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We're still denied something everyone else is given without anything in return. Your arguments don't change that fact.
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Sorry that argument doesn't work. If you are limiting yourself to one tiny feature of this game, then YOU are the one responsible for your missing out on everything CoH offers. -
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Okay, now I'm getting an idea for a new supergroup that I will probably never get around to doing. All nuns who would be AR/Devices/Munitions Blasters...
An Army of Nuns.
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I think this is what you're looking for . . .
Renegade Nuns on Wheels. -
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I say that's reason enough to keep it around!
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I was actually grateful for it. It has gotten me to pay more attention to what I'm typing and that has cut back on my typos and mistells. -
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This is a bad idea.
Bug fixes should be issued normally, between issues as they crop up. Setting aside a whole issue's creation worth of time for bug-fixes would be disastrous. Many players would leave due to the lack of increased content (as some have commented on for the past 3 issues) and others would just think it a waste.
No matter -what- the Devs do there will be bugs in code because this game is evolving. If it were a final product game they could fix all the bugs that exist now and be done with it. But since they're adding new content on a (roughly) regular schedule any bug fixes they install today -might- be broken by the patch 2 months from now.
A Bug Fix issue is a bad idea.
Hiring a Bug Fix TEAM, however, would be a fantastic idea, IMO.
-Rachel-
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I would love to see Rooster Teeth do an animated web comic for CoH.
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You can do everything with standard SOs as well. I mean.. at one point, that was the best thing we had anyway.
[/ QUOTE ]Actually, as I recall we have always had HOs and CTOs
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Originally the level cap was 40, so Hami didn't exist yet... correct me if I'm wrong but I believe Hami came in with issue 1?
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From here, this:
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# Hamidon was raised to level 50
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Paragon Wiki for the win! -
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Really, if I'm a veteran, then let me respec my veterans reward powers....If I can respec every damn power I have and every single slot why wont you let me get my sands of Mu ? I dont care let me do a TF for it....
2 cents...
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You can pick Sands of Mu when you get your 54 month vet reward, just like the rest of us. -
This is the core concern some of us have. Some people feel that for the 2 days that the event is in effect we shall see a return of the "Insta-50's" that were the result of using the AE exploit.
HOWEVER . . . one cannot deny that the purpose of the 2xp weekends is to level as quickly as possible.
As I see it both sides have valid arguments. -
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I think the slalom and ski slopes already annoyed enough people (i'm not one of the people who disliked them, nor did i have any trouble getting all of the badges without travel powers) that it would be unwise to add an actual competitive racing event.
I also think the game's top movement speed will still be limited just as it is now, and that top movement speed would still be very easily achieved by everyone, and that latency and premature starts would be the only real factors in "winning", thus making the entire purpose of adding a dedicated racing event pointless.
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This. /unsigned. -
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I'm sorry but what cheating are you talking about?
Having all mobs spawn in one place? Fixed
Having tons of altars in one spot maxing out regen? Fixed
Ending the mish early to bypass the ticket cap? Fixed
Making a bunch of custom mobs melee only and using fly to hit them with ranged attacks? Overkill of a fix.
Using custom mobs that you can kill easy that only use a highly resisted damage type? Not an exploit until all mobs that the devs create do all types of damage.
Using all bosses on missions? Not an exploit. Risk vs reward. Yes the reward is great but you put yourself in serous risk taking on several bosses at once.
If you are still finding exploits you should be reporting them to the devs so they can be fixed rather than crying about cheaters on the forums.
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didn't know all of those were addressed.
a few points:
1) Didn't know all mobs could ever spawn in one place. glad thats fixed.
2) the all Bosses as mobs is an exploit still. Was invited to one where 7 of us doorsat while an invuln tanker did the whole map. didn't stay, but it did happen.
3) I'm _not_ crying about cheaters. In fact, my first post doesn't use the word 'cheat' or 'exploit' at all, and this sounds like flames to me. I'm just predicting that on 2xp weekend, the AE will see more use than ever, while regular missions and arcs won't.
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Wow. Way to troll your own thread.
1. Firespray didn't make the statement you quoted. HelinCarnate did.
2. HelinCarnate was responding to what The_Alt_oholic said, and he/she quoted him in his/her response. He/she was not addressing you and did not imply you said anything about cheating or exploits.
3. When you misquoted HelinCarnate you deliberately edited out what he/she had quoted from The_Alt_oholic's post so you could make false accusations of being flamed.
requoted for accuracy
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The_Alt_oholic said:
Obviously if it is allowed, it just doubles the cheating and exploits that are already out of control in the AE. ......
It would be a shame if double xp was allowed in the AE and that cheaters should prosper.
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HelinCarnate responded:
I'm sorry but what cheating are you talking about?
Having all mobs spawn in one place? Fixed
Having tons of altars in one spot maxing out regen? Fixed
Ending the mish early to bypass the ticket cap? Fixed
Making a bunch of custom mobs melee only and using fly to hit them with ranged attacks? Overkill of a fix.
Using custom mobs that you can kill easy that only use a highly resisted damage type? Not an exploit until all mobs that the devs create do all types of damage.
Using all bosses on missions? Not an exploit. Risk vs reward. Yes the reward is great but you put yourself in serous risk taking on several bosses at once.
If you are still finding exploits you should be reporting them to the devs so they can be fixed rather than crying about cheaters on the forums.
Now even though I do spend alot of time on AE farms I still agree that the double XP should not include AE.
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Who taught you to troll . . . City_Life? -
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The devs are never going to reveal what the objective criteria are. As soon as they do, someone will be doing something that comes within a hairsbreadth from the line they're not supposed to cross, the complain "I wasn't doing anything wrong!" when the hammer comes down on them for violating the spirit of the rules.
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Did you even read my post? Specifically, this part: The players do not need to know what the dev's INTERNAL criteria are for egregious abusive behavior.
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Dispari was just commenting on the behaviour of the people angry about losing their farms. -
They already tried doing that when the devs killed the Rikti farm. I haven't seen a decrease in the people using the MA. In fact just the opposite has happened and we still see people posting about how Atlas broadcast is filled with AE teams.
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They give prestige so I think they might give inf as well. not sure tho.
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Another thought - have you ever actually asked one of these people in-character about their choice? You might be surprsied how many of them have a good explination. Or at least a passable one.
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Seriously, do you KNOW how hard it is to adjust a perfectly good Background on a character that has been just fine for 40 levels, only to have the choice of an APP / PPP mean you "have to" change it so your powers list looks okay to other people?
I have a Gravity / Storm Controller called Mr. Right. Long story short, he's a mutant and for 40 levels, those were his things. Now, at 41, I get the choice of an APP, and as play style lead me to pick Psy, I justified it by it being yet another Mutant ability. If I don't put that in my Description (which is most likely at the character cap), then no one knows why, or how, it's there.
Maybe the OP just never thought that they didn't craft the Description at every level and just did it once?
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I can empathise with you, on some AT's getting an EPP that actually fits the theme is borderline impossible without stretching the concept beyond what is personally acceptable.
For your character you could always try the Cold EPP, as that could be argued is an extension of /storm. I almost did it on my hero, however in the end I wanted to focus on his psychic powers, his storm powers in comparison are very secondary.
Again I will repeat my original post to those quoting it, I am not saying people can't choose whatever powers they want. I'm not saying EPP's should be restricted to what primary/secondary you have via some game mechanics. However I am saying that I can't help feel disapointed when I see good concepts with silly EPP's to match. Obviously I've hit a nerve or something judging by the reactions, but I still believe people should choose EPP's to fit the concept where possible and not just treat them as an out of character power pool.
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OK Peace let me explain the trouble I'm having with your position. To me it seems you're making assumptions. Have you actually asked the people in question about the logic behind their choices and how it fits into their concept?
For example, One of the magic themed characters I have uses modern enchanted weapons in the place of traditional medieval ones. He does this because he is concealing his magic nature from the general populace and his enemies.
For a wand of magic missles he uses the Pistol temp power.
For his staff/rod he uses his AR
Instead of a ring of invisibilty he uses a cloaking device.
For Golems he makes Targeting/Gun drones
Disposable runes with various effects are his grenades.
The same logic can be used to explain away the Munitions Mastery powers.
Body Armor can be an enchantment that activates when a word of power is spoken.
Cryo Freeze Ray can be a can be cast from an enchanted squirt gun.
Sleep Grenade can be a hurled potion or rune with an area effect. When I used to play fantasy RPG's I used a bow with hollow glass spheres instead of arrowheads. when the glass sphere broke the magic potion/powder inside would go off.
LRM Missle could easily be a concealed fireball or whatever.
Just because you choose to lock your creativity into a rigid structure of what magic should or should not look like and what they should use doesn't mean everyone else should.
I can justify any power I choose for any character regardless of origin. The real problem lies with the fact that I most likely have run out of space in my characters bio to explain my decisions.
On more than one occasion I've run out of space as a character has leveled, because I use my bio to describe my characters game life. -
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Obviously if it is allowed, it just doubles the cheating and exploits that are already out of control in the AE. ......
It would be a shame if double xp was allowed in the AE and that cheaters should prosper.
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I'm sorry but what cheating are you talking about?
Having all mobs spawn in one place? Fixed
Having tons of altars in one spot maxing out regen? Fixed
Ending the mish early to bypass the ticket cap? Fixed
Making a bunch of custom mobs melee only and using fly to hit them with ranged attacks? Overkill of a fix.
Using custom mobs that you can kill easy that only use a highly resisted damage type? Not an exploit until all mobs that the devs create do all types of damage.
Using all bosses on missions? Not an exploit. Risk vs reward. Yes the reward is great but you put yourself in serous risk taking on several bosses at once.
If you are still finding exploits you should be reporting them to the devs so they can be fixed rather than crying about cheaters on the forums.
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I'll admit it. I'd pay for a base booster, but I'd want more than just a handful of decorative items.
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i read somewhere that qol issues were added although i cant find any. was the qol of email/spam options added? i was under the impression tha since this issue was so weak that they would add this stuff. email filters, seperate ignore lists, you know the easy stuff. plus how many emails will my mailbox hold? im saving them up hoping something would bottom out but not yet.
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This thread here is already discussing I15's QoL's. -
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..completely ruin the theme sometimes when it comes to Epic Power Pools?
Now don't get me wrong, I'm NOT telling anyone how to play at all. However it just strikes me as so odd when someone has obviously put a lot of thought into a character, their primary/secondary powerset, bio, character name. Yet come up with the most rediculous EPP. It is such a shame I think.
The other day I saw a blaster who was themed as a witch. A great bio, and electric blast/electric manipulation. Her outfit was pretty cool and her bio was enjoyable. Yet to my suprise when reading her power selection she had the munitions epic power pool. I noted that this witch would apperantly throw out a ROCKET LAUNCHER amongst her electric spells?
Why is it that when people reach 41, their idea of concept sometimes flies out the window?
Sometimes a flawed character who doesn't wipe the floor with everything and does have weaknesses, is a more interesting character to play.
Peacemoon, Mind/Storm/Psi Controller
P.S I realise that sometimes it is thematically correct to have different elements etc, but you can only stretch it so far.
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Yes, how dare they make intelligent strategic decisions and not gimp themselves to conform to your arbitrary standards of what makes an acceptable character. Those bastards! Also, I have to say I've never understood the logic that a wizard shoudl be somehow phsicaly incapable of using modern technology - rocket launchers are badass, and being a witch doesn't make you forget how to pull the trigger on one.
Another thought - have you ever actually asked one of these people in-character about their choice? You might be surprsied how many of them have a good explination. Or at least a passable one.
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What's really amazing is that when people come here to complain that they can't justify travel powers for their characters with the Natural origin, we tell then they need to be more creative with their concepts and bio's.
Why is it ok for Naturals to use Science, Tech, and Magic but Magic must be restricted? -
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This game is already REALLY easy, why do people keep asking for things to make it easier?
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Because they are lazy. -
I'm sorry to hear it was a hassle for you but if you can look on the bright side, Now that the decision has been reversed that GM has flagged it as unbannable.
That means as long as you don't change anything, any further petitions against your arc will be ignored. It currently has the GM stamp of approval. -
Color coding and alphabetically works for me as well.
I must admit tho in the big SG I was made architect of I've been too lazy to go back and rearrange the beacons when new zones got added. The new zones are all in the back. -
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ChocolateChimp wrote:
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I bet that doing MA boss farms at regular xp is probably better xp then double xp non-MA content.
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You'd lose that bet. But people in the game have consistently proven their ability to ignore the crunched numbers and stick stubbornly to what they know.
--NT
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On merely has to look at Freedom on a 2xp weekend to see proof of that. They know the servers is going to be grayed out from overpopulation yet they still flock to it like lemmings then complain when they can't get on. -
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Given that Posi has been quoted as saying that being allowed to keep 10 Enhancements is generous, I would say the main reason it isn't feasible is because there are no Devs working on a "solution" since there isn't a problem to be solved here.
Enhancements are meant to be permanent until written over, sorry.
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You seem determined to ignore the simple fact the no matter what the devs do, the people that are refusing to 1) follow the forums, 2) use Mids, 3) read the patch notes before the issue release are going to ignore any announcements the devs make as well.
So /unsigned. If they want to pretend to be ostriches and bury their heads in the sand that's their own damn fault. -
And another thing, PLEASE take that basic white floor tile next to the safe and give us a few additional versions with standard base floor and ceiling patterns on it.
Put the floor pattern on the top and the ceiling pattern on the bottom. That way we won't have invisble floors, and we won't have to use hundreds of desks to make floors.