Forbin_Project

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  1. Quote:
    Originally Posted by Johnny_Butane View Post
    I agree. When Praetoria spit me out into Sharkhead, I had plenty of content to take me from 20-30.

    At 30, I'm in Nerva and stuck doing the original CoV content until I hit 35 can can get into the RWZ. This is where it feels like it's dragging. Also, I know from past experience that 40-50 can be another lull depending on how much you progress from the RWZ. And once you hit 50, most of the recent content has been team focused.

    So, I wouldn't mind seeing some more solo friendly content in the 25-35, 35-45 and 45-50 ranges to fill the overlaps.

    I do hope the new zone covers 30-50, because I don't think we need more 20's content for a while.



    .
    While more content is always a welcome addition, no one is forcing you to stay in Nerva until you are level 35. You can easily switch over to Paragon City and run those missions and TF's until you get to the level you desire and switch back.

    The problem you are experiencing is one of your own creation.
  2. Quote:
    Originally Posted by Ironblade View Post
    Just FYI, 37,500.
    2500 accounts per channel X 15 global channels.
    I thought we could only join 10 global channels.

    Quote:
    Global channel membership is based on account, not character. Joining a channel on one character automatically makes the channel visible to all other characters on the same account. Additionally, non-admin accounts are limited to 10 channel memberships. In order to join a new channel after reaching a total of 10, a player must first drop out of one of their current channels.
  3. And here in the most recent server merge thread is someone who finds himself unable to dispute any of the reasons explaining why server merges are bad, so he resorts to attacking post counts and claims high post counts are a sign of anti-social behaviour.

    Quote:
    Really, the only relevant data we have here is from psychology/sociology circles ; humans are social creatures and, save for a few rare cases, generally need to communicate.

    So guess what the so-called soloer, low-pop loving crowd does to fulfill their social needs? They come on the boards and post thousands of times, including in topics against server merges. Meanwhile, people who socialize more ingame don't need more interaction and post less if at all, including of course in these topics.


    If you do a search for server merge topics, you'll see that in action. The same forum names with thousands of posts replying against server merges, while the people being pro merges tend to be new names with at most hundreds of posts, and often lower than that.
  4. Quote:
    Originally Posted by Nihilii View Post
    Really, the only relevant data we have here is from psychology/sociology circles ; humans are social creatures and, save for a few rare cases, generally need to communicate.
    That's why we have global channels. Using them any player can have access up to 25,000 players and they can be spread across every single one of the servers.
  5. Quote:
    Originally Posted by Residentx10 View Post
    I can't find the post, but who has migrated from paid sub to F2P and is enjoying more revenues?
    You know that can't be answered because it violates forum rules.
  6. Quote:
    Originally Posted by ClawsandEffect View Post
    If CoH goes F2P at this point in it's history, it WILL be seen by the online community as being an indication that the game is going under. Especially with the recent events occurring with our competition being fresh in people's minds. They see one game that went F2P after trying subscriptions fail miserably, the are going to assume that the same thing is happening here. You're not going to convince an internet community that what they saw in one case isn't the same thing they are seeing in another, especially when they have no reason to believe otherwise.

    And it is this pov that I think could be avoided by calling it an unlimited trial and setting up F2P servers. It sends a different message to the public. A game in trouble doesn't expand and add more servers.
  7. My Freedom slots are filled with retired alts I don't play anymore but I'm not willing to delete because I may want to play them again.
  8. Quote:
    Originally Posted by White Hot Flash View Post
    The best reply you heard was the only one that agreed with you....

    Why'd you even bother to ask?
    The odd thing about that is that no one made that post in either of the two threads the OP started on this topic.

    http://boards.cityofheroes.com/showthread.php?t=261321

    Sounds like he's just agreeing with himself.
  9. Quote:
    Originally Posted by Gruntle View Post
    I looked to see if someone else had mentioned Iron Sky, guess my Search Fu needs improving. Still next year eh...
    Probably won't find it under Iron Sky on the forums. More along the lines of getting linked to it in discussions about the Moon Zone and 5th column etc.
  10. Quote:
    Originally Posted by Alvdraken View Post
    I had to go through this for seven accounts, so I tend to agree with the OP. Is hacking of City of Heroes accounts really that big a danger?
    Forum rules prevent us from naming the other NCSoft games that had an issue about 2 years ago where peoples accounts were getting stolen because of a bug that gave people access to other players master accounts by repeatedly logging into their own master account.

    All they had to do was login and out repeatedly into their own account using their own login and password and suddenly they'd find themselves in someone elses account.

    That issue started a whole slew of security reforms in those games that were eventually applied here.
  11. Hugs Lisar and gives her an internet cookie.
  12. Quote:
    Originally Posted by Bloodspeaker View Post
    Eh, sometimes I'm too subtle. My intended points were:

    1) Saying something will "never" happen to a given game is just so much smoke-blowing and wishful thinking. Regardless of anything we as the player base want, the company will do what it believes is best for the company. NOT the game, NOT the players.

    2) As a general rule, the Devs here don't speak in absolutes. Player perceptions aside, they wisely tend to avoid committing to an absolute course of action by not using terms like "always" or "never", or providing exact dates for releases, or... the list is endless. Frankly, that way lies madness.
    That's why I started off with the apology because it's a pet peeve of mine. And you are right the devs rarely speak in absolutes. It's just that Power Customization is the one people tend to incorrectly use as an example instead of Inherent Stamina which one dev did say something along the lines of he'd rather get rid of stamina altogether than make it inherent.
  13. /signed with what everyone else said but I will make a few additional comments.

    Quote:
    As it is now, I can talk up this game to some friends (Or people I don't know, as I work at GameStop) and convince them to get the game. They hear me talk about the vast character customization, expansive maps, impressive super power selection, and the changing of sides from Hero to Villain and back again with everything in the middle, and then they want to see it for themselves.
     
    And yet while you are spending all that time convincing people to try out the game it never crossed your mind once to tell them that if they want to play on a busy server they should make their characters on Virtue, Freedom, or Union. It also never crossed your mind to explain to them how to join global channels so they will have an easier time meeting people in the game.

    Sounds like the problem is you and your failure to inform those people of their options.
     
    Quote:
    when they do find someone to play with (by chance) that person runs through everything pretty much without any help because they've got Veteran upgrades out the wazoo.
     
    What Veteran Upgrades are you talking about?
    Ghost Axe or Sands of Mu?
    Base Teleporter?
    Nemesis Staff or Black Wand?
    Assemble the Team Teleport?
    Buff Pet?
    Reveal Map power?
     
    These are the only Vet upgrades the game has and they don't help anyone run thru anything without help.
     
    Or are you talking about IO Enhancements and the Incarnate stuff which is available to everyone from the very first day they activate their account. All they have to do is have the recipes/salvage to craft them and the Inf to pay for them or buy them on the market. Or have characters a high enough level to run thru the Incarnate stuff and start earning shards/etc.
     
    Again that sounds like you are failing to explain how the game actually works to these people.
     
    Quote:
    I've been playing for a long time
     

    Then you should know enough to explain to people how the server population is spread out, and how to use global channals to meet people.

    And if the real problem here is that you personally don't like the server you are on anymore then pony up the cash and buy some server transfers, or start some new characters on Freedom, Virtue, or Union.
  14. Quote:
    Originally Posted by frosticus-11 View Post
    Like I said, I don't think you are right or wrong, just noting what I viewed you were doing.

    I haven't played many hybrid MMO's (I don't game much these days) but do they segregate their subscribers and F2P players to such a degree as you described for CoH?
    Some go even further

    1. By giving their monthly subbers and lifetme members free credit each month to spend on microtransactions.

    2. By drastically reducing the number of characters F2P's can have before they must buy more slots. (I've seen as low as 2-3 slots for F2P while Monthlies get 10)

    3. By making F2P pay to unlock races as well as what we would call Archetypes.

    4. By making them buy the ability to form SG's/guilds

    5. By refusing to give F2P players any customer support. Only Monthlies and Lifers get that feature.

    6. Not letting anyone who hasn't paid for gated content join a team with someone that has.

    7. Have a login queue where lifers and monthlies get priority to play the game and F2P must wait at the bottom of the pile for a space to open to play.

    8. F2P players have an inactivity logout timer much less than paying/lifer players. (10 minutes for F2P vs 30 minutes for monthlies & an hour for lifers)

    9. F2P players are only allowed restricted access to the forums. They can read but posting is limited.

    Edit: forgot the banks

    10. Wealth cap on F2P characters while paying customers are unlimited.
  15. Quote:
    Originally Posted by frosticus-11 View Post
    I will say that the overall theme you are portraying is that a F2P customer is a second class consumer to a subscription one and that you have heavily slanted your suggestions toward driving people to become subscribers.
    And yet that is how all the MMO's that have successfully converted to F2P have set up their games, and their F2P players aren't complaining that they feel like second class consumers.
  16. Forbin_Project

    So Firefly...

    Quote:
    Originally Posted by Lord_Nightblade View Post
    Sure, lucky. Assuming she's not whimsical in the brainpan, of course.
    River was saner than some women I've met in Real Life so I'd take whimsical in the brainpan over them anyday of the week . . . especially if she looked like Summer Glau, Jewel Staite, Morena Baccarin, or Christina Hendricks.

    Oooh! I wonder if they come in a 4-pack?
  17. Quote:
    Originally Posted by Techbot Alpha View Post
    Durr, brain no thunk so gurrrdd...
    *facedesk*

    Thanks Forbs, shoulda done that from the get go...
    Still, I can't be the only one to run foul of this. And no, republishing is possible, but it doesn't change the author tag.
    No Problemo. I just wanted to make sure this gets resolved for you ASAP.
  18. Quote:
    Originally Posted by TonyV View Post
    I didn't mean this as ominously as you took it. I only meant that it sounds like you're trying to say, "Don't make City of Heroes free-to-play," that is, pushing the agenda of trying to make it not happen, instead of answering the question that the OP posted of, "Assuming Paragon Studios makes City of Heroes free-to-play, how could they do it best?".
    Okay Tony. I've been hammering this out and changing things and this is what I've come up with.

    As much as I dislike the idea of this game going F2P I would go and set up an unlimited free trial for nonpaying players.


    I would also set them up on seperate servers for a couple of reasons.
     
    1. If the F2P players really like the game then switching over to a subscription is a carrot that gets them access to 15 more servers and a minimum of 180 additional character slots. That monthly fee equates to $1 dollar per server. What a bargain!
     
    2. I would make at least one of the free servers an open world PvP for people that enjoy that type of game.
     
    3. F2P players can transfer freely between the PvE and PvP servers.

     
    I would allow paying players to transfer characters to and from the F2P servers freely if they have F2P friends they want to play with.


    Now if a subber went F2P he'd be restricted to the free servers but he would be able to transfer his characters on the paying servers back and forth if he liked as a courtesy for once being a subber.


    I wouldn't offer lifetime subs here because this game is supported by it's veteran players and we would all jump at the chance to get one. And while the LTS's would generate a nice spike in income it would be short lived. Once spent the game would be forced to rely on microtransactions to survive. Thats when the nickel and diming would start.


    Most MT's would have to be temporary in nature so players would need to keep buying them, and of a type that while not necessary to play the game would still be things players would want to purchase to give their characters an edge. Far example:
     
    Temp Powers
     
    those base craftable Empowerment Buffs
     
    Tier 2+ Inspirations
     
    Remember the special IO Enhancements that came with the pre-order purchase of GR from Gamestop? Well make a duplicate set of all the IO's we currently have in the game and make a version of them that can be sold as MT's but are soul bound to the character they are purchased on. They can't be traded or pulled off of a build during a respec. That way they can't screw up the supply and demand on the market, but players willing to spend money on them can still IO out a character. The regular IO's will remain unchanged in how they are gotten and used.
     
    The above would still be available as drops or mission rewards for patient players.
     
    Some other MT's would be gated content. Maybe sell 2xp tokens for individual characters in increments of 2, 4, 6, and 8 hours real time.
     
    F2P wouldn't be restricted by levels like current trials and they would have access to the basic game but they would have to pay to unlock the other two factions.
     
    Epic Archetypes would have to be bought to unlock on Trial Accounts.
     
    Now take a look at the missions and TF's that were added over the years in the free issues. Those would also be gated content F2Pers would have to pay to unlock. They could buy the individual Issues, and they could pick and choose which Issues they wanted.
     
    Content being gated would not prevent them from joining and participating on another players team who had the content unlocked, they just couldn't get the missions/TF's themselves. This would work like Tip missions where you can participate in another players tip mission if you don't have GR but you can't get the missions yourself until you buy GR.
     
    Certain trial account restrictions would still be enforced and new ones would be added.
     
    No access to server wide global channels. Paying customers don't need to put up with jerk spam or RMTers advertising. They would however have unrestricted access to the regular server wide channels.
     
    Trials would be restricted to say 50 million inf per character so they can afford to craft a few IO recipes that drop from normal play.
     
    No access to the email feature to prevent RMT abuse.
     
    No access to either the Mission Architect nor the Market. Those are more carrots to entice F2P to get a subscription, and as far as the markets concerned since they can buy special IO Enhancements they don't need the market.

    Trials will have global access to the /help channel so they can benefit from subscribing players experience.

    Feel free to hate it.
  19. Quote:
    Originally Posted by Bloodspeaker View Post
    CoH will never have power customization, either. The Devs said so many, many times.

    That being said (tongue firmly in cheek),
    Sorry but I hate seeing people say that even if it's only in jest.


    That is not true. The devs never said CoH would never have power customization. What they actually said was that they would love to do power customization but we wouldn't get it for quite some time because of the huge amount of time and resources it would take to do it, so they shelved it until they could do it. And when they finally had a large enough staff to work on it we got it.
  20. Quote:
    Originally Posted by Father Xmas View Post
    Going to take a nap because I'm zick.
    Similar problem here. Gout flared up and I've been keeping my leg elevated.
  21. Forbin_Project

    So Firefly...

    Quote:
    Originally Posted by Durakken View Post
    It's a western in a space setting and it wasn't all that great in my opinion. Saying that it was great based on what was aired is a serious flaw in thought. It was mediocre at best and while I could see numerous stories coming from what was presented no story had started and it is impossible to say in what direction the story would have ultimately taken and thus impossible to say future episodes would have been great... let alone good.
    Gee you didn't like it. Why is no one surprised to hear that?

    Quote:
    Originally Posted by Father Xmas View Post
    That's how we get the next episode, The Train Job. Not quite a completely dumbed down pilot but one where we don't get a naked girl in a box (which is where the two part episode splits) although we do get one of the best negotiation scenes on TV.
    HEY! There is nothing wrong with getting a naked girl in a box. We should all be so lucky.
  22. Quote:
    Originally Posted by Mr_Morbid View Post
    No Safe Deposit Box at the bank? Or you could just tatoo everything on your body like the guy in Memento.
    It's a habit I picked up in the military. Everything in at least triplicate to CYA.

    As to the safe deposit box, I'm on a fixed income (disability) and can't afford that expense.

    Tattoos are unrealistic because they are too expensive to keep updated as more codes get added, passwords/security questions get regularly changed, and personal info changes. Moved three times in past 7 years, switched banks and used different cards for payment.
  23. Please tell me you filed a petition on this problem in game as well as posting here my friend.
  24. Quote:
    Originally Posted by Laser_Ranger View Post
    Ok so I am sitting here fluatruted and truely considering ending 5 years of support for this game because the security behind my accounts has become more diffecult then my banks. all I wanted to do is log in and purchase the animal pack for my account, but as I am not at my home for a few weeks my IP is different then what they want. so I have to anwser so security question that I think I set 5 years ago. And I got only one chance. Then the heavy handed and machine like mechinism comes into play asked for programme codes and 20 digite logins given to me at issue. what the heck? so I answer the beat I could and I got the reaponse. You didnot answer between the lines.. Arrggggg. so question do I have to do this now or can I wait till I at home?
    Hi Laser I hope this problem gets resolved for you fairly quickly because I went thru something similar with my Guild Wars account a while back and I wanted to shoot someone even tho I had all the info they wanted onhand.

    This is a perfect example of why I keep multiple copies of everything I get for all my games. Yes it seems like a pain in the hind quarters but it saved me a lot of frustration that you are going thru.

    I have a copy of all my codes/security question answers for all my games in a folder on my online email account.

    I saved a duplicate of that folder on my hard drive.

    Another copy of that file is backed up onto a RW disc.

    And I printed a copy of that folder which I keep in a $30 dollar portable safe/lockbox along with the flattened original game boxes and papers that came in the boxes.

    I realize what I'm saying doesn't help you much right now but maybe it will give you an idea you can use in the future to prevent a similar occurance from happening.

    And once more you have my sympathy and I hope this problem is resolved without any more frustration for you.
  25. Forbin_Project

    So Firefly...

    There's only about 14 episodes. Coulda had a great run if it was done on another network.