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Umm...if AE doesnt give double xp how can i possibly fill freedom up with 50s? Ever think of that?
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Wait wait . . .Your assuming you'll be able to get onto Freedom during a 2xp event. *snicker*Good luck with that.
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When did I say AE wouldn't be affected by lag?
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I'll give you that one. I misread what you were saying and drew an erroneous conclusion. My bad on that one. -
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Friends and I stopped playing about 9 months ago. Needless to say we defaulted on our base rent.
I came back but my other friends haven't (yet).
I think I have enough prestige to pay the rent but I don't know how. I have a character with "overlord" status but building and maintaining the base was not something I dealt with.
Also, is there anyway to add my own characters to the supergroup or does that take at least one other player?
Thanks!
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If you left before I13 in December you should know that there has been a change in rents. It has been drastically reduced.
You may still owe what was due before the change, I can't say for certain, but if not you'll be pleasently surprised at what you will owe from now on. I think the highest rent I've heard paid was 3000 - 3500. -
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There's not quite a two-month difference between the two posts; they just put a new update on their test server prepping things, so it seems they're going to be around a while longer. I did, however, want to point out they were moving towards it - should've disclaimed it better, obviously ("if they're still around they're moving to NCCOins").
But, still, the more NCCoins floating around the better for Exteel, (the hopefully still running) Dungeon Runners*, and any NCSoft game that accepts them as a payment option.
*I just sub'd to that. Fun game, nice change of pace.
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I sincerely hope it works out for them. I own a copy of the game myself but couldn't afford the sub. Between it and CoH I prefer this game. -
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Dungeon Runners will be accepting NCCoins towards the end of the year.
http://boards.dungeonrunners.com/sho...p;postcount=17
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Our new microtransaction system is done. Our new website is done. Lots of new content is done. They've been ready for over two months now. We're waiting for permission to deploy our recent changes.
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http://boards.dungeonrunners.com/sho...115#post156115
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Our long-term goal is to get item sales into the game with NCcoin. That's been delayed until late this year
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I notice you didn't quote the important stuff from the gentlemans post.
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my absence from the forums and community is purposeful. I've got a real problem with speaking the truth on things even when I shouldn't. That can get me into trouble sometimes.
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You see, after the failure of Tabula Rasa, major changes have happened in NCsoft Austin. As of now, there is no game development happening in the Austin offices. The DR team is the only game development team still working for NCsoft in Austin.
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So, why can't we release our updates? We have no QA resources. The local QA team was fired / relocated to Seattle to work on other games. Since we have no QA resources assigned, we are not allowed to deploy any updates.
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Is the future of Dungeon Runners certain? Nope. It's possible that we could all get fired and the game could be shutdown.
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From the second post:
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It's a matter of money, sorry to say. It costs us money to run servers and pay employees. Without NCcoin (or TURDs) in place, there's an upper-limit to how much money hardcore players can invest in the game ($5/month). Until that system is in place, we need to work on our conversion rate from free to paid.
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Seems they can't keep the game running on just $5 dollars a month, and they desperately need NCcoin to keep the game alive or upper management will kill it.
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Our long-term goal is to get item sales into the game with NCcoin. That's been delayed until late this year. This will really help us out.
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The only two feasible options we have right now are: leave things alone or incentivize membership. What better way to incentivize membership than to make the free player experience less attractive?
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This sounds dangerous. When players get the idea that they are being punished they quit. Ask the PvPer's here if they noticed a change in the PvP population when the devs made their latest changes. In this game however the PvP population was very small, in DR the number of players that pay are the minority. This enticement scheme could backfire.
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The bottom line is that we need to (at least) cover our expenses.
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There's the difference between this game and Dungeon Runners. CoH is already profitable and doesn't need to have NCcoin added as a feature in a desperate attempt to earn enough money to keep the game active.
And for the record I do hope that upper management keeps DR alive.
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I'm simply asking a question that has yet to get any official response.
I wasn't aware that doing so was a 'problem.'
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You will never get an official response here. This is the Players asking players section of the forum.
If you want an "official" response you need to direct your question to customer support. You can do that by clicking on the support button on your CoH updater. Then follow the instruction there to get an "official" answer to your question.
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If you are unable to find the answer to your support question in the Knowledge Base, you can contact support using the Ask a Question feature or by e-mailing support@ncsoft.com. The Ask a Question tab is located at the top of the Knowledge Base.
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The only thing you'll get here is second hand information from players. -
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/jra.....
oh wait we can't do that any more.
*weeps*
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/jpowerra . . .
Damn we can't do that either. -
I have this mental image that when mr Resident Evil saw the copyright comment he rushed to the editor to change the names of all his arcs. <snerk>
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I saw this conversation tonight in the Architect channel. The way it played out made me laugh.
The names have been changed to protect the stupid.
07-11-2009 18:23:24 [Architect] Dinglberry: so you guys heard about the new arc I put up?
07-11-2009 18:23:35 [Architect] Dinglberry: Resident Evil Genesis Part Finale
07-11-2009 18:24:08 [Architect] Dinglberry: Resident Evil Genesis parts 1 and 2 are the arcs before the finale
07-11-2009 18:25:06 [Architect] Dinglberry: so try it out and give your imput
07-11-2009 18:25:23 [Architect] Dinglberry: try out all three parts if you want
07-11-2009 18:25:32 [Architect] Curious Player: Is it a farm?
07-11-2009 18:25:50 [Architect] Dinglberry: no its a story arc
07-11-2009 18:25:56 [Architect] Dinglberry: taking 3 parts to complete
07-11-2009 18:26:28 [Architect] Dinglberry: when I made Resident Evil Genesis part 1 I forgot that one of the barrels was trapped
07-11-2009 18:26:41 [Architect] Dinglberry: so I changed backgrounds for the first part
07-11-2009 18:26:50 [Architect] Dinglberry: first part is a one mish arc
07-11-2009 18:27:22 [Architect] Dinglberry: second part is a three part arc involving a battle against the leader of the umbrella rouges: Doctor Henderson
07-11-2009 18:28:10 [Architect] Dinglberry: the final part is a 5 mish arc with you fighting Henderson's creation:GENESIS!!!!! (hence the name Resident Evil Genesis)
07-11-2009 18:28:27 [Architect] Dinglberry: try them and give your imput
07-11-2009 18:28:33 [Architect] Dinglberry: K?
07-11-2009 18:33:30 [Architect] Intelligent Player: So it's blatant copyright infringement.
07-11-2009 18:43:40 [Architect] Comedian: <snerk> The silence speaks volumes. -
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We haven't seen a single valid reason why it should be allowed.
The AE buildings aren't going to be locked so no one can enter during the event. No one is preventing them from experiencing player created content.
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By your logic than their is no reason why any mish should reward 2xp.
All features should be equally encouraged throughout the game. Whether it be TF/SF's, street sweeping, normal mishs, radios/papers, or AE. I personally have done the same normal arcs over and over and find some of the AE content refreshing why should I be "restricted" to normal xp and still suffer the horrid lag of this event?
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No, by my logic since we now have the AE they should do away with 2xp weekends altogether.
As to the reason why you should be restricted to normal xp, is beacuse the devs all took a vote and it was unanimously decided that they don't like you.
Oh and if you think that just because you use the AE there won't be horrid lag during a 2xp event you are delusional. -
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NCcoin is a virtual currency provided by NCsoft to buy in-game microtransaction items. I really don't understand how the Boosters wouldn't fall into that category.
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Your inability to understand NCSoft 's decisions doesn't really matter. The games are different and have different ways of generating income. If you can't accept that, then that's your problem.
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As for the time cards, they are not readily available at most retailers since they take up too much shelf space due to being packaged in a DVD case.
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You can buy the game/time cards online from Amazon.com.
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It would be nice to have a means to buy the Boosters without haveing to give out my credit card info, use Paypal, or pay an extar cost for a 'rechargable' debit card.
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Then you wouldn't be buying NCcoin anyway because they are only sold online.
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The only ones that are available at most retailers are readily availabe the $20 time cards which are $5 more expensive than a monthly fee.
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And for that extra $5 you get a nifty jetpack temp power that can be used by all of your characters for the entire month.
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NCcoin may very well become more popular if it is usable on other games aside from Exteel or (I believe) Dungeon Runners.
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Speculation with no evidence to back it up. Oh and Dungeon Runners does not use NCcoin. The following is from the NCsoft support page.
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To purchase NCcoin, you must have an Exteel game account on the NCsoft master account where you are making the purchase. The instructions below will assist you in making your purchase.
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In Dungeon Runners you have to pay a $5. monthly subscription fee for the members only items and content. -
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ok as far as i know, (magic blaster) i think i have a pretty decent power build, even though i plan to respec to get rid of what i dont want. wondeirng why do i suck so much? i can barely do my missions solo, like right now i am trying to do the missions to unlock extra costume slots and literally getting my butt kicked! also how can i find a group for respec mission? i spent about a hour broadcasting but get no hits :S
thanks
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Uhm. You might try telling us what powersets you have and how you have them slotted.
That way the player experts can give you the advice your seeking. -
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I think you got it wrong im mearly trying to explain why i look at $10 as a larger sum then most people do im not trying to play who has the greater story o.O
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You seem to be missing the point youngster. It isn't about who has the greater story. It's about living in your budget. If a one time expenditure of ten dollars is a lot for you, then you need to either cut back on some of your frivolous expenditures or earn some more money. That is what adults do. Welcome to the real world. If you want something bad enough you can either
1. Work for it.
2. Or make a sacrifice of something else so you can get it.
Here are some suggestions to consider as extra income . . .
Get a paper route.
Work at Mcdonalds (or whatever is near you)
Sell your plasma.
Join the National Guard, that's only one weekend a month.
Gyrate naked on tables for strangers. (There are male and female exotic dancers) -
Wow. You really have it rough.
I'm a disabled veteran. My disablity checks not only support me but I also take care of my elderly parents. On more than one occasion I've come up short at the end of the month and have had to sell my blood plasma just to keep my accounts active.
No one forced you to buy a brand new car. That was a choice you made for yourself. Now you have to live with that decision. You could have easily gotten a decent used car for a fraction of the price. Learn to live within a budget like the rest of us grown-ups. $10. is not a big expense for a one time transfer. -
Here's one of Memphis Bill's cut and pastes on the topic of vehicles: Just ignore the "How to search" part. I'm too lazy to edit it.
Disclaimer
Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.
The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.
Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.
If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs.
Searching Effectively
1. Click on "Search" up at the top of the forum.
2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:
+vehicle -"re: "
This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)
Be sure to put the space between the colon and last quote.
4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.
5. Leave Username Search blank.
6. Date range, Newer Than, change the 1 to a 3, and the time to Months.
7. Result format doesn't matter. Click on "Submit."
The subject at hand: Vehicles.
Vehicles as travel powers. This gets brought up a lot.
Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion
This I think merits a bit of extra commentary, honestly.
"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.
For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.
How does this get around the various issues?
Terrain - It doesn't pass terrain. It just arrives.
It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.
- Alien "drop pod" thing. Just for giggles.
- Burrower - Think mole machine, but not quite.
Now, part of the issue with these are still animating your character getting in or out. How do we deal with these?
In: Who cares. You teleport away. We copy the Mission Teleporter power. Not as "cool," but less intensive to work on. And you can use it to leave from inside the mission, base, Pocket D or wherever. It's an MMORPg. RP that you called a cab.
Exiting: You don't get animated.
- Limo: Pulls up. NPC driver gets out, opens door, flashes (or just bright light) from inside (think papparazi or some such.) You appear.
- Cab: It's an old cab. It pulls up in a cloud of exhaust when it stops. When the exhaust cloud clears, you're there.
- Alien drop pod - *Plop* - Steam - It dissolves, you're there.
- Burrower - Pops "out of the ground," releases steam, you're there and it's back underground. -
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As for the pizza, $3-4 a slice is a rediculous ripoff. I could get a whole 14" one-topping hand-tossed pizza of reasonable quailty for $5 if I'm willing to just wait an hour or two for a gap in my schedule to get it (or grab yesterday's leftovers cold), and I'm willing to bet a similar deal can be found just about anywhere in the country.
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It's always been cheaper to buy pizza by the pie than the slice. In my area slices run $1.50 to $3.00, whereas a pie runs $5.00+ depending on the size and who makes it.
Just like it's cheaper to buy a 2 liter bottle of soda than it is to buy the same fluid amount of soda in cans, 20oz bottles, or 1 liter bottles. -
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Coke makes me sick. Litterally sick.
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You become sick because you are evil. Your vile nature cannot handle Coke's purity and wholesome goodness. -
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QR
Who is the base rep again? Maybe we can just request for a blank SG symbol. Or a small tiny dot. Or maybe a square border and it can look like a window =)
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That would be Sunstorm, but he has told us he is to busy to be working on bases.
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Hey all,
It's been asked by the players that I drop by even though I don't have anything to report yet. Right now I'm pretty heavily booked on a lot of upcoming features, so I won't get much posting time.
Heh, if only I could tell you all what I am working on, I'm pretty sure you'll like it. Unfortunatly, I can say it isn't bases though.
I am keeping an eye out for bugs and good feature requests for the future, so by all means post those.
Sunstorm
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(QR)
<humor>
Actually, the Devs should develop a special datamine filter that evaluates a Story Arc and apply double XP weekend bonuses only to those Story Arcs that are definitely 100% non-farmable.
</humor>
Thanks for reading.
LX
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Every mission is farmable. Even paper missions. Even contact missions. Even 'dev choice' missions. Even impossible missions. Everything is farmable. Everything.
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Not entirely correct. Timed missions (not AE missions) cannot be farmed. -
Using gray on the first arcane floor panel seems to be easiest to overlook for me. I've been using one of the magic/mystic SG symbols
Using a black symbol on the second glass panel seems to produse the least obnoxious result.
I want a blank symbol so bad. -
The sun goes nova unexpectedly killing everyone before they know what's happening. Game ends. All your characters are deleted. There is one parting message from the devs before you are returned to your desktop.
SORRY FOR THE INCONVIENENCE . . . -
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Been a few weeks since I did anything with my bases so I haven't noticed this until just now, but I found I couldn't remove items by using the Delete key or unselect an item to be placed by hitting the Escape key. Anyone else noticing this or am I seeing something different here?
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Just for clarification, You're not trying to sell a storage container that still has something stored in it are you? If so that will prevent it from being sold. -
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Seriously...you expect me to believe that someone cannot figure how to get out of atlas park? That a player cannot click the map and see the train or the tunnel out?
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I don't care what you believe. It's a fact that has been testified to by myself and other members of the forums in several threads discussing the merits of removing the AE buildings from the starter zones. We've met new players that don't know there is more to the game than Atlas and the AE building.
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Come on your being overly delusional as to your importance.
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Please quote the post where I claimed that I was important to this game.
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I'm deluded in thinking a 5 year old mmo is going to make it to 10?
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I never implied that you thought the game was going to last ten years.
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So the game is not for me because I am not commited to leading new players into pve content and getting long term players?
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Yes. In my opinion your apathetic attitude towards new players is detrimental to the community and you may find that you are happier in a game where you don't have to deal with other players.
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Wow...just ...wow.
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If you disagree with the opinions I have formed about you, maybe you should reconsider how you presented yourself. -
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They know..trust me I get pst's all the time the second I log on a kin or a dom.
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No. They don't know. Plenty of us here on the forums have had to lead new players to other zones because they had no idea they could leave Atlas Park. Some even think they have to buy expansions in order to get other zones.
And if your really that deluded to think we won't continue to get long term players in this game then maybe you should consider cancelling your sub because this probably isn't the game for you.
We're interested in building a community not driving people away with apathy like you are.