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Posts
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Joined
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To be honest that's the best I expect myself, but I'm also trying to be diplomatic with the players that want the 10 at a time increased. It costs me nothing to say maybe it will happen even tho I believe otherwise and agree with the devs current position on 10 being generous.
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I'm sure there are players on those servers who are bilingual and willing to team with players that only speak english. They may also be good for when a person wants to solo.
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Quote:And I'll argue again that they really haven't fired all that many shots since the start of the series. Very few episodes have involved combat (as opposed to the other SG series where almost every episode involved fire fights) and when they were in combat it was usually only a couple of the soldiers firing. John Scalzi the creative consultant for the show outright told them at the start they would have to count how many rounds the characters fired because they would have a limited ammunition supply. I have to admit however that your near obsession with this has guaranteed that when I watch the series over from the start I will be keeping track of shots fired.
It bugs me because I have seen how fast a weapon can burn thru ammo on full auto fire, and when ammo is limited it can go fast even when you are being careful.
Quote:I thought of this too but then I realized that suits are generally made to withstand not worse case scenarios but expected conditions. And I doubt if the ancients considered direct exposure to the light of a blue giant at close range was even a possibility. Quote:Works well from 5 light-minutes away.
Not so great actually skimming through the star itself.
My point isn't that their suits weren't designed to be exposed to light of that intensity but that their suits don't appear to have any type of protection at all. Just a clear faceplate that doesn't even appear to be light sensitive. -
That could be a limitation of the type of weapons they have. Also I'm not suggesting they have an AI advanced enough to design and create new weapons systems. I don't think they're dealing with a Skynet here or Cylons. No self awareness or we'd see something more than ariel drones.
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Quote:The fact that some people may choose to use the same name multiple times isn't relevant. What the name represents is not the same thing. For example there could be a city of Furio, in the County of Furio, in the State of Furio.With the exception of the @ which is universal in all globals, globals are (on initial assignment, at least) character names. And since someone could use their account name as a character name (a very not net savvy someone), someone's global could very well be their account and character name.
A city is not the same thing as a County and neither is the same thing as a State. And by that token a character name is not the same thing as a global name and neither is the same thing as an account name.
And a change to one of those names doesn't affect the other two. -
Quote:Yeah it's a pain to do it that way but the devs didn't intend the respec feature to be used to strip characters of enhancements and to date they have not given us any indication that they have changed their minds. In fact what the devs told us in the past is that they feel they were being generous when they decided to let us pull off 10 at a time.Thanks for all the great responses. It didn't occur to me to keep respeccing to free them up in waves.
Thanks!
Now it's possible that if they ever decide to redesign the respec feature so it's more user friendly they might let us pull off more enhancements. We can only hope. -
Quote:It's not really high level AI. It's more like pattern recognition software. The ship refueled at <x> type of star in the past. It is not untoward to monitor nearby stars of <x> type. Extend the monitoring to stars of <x+1> and <x-1> to be sure. Or they don't even need to know that it refuels from such stars, but rather that it stops in systems containing such stars.
If it was high level AI, the drones would've figured that they gated in to that world. Between the first activation and that Morrison's idiocy, they could figure out where the gate was. Take out the gate and then you can mop up the remainder.
What bothered me was how durable that drone was. Greer took out one by himself, essentially, and that one was zooming around overhead. This one took combined, sustained fire from 3 weapons to finally go down.
And I liked how they handily mentioned the ammo situation..."We're running low on ammo.". "That's ok, Brody can make more.".
The small drones may not have a very advanced AI but that could easily be a different issue where the command ships are concerned. -
Well I was surprised to hear them admit that ammo is running out but Young's off hand remark about getting one of the scientists to make more was hardly believable.
They don't have the equipment necessary to make ammunition nor the supplies needed to make modern gunpowder, lead for the bullets, and brass for the shell casings. Furthermore even if they wanted to recycle the shell casings they already used they haven't any brass catchers on their weapons to catch spent cartridges, and they haven't been making any efforts to police the brass from the ground around where they've been firing their weapons during the past 2 seasons.
Now from previews it seems the drones are far more widespread than some people argued in previous threads. If the drones can blockade every star and planet with a stargate Destiny can reach their territory must be vast.
While some may argue that the drones are just predicting the course Destiny is following they still need to know which planets actually have stargates since they can only detect them when they are in use.
Over all another good episode.
Edit: Oh and how stupid are the Ancients for designing a space suit without vision filters to protect the wearer from blinding light? Even our current primitive by comparison space suits have that feature.
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Nevermind go to Mandu's thread for a change of pace.
http://boards.cityofheroes.com/showt...51#post3620051 -
Well I was surprised to hear them admit that ammo is running out but Young's off hand remark about getting one of the scientists to make more was hardly believable.
They don't have the equipment necessary to make ammunition nor the supplies needed to make modern gunpowder, lead for the bullets, and brass for the shell casings. Furthermore even if they wanted to recycle the shell casings they already used they haven't any brass catchers on their weapons to catch spent cartridges, and they haven't been making any efforts to police the brass from the ground around where they've been firing their weapons during the past 2 seasons.
Now from previews it seems the drones are far more widespread than some people argued in previous threads. If the drones can blockade every star and planet with a stargate Destiny can reach their territory must be vast.
While some may argue that the drones are just predicting the course Destiny is following they still need to know which planets actually have stargates since they can only detect them when they are in use.
Over all another good episode. -
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I can't guess how the doomies act on the EU servers but on our side we've found that many of the ones claiming our servers are ghost towns aren't using the tools provided to get teams together. They just stand around waiting for someone else to recruit them. Or if they behave in game like they do on the forums then they've managed to get on everyones ignore list on a given server because no one likes their attitude. The rest are just the usual crop of negative nellies that aren't happy unless they are complaining about something.
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Nothing. They'd chemically lobotomize you to rob you of your free will then strap you to a gurney and use you as a mindless organic machine. And that's assuming you weren't killed by accident or deliberately in the struggle to control you, or keep you from being used by a rival nation/company.
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Militarily it also serves as great camouflage for a trap designed to lure dissidents into a killzone where they can be easily eliminated. As opposed to hopping from island to island trying to root them out one at a time.
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Quote:This.1) Body type never has and never will have anything other than an aesthetic effect on a character. No costume part or body type has ever had any stat related effects on a character. Not happening.
2) The Devs have mentioned before how time consuming this would be. They'd need to rework every single pwerset in the game to account for more arms, they'd have to build and rig the thing to look natural (as an animation student I know how long that could take. Its not a short ammount of time)
So, no. It won't be happening in CoX1.
/Techbot Alpha -
If I misunderstood about it being optional I apologise, but I still can see people having tantrums because they forgot they set it to one thing and suddenly needed something else. There's always a few people that refuse to take responsibility for their own decisions.
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Quote:No, the point he's making is that a good portion of our sub fees goes to paying for the development of the free issues we get. If the game wasn't making money off of our sub fees we wouldn't get anything including server access.No, you pay $15/month to PLAY the game. Anything you get in an update is gravy. It just so happens that Paragon Studios has a generous update policy. Some games you have to PAY for every update. We've had 2 expansions (CoV, GR) you had to pay to get, and if you didn't pay you could get one of them 2+ years after it was released for free.
An expansion I might add that contained a LOT of costume parts. No doubt GR will be free in a couple of years as well, and you can have all of THOSE costume parts (Alpha, Omega, Praetorian Police, Resistance) for free. -
Quote:/AggelakisThis is a design decision that they made specifically.
I can see it either way, but I personally prefer it the way we have it, so that there isn't so much homogenization (until later levels). I am, in general, against homogenization.
I wouldn't mind if they created new archetypes that were similar but different from the other side's. (Like Tanks and Scrappers are kind of like Brutes... sort of kind of.)
I am against starting EATs in Praetoria, as they are intimately tied to Primal Earth lore, not Praetorian. I am OK with creating a Praetorian EAT. -
Quote:B_J could you please be a little less vague with your responses? It wouldn't kill you to give a simple direct answer once and a while instead of always leaving people wondering if you like an idea or not.No, no, no, no, no, no, no, no, no, no, no,
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We are not that other game.
Quote:Why not more stuff? I think we should have a monthly costume pack.
Quote:I actually got one vet reward that consisted of 5 reward Merits??? Running out of ideas are we? I think maybe its time to stop selling us everything under the sun and actually GIVE us something nice that we can use as a reward for time invested in game. Again I am NOT say stop selling Booster packs but every once in a while it would be nice to get a Vet reward that actually feels like a reward. Last one I truly enjoyed was the City Traveler that allowed me to take my Travel power at level 6. I can still recall chuckling when I collected my FIVE Merits. First character that opened that was my badger and she was carrying close to 2000 reward merits at the time. "OH WOW 5 whole merits! Now I feel REALLY important." lol -
1. /unsigned. No one ever needs the exact same insp all the time. As situations change with each missions circumstances occur that require different insp's and an auto conversion will leave players unable to get what they actually needed because their stuff was converted to something else.
2. /signed
3. /signed
4. No opinion. I don't use the sets so I won't criticize them.
5. Not likely to happen. They devs reduced salvage storage bins from 2,500 to 30 when I13 went live. That's a pretty clear message on their stance on salvage storage capacity.
Don't get me wrong tho. I would love it if they raised it back up to pre-I13 levels or even the levels they had in I9 beta testing which was 150 in the vault. -