used to be, you HAD to do the respec trial and then there was a limit to how many times you could do them on each character.
  4. I wouldn't call Brewha a god. Just some guy that gets drunk and keeps losing his pants.
  5. I don't see why they couldn't cobble 4 powers together out of some of the pre-existing temp powers, then tweak them for balance.
  6. The only thing I see missing from the power pools is a weak ranged attack set.
  7. [ QUOTE ]
    My dog, Liberty, passed away today, on my birthday of all days. She'd often sit in the room where I played online, watch TV, play console games, etc, either with head on my leg, or just hoping I'd drop her some potato chips. She was 2 weeks short of being 10 years old, her birthday being July 4, 1999, hence her name. If you have pets, right now, go give them a hug, a pet, a treat/cookie, whatever, and love that you have them now, because the next time you drop some potato chips, and no one comes running in to munch them off the floor, your heart, like mine, will feel that much more broken.

    [image]http://cheezburger.com/view.aspx?ciid=4482586&vk=2yZ%2fQidCJNqonYv4tF Fx8PIR1wBhlZQF9EMMWQ0E8esxkC7LQ4Q3%2fcPg2b6nsReX[/image]

    thats the link to a pic of her

    [/ QUOTE ]

    That really sucks man. You have my sympathy. I remember calling home from boot camp and while saying goodbye to my mother (we weren't allowed long calls) she said, "Oh before you go . . . Your cat died." I had to wait 2 weeks before I could call again and find out what happened.
  8. [ QUOTE ]
    I'm irritated with it already, and it only exists in Ruladak's cave.

    [/ QUOTE ]

    This

    /unsigned

    We already have problems when NPC's spawn in walls or ceilings, or inside objects and can't be targeted. Think how much worse it will be when they can't see anything at all. More work for the GM's.

    Then there are the players that have hearing disabilities, and players that don't have the sound on, that have trouble finding glowies that can't easily be seen on regular missions. All this would do is tick people off. At best they'll just drop the stupid missions, worst they'll go play a game that isn't a pain in the butt to play.
  9. What Zekiran, Ironblade, and Memphis Bill said.
  10. Being smart enough to ask a question while ingame is not restricted to being a "metagamer". There are plenty of people willing to answer questions.

    Having the common sense to read the manual that is provided for free on the City of Heroes website is not restricted to "metagamers". You can even find the CoH manual by using Google.

    Paying attention when creating your account and taking the time to set up their forum account and reading the section clearly marked Player Guides is not restricted to "metegamers".

    Reading the instructions provided by contacts in the tutorial and at places like the University, the Consignment House, the Arena, the AE building, etc. is not restricted to "metagamers".

    The person that jumps blindly into a game uninformed and then flounders about has no one to blame but themselves for their predicament
  11. [ QUOTE ]
    Veteran and Informed player = Moot.

    [/ QUOTE ]

    If they have the intelligence to formulate a looking for team request then they are smart enough to ask what missions drop the best salvage.

    If you are going to claim they can simply hit the hotkey to make a LFT request, then that means they have demonstrated that they can RTFM and have no excuse for not reading the rest of the games instructions.

    The only "poor" players in this game are the ones that choose to be "poor".
  12. [ QUOTE ]
    [ QUOTE ]
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    Not to new Players of the game. I've seen several members that were "Wowed" by wings, Rocket Boots, etc... ask how to get them.

    It would be nice to be able to store some, for such players. Just starting out, they can't afford them. They can hardly afford to stay enhanced without help.

    [/ QUOTE ]

    New players could easily afford any costume recipe they fancied by level 10 if they would do regular missions instead of powerleveling thru the AE.

    Sorry to go off topic like that.

    [/ QUOTE ]

    Do you have any facts to back this up? A player can barely afford slotting powers let alone spending 100k on costume parts in the early levels. Same amount of kills net about the same amount of XP/inf. let it be Missions, AE, street sweeping. You trade salvage drops for tickets which helps on slotting powers in the AE. No one really uses the market until they get a travel power, unless they are supported by a higher level. So AE toons actually have more influence on hand. Heck, when I rolled a VEAT doing missions, I didn't get my first salvage drop until like level 6. When I was level 10 I had about 6 peices, hardly enough to buy a costume part of choice.

    [/ QUOTE ]

    What are you talking about - "No one really uses the market until they get a travel power, unless they are supported by a higher level. " Why wouldn't you use the market at any level you get salvage drops? That's why they have WW in Atlas & KR and BM in Mercy and Port Oakes (in fact, the PO market was added due to requests).

    My low level alts on my less-populated servers all stand on their own, and they all use the market. They pick missions that will get them good drops (i.e., missions with mobs over level 4, usually Arcane foes) and sell them all at the market. I have taken the Level 10 challenge* a couple of times and ended up with 150-200K Inf* at the least.

    If you don't want to use the tools available to you, that's your choice, but don't make over-generalizing statements like "no one without travel powers uses the market" because you are flat wrong.

    * Level 10 Challenge - Start a new character. Level the character to level 10 by whatever means floats your boat, keeping Enhancements at least white if not green,purchasing them as needed. Sell all drops at the Market for minimal prices (1-25 Inf). I haven't tried it specifically in MA, but I do have a low level AE character who has turned in tickets and sold the resulting salvage (random commons) at WW. She has over 600K Influence right now at level 10.

    [/ QUOTE ]

    Just to go by Ad_Astra's challenge I started 2 new characters today 1 hero 1 villain.

    Dusk Defender - Level 9 Defender - 917,409 Influence
    Lanicae - Level 11 Stalker - 1,587,697 Infamy
  13. [ QUOTE ]
    I'm also confused about how much salvage we can store. I mean why is it that my character can hold 52 salvage but a salvage rack can only hold 30? and the vault can hold 50?

    [/ QUOTE ]

    The devs don't want us to hoard salvage. The method they have chosen to prevent hoarding is by limiting how much we can store.

    It really is that simple.

    Note: I'm not saying I agree with it.
  14. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Not to new Players of the game. I've seen several members that were "Wowed" by wings, Rocket Boots, etc... ask how to get them.

    It would be nice to be able to store some, for such players. Just starting out, they can't afford them. They can hardly afford to stay enhanced without help.

    [/ QUOTE ]

    New players could easily afford any costume recipe they fancied by level 10 if they would do regular missions instead of powerleveling thru the AE.

    Sorry to go off topic like that.

    [/ QUOTE ]

    Do you have any facts to back this up? A player can barely afford slotting powers let alone spending 100k on costume parts in the early levels. Same amount of kills net about the same amount of XP/inf. let it be Missions, AE, street sweeping. You trade salvage drops for tickets which helps on slotting powers in the AE. No one really uses the market until they get a travel power, unless they are supported by a higher level. So AE toons actually have more influence on hand. Heck, when I rolled a VEAT doing missions, I didn't get my first salvage drop until like level 6. When I was level 10 I had about 6 peices, hardly enough to buy a costume part of choice.

    [/ QUOTE ]

    Yes. I do. I have over 100 characters (heros and villains) and I ALWAYS have 1 million inf + or - 100k by level 10 from simply selling/crafting salvage and recipe drops. (that's without playing the market)

    Go down to the Market forum and ask and you'll get dozens of people willing to tell you how you can earn a million before level 10 by playing the market with simple techniques.

    And I find it funny you should mention your VEAT because costume recipes are a lot cheaper redside than they are blueside.
  15. [ QUOTE ]
    Um I think he was refering to the CRAFTING table for the base NOT the INVENTION table.

    I would be all for the crafting table being linked up so that it will auto pull from some racks but then you can have those racks set up for just crafting base stuff.

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    It doesn't matter. You would be taking from the SG Storage not personal storage. Whatever table is being used, be it a worktable or invention table, it needs to do the following:

    1. Only take salvage from bins in the same room. That way SG's can still use bins for personal storage in other parts of the base.

    2. Tables will have to be able to check security permissions of whoever is using the table to verify they have authority to take items from the bins.

    Now I and others have suggested in the past an Aux Workshop device that could be attached to a table and that device does those functions.
  16. [ QUOTE ]
    [ QUOTE ]
    Ugh, I met a guy who, for reasons too long to go into, decided he had something to prove. He invited me to a Task Force the next night, using a second account, then "revealed" that it was him again, ha ha! I decided to stay and ignore the jabs. As soon as the TF started, he DCed, and I assumed he'd quit after "making his point," but he appeared for the last mission and got credit. God only knows what he thought he was proving about his skill as a player by not playing.

    [/ QUOTE ]

    Perhaps he was trying to prove how cool it is to cheat other players.
    That guy is really "cool" - if cool means being an absolute jerk.
    So maybe he was trying to be "smooth" - if smooth means being a leach.

    I think that the AE exploits have brought a very bad crowd to this game.

    I remember when we were known as the friendliest and most helpful players in any MMORPG.
    These scum are going to ruin our rep pretty quickly if they stay here much longer.
    I'm sure the DEVs can use their money, but what is it costing us?

    I've heard that "money is the root of all evil".
    Epimethius has been running wild.
    Where's Prometheus when you need him?

    [/ QUOTE ]

    We don't need Prometheus, just the great eagle that Zeus sent each day to devour his liver.
  17. [ QUOTE ]
    Not to new Players of the game. I've seen several members that were "Wowed" by wings, Rocket Boots, etc... ask how to get them.

    It would be nice to be able to store some, for such players. Just starting out, they can't afford them. They can hardly afford to stay enhanced without help.

    [/ QUOTE ]

    New players could easily afford any costume recipe they fancied by level 10 if they would do regular missions instead of powerleveling thru the AE.

    Sorry to go off topic like that.
  18. At least a discussion on fast food has more relevance to the game than the OP's post.
  19. [ QUOTE ]
    I've been told that by other Canadians quite frequently, actually - that McDonald's there serves actual food, with taste and nutritional value.

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    No offense Bill, but if I was interested in nutritional value I wouldn't be going to a fast food restaraunt in the first place.

    I'm looking for 4 things when I hit a fast food joint.

    1. I want it fast.
    2. I want it cheap.
    3. I want it greasy.
    4. And when I bite into it I want to feel my lifespan shorten.



    When it's bad for you it tastes soooooo goooood!
  20. [ QUOTE ]
    Before implementing an idea to share inf and items across your characters, it has to be shown that sharing inf/items between characters is a good idea for this game.

    [/ QUOTE ]

    This.

    Before the market I would have agreed to this idea. Now tho, when it is so easy to make inf hand over fist with only the slightest effort, it is merely a minor QoL.