Forbin_Project

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  1. Quote:
    Originally Posted by StratoNexus View Post
    They were exclusive before, now you can get them for tokens.
    No they weren't exclusive. The devs have made it crystal clear that the only items that were and continue to be exclusive are the Collector's Edition perks.

    That exclusivity is the reason we keep being told they won't sell them on the market or add them to the rewards tree.
  2. Quote:
    Originally Posted by UberGuy View Post
    I've seen people in the past suggest that we should get a more generic token (or, alternatively, some kind of separate point pool), and it could be spent on any of those things. That way, people who don't care about server transfer tokens (like me, mostly), could cash them in for respecs instead, for example. It would not have to be that one token buys any of those things - they could make some things cost more tokens, or use a points system to break it down to greater granularity. (Basically Tokens are a points system that's got very low granularity.)
    I don't recall where I read it but the devs tol people asking that they can'tchange the system to let us choose which token we want.

    If that's true there shouldn't be any problems with them adding new tokens we can get each month.
  3. Quote:
    Originally Posted by MadHobbit View Post
    ok so you all think it is not a good idea,fine.
    Never said it was a bad idea. I just don't see it as necessary. There are already plenty of alternate ways to get salvage in the game so I don't see the necessity of developing yet another.
  4. Quote:
    Originally Posted by UberGuy View Post
    In my opinion, this can done, broadly, in one of three ways.

    2. Variations on giving VIPs more points. This includes making things that are purchase-only cost less for VIPs, giving VIPs more (existing types of) things for free, etc. This is risky, because it risks reducing revenue, because the increase in Premiums compelled to upgrade to VIP might not offset the loss in spend by VIPs currently paying out to buy points.

    3. Add new features that do not yet exist and fully gate them behind VIP status, the way Incarnate content is. It's difficult to speculate what these features might be, since I'm not particularly aware of what new features might be on the horizon.

    #2 and #3 would be the best way to go.

    Personally I'd like to see the stipend increased to 500 points. 400 irritates me, but that's a personal issue. I get that it's equal to spending $5 bucks but I simply believe a dollar should be worth 100 points.

    I'd also like to see the Stipend bonus increase based on the number of years your account has been active. Start at 150 as per the reward tree but kick it up a small amount each year say 10 to 25 points. (personally I'd prefer 25)

    Add a Rename Token, and a Respec token to the monthly VIP perks. If they feel Monthly is too frequent for the respec token do it quarterly, biannually, or even yearly.
  5. Quote:
    Originally Posted by Tyger42 View Post
    Yes, it says that VIP players aren't elitist jerks who are willing to move off of their home servers where they have a long-established community they are a part of just to stay away from the premium players. There's no reason to move to Exalted, so they don't. It does NOT, however, say a damn thing about the quality of the perks overall from being a VIP.

    For me Exalted was a chance to get some names I wanted that were unavailable on the other servers.
  6. Quote:
    Originally Posted by rian_frostdrake View Post
    ok, did not see that, foot in mouth there then.
    You didn't put your foot in your mouth at all. We have no idea at all if the devs are going to do the same brief free giveaway promotion with the Staff pack that they did with the Titan Weapons pack.

    The Titan Weapon pack was offered for free to everyone for a week maybe two at the most. After the giveaway it was sold for 250-300 points.

    If the devs choose to run the same promotion as before, Yippee! for us.

    If not, the crybabies will just have to get over it. The devs aren't obligated to offer everything for free before putting the official price tag on it.
  7. Quote:
    Originally Posted by StratoNexus View Post
    It might be reasonable if there were less stuff included with the subscription but more points given.

    Of course, certain carrots they include with the subscription are worth significantly less than they charge a la carte (server transfer tokens, most notably, but the sin is not that they include one free each month, but rather that they charge way too much for them).
    Our devs give out the standard industry monthly stipend, and charge less for server transfers than many MMO's charge for the same service which is around $25 bucks.

    So no matter what the devs decide to charge there will always be someone complaining that the price is too expensive.
  8. Quote:
    Originally Posted by _Klaw_ View Post
    I think cross server teaming would be a good thing for the game.
    If they can make it work, instead of making names look ugly by ading globals or something I'd like a simple home server title added under or above each name.

    <Virtue>
    Character Name

    or

    Character Name
    <Virtue>
  9. Quote:
    Originally Posted by Gemini_2099 View Post
    Forbin Project tends to jump headfirst, so yeah he is wrong as usual.

    There is no rent or fee for the first plot and that has been that way for a while. But yes some VIP members can take care of the rent issue.

    ROFLMAO! Well at least you've dated yourself on how long it's been since you've played the game. Or at least how long it's been since you've done anything with bases which would be December 2, 2008 when the current base rent went into effect.

    Original Rent System

    The original base rent system was both a rent and a tax. While the exact calculation is unknown for several parts of this formula,
    (X * Z) + Y = rent

    X = total amount of unspent prestige sg currently has as corresponding to a look up table. Ex: 10,000 free prestige would be 2, and 13,000 would be 3

    Z = total number of objects subjectable to the tax (ex: control items, power items.. this excludes most decorations)

    Y = rent charged per plot size + rent per room

    The Table used in the Y portion of the equation is currently unknown, but most likely is similar to the calculations made in the second rent system, just at a larger amount.

    The X amount can be lowered down to 0, thus avoiding the tax portion of equation provided the base architect has kept a good track of when the base rent will be calculated, and spends all loose prestige ahead of time.


    Second Rent System

    Base Rent was calculated solely on your plot size. The larger the plot, the larger the rent. Secure plots also paid more rent, due to the number of defenses they are allowed to have. The intent was that if they were re-introduced, Items of Power would reduce the amount of Rent due.


    Tiny Hidden Spot 8x8 0

    Small Hidden Spot 8x12 20,000

    Hidden Spot 12x12 43,000

    Small Secret Location 12x16 65,000

    Secret Location 16x16 105,000

    Large Secret Location 16x20 145,000

    Small Secure Location 12x16 200,000

    Small Hidden Complex 20x20 200,000

    Hidden Complex 20x24 280,000

    Large Hidden Complex 24x24 350,000

    Secure Location 16x16 420,000

    Massive Hidden Complex 24x28 610,000

    Large Secure Location 16x20 750,000

    Small Secure Complex 20x20 1,300,000

    Secure Complex 20x24 2,100,000

    Large Secure Complex 24x24 3,200,000

    Massive Secure Complex 24x28 5,000,000


    Current Rent System

    Beginning in Issue 13, base rent is calculated based on the number of a few specific items placed in a base. Plot size and security/hidden status no longer have any effect on rent. Please note that Items of Power no longer provide Upkeep bonuses under this new system.


    Storage Items (per bin) 100 prestige

    Auto-Doc / Tree of Wonders 100 prestige

    Combat Logs / Contemplation Charts 100 prestige

    Robo-Surgery / Spirit Signal 100 prestige

    Advanced Worktable / Advanced Forge 100 prestige

    Expert Worktable / Expert Forge 100 prestige

    Robotic Fabricator / Flames of Hephaestus 100 prestige

    Radiation Emulator / Enchanting Crucible 100 prestige

    Linear Accelerator / Arcane Crucible 200 prestige

    Supercollider / Mystic Crucible 300 prestige
  10. Quote:
    Originally Posted by Adeon Hawkwood View Post
    There's also the whole name issue. Names are unique per sever so constantly transferring servers means you'll frequently need to rename.
    And imagine how happy people will be when they transfer back to their home server to find the name they had has been taken while they were away.
  11. Quote:
    Originally Posted by Schismatrix View Post
    SG memberships are hardly useless to Free and Premium players unless they're the only ones in it. The only restriction is the ability to interact with the SG registrar, which is only important when creating the SG or if the base is large enough to require rent. Having any VIP members at all basically removes the rent payment issue.

    Last week i helped a returning Premium set up their own solo SG. He said he was planning to return to full VIP soon, but i told him that if he needed help paying the rent in the future to just contact me. Once the SG was created and the base started he was otherwise good to go.
    The biggest complaint about SG/Bases made by Free/Prem players over the past year is their inability to pay rent and being locked out of creating solo bases, and everything they desperately want solo bases for is locked behind rent.

    If all they want is a base with teleports and a medbay they are good to go, but we all know what their pissed off about is not having solo storage bases.
  12. Quote:
    Originally Posted by BellaStrega View Post
    I was speaking of precisely one person, and that person wasn't you.

    I didn't think you were talking about me. There is in every game a group of players that badmouth anything that isn't that particular game. I assumed that you were referring to them.

    Now if it was WoW players I'd agree that a big portion of the complaints are from them, but here, Even if every single player behaved that way we'd still be in the minority. Our fanbase simply isn't that big.
  13. Quote:
    Originally Posted by BellaStrega View Post
    TOR really isn't a bad game. But yeah, the management.
    That and the customer service was nonexistant.

    Quote:
    Some people just badmouth anything that isn't this game.
    The number of die hard CoH fans that would bad mouth SWTOR because it isn't this game is a drop in the bucket compared to the people that are unhappy with how that game turned out, and not all of the people complaining have cancelled their subs. There's no way for us to tell how many active subscribers over there are just as dissatisfied as the roughly 1.7 milion that left.

    I honestly doubt that the number of CoH fanbois that are badmouthing that game make up 1% of the dissatisfied playerbase.
  14. Quote:
    Originally Posted by Gemini_2099 View Post
    Remus

    Just a heads up but supergroups and bases are now available to premium players. Basically the reasons to stay a VIP dwindles as each month passes.
    Wrong.

    Supergroups and bases were always available to Premium players. It was the Freemium players that were locked out and recently allowed to join.

    SG membership/bases is still useless to Fremium/Premium players because they still need a VIP to pay rent because all the important base features incur a monthly rental fee per item.

    And if a Prem or Freem can't pay rent not only does the power go out (so they won't be able to use teleporters or med bays), but they eventually can't enter the base at all.

    No the devs set let te free players in the bases so they could see just what they are missing with the account restrictions at just the right spot to either encourage subscription or force free playrs to socialize with VIP's and use bases as group content like the devs intended.
  15. Quote:
    Originally Posted by Adam Maqil View Post
    Yes I plaid for the magic carpet (sigh).

    You for the magic carpet?


    What the heck does that even mean?

  16. Quote:
    Originally Posted by Darth_Khasei View Post
    WoW Killer-Do you mean as in people would stop playing WoW in the multi millions to go play X new MMO? Nah...no way.
    I agree that's very unlikely to happen. However a properly made MMO based on an IP with a fanbase in the tens of millions could be made that could rival the 800 lb gorilla.

    Unfortunately for SW and ST fans no one has made a proper MMO for those IP's yet, and with the poor showing that's been made by the half pancaked MMO's that were made its unlikely a proper MMO will ever get made.
  17. Forbin_Project

    Personal request

    Best of luck with that RL issue. Hope it works out for the best.
  18. Quote:
    Originally Posted by Golden Girl View Post
    The pitched must have sounded ok - WoW, but with Star Wars, fully voiced, made by Bioware, with a budget bigger than an actual Star Wars movie, and half a decade of development time.
    Sure, it wouldn't hit 10-11 million right away, but it'd be comfortably over 2 million by the end of its first year.
    I agree they couldn't have beaten WoW the first year or even the second or third, but if the game had been what was hyped and promised there could have been two giant gorillas.
  19. Quote:
    Originally Posted by Darth_Khasei View Post
    There was a tremendous amount of hubris in the room when they made that the target.

    Failure was inevitable.
    If they had actually delivered what they promised they could have been the next giant gorilla.
  20. Quote:
    Originally Posted by Golden Girl View Post


    Their target was to overtakle WoW - which makes their failure all the more humilating - and funny
    No. What makes their failure all the more humiliating is that they promised their customers the world but released a product that looks like it was developed and launched back in 2004.
  21. Quote:
    Originally Posted by Kangstor View Post
    I am just telling what happened to with my account and this was not only time I got an extra token either like I said almost in every 3 month or so I got one extra token in the second week of that month. Admitedly I bought too much point and can't backtrack all of my purchases but I always bought points with bulk so one extra token in about every three or so months quiet obvious to see.

    Like someone said maybe it is a bug or they changed how things handled since posi's statement or on a rare occasion system was giving me a token that forgotten because of my bulky purchases. I am currently sitting at 129(34 being unspent) total tokens and billing only shows 6 month back of purchases so can't check it unless I try to get my credit card report but it is only available for a year back too so can't check my june 2011 purchases which had some bulky purchases to open tier 9.
    No the devs haven't changed how things are handled, if they had there would have been a big announcement and everyone would have been talking about it in dozens of threads.
  22. Quote:
    Originally Posted by Roderick View Post
    Where it lists paid time on your master account does NOT include any free time from referrals or boxed sets, but that free time DOES count towards vet rewards.

    So if you've never referred a friend, have a boxed set code, and have Going Rogue, that's two free months, which makes your 4 years 10 months actually 5 years.

    And regardless, as Agge said, you're spreading misinformation. No matter how much you want to believe it, that is NOT how it works.

    Yep. My own annual date is way off by at least 6 months because of the editions and expansions I bought for the extra free months they came with.

    Kangstor is simply wrong about his assumption that the monthly stipend counts toward additional Paragon Reward Tokens.
  23. Quote:
    Originally Posted by RemusShepherd View Post
    If I unsubscribe because I no longer enjoy the game, why would I continue playing.
    For the same reasons Perfect Pain bought a lifetime sub to a game she proclaimed she hated.
  24. Forbin_Project

    Some of my ideas

    Quote:
    Originally Posted by Arcanaville View Post
    There are times I wonder if all of the original code was written by the terminally ill, because it seems practically every line of code not written after launch was written by someone no longer reachable on this plane of existence.

    Which is why when they tried to modify the physics engine code, gravity started working like static electricity in the game, and then *that guy* appears to have taken the first rocket ship to Pluto.
    It's always possible that whomever it was that wrote the code didn't leave on the best of terms and took/destroyed his/her notes when he/she left and wouldn't return or offer to help if this was the last video game on the planet.


    I know I left a couple of jobs like that, and I've gotten to enjoy watching a couple of backstabbing supervisors go down in flames after I got sick of them taking credit for my efforts and I left them swinging in the wind in front of their bosses after I left.
  25. Quote:
    Originally Posted by Grouchybeast View Post
    and while waiting for it to fill going to punch some bad guys who might drop the salvage anyway.
    Especially if you pay attention to what salvage drops from which opponents and focus on fighting the ones that drop what you need.